scholarly journals Rancang Bangun Aplikasi Pendukung Pembelajaran Ilmu Pengetahuan Sosial (IPS) Sekolah Dasar Berbasis Android

2019 ◽  
Vol 1 (1) ◽  
pp. 49-56
Author(s):  
Dinda Bahari Putri ◽  
Sri Endang Anjarwani ◽  
Royana Afwani

IPS is a lesson at the elementary school level. Based on the curriculum at SDN 22 Ampenan which uses the 2006 KTS curriculum, each student learns to use the media of LKS and books as the supporting media. The availability of the media has less influence on students. The purpose of this research is to develop an Android-based application which can support the school. This application aims to help the learning process of students with multimedia available in the application. This application displays materials, images, videos, and evaluations which are contained in the exercises and games of each chapter in grades 5 and 6.This application is built using android studio version 2.2.1 with the Java programming language. Besides this application is also developed using the waterfall model. The testing method used is a black box and MOS testing. Testing using the MOS method on application quality shows that 62.5% of the respondents stated strongly agree, teacher respondents stated strongly agree with the percentage of 62.75%.

2021 ◽  
Vol 1 (1) ◽  
Author(s):  
Rengga Lauddipa ◽  
Mohammad Suryawinata

In sidoarjo area more and more badminton court rental with quality standards that make fans play badminton more and more. in booking badminton courts still use a manual system. Then it takes innovation in technology to help in booking badminton courts. In the creation of the application using waterfall method so that the creation of the application can be completed according to the planning so as to produce the appropriate application. Implementation of the results of the study using android studio software using java programming language and using firebase database as data storage in the application in realtime. Badminton court booking application based on android can provide user convenience in booking badminton court does not have to come to the field. The application has been tested using the black box testing method on all features of the application shows a percentage of 100% so that arguably the application runs well. Similarly, can be seen in the test using the likert scale questionnaire method for UAT results get a result of 85%.


KOMPUTEK ◽  
2019 ◽  
Vol 3 (2) ◽  
pp. 72
Author(s):  
Danny Fachrul Hakim ◽  
Aliyadi Aliyadi ◽  
Andy Triyanto

Given the importance of an exam within the university, it is expected that a media can be easily accessible and easy to use by students or lecturers in conducting exams. On the other hand the media must have efficiency that support the execution of the test, such as time efficiency, energy efficiency, resource efficiency and efficiency in the delivery of information. Application is software that is made with the aim to serve human needs in various fields of activity such as in economics, government, education and other areas related to human life. Android is a Linux-based operating system designed for mobile devices such as smart phones and tablet computers that are currently widely used by people around the world. Therefore, using the Android-based application media is expected to assist the parties involved in the execution of the exam in order to carry out the test easily and efficiently. Waterfall method is a method used in the design of this application. The programming language used in the design of this application is the Java programming language and PHP. For application database using MySQL. After testing with black box method can be concluded that this application has been running in accordance with what is expected. The results of this study are exam applications that can display the exam in the form of exam questions and answer options and can enter the participants' answers easily. This app also comes with an exam supervisor feature that is used to crack down on cheating in exams. Students can also directly see the results of the exam after the exam is done.


Author(s):  
Diana Diana ◽  
Dion Darmawan

The purpose of this research is to design classic simulation game application of Fly and Learn which is a mobile gaming application based on android smartphone that aims to provide children in elementary school level to learn with ease through a game. Fly and Learn is a classic simulation game which has a specific purpose to introduce the game of the plane where the children play as a pilot by a plane ride and also to train them in answering questions quickly and accurately on the way. The method used in this research is the waterfall model. The results achieved in the form of an application that can make a learning media for elementary school level students through the medium of game based on android. The conclusion of this research is that the created application successfully attracts students’ interest thus helping their learning process.


