scholarly journals FOLK ARTS OF BARELA TRIBE

2019 ◽  
Vol 7 (11) ◽  
pp. 165-171
Author(s):  
Anand Singh Patel

Tribal traditional arts are associated with some rituals and festivals. The arts prevalent in the folk, which involve deep process and growth of rituals, are folk arts that should be made as demonstrators. The display has full potential. They should try to give a demonstrative look. आदिवासी पारम्परिक कलाएँ किसी न किसी अनुष्ठान और पर्व.उत्सव से जुड़ी रहती है।लोक में प्रचलित कलाएँ जिनमें अनुष्ठान की गहरी प्रक्रिया और वृद्धि निहित होती है ऐसी लोक कलाएँ जो प्रदर्शनकारी के रूप में बनायी जानी चाहिए।ऐसी विधाएँ जिनमें अनुष्ठान बहुत कम हैं जिनमें प्रदर्शन की पूरी क्षमता है। उन्हें ही प्रदर्शनकारी रूप देने का प्रयास करना चाहिए।

2019 ◽  
Vol 1 ◽  
pp. 1-2
Author(s):  
Naomi Kawasumi ◽  
Hirotaka Sato ◽  
Shunpei Yamamoto ◽  
Keiji Yano

<p><strong>Abstract.</strong> Digital Humanities (DH) is expected to generate new knowledge within traditional Humanities including history, literature, and the arts. DH utilizes computational media to conduct research on concepts such as consciousness and awareness, then analyzes, integrates and presents the outcomes. GIS has become widespread within DH research (Yano et al. 2011). This study aims to consider the archiving of various information concepting Kyoto using GIS. It also aims to understand landscape value in Kyoto. Since Heian-Kyo, Kyoto has existed for over 1,200 years of history. So, it is necessary to collect various information about Kyoto such as literature, art, maps, and photographs for research on the urban history of Kyoto. The digitalization and construction of a GIS database are useful to preserve and release information about Kyoto.</p><p>The Digital Archive of the Historical City of Kyoto that we are aiming to produce includes content such as literary works, paintings, photographs, and intangible cultural assets like festivals including the Gion Festival, traditional arts, and memories. Them did not simply listed in a database but had released with geospatial information, such as maps, as a platform linked to place.</p>


2017 ◽  
Vol 10 (2) ◽  
pp. 22
Author(s):  
Rahmi Mulyasih ◽  
Ahmad Sururi

As one part of local wisdom, traditional art of Ngarak Pengantin Buaya Putih in Padarincang Village, Serang Regency experienced various dimensions of change in facing social change. The tendency is that people are slowly starting to display the outside culture in the wedding. This indicates a social change in Padarincang society, this social change is characterized by the reluctance of some younger generation to preserve the arts of " Ngarak Pengantin Buaya Putih ". The purpose of this study is to find out how the representation of cultural communication of White Buaya bride in the changes of social change at this time, the identification of efforts made in maintaining the traditional arts of white crocodile bride, the obstacles faced and the model of cultural communication in social change. The method used in this study is phenomenology with data collection techniques using interviews, observation and documentation. The results of the study and discussion show that the interaction and transactional communication model between Padarincang community and the outside community has resulted in the impact of social change which resulted in the local cultural stragnation. Although Padarincang society still strives to maintain the existence of art of " Ngarak Pengantin Buaya Putih " in the middle of social change and communication model that occurs in a responsive and transactional interaction. Various efforts of the stakeholders have been done in maintaining the existence of art of white crocodiles bride like the presence of sanggar, socialization and appreciation of local art displays in various community activities.


Author(s):  
Ofelia Esparza ◽  
Rosanna Esparza Ahrens

On March 1, 2019, the Transformative Arts Network at the University of California, Santa Barbara, held a two-day “Art, Activism, and Imagination” symposium. One memorable and infinitely generative part of the symposium came at the start of the second session, which was dedicated to the collaborative work between artists affiliated with the Alliance for California Traditional Arts and the Building Healthy Communities project in Boyle Heights in East Los Angeles. Altar makers Ofelia Esparza (a National Endowment for the Arts Heritage Fellow) and her daughter Rosanna Esparza Ahrens (graphic designer and cofounder of the artist collective Tonalli Studio—A Place of Creative Wellness) began the afternoon with an instructional session on “how to arrive” followed by a presentation about their work as altaristas. As participants gathered on a verdant lawn next to a peaceful lagoon near the ocean, the altar makers burned sage and spoke about our obligations at a meeting convened on unceded Indigenous land. Rosanna outlined the four-part process that has guided the process of making altars. This consists of (1) arriving with full awareness of ourselves, our ancestors, and the powers of the natural world; (2) connecting fully with the natural and human world; (3) making agreements for collective conduct; and (4) affirming the possibilities produced by our collective practice. This process guided all the subsequent deliberations of the symposium and has informed much of the subsequent work that has emanated from it. One reason for its impact and influence stems from the extraordinary presentation about altar making that Ofelia and Rosanna presented, which enacted the ideals that the four parts of “learning to arrive” envision. With their permission, we reprint here a transcript of part of their inspiring and enlightening presentation.


