scholarly journals Improvement of oral communication skills in Russian language lessons of Azerbaijani sectors through role-playing games

2020 ◽  
Vol 2 (2) ◽  
pp. 80-85
Author(s):  
Gulchohra Ibragimova

Author(s):  
Mashkhura Aminovna Khafizova ◽  

The purpose of this article is to study and research the methods and forms of using the motivational capabilities of pedagogical games in the process of mastering a foreign speech, in particular the Russian language in non-philological higher educational institutions. The methodology of the article is based on the effective use of various modern pedagogical approaches, accompanied by gaming technologies in the study of Russian as a foreign language. The practical significance of the article lies in the possibility of further application of situational role-playing games, both in psychological and pedagogical activities and in the educational process.



2015 ◽  
Vol 9 (2) ◽  
pp. 0-0
Author(s):  
Надежда Паудяль ◽  
Nadezhda Paudyal ◽  
Лариса Филиндаш ◽  
Larisa Filindash

The article is devoted to innovative game methods of teaching the in career-oriented work of the teacher. The methods developed in the form of game technology has communicative and at the same time professionally oriented on the content of tasks focus, and aimed at improving the professional skills of employees of educational institutions.Different in content games allow to create elements of situationality, update team skills, reveal leadership and performing qualities, discover the creative potential, promote social adaptation of students. The apparent advantage of innovative game methods of teaching is also its upbringing potential. Such forms as brain-ring and training are considered the most detail. Brain-ring belongs to the not imitation gaming methods and is the most attractive to young people due to the dynamic, competitive nature. The training, consisting of business and role-playing games, numerous exercises and specific tasks, aims to the development of knowledge and skills, and formation of social attitudes. These interactive methods make it possible to adjust and improve communication, general cultural and professional competence. Innovative technologies with communicative orientation focused on the development of verbal and non-verbal components of communicative competence, extension of possibilities for dia-and polylogic communication, systematization of knowledge about the kinds and means of business communication, improving the skills of business presentations and negotiations. The interdisciplinary nature of the game tasks can solve not only specific professional task to motivate the choice of working specialty, but also expand the humanitarian horizon. Tasks historical and linguistic and cultural character helping revive the ideas and knowledge about traditional national culture and moral values and features of Russian cultural world, stimulate the interest to Russian language, cultivate patriotic feelings.



Author(s):  
Aydin Şihmantepe ◽  
Murat Selçuk Solmaz ◽  
Cihat Aşan

Online education has been an option until the first half of the year 2020. After the outbreak of COVID-19, online learning has gradually become a must for education. In this period, institutions have had to transform and adopt not only their teaching approach and content, but also their technology. Maritime education and training inevitably has followed the same pattern. As English is the operational language of the sea, teaching maritime English has had its share from this transformation. This study focuses on improving maritime students' job-related communication skills in an online environment with online role-playing. The study firstly reviews general requirements and setbacks involved in online teaching and language requirements at sea. The focus of the study is on online oral communication role-playing to perform ship-based external communication. The study concludes by pinpointing minimum requirements for conducting such training, lessons learned from the sessions, as well as knowledge and experience achieved by the students.



2019 ◽  
Vol 8 (7) ◽  
pp. 50
Author(s):  
Julia Vladimirovna Kapralova ◽  
Lada Alekseevna Moskaleva ◽  
Iana Arthurovna Byiyk

The article deals with the traditional game approaches that have well recommended themselves at the lessons of the Russian language, and their potential and ways of modifying into a single game space of the lesson is being discussed. Basing on personal experience, the authors of the article present the possibilities of organizing a Russian language lesson in the form of a quest. Many experts rightly paid attention to the effectiveness of using games in the learning process. Despite the attractiveness for teachers and students, until recently, game approaches as a form of education have remained on the periphery of the educational process, being just a supplement to the main methods. Only role-playing games can be called an exception, with their being included both in the educational process of school and university education, and in professional-oriented training of specialists. However, under the influence of processes in modern culture and the active development of gaming technology, the "gamification" of education acquires the character of a mass phenomenon both at school and in higher educational institutions, and ignoring these processes is not only impossible but impractical. In this regard, the article provides a scientific and methodological understanding of this form of education and identifies the structural peculiarities of the quest unlike the other game forms. The article is addressed to teachers of Russian as a foreign language and can be used as a kind of model for conducting quests in classes both in various courses on grammar, reading, writing, listening, linguistic and cultural studies, and in students' independent educational activities.