Author(s):  
Elas Sulastri ◽  
M. Taufik ◽  
Zerri Rahman Hakim

AbstrakPenelitian ini berawal dari kurangnya keantusiasan siswa dalam proses pembelajaran siswa merasa cepat bosan sehingga siswa meminta bermain pada saat pembelajaran berlangsung sedangkan materi yang belum tersampaikan masih banyak. Penelitian ini bertujuan untuk mengatahui bagaiman kelayakan media Quiet Book sebagai media pada pembelajaran tematik dikelas IV B dan untuk mengetahui bagaimana respon siswa setelah menggunakan media pemebelajaran Quiet Book pada pembelajaran tematik dikelas IV B. Penelitian ini dilakukan di SD Negeri Karundang 2 dengan subjek penelitian di kelas IV B dengan 20 siswa pada uji angket respon siswa. Hasil uji validasi oleh para ahli terhadap kualitas media Quiet Book yang dikembangkan termasuk dalam kriteria sangat layak dengan presentase sebesar 85,4%. Hasil uji angket respon siswa terhadap media Quiet Book mendapatkan kriteria sangat setuju dengan persentase sebesar 95%. Berdasarkan hasil penelitian dapat disimpulkan bahwa media Quiet Book pada pembelajaran tematik dapat dikatakan sangat layak digunakan dalam pembelajaran tematik. Kata Kunci: Media Quiet Book, Pembelajaran tematik.AbstractThis research starts from the lack of enthusiasm of students in the learning process students feel bored quickly so students ask to play while learning takes place while the material that has not been delivered is still a lot. This study aims to find out how the feasibility of Quiet Book media as a media in thematic learning in class IV B and to find out how students respond after using Quiet Book learning media in thematic learning in class IV B. This research was conducted at Karundang 2 Elementary School with research subjects in class IV B with 20 students on the student response questionnaire test. The results of the validation test by the experts on the quality of the developed Quiet Book media are included in the very feasible criteria with a percentage of 85.4%. The results of the questionnaire test students' responses to the media Quiet Book get criteria strongly agree with a percentage of 95%. Based on the results of the study it can be concluded that the Quiet Book media on thematic learning can be said to be very feasible to use in thematic learning. Keywords: Quiet Book Media, Thematic Learning


2020 ◽  
Vol 2 (1) ◽  
pp. 61-71
Author(s):  
Zahid Zufar At Thaariq ◽  
Lindawati Lindawati ◽  
Ryandini Dwi Puspita

This research aimed to review the professionalism of teachers in the face of the learning characters of elementary school students. In the learning process, a teacher's role was critical. Thus, teachers need to be professional in managing learning in the classroom in terms of media management, models and learning resources. This study used mixed methods approach between qualitative and quantitative. This research used online poll instruments and spread to 24 respondents. Respondents were taken from teachers at the elementary school level. The steps in this study were (1) the formulation of the problem (2) looking for the theory foundation, (3) the poll instrument formulation, (4) the distribution of polls, (5) data presentation and (6) drawing conclusions and suggestions. The results revealed that the elementary school teacher had a variety of methods and action in the learning such as the use of discussion, demonstration, lecturing and problem solving methods with a variety of specific reasons. The character of learners became the first consideration on implementing the variety of methods and action. So, the learning process tended to become more varied. The expectation of this research could capture teacher’s performance and give basis to improve the teachers’ profesionalism in the classrooms teaching and learning process.


2019 ◽  
Vol 2 (3) ◽  
pp. 79
Author(s):  
Yulisman Yulisman ◽  
Serdiansah Serdiansah

Current technological developments have an impact on the application of technology in the field of education, especially in the learning process. SMA Negeri 1 Cirenti is a school located in Riau Province, Kuantan Singingi Regency. The learning process in SMA Negeri 1 Cirenti which has been done in a conventional way, namely the teacher explains the subject matter based on books and other supporting media such as material about the introduction of culture in Riau Province. The material is very important for students to preserve culture and customs in the future, and so that the material is more interesting, the use of technology as a learning media that can be accessed wherever students are. Smart phone technology can be utilized in the education sector by creating applications that are capable of supporting learning media. The purpose of this study is to design and create an Android-based mobile phone application as an application for learning introduction to culture in Riau Province. Making this application uses a prototype development method with eclipse software and java programming language, as well as for testing applications with the blackbox method. The results of this study are applications that introduce educative and interactive culture of Riau Province based on Android to students and teachers with applications that can be directly installed on a smart phone.


