scholarly journals Development of Braille Number Card As Learning Media on Integer Materials for Blind Students

Author(s):  
Shendy S Igirisa ◽  
Yusuf Fuad ◽  
Sumarno Ismail

Losing vision for blind students makes them difficult to access education. Thus, blind students need special tools like interesting and applicable learning media, teaching methods, and techniques for them. This study was developmental research that aimed to describe the result of instructional media development of braille number card to improve blind students' understanding on integer number and describe their understanding after using braille number card as learning media at special needs elementary school. The subjects of this study consisted of three students with low vision, partially sighted students, and blind students. The research model used was ADDIE development model (analysis, design, development, implementation, and evaluation). Data were collected using test and questionnaire to know their understanding of braille number card as learning media on integer numbers. The result showed that blind students responded positively with an average score of 83% and 66.7% of their learning test. Therefore, It can be concluded that braille number card as instructional media can be used in teaching and learning activity to improve blind students' understanding.

Jurnal PenSil ◽  
2015 ◽  
Vol 4 (2) ◽  
pp. 72-78
Author(s):  
Mochammad Nurfadilah ◽  
Santoso Sri Handoyo

This study aims to find a teacher who has certified competencies in enhancing student’s motivation in class grade XI building drawing engineering program in SMK 26 Jakarta.             Place of research conducted in class grade XI building drawing engineering program year 2010/2011 in SMK 26 Jakarta. The research method is descriptive research method with a survey approach with 50 samples of student. Data increase student’s motivation is obtained through a questionnaire with Likert scale. The results showed that 34 grains obtained valid and true statement.             The results of this study was obtained by converting the average score in the rating scale between 1 (very low) to 4 (very good), 4 indicators of interpretation has declared open communication among less well at 2.49, a prerequisite for 2.25, novelty at 2.34 and pleasant conditions of 2.50. Meanwhile, four other indicators of interpretation has expressed good enough for them meaningfulness 2.91, 2.80 for modeling, training / practice an active and useful for training are divided by 2.68 and 2.95.             The conclusion of this study is overall of eight indicators that the parameters a certified teacher effort in improving student's motivation is still not meet the standards of good or satisfaction. Need to be repaired and enhanced the performance or the ability of teachers to teach in the process of teaching and learning activity in the classroom in order to produce a better quality of teaching and learning activity in the classroom and more satisfactory learning outcomes


2020 ◽  
Vol 4 (2) ◽  
pp. 145
Author(s):  
Made Agus Dwi Adnyana ◽  
Desak Putu Parmiti

The results of the analysis of the fifth-grade elementary school students' books in the second-semester Theme 7 and the results of observations in elementary schools state that the manuals used by teachers and students in the learning process are still limited especially in science material. The appearance of the book also less attractive, so students become less understanding of the material explained. In addition, the lack of use and development of media in the teaching and learning process also underlies the implementation of this research. The purpose of this research was to develop a pop-up book media on the topic of changing the form of objects with validity tested. This research was conducted using the ADDIE development model (analyze, design, development, implementation, evaluation). However, due to limited time, resources, and finances, the research was only carried out until the development stage. The subject in this research was the pop-up book media on the topic of changing the form of objects. Whereas the object of this research was the validity of the pop-up book media on the topic of changing objects. The method used in this study was a questionnaire given to two teachers and two lecturers as experts. The instrument used was a rating scale in the form of media assessment sheets for experts. The data analyzed with the mean formula to find out its validity. The average score of the pop-up book media after being reviewed by experts was 4.87 with very good qualifications. The implication of this research was the existence of pop-up book media that have very good qualifications. Based on the results of the analysis, the developed media was valid and can be used by the teacher to facilitate the teacher in explaining the material, especially on the topic of changing the form of objects in the fifth grade of elementary school.