2020 ◽  
pp. 073346482096719
Author(s):  
Kelly J. Murphy ◽  
Swathi Swaminathan ◽  
Elizabeth Howard ◽  
Aviva Altschuler ◽  
Jessica Rogan ◽  
...  

The efficacy of a technology-driven visual arts recreation activity, delivered virtually, was evaluated for its potential to achieve positive impacts, similar to traditional arts-interventions, on wellbeing in long-term care residents. Thirty-one residents (average age 86.8 years; SD = 9.4) engaged with the arts-intervention for 30-minutes, twice weekly, for 6 weeks with either a partner or as part of a group. Wellbeing indicators included self-reported psychological and health-related wellness, and attention capacity. Binomial tests of postintervention change revealed a significant above-chance probability of improvement in one or more wellbeing indicators ( p < .05). Postparticipation feedback survey scores were positive ( p < .05). Cognitive status did not influence outcome; however, other participant characteristics such as younger age, higher openness-to-experience (personality trait), and lower baseline mood were significantly associated with positive response to the intervention ( p < .05). Findings demonstrate technology may be an effective platform for promoting accessibility to beneficial arts-interventions for older adults.


Information ◽  
2020 ◽  
Vol 11 (6) ◽  
pp. 316
Author(s):  
Pavel Boytchev ◽  
Svetla Boytcheva

The process of converting non-game educational content and processes into game-like educational content and processes is called gamification. This article describes a gamified evaluation software for university students in Science, Technology, Engineering, the Arts and Mathematics (STEAM) courses, based on competence profiles of students and problems. The traditional learning management systems and learning tools cannot handle gamification to its full potential because of the unique requirements of gamified environments. We designed a novel gamification evaluation and assessment methodology implemented in a STEAM course through specially designed software. The results from end-user tests show a positive expectation of students’ performance and motivation. The preliminary results of over 100 students in the Fundamentals of Computer Graphics course are presented and the results of quantitative analysis are discussed. In addition we present an analysis of students’ surveys, where students expressed in free text form observations about the software.


Abdi Seni ◽  
2020 ◽  
Vol 10 (2) ◽  
pp. 65-73
Author(s):  
Dewi Nurnani

AbstrakTulisan tentang Program Pengabdian Pada Masyarakat ini membahas tentang Inovasi Kuda Lumping Di Desa Tegalrejo Kabupaten Temanggung. Program ini bertujuan untuk mendorong dan memotivasi masyarakat pedesaan untuk menjaga dan melestarikan seni tradisional yang mereka miliki dengan cara inovasi kesenian Kuda Lumping yang sudah ada sehingga kedepan dapat memperbaiki ekonomi mereka. Target program pengabdian ini adalah kelompok Kuda Lumping Turonggo Setyo Budi yang dimiliki oleh masyarakat Desa Tegalrejo, Kecamatan Bulu, Kabupaten Temanggung, Jawa Tengah.kelompok kesenian tersebut masih eksis meskipun perkembangannya kurang baik. Program ini diharapkan dapat membangkitkan aktifitas anggota kelompok dengan harapan mereka akan lebih mencintai dan mau mengembangkan kesenian tersebut dengan cara mengadakan inovasi sehingga tetap berkelanjutan. Pendekatan yang digunakan dalam program ini adalah pelatihan dan pembimbingan masyarakat serta sosialisasi program inovasi yang meliputi iringan musik, gaya tabuhan, tari, dokumentasi dan identitas kelompok kesenian. Hasil penelitian menunjukkan bahwa anggota kelompok tersebut menjadi terdorong dan termotivasi untuk mengikuti setiap pelatihan dan pembimbingan. Inovasi yang mereka hasilkan dapat dilihat dalam pertunjukan di akhir program pengabdian tersebut.Kata kunci: Kuda Lumping, inovasi, tari, iringan musik. AbstractThe  Community  Service  Program  is  about  Innovation  of  Kuda  Lumping  in  Tegalrejo  Village, Temanggung Regency. This program aims to encourage and motivate the village people to maintain the traditional arts they have by innovation of kuda lumping that can later improve their economy. The target of this service program is a group of kuda lumping Turonggo Setyo Budi owned by the people of Tegalrejo village, Bulu district, Temanggung district, Central Java. The art group still exists even though its development is not so good. This program is expected to be able to arouse the activities of the group members to be more loving and to develop the arts they have by innovating so that the arts are sustainable. This program uses an approach through training and mentoring the community and socialization of innovation programs which include musical accompaniment, gaya tabuhan,  dance,  documentation  and  identity  of  the  arts  group.  The  result  shows  that  the  group members  become  encouraged  and  motivated  in  following  the  training  and  mentoring.  The innovations can be seen in their performance at the end of the program.Keywords: kuda lumping, innovation, dance, accompaniment music.