Author(s):  
Tatyana Bortnikova ◽  
Marina Dolzhenkova

We analyze the problem of effective intercultural communication skills development of university students. We emphasize that the development of these skills can be optimized through the use of the method of game modeling of communication situations, taking into account the intercultural differences of the dialogue participants. The analysis of reflection of cultural aspects of behavior on the example of the attitude to time representatives of different cultures using both different and common languages. We emphasize that members of different linguistic and cultural communities react differently to the same situations depending on their cultural background. The degree of success of the formation of skills of effective intercultural communication largely de-pends on a well-built system of role-playing games in the educational process. We conclude that it is necessary to create conditions under which the process of formation of effective intercultural communication skills can be formed by solving the problems of expanding the background cultu- ral knowledge, learning communication skills, the study of social and psychological standards of different cultures and familiarity with the ethno-cultural traditions and customs of native speakers of the studied language. Also we define the scope of leisure activities for the skills formation as promising.



Author(s):  
Екатерина Максимовна Кошелева

Представлена концепция использования ролево-игровой проектной методики в области дошкольного иноязычного образования. Приводится обоснование ролевых игр и проектных методик как эффективного средства обучения английскому языку в дошкольном возрасте. Описываются виды игровых проектов и преимущества применения ролево-игровых проектов в обучении дошкольников. Приведены результаты экспериментального исследования с применением ролево-игрового проекта в ДОУ, показавшие достаточно сформированный уровень коммуникативных навыков, уровень познавательной и творческой активности, навыков коллективной и самостоятельной работы у дошкольников. The article discusses the concept of using role-playing design methodology in the field of preschool education. The author notes that work on the development of role-playing games requires a well-coordinated, coordinated, compliance with the requirements and requirements of the preparation methodology. The author comes to the conclusion that a game project promotes the communication skills and reproductive speech and also forms the foundations for socialization and internal work. The stages and advantages of using the methods of such an unconventional lesson as a role-playing project in a preschool institution, taking into account age and psychological children are presented in detail. The article presents the results of an experimental study using a role-playing project that will contribute to the promotion of Russian pedagogical thought and will be taken into account when developing and testing new approaches and training programmes.



Author(s):  
Елена Александровна Данилова ◽  
Татьяна Николаевна Юркина

В настоящей статье представлен анализ типичных ошибок иностранных студентов при образовании и употреблении русских падежных форм, а также приведены некоторые приемы работы, призванные облегчить запоминание русских падежей обучающимися. Актуальность данного исследования обусловлена прежде всего трудностью системы русского склонения, включающего разнообразие оттенков значения падежей и вариантов падежных флексий. Необходимость эффективного освоения русской падежной системы особенно возрастает при изучении русского языка как иностранного. Овладение грамматическими нормами образования и употребления падежных форм имен существительных русского языка играет важную роль в коммуникации и представляет большую трудность для иностранцев. В статье содержится анализ наиболее частотных ошибок, возникающих при склонении имен существительных, а также намечаются пути преодоления таких ошибок. Для облегчения знакомства с русскими падежными конструкциями наряду с теоретическими упражнениями в методике преподавания русского языка как иностранного активно используются упражнения в игровой форме, различные грамматические рифмовки, имитативные упражнения, мнемонические правила, ролевые игры. Они позволяют иностранным обучающимся в ненавязчивой форме закрепить грамматические правила, а также активизируют совместную речевую деятельность обучающихся, дают возможность совершенствовать полученные речевые навыки и грамматические умения. The article analyzes typical mistakes of foreign students in the formation and use of Russian case forms, as well as some methods for students’ memorizing Russian cases. The relevance of this research is primarily due to the difficulty of the Russian declension system, which includes a variety of shades of case meaning and variants of case inflections. Effectively mastering the Russian case system is particularly important when studying Russian as a Foreign Language (RFL). Mastering grammatical norms of education and the use of case forms of nouns in the Russian language plays an important role in communication and is a great difficulty for foreigners. The article provides the analysis of the most frequent errors that occur when declension of nouns, and also outlines ways to overcome such errors. To facilitate the process of mastering the Russian case constructions, along with theoretical exercises in the teaching methods of RFL, exercises in the form of games, various grammatical rhyming, imitative exercises, mnemonic rules, and role-playing games are actively used. They contribute to foreign students’ collective speaking and improving their speaking and grammar skills.