2019 ◽  
Vol 6 (2) ◽  
Author(s):  
Refika Andriani

This research aimed at improving the seventh grade students’ vocabulary mastery by using an interactive movie. The method of the research was Classroom Action Research (CAR). The actions were implemented in a cycle with five meetings. In conducting the research, the researcher worked collaboratively with the English teacher. The participants of the research were 30 students of class VII.2 of MTsN 2 Pekanbaru. The instruments used for collecting the data were test, observation checklist, field note, and interview. The findings described that the use of interactive movie was able to improve the students’ vocabulary mastery. After learning by using the interactive movie, the students were able to identify the noun, verb, adjective and adverb related to the topic of descriptive text. It was proved by the quantitative data gotten from the students’ average score of the test. It was 81.06. This score improved significantly from the students’ previous average daily score which was 72. There were several factors influenced the improvement: First, the interactive media was motivated. It can be seen from the teaching and learning process, the students were really enthusiastic in joining all the activities. Second, teaching and learning activity was fun. So, the students enjoy and being active while learning.


2014 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
M. Miftah

ICT (Information and Communication Technology) has tremendous potential to help teachers and students in successful learning. Implementation of ICT-based learning, schools need to do a needs analysis, preparation of the necessary requirements, design models of learning and development. Making it easier for teachers in the use of media in teaching. The importance of instructional media for the education system is to support teaching and learning with the Internet media, computer network, or standalone computer. The success is determined by the ability of learning in a variety of things including: efforts to use the media in a learning activity as resources for learning. The process of utilization of instructional media is a decision taken by the learner (teacher) which is based on the design or the lesson plan. Therefore, the principle of utilization needs to be linked to the needs and characteristics of students. These characteristics with respect to the visual style, auditory, and kinestetika students. By utilizing computer-aided media is expected to increase student interest, so that more teachers on how to optimize the role of the teacher as a facilitator, modiator, motivator, supervisor, and evaluator AbstrakTIK (Teknologi Informasi dan Komunikasi) memiliki potensi yang amat besar untuk membantu guru dan siswa dalam keberhasilan pembelajaran . Implementasi pembelajaran berbasis TIK, sekolah perlu melakukan analisis kebutuhan, penyiapan kebutuhan yang diperlukan, perancangan model pembelajaran serta pengembangannya. Sehingga mempermudah guru dalam memanfaatkan media dalam pembelajaran. Pentingnya media pembelajaran bagi sistem pendidikan adalah untuk mendukung belajar mengajar dengan media Internet, jaringan komputer, maupun komputer standalone. Keberhasilan pembelajaran ditentukan oleh kemampuan dalam berbagai hal diantaranya: upaya memanfaatkan media dalam aktivitas pembelajaran sebagai sumber-sumber untuk belajar. Proses pemanfaatan media pembelajaran merupakan suatu keputusan yang diambil oleh pembelajar (guru) yang didasarkan pada desain atau rancangan pembelajaran. Oleh sebab itu, prinsip pemanfaatan perlu dikaitkan dengan kebutuhan dan karakteristik siswa. Karakteristik ini berkenaan dengan gaya visual, auditorial, dan kinestetika siswa. Dengan memanfaatkan media berbantuan komputer diharapkan dapat meningkatkan minat belajar siswa, sehingga guru lebih pada bagaimana mengoptimalisasikan peran guru sebagai fasilitator, modiator, motivator, supervisor, dan evaluator


