scholarly journals Pembelajaran dengan Scientific Debate Untuk Meningkatkan Kemampuan Berpikir Kreatif Mahasiswa

2014 ◽  
Vol 30 (1) ◽  
pp. 1
Author(s):  
Yani Ramdani

This study examines the effect of scientific debate instructional on the enhancement of mathematical creative thinking ability of students.This study is quasi-experimental with a static group comparison design involves 94 students from Department of Mathematics Education. Research instruments include student’ prior knowledge of mathematics (KAM) and creative thinking ability test. Scores of the the enhancement of mathematical creative thinking ability were analyzed with normalized gain test. The Effect of Scientific Debate instructional and conventional instructional was used the Mann-Whitney U and Kruskal Wallis test. The study finds that the enhancement in mathematical creative thinking ability with scientific debate instructional was better than conventional. The enhancement of student’ mathematical creative thinking abilities with a scientific debate instructional based on the KAM, it is not completely distinctive. On the other hand, the enhancement of student’ mathematical creative thinking abilities with a conventional instruction based on the KAM was considerably different. On the scientific debate instructional, student’s educational background differences do not give major effect on the enhancement student’ mathematical creative thinking abilities but on the conventional instructional provides a better effect.

EDUSAINS ◽  
2019 ◽  
Vol 10 (2) ◽  
pp. 185-196
Author(s):  
Rida Oktorida Khastini ◽  
Yayu Maria Ulfah ◽  
Ika Rifqiawati

PENGEMBANGAN KREATIVITAS DAN NILAI-NILAI WIRAUSAHA DI SISWA SEKOLAH TINGGI MELALUI MODEL PEMBELAJARAN BERBASIS PROYEK PADA KONSEP BIOTEKNOLOGIAbstractThis research focused on determining the influence of project-based learning model oriented to bioentrepreneurship for XII grade student’s creativity and entrepreneurial values on conventional biotechnology sub topic. This research used quasi experimental method and the posttest only control group design. The sample was XII science 2 as experimental class and XII science 1 as control class chosen by random sampling. The data collected by using creative thinking ability test, creative product valuation rubric, observation sheet and entrepreneurial values questionnaire. The hypothesis analysed by using t-test which obtained the significance of creative products was 0,000 < 0,05 and the creative thinking ability was 0,001 < 0,05, so it would be concluded that project-based learning model oriented to bioentrepreneurship effected on student creativity. As for the significance of entrepreneurial values from the observation sheet was 0,000 < 0,05 and the questionnaire was 0,019 < 0,05, so it would be concluded that project-based learning model oriented to bioentrepreneurship effected on student’s entrepreneurial values. Correlation analysis concluded that there was a correlation between them, with the value of correlation coefficient was 0,195. The result of linear regression test showed that creativity contributed about 3% to student’s entrepreneurial values.AbstrakPenelitian ini berfokus pada menentukan pengaruh model pembelajaran berbasis proyek yang berorientasi pada bioentrepreneurship untuk kreativitas dan nilai-nilai kewirausahaan siswa kelas XII pada sub topik bioteknologi konvensional. Penelitian ini menggunakan metode eksperimen semu dan desain kelompok kontrol posttest. Sampel adalah XII sains 2 sebagai kelas eksperimen dan XII sains 1 sebagai kelas kontrol yang dipilih secara acak. Data dikumpulkan dengan menggunakan tes kemampuan berpikir kreatif, rubrik penilaian produk kreatif, lembar observasi dan kuesioner nilai kewirausahaan. Hipotesis dianalisis dengan menggunakan uji-t yang diperoleh signifikansi produk kreatif adalah 0,000 <0,05 dan kemampuan berpikir kreatif 0,001 <0,05, sehingga dapat disimpulkan bahwa model pembelajaran berbasis proyek yang berorientasi pada bioentrepreneurship berpengaruh pada siswa kreativitas. Adapun signifikansi nilai kewirausahaan dari lembar pengamatan adalah 0,000 <0,05 dan kuesioner adalah 0,019 <0,05, sehingga dapat disimpulkan bahwa model pembelajaran berbasis proyek yang berorientasi pada bioentrepreneurship berpengaruh pada nilai-nilai kewirausahaan siswa. Analisis korelasi menyimpulkan bahwa ada korelasi di antara mereka, dengan nilai koefisien korelasi adalah 0,195. Hasil uji regresi linier menunjukkan bahwa kreativitas berkontribusi sekitar 3% terhadap nilai kewirausahaan siswa.