2021 ◽  
Vol 19 (1) ◽  
pp. 281-300
Author(s):  
Cyril Korolev ◽  

The article examines the current situation in the modern Russian net-literature, where, along with the predominance of romantic fantasy and theso-called Lit-RPG (stories based on computer role-playing games), there is a rise of fan fiction, i. e. amateur fiction based on milestones (literary and cinematic — books, films, TV series, anime, computer games, etc.) of popular culture. As a special subgenre of amateur creativity, fan fiction has emerged in the English-speaking culture in the 1930s, then the emergence of the Internet has contributed to its spread and further development, and in the 1999-2000s a Russian-speaking segment of fan fiction has been formed, significant in volume and diverse in topics. This work examines the genesis of this kind of neterature and reveals the post-folklore nature of modern fan fiction, defines fan fiction as a specific phenomenon of modern popular culture, characterizes the peculiarities of fan fiction as a subject of scientific research, and provides some quantitative characteristics of the corpus of Russian-language fan fiction. The article presents outlines and prospects for further study.



2020 ◽  
Vol 18 (4) ◽  
pp. 439-453
Author(s):  
Ksenia D. Balakina

This article deals with the issues related to speaking skills development among advanced students outside the language environment. The importance of this subject is determined by the crucial role that speaking assumes in the light of communicative approach to teaching Russian as a foreign language. The goal of the study is testing the effectiveness of regular use of role-play activities when working on untrivial B2 topics with advanced students under conditions of few in-class hours. The paper presents an overview of the scientific methodological work on the subject and generalizes teaching experience accumulated in the sphere of higher education in Italy. The research demonstrated that the use of role-play activities as a key didactic technique leads to an increased amount of speech produced by Italian students in the Russian language classroom. The author stresses the importance of role-play activities as it represents an extremely flexible technique that can be successfully adapted to a wide range of topics and objectives. It also contributes to creating a more comfortable and stimulating atmosphere in order to involve students into a live communication process and to boost their motivation. Finally, the article reports on the results of the inquiry carried out among students that confirm the effectiveness of the applied approach.



2020 ◽  
Vol 8 (2) ◽  
Author(s):  
Faramarz Samifanni

This article presents a descriptive mixed study regarding the perceptions of university medical-related profession students towards role-playing and their confidence in communication. Students' perception towards role-playing was determined by an open-ended questionnaire while their most important consideration in language study was measured through a seven-point Likert scale. Thematic analysis was used for the qualitative data while descriptive statistics were used to analyze quantitative data. Out of the 144 students from all the classes, 117 medical-related profession students participated in the study. Results showed that role-playing helped the students gain confidence through frequent practice of the target language. Moreover, role-playing showed improvement in the medical-related students’ oral communication skills including their non-verbal communication skills. Furthermore, the students consider practicing the target language as the most important consideration in language study. The results indicate that this study can provide substantial data towards a new approach and a paradigm shift in English language education at the university level; from grammar focused instruction to communicative approach.



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