2014 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
M. Miftah

ICT (Information and Communication Technology) has tremendous potential to help teachers and students in successful learning. Implementation of ICT-based learning, schools need to do a needs analysis, preparation of the necessary requirements, design models of learning and development. Making it easier for teachers in the use of media in teaching. The importance of instructional media for the education system is to support teaching and learning with the Internet media, computer network, or standalone computer. The success is determined by the ability of learning in a variety of things including: efforts to use the media in a learning activity as resources for learning. The process of utilization of instructional media is a decision taken by the learner (teacher) which is based on the design or the lesson plan. Therefore, the principle of utilization needs to be linked to the needs and characteristics of students. These characteristics with respect to the visual style, auditory, and kinestetika students. By utilizing computer-aided media is expected to increase student interest, so that more teachers on how to optimize the role of the teacher as a facilitator, modiator, motivator, supervisor, and evaluator AbstrakTIK (Teknologi Informasi dan Komunikasi) memiliki potensi yang amat besar untuk membantu guru dan siswa dalam keberhasilan pembelajaran . Implementasi pembelajaran berbasis TIK, sekolah perlu melakukan analisis kebutuhan, penyiapan kebutuhan yang diperlukan, perancangan model pembelajaran serta pengembangannya. Sehingga mempermudah guru dalam memanfaatkan media dalam pembelajaran. Pentingnya media pembelajaran bagi sistem pendidikan adalah untuk mendukung belajar mengajar dengan media Internet, jaringan komputer, maupun komputer standalone. Keberhasilan pembelajaran ditentukan oleh kemampuan dalam berbagai hal diantaranya: upaya memanfaatkan media dalam aktivitas pembelajaran sebagai sumber-sumber untuk belajar. Proses pemanfaatan media pembelajaran merupakan suatu keputusan yang diambil oleh pembelajar (guru) yang didasarkan pada desain atau rancangan pembelajaran. Oleh sebab itu, prinsip pemanfaatan perlu dikaitkan dengan kebutuhan dan karakteristik siswa. Karakteristik ini berkenaan dengan gaya visual, auditorial, dan kinestetika siswa. Dengan memanfaatkan media berbantuan komputer diharapkan dapat meningkatkan minat belajar siswa, sehingga guru lebih pada bagaimana mengoptimalisasikan peran guru sebagai fasilitator, modiator, motivator, supervisor, dan evaluator


2020 ◽  
Vol 10 (2) ◽  
pp. 173
Author(s):  
Nur Agustiningsih ◽  
Nurul Fitri

The purpose of this research is to find out (1) the process of learning media development based blended learning for Indonesia Contemporary History subject of History Education Program batanghari University Jambi, (2) The eligibility of learning media based blended learning for Indonesia Contemporary History subject of History Education Program Batanghari University Jambi. The types of this research are research and development. This research emphasizes an effort to produce certain products that will be used in certain fields of science and can also be used in an activity that needs it. The development which was carried out in this research is developing of learning media based on blended learning in the form of an ebook. To determine the feasibility of the media, the media experts and material experts validated the media that had been made and then conducted a media trial to the students, the trial was carried out on three stages, one to one, small group trials, and field test trials. The results showed that (1) the stages of developing blended learning based media in Indonesia Contemporary History subject adopted the steps or stages which were developed by ADDIE which consisted of five stages, they are:  analysis, design, development, implementation, and evaluation. (2) The results of the assessment by media experts for all aspects obtained an average score of 4.25 with very good category and reasonable to be used. Furthermore, based on the media expert's assessment, the average of all aspects is 4.35 dan 4,48 after revision with a very good category so that the material reasonable to be used. The advisability of blended learning based media in Indonesia Contemporary based on student assessment in the field test obtained an average of all aspects 4.45 in the very good category so that the media was very suitable to be used in this learning activity.