2019 ◽  
Vol 21 (1) ◽  
pp. 1-10
Author(s):  
Amelinda Chendra ◽  
Kristina G. Simanjuntak ◽  
Andree E. Widjaja ◽  
Suryasari Suryasari

Nowadays, the application of information systems can be applied in many fields, one of which is to support the process of adopting dog as a pet. The purpose of this research therefore is to develop an integrated information system that can be used to facilitate the process of adopting dogs. The developed information system which is web-based has several main functions, such as searching for dogs, managing adoption requests, monitoring dogs that have been adopted, and periodically managing user reports. The proposed system was developed using Rapid Application Development method, PHP programming language, Code Igniter frameworks, and MySQL database. Meanwhile, the system was tested using the black box testing method.


2019 ◽  
Vol 3 (2) ◽  
pp. 56
Author(s):  
Dian Armanto ◽  
Edy Surya ◽  
Elvi Mailani

The research aims to develop teacher and student handbooks for realistic mathematics lessons for elementary schools. The development of this handbook is based on the reality in the field where the handbook of teachers and students especially the subjects using the 2013 curriculum still do not exist, and in daily learning activities teachers and students still use books that use themes. This research uses development research (Developmental Research). The subjects of this study were grade V students of SD Negeri 163085, H.A Bilal Tebingtinggi City and SD Negeri 106162, Medan Estate District, Deliserdang Regency. In the initial stage, observations were made during the learning process at the two schools and continued with interviews with students and teachers. From the results of these observations and interviews a primary school realistic mathematics teacher and student handbook was prepared. Furthermore, the realistic elementary school mathematics teacher and student handbook is validated by a team that aims to see and assess the quality of the realistic elementary school teacher and student mathematics handbook in order to arrange an effective handbook that will be used by teachers and students in learning. The validation results show that realistic mathematics teacher and student handbooks are developed in both categories and can be used in teaching and learning. The media book test was conducted on grade V students of SD Negeri 163085 Tebingtinggi city and SD Negeri 106162 Medan Estate Deliserdang Regency. The trial results show that the elementary school teacher and student mathematics handbook is effective and can help facilitate understanding of mathematical concepts at the elementary school level. This can be seen from the number of students who can reach the KKM from the two schools is increasing. For SD Negeri 163085 HA Bilal, Tebingtinggi City, if at the time of the pre-test only 1 student (3%) was able to reach the KKM, then after being given the learning process using a teacher and student handbook developed the number of students who could reach the KKM increased to 24 students (82.7%) while those under the KKM were only (17.3%) or 5 students. The same thing was seen in SD Negeri 106162, Medanestate Subdistrict, Deliserdang Regency. If at the time of the Pre-test only 2 students (6.6%) had scored above the KKM, after the post-test there was an increase in students who achieved the KKM score of 25 students (83.3%). An increase of 76.7% when compared to the pre test. Keywords: Handbook, teacher, student, PMR


2018 ◽  
Vol 24 (2) ◽  
pp. 256-261
Author(s):  
I Made Agus Wirawan ◽  
I Made Gede Sunarya ◽  
I Gusti Nyoman Tri Jayendra ◽  
Aan Yudianto

The learning media must be able to guide the students in every stage of learning to improve the students' activity in learning. Based on this problem, this study aims to: (1) design and implement the application of Mobile-Based Learning Based Learning for Computer Assembly Learning in Class X TKJ SMK N 2 Seririt. (2) determine the students’ motivation to Mobile Learning Based Guided Inquiry Application for Computer Assembly Lesson in Class X TKJ SMK N 2 Seririt. The method used in this study was the Waterfall model. Subjects in this study were the students of class X TKJ SMK N 2 Seririt. The results of this study are applications that use the Java programming language with the editor of Android Studio. All the features contained in this educational media work well. Students’ motivation using Mobile Based Guided Inquiry for Computer Assembly Lesson in Class X TKJ SMK N 2 Seririt is in a very good category


