scholarly journals EFEKTIVITAS PENGGUNAAN MEDIA KARAMI (KARTU RAHASIA KIMIA) TERHADAP AKTIVITAS DAN HASIL BELAJAR SISWA PADA MATERI HIDROKARBON KELAS XI IPA MAN KUBU RAYA

2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Rima Oktavianita ◽  
Dedeh Kurniasih ◽  
Fitriani Fitriani

This research is motivated by the low activity and learning outcomes of students in MAN Kubu Raya, especially in Hydrocarbon Material of Chemistry Subject due to lack of students’ understanding about the concept of Hydrocarbon. Therefore, it is needed to use a learning media in accordance with the characteristics of the material and students who are expected to improve students’ learning activities and outcomes. This research aimed to find out whether there were differences in students’ activities and learning outcomes also the effectiveness of using the Chemistry Secret Card Media (KARAMI) on the activities and learning outcomes between students taught by using KARAMI and students taught without using the media. This current research was in form of Quasy Experimental design with the Nonequivalent Control Group Design. The sample was selected by using purposive sampling technique that were XI Science 2 as the experimental class and XI Science 3 as the control class. The technique of collecting data in this research used observation sheets, learning outcomes tests (pretest-posttest) and interviews. Based on the data analysis by using non parametric statistical test, U-Mann Whitney, showed that there were differences in learning activities, 0,00

2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Siti Nurhidayah ◽  
Didik Aribowo ◽  
Desmira Desmira

ABSTRACT:The purpose of this research was to determine student learning outcomes after the application of EWB software learning media during the learning process in the subject of applying electronic circuits; knowing student learning outcomes after the application of proteus software learning media during the learning process in the subject of applying electronic circuits; knowing the difference in student learning outcomes after the application of EWB and proteus software learning media in the subject of implementing electronic circuits. This type of research is an experiment with experimental research method (experimental) and pretest-posttest control group design. The population in this study were students of class XI SMKN 1 Cikande majoring in Industrial Electronics Engineering which consisting of 38 students. The research sample consisted of 2 classes with a total of 21 students and 17 students. The sampling technique used in this research is saturated sampling technique. Data collection instruments used were is pretest and posttest and psychomotor observation sheets. Data analysis technique used the Mann Withney test (U-test) to test the hypothesis with SPSS version 21.0. The results of this study suggests that (1) there are differences in learning outcomes in cognitive aspects between students treated with EWB and proteus. The average student learning outcomes in the cognitive aspects of the proteus were 73.23, greater than the average student learning outcomes in the cognitive aspects of the EWB, which was 68.1. Uji-U calculations obtained sig. (2-tailed) of 0,000. If the value is sig. (2-tailed) is less than alpha 0.05, then the H0 statement is rejected and H1 is accepted. (2) there are differences in psychomotor learning outcomes between students treated with proteus and EWB. The average student learning outcomes of the psychomotor aspects treated with the proteus were 82.06, greater than the average learning outcomes of students in the psychomotor aspects treated with the EWB, namely 75.48. Uji-U calculations obtained sig. (2-tailed) of 0,000. If the value is sig. (2-tailed) less than alpha 0.05, then the H0 statement is rejected and H1 is accepted.ABSTRAK:Tujuan penelitian ini adalah mengetahui hasil belajar siswa setelah diterapkan media pembelajaran software EWB dalam mata pelajaran penerapan rangkaian elektronika; mengetahui hasil belajar siswa setelah diterapkan media pembelajaran software proteus dalam mata pelajaran penerapan rangkaian elektronika; mengetahui perbedaan hasil belajar siswa setelah diterapkan media pembelajaran software EWB dan proteus dalam mata pelajaran penerapan rangkaian elektronika. Jenis penelitian yang digunakan yaitu eksperimen dengan metode penelitian eksperimen (eksperimental) dan desain pretest-posttest control group design. Populasi dalam penelitian ini adalah siswa kelas XI SMKN 1 Cikande jurusan Teknik Elektronika Industri yang terdiri dari 38 siswa. Sampel penelitian terdiri dari 2 kelas dengan total 21 siswa dan 17 siswa. Teknik pengambilan sampel yang digunakan dalam penelitian ini teknik sampling jenuh. Instrumen pengumpulan data yang digunakan adalah pretest, posttest dan lembar observasi psikomotor. Teknik analisis data menggunakan uji Mann Withney (Uji-U) untuk menguji hipotesis dengan SPSS versi 21.0. Hasil penelitian ini menunjukkan bahwa (1) ada perbedaan dalam hasil belajar aspek kognitif antara siswa yang diperlakukan dengan EWB dan proteus. Rata-rata hasil belajar siswa aspek kognitif proteus sebesar 73,23 lebih besar dibandingkan rata-rata hasil belajar siswa pada aspek kognitif EWB yaitu sebesar 68,1. Perhitungan Uji-U diperoleh hasil sig. (2-tailed) sebesar 0,000. Jika nilai sig. (2-tailed) kurang dari alpha 0,05, maka pernyataan H0 ditolak dan H1 diterima. (2) ada perbedaan hasil belajar ranah psikomotor antara siswa yang diberi perlakuan dengan proteus dan EWB. Rata-rata hasil belajar siswa aspek psikomotor yang diberi perlakuan proteus sebesar 82,06 lebih besar dibanding dengan rata-rata hasil belajar siswa aspek psikomotor yang diberi perlakuan EWB yaitu sebesar 75,48. Perhitungan Uji-U diperoleh hasil sig. (2-tailed) sebesar 0,000. Jika nilai sig. (2-tailed) kurang dari alpha 0,05, maka pernyataan H0 ditolak dan H1 diterima.


2021 ◽  
Vol 9 (1) ◽  
pp. 44-50
Author(s):  
Neneng Indah ◽  
◽  
Rini Rita T Marpaung ◽  
Darlen Sikumbang ◽  
◽  
...  

This research aims to determine the effect of Problem Based Learning using puzzle media on students' critical thinking. The study population was all grade VII students at SMP Muhammadiyah 3 Bandar Lampung totaling 192 people. The research sample was students from 2 classes, namely class VII D and VII F who were selected from the population by using purposive sampling technique. The research instrument used a pretest-posttest sheet. The design used is the nonequivalent control group design. The data analysis used t-test with a significance of 5%. The results showed a sig significance value. (2-tailed) 0.13 <0.05, which means that the n-Gain mean of critical thinking