2021 ◽  
Vol 1 (2) ◽  
pp. 136-141
Author(s):  
ST. RAHMATIA

This research is a classroom action research conducted at SMA Negeri 1 Bone and aims to determine the improvement of students' economic learning outcomes and learning activities using the guided discussion method. The research subjects were students of class XII Social Sciences at SMA Negeri 1 Bone in the 2019/2020 school year, totaling 30 people with varying levels of ability and student absorption. Data retrieval is done by using a test of learning outcomes in the form of an essay. The data collected were analyzed using quantitative and qualitative analysis. In addition, to determine the activeness of students in the learning process with the guided discussion method used observation sheets during teaching and learning activities take place. The results showed that: (a) after being given the action with the guided discussion method there was an increase in the average score of the economic learning outcomes of Class XII Social Sciences students at SMA Negeri 1 Bone which at the end of Cycle I was 72.40 to 78.43 at the end of Cycle II. ; (b) an increase in student learning activity in the learning process from Cycle I to Cycle II; and (c) based on the standard category, the score of economic learning outcomes is categorized as high. From the results above, it can be concluded that the guided discussion method can improve economic learning outcomes for Class XII Social Studies students at SMA Negeri 1 Bone ABSTRAKPenelitian ini adalah penelitian tindakan kelas yang dilaksanakan di SMA Negeri 1 Bone dan bertujuan untuk mengetahui peningkatan hasil belajar ekonomi siswa dan aktivitas belajar dengan menggunakan metode diskusi terbimbing. Penelitian ini menggunakan dua siklus dengan langkah-langkah untuk setiap siklus terdiri dari: perencanaan tindakan, pelaksanaan tindakan, observasi dan evaluasi, serta refleksi. Hal ini dimaksudkan agar manakala peneliti menemukan permasalahan yang perlu perbaikannya, dapat dilaksanakan pada siklus berikutnya. Subjek penelitian adalah siswa kelas XII IPS SMA Negeri 1 Bone  pada tahun pelajaran 2019/2020 yang berjumlah 30 orang dengan tingkat kemampuan dan daya serap siswa yang sangat bervariasi. Pengambilan data dilakukan dengan menggunakan tes hasil belajar dalam bentuk essay. Data yang terkumpul dianalisis dengan menggunakan analisis kuantitatif dan kualitatif. Di samping itu, untuk mengetahui keaktifan siswa dalam proses pembelajaran dengan metode diskusi terbimbing digunakan lembar observasi selama kegiatan belajar mengajar berlangsung. Hasil penelitian menunjukkan bahwa: (a) setelah diberikan tindakan dengan metode diskusi terbimbing terjadi peningkatan skor rata-rata hasil hasil belajar ekonomi siswa Kelas XII IPS SMA Negeri 1 Bone  yang pada akhir Siklus I sebesar 72,40 menjadi 78,43 pada akhir Siklus II; (b) terjadi peningkatan keaktifan belajar siswa dalam proses pembelajaran dari Siklus I ke Siklus II; dan (c) berdasarkan kategori standar, perolehan skor hasil belajar ekonomi dikategorikan tinggi. Dari hasil di atas dapat disimpulkan bahwa metode diskusi terbimbing  dapat meningkatkan hasil belajar ekonomi siswa Kelas XII IPS SMA Negeri 1 Bone


2020 ◽  
Vol 8 (2) ◽  
pp. 85
Author(s):  
Ratna Azizah Mashami ◽  
Khaeruman Khaeruman

Most of the students had difficultyin understanding the concept of chemistry  which is abstract and cannot connect the concepts studied with the phenomena in everyday life.This is because the instructional media and learning models used by the teacher do not pay attention to submicroscopic representations and do not link chemistry with the environment around students.This study aims to develop Chemical Interactive Multimedia (CIM) based on PBL (Problem Based Learning) to improve students' Generic Science Skills (GSS). PBL-based CIM was developed on the concept of salt hydrolysis in a tutorial format. This study was a Research and Development using the ADDIE design. The research procedure consists of five stages, namely Analyze, Design, Development, Implementation, and Evaluation. The PBL-based CIM effectiveness test against the GSS of MA Darul Habibi NW Paok Tawah students was carried out at the implementation stage using a one-group pretest-posttest design. The instrument used was in the form of a questionnaire to obtain eligibility data and student responses, as well as a description test to obtain KGS data. CIM based on PBL feasibility data will be analyzed using a five-scale absolute norm, student responses were analyzed descriptively, and GSS data were analyzed using a normalized gain score (N-gain). The validation results show that PBL-based MIK has an average score of 92% which means it was very feasible.The limited trial of 12 students stated that PBL-based CIM met the aspects of appearance, readability, language, and ease of use very well.The results of PBL-based CIM trials in learning can increase students' GSS which is indicated by an average N-gain score of 58% in the moderate category.Therefore, it can be concluded that PBL-based MIK was successfully developed in the very feasible category and could improve students' GSS.