2021 ◽  
Vol 2 (2) ◽  
pp. 60
Author(s):  
Muhammad Iqbal Al Ghozali ◽  
Sri Fatmawati

The Covid-19 pandemic has affected all sectors of human activity, including the education sector. The pandemic forced learning activities to be carried out online (online). Of course this is a new habit especially at the elementary school level where the learning process is carried out face-to-face in full. In overcoming these problems, various distance learning media in the form of applications were introduced to students and parents. However, there is an application that is familiarly used by students and parents of students that can be used for the online learning process, namely the Whatsapp application. The purpose of this study is to look at the online learning process in elementary schools during the Covid-19 pandemic era. This study uses a qualitative approach with survey research methods. The research subjects were teachers of SDN 1 Kalipasung in Cirebon Regency as well as research informants. The data collection technique was carried out by conducting in-depth interviews related to the process of implementing online learning for elementary school teachers during the Covid-19 pandemic. The activity of analyzing and presenting research data is carried out descriptively. The results of this study are Online Learning in Elementary Schools During the Covid 19 Pandemic Era, especially at SDN Kalipasung 1 when viewed from the learning process, it is only used as a means of sending assignments, but the learning process does not involve WhatsApp media completely. In the aspect of supervision, the teacher is also not fully able to monitor the student learning process, as a result, the teacher must cooperate with parents in conducting supervision. The responses of parents and students related to the online learning process stated that they wanted to return to carrying out normal learning (face to face) as usual because they felt they were not used to online learning. Abstrak Pendemi Covid-19 telah mempengaruhi segala sektor aktifitas kegiatan manusia, termasuk sektor pendidikan. Pandemi tersebut memaksa kegiatan pembelajaran dilakukan secara dalam jaringan (daring). Tentu ini menjadi kebiasan baru apalagi di jenjang sekolah dasar yang mana proses pembelajaran dilakukan secara tatap muka secara penuh. Dalam mengatasi permasalah tersebut, berbagai media pembelajaran jarak jauh dalam bentuk aplikasi mulai diperkenalkan kepada siswa maupun orangtua siswa. Namun ada aplikasi yang familiar digunakan oleh siswa maupun orang tua siswa yang dapat digunakan untuk proses pembelajaran daring yakni aplikasi Whatsapp. Tujuan dari penelitian ini yakni untuk melihat proses pembelajaran daring di sekolah dasar pada era panedemi Covid – 19. Penelitian ini menggunakan pendekatan kualitatif dengan metode penelitian survei. Subjek penelitian ialah guru-guru SDN 1 Kalipasung yang ada di Kabupaten Cirebon sekaligus menjadi informan penelitian. Teknik pengumpulan data dilakukan dengan melakukan wawancara mendalam (In-depth Interview) terkait proses pelaksanaan pembelajaran daring guru Sekolah Dasar selama pandemik Covid-19. Kegiatan analisis dan penyajian data hasil penelitian dilakukan secara deskriptif. Hasil penelitian ini yakni Pembelajaran Daring di Sekolah Dasar  Pada Era Pandemi Covid 19 khususnya di SDN Kalipasung 1 jika ditinjau dari proses pembelajarannya hanya dijadikan sebagai sarana pengiriman tugas, tetapi proses pembelajaran tidak melibatkan media whatsapp sepenuhnya. Dalam aspek pengawasan juga tidak sepenuhnya guru dapat memantau proses belajar siswa, alhasil guru harus bekerjasama dengan orang tua dalam melakukan pengawasan. Adapun respon orangtua siswa dan siswa terkait dengan proses pembelajaran daring menyatakan ingin kembali melaksanakan pembelajaran secara normal (tatap muka) seperti biasa karena merasa belum terbiasa dengan pembelajaran daring.


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