Author(s):  
Ali Mahmudi ◽  
Utari Sumarmo

Abstract: The Effects of the Problem-Based MHM Strategy on the Mathematical Creative Thinking Ability and Perception of Creativity. This paper presents findings from a quasi-experimental study with a static group comparison design by using the problem-based MHM instructional strategy conducted to investigate students’ mathematical creative thinking ability (MCTA) and perception of creativity (PoC). The study involved 126 students from two junior high schools of high and middle categories in Yogyakarta. The instruments were a test of Mathematical Prior Ability (MPA), a test of MCTA, and a scale of PoC. The data were analyzed using the two-way ANOVA and Chi-Square test. The study found that the problem-based MHM instructional strategy was able to improve students’ MCTA better than the conventional instruction, there was association between MCTA and PoC, there was an interaction between the school category and the instructional category on PoC, and there was no such interaction on MCTA. Keywords: problem-based MHM instructional strategy, mathematical creative thinking ability, perception of creativity


Teknodika ◽  
2016 ◽  
Vol 14 (1) ◽  
pp. 39
Author(s):  
Jayanti Putri Purwaningrum

The students’ mathematical creative thinking ability which were not optimal became the reason for conducting this study. It was a quasi-experimental research through problem-based learning “what’s another way” and discovery learning. In this case, the population of the study were all seven grade students in a junior high schools in Pekalongan regency with two classes as the sample. The data were gathered by employing three research instruments such as mathematics creative thinking ability test, teaching materials, and observation sheet. The results of the study indicated that there was no difference between the achievement and the enhancement of the students’ mathematical creative thinking ability in two experimental classes. Besides, the overall students’ activities in both the class employing problem-based learning “what’s another way” and the class employing discovery learning had been very good.


2021 ◽  
Vol 10 (1) ◽  
pp. 308
Author(s):  
Veronika Yusnita Andriani Prastika ◽  
Riyadi Riyadi ◽  
Siswanto Siswanto

This research aims to 1) which learning model that supports students’ creative thinking ability whether discovery, CORE, or conventional learning model, 2) which model that supports creative thinking ability the most to high, moderate, and low level students, 3) know if there is interaction between learning model and students’ logical mathematical intelligence, and creative thinking ability. This is a quasi-experimental research with the population of eighth graders of junior high schools in Madiun Regency. The research design used a group pretest-posttest control design. The sample was determined using stratified cluster random sampling. This research uses two-way unequal ANOVA. This research concluded that 1) students’ creative thinking skill is developed better using Discovery than CORE and conventional learning model, 2) students with high logical mathematical intelligence have higher creative thinking ability than those with moderate and low logical mathematical intelligence,3) there is no interaction between learning model and logical mathematical intelligence with creative thinking ability.Keywords: Creative Thinking; Learning Model; Logical Mathematical Intelligence. AbstrakTujuan dari penelitan ini untuk mengetahui 1) model pembelajaran manakah yang memberikan kemampuan berpikir kreatif yang lebih  antara model pembelajaran discovery learning, CORE atau konvensional, 2) manakah yang memberikan kemampuan berpikir kreatif yang lebih baik siswa yang memiliki kecerdasan logis matematis tinggi, sedang, atau rendah, 3) apakah terdapat interaksi antara model pembelajaran dan keceredasan logis matematis dengan kemampuan berpikir kreatif siswa. Metode yang digunakan pada penelitian adalah eksperimen semu, dengan populasi siswa kelas VIII SMP N Se-Kabupaten Madiun. Desain penelitian menggunakan group pretest-posttest control design Pemilihan sampel dengan menggunakan stratified cluster random sampling. Teknik analisis penelitian ini menggunakan anava dua jalan dengan sel tak sama. Kesimpulan pada penelitian ini 1) kemampuan berpikir kreatif siswa yang kenai model discovery learning lebih baik daripada model pembelajaran CORE dan konvensional, 2) Kemampuan berpikir kreatif siswa yang memiliki kecerdasan logis matematis tinggi lebih baik daripada siswa yang memiliki kecerdasan logis matematis sedang dan rendah, , 3) tidak ada interaksi antara model pembelajaran dan kecerdasan logis matematis dengan kemampuan berpikir kreatif.Kata kunci: Berpikir kreatif; kecerdasan logis matematis; model pembelajaran.


2016 ◽  
Vol 5 (1) ◽  
pp. 18 ◽  
Author(s):  
Helena Evadonna Siagian ◽  
Nurdin Bukit ◽  
Derlina .

The aims of this research were to analyze science process skills of students using Inquiry Training Learning Model use Macromedia Flash on science process skills of students compare using conventional learning, analyze science process skills ofstudents who have high category in creative thinking ability better than low category in creative thinking ability, and analyze the interaction between Inquiry Training learning model use Macromedia Flash and the level of creative thinking ability in improving the science process skills. The research type was quasi experiment andtwo group pretest-posttest designs were used in this study. The sample was choosen by using cluster random class technique. The instrument was consist of science process skills test and creative thinking ability test. Data in this research was analyzed by using twoway Anova. The results of this research showed that the inquiry training learning model use macromedia flash was better than conventional learning in improving the students science process skills, the science process skills of the students who had highcategory in creative thinking ability was better than low category, and there was interaction between inquiry training learning model use macromedia flash and the level of creative thinking ability in improving students science process skills.


2019 ◽  
Vol 5 (2) ◽  
pp. 85
Author(s):  
Ririn Prihantini ◽  
Azin Taufik ◽  
Mohamad Riyadi

The aim of this study was determine the differences of the ability of mathematical creative thinking and the differences in the increase between classes using Problem Based Learning (control class) and the class that uses a model of Problem Based Learning with tangram. The research method used is quasi experimental design of non-equivalent pre-test-post-test control group design. The population in this study were all students of class VII junior high school in Kuningan in the even semester of the academic year 2017/2018.� Through purposive sampling technique, 2 classes of 10 classes were selected as samples where the class VIIA as the control class and VIIB as experimental class with a total sample of 70 students. Data collection techniques were obtained through mathematical creative thinking ability test and data analysis technique included normality test, homogeneity test, and t test. The results showed that there were difference in mathematical creative thinking ability and there were difference in the increase between the classes using Problem Based Learning and the classes using a model of Problem Based Learning with tangram.


2020 ◽  
Vol 7 (1) ◽  
pp. 1-15
Author(s):  
Linda Hania Fasha ◽  
Siti Ruqoyyah

This research is motivated by the low creative thinking ability of the fourth-grade primary school students in Cimahi City. The purpose of this research is to examine the achievement and improvement of creative thinking abilities of primary school students between those who used the Course Review Hooray (CRH) learning model assisted by monopoly game and those who used conventional learning. This research is a quasi-experimental type with a pretest-posttest control group design. The population in this study was the fourth-grade primary school students in Cimahi City, while the sample was determined using a purposive sampling technique obtained by class 4B as an experimental class with 35 students and class 4C as a control class with 35 students. The research instrument was a science creative thinking ability test. The results showed that the achievement and improvement of creative thinking abilities of primary school students with the CRH learning model assisted by monopoly game media was better than those who used ordinary learning.


2020 ◽  
Vol 11 (2) ◽  
pp. 261-272
Author(s):  
Ari Septian ◽  
Rani Sugiarni ◽  
Erma Monariska

Students' low creative thinking skills and difficulty in drawing graphs from the given algebraic equations are the background of this study. The purpose of this study was to determine the mathematical creative thinking abilities between Android-based GeoGebra and ordinary learning. This study also investigated students’ responses to the application of Android-based GeoGebra. The research method used was quasi-experimental with a nonequivalent group pretest-posttest design. The instruments were a creative thinking test and a questionnaire. The subjects of this study were students of one of the junior high school in Cianjur selected by purposive sampling technique. The studied material was the quadratic equations as a part of algebra. The gain index data analysis technique used was the normality test and the Mann Whitney test while the questionnaire data responses were analyzed through the average percentage of students’ answers. As a result, the students' mathematical creative thinking ability with Android-based GeoGebra was better than ordinary learning. Also, the students provided positive responses to the application of Android-based GeoGebra.


Author(s):  
Aria Septi Anggaira ◽  
Zainal Rafli

The aim of the study is to find out the effect of learning model and creative thinking ability on students' recount writing skill. It was an experimental study with 2x2 factorial design and analysed using two-factor ANOVA at 0.05 significance level. The sample was 32 students and divided into two groups, namely experiment and control. The data were collected using recount writing test in English and creative thinking ability test. The research finding showed: (1) the students' recount writing skill taught by project-based learning model was higher than by genre-based learning model, (2) there was interaction between learning model and creative thinking ability on students' recount writing skill, (3) the students' recount writing skill with high creative thinking ability taught by project-based learning model was higher than those by genre-based learning model, and (4) the students' recount writing skill with low creative thinking ability taught by project-based learning model was lower than those by genre-based learning model.


2021 ◽  
Vol 7 (SpecialIssue) ◽  
pp. 345-350
Author(s):  
Ucca Swasti Praptiwi ◽  
Agus Yulianto ◽  
Ellianawati Ellianawati

Learning activities that utilize digital technology for online learning are an alternative during the COVID-19 pandemic. This study aims to determine the effectiveness of electronic comic media based on problem-based learning integrated with Islamic values to improve students' creative thinking skills. This study uses a Research and Development approach using the ADDIE model. The subjects in the study were 90 students of class VIII. Data collection techniques using research instruments with quantitative data analysis. The data collection instrument was by giving essay questions in the form of a creative thinking ability test. The study of creative thinking skills by calculating the N-gain and the significance test was carried out using an average difference test through a t-test with the help of SPSS. The results showed that the value of significance (2 tailed) from the two schools, namely 0.00 < 0.05, then H0 is rejected, and Ha is accepted, so it can be concluded that there is a difference in the average creative thinking ability of the pretest and posttest both at SMP N 3 Watumalang and at SMP IT Permata Hati, which means that there is an effect of using E-Comic media in improving students' creative thinking skills


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