Author(s):  
Pebri Hastuti ◽  
Roza Thohiri ◽  
Yanti Panggabean

ABSTRAK: Penelitian ini bertujuan untuk (1) menghasilkan e-module yang tepat sebagai media pembelajaran berbasis problem based learning untuk kelas X (2) mengetahui kelayakan e-module dengan berpedoman pada kriteria bahan ajar yang ditentukan oleh Depdiknas, (3) mengetahui hasil evaluasi siswa kelas X setelah menggunakan e-module bebasis problem based learning. Penelitian ini merupakan jenis penelitian pengembangan R&D (Research and Development) dengan mengacu pada model pengembangan ADDIE meliputi Analysis (Analisis), Design (Desain/Perancangan), Development (Pengembangan), Implementation (Implementasi), Evaluation (Evaluasi). Subjek penelitian ini meliputi 2 dosen ahli media, 1 dosen dan 1 guru mata pelajaran ahli materi, dan siswa kelas X SMA Negeri 1 Percut Sei Tuan. Objek penelitian ini berupa e-module pembelajaran. Instrumen yang digunakan untuk menilai kelayakan e-module meliputi lembar penilaian kelayakan oleh ahli materi, lembar penilaian kelayakan oleh ahli media, dan angket respon siswa terhadap penggunaan e-module. Hasil penelitian menunjukkan (1) e-module pembelajaran yang dikembangkan menjadi E-Module Konsep Manajemen Bebasis Problem Based Learning untuk siswa kelas X, (2) e-module yang dikembangkan dinyatakan layak dengan perolehan rata-rata skor oleh ahli materi sebesar 3,46, ahli media sebesar 3,19, dan oleh respon siswa sebesar 3,19 sehingga kelayakan e-module yang dikembangkan termasuk dalam kategori “Sangat Baik”, (2) hasil evaluasi belajar siswa diperoleh persentase 85,71% pada kategori kriteria keberhasilan tinggi. Kata Kunci: Pengembangan, E-Module, Problem Based Learning   ABSTRACT : This study aims to: (1) produce appropriate e-modules as problem based learning media for class X (2) determine the feasibility of e-modules by referring to the teaching material criteria specified by the Ministry of National Education, (3) knowing the evaluation results  Class X students after using the e-module based on problem based learning. This research is a type of research development of R&D (Research and Development) with reference to the ADDIE development model including Analysis, Design, Development, Implementation, Evaluation. The subjects of this study include 2 media expert lecturers, 1 lecturer and 1 subject matter expert teacher, and class X students of SMA Negeri 1 Percut Sei Tuan. The object of this study is the e-module learning instruments used to assess the feasibility of e-modules include the eligibility assessment sheet by material experts, the eligibility assessment sheet by media experts, and student questionnaire responses to the use of e-modules. The results showed (1) e-module learning developed into E-Module Concept Management Based On Problem Based Learning for class X students, (2) the e-module developed was declared to be feasible with the average score obtained by material experts at 3.46  , media experts amounted to 3.19, and by student responses amounted to 3.19 so that the feasibility of the developed e-module was included in the "Very Good" category, (2) the results of student learning evaluations obtained a percentage of 85.71% in the high success criteria category.  Keywords: Development, E-Module, Problem Based Learning Activity


2019 ◽  
Vol 20 (1) ◽  
pp. 34
Author(s):  
P.Md.Desy Dwisukamsurya ◽  
I Wayan Lasmawan ◽  
I Putu Sriartha

This research aimed to develop geography learning media in the form of snake ladder game assisted by leaflet, analyzing the effectiveness to activity and students learning achievement. This research used development (R&D) research design with analysis, design, development, implementation, evaluation (ADDIE). The students learning activity data were collected through observation, besideds, the students learning achievement were collected through multiple choice test. The data collected then analyzed descriptively and quantitatively. The final design of geography learning media in the form of snake ladder game assisted by leaflet was geography learning media based on the evaluation : 1) material and media expert valid average score 3,18; 2) small grup trials valid average score 3,69 the data were reasonably used. The geography learning media in the form of snake ladder game assisted by leaflet effectively improved the learning activity equal to 15,36% and effectively improved the students learning achievement with the level of completeness of student learning achievement at 91,43% with fine category.


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