2021 ◽  
pp. 1-16
Author(s):  
Paul Ariese

The issue of exhibiting religious objects exemplifies challenges faced by heritage professionals today: How can various ways of appreciating cultural heritage be facilitated? How to support different forms of interpretation and learning? Furthermore, how to create empathy for people in other times, other places and other cultures? The elective course Cultural Heritage & Religion introduces students of the Reinwardt Academy (Amsterdam University of the Arts) to the material culture of Judaism, Christianity and Islam, and stimulates them to formulate a stance regarding the potential as well as pitfalls of the presentation of religious objects. Museums sometimes seem to opt for a neutral, a static, and an aesthetic approach in the presentation of religious objects. However, it is important to note that museum displays that only highlight the art-historical or cultural-historical value of religious objects are all but neutral. Part of the story remains hidden, and therefore the full potential of these objects remains unused. Inspired by a combination of literature study, interactive seminars, and excursions to museums with religious object collections, as well as visits to Jewish, Christian, and Islamic places of worship, students suggest different approaches: Museums have the potential to touch and reach new audiences with religious objects by providing space for multiple interpretations and personal stories, and by including sensorial and emotional stimuli in the exhibition’s design. As religious objects express both the highs and lows of life, they can function as mirror images with which diverse, contemporary audiences can identify.


Author(s):  
Adilla Anggraeni ◽  
Adilla Amelia

Delivering a satisfactory experience to the customers is an inseparable part of a service organization. This article investigates how two different groups of wayang orang (human wayang), a form of traditional art in Indonesia deliver service experiences to the audiences. Qualitative methods consisted of in-depth interviews and open-ended survey were utilized as the data collection method. The findings suggest that service experiences were delivered through the combination of various art elements in the performance, and some of the elements are considered to be more important than the others. Several barriers have also been identified as the barriers that inhibit consumption of this traditional art. Bharata and Swargaloka performing art groups were utilized as the context of this research. This article contributes to limited studies on traditional arts within the arts marketing domain, especially with regards to art experience delivery and art consumption.


2020 ◽  
Vol 179 ◽  
pp. 02017
Author(s):  
Wang Xinghe

Objective:Under the background of attaching importance to the arts and crafts industry, this paper will explore the ideas and methods for the development of the Quanzhou City Arts and Crafts Resource library based on the 3D printing platform. Method: From the perspective of analyzing the general situation of the arts and crafts in Quanzhou and the advantages of the 3D printing-based development process, the three aspects of the construction content, the innovation and the cross-industry derivative nature of the resource library were described. Conclusion:For the development of traditional arts and crafts industrialization, digitization is the only way to go. Quanzhou’s arts and crafts resource library based on 3D printing platform not only realizes digitalization, but also provides a reference for the development of other regional arts and crafts resource libraries .


2019 ◽  
Vol 14 (4) ◽  
pp. 487
Author(s):  
Laura Andri Retno

The material object in this study is the jaran kepang Turonggo Mudo Ngesti Budaya art group located in Semarang Regency. Using the arts management theory and qualitative research methods and in-depth interviews, this study aims to analyze the management system used in the arts group. The data acquisition supports the results of the research, in the form of (1) the planning stage, consisting of weekly, monthly, and incidental work programs carried out by the Turonggo Mudo Ngesti Budoyo art group; (2) organizing stage is the activity of sorting work according to organizational structure and fostering members; (3) the stage of supervision / controlling ,consisting of the introduction, implementation and saving back, and (4) the evaluation stage, namely the stage of evaluation of the success or failure of the activities carried out by the art group. Of the four stages carried out it can be said that the Turonggo Mudo Ngesti Budaya group is a traditional arts group with a good management system, even though the process of regeneration and financial management is not optimal enough, because there is no separation of leaders on the artistic and production sides, even though the selection and management of the right management will make traditional arts groups are more optimal in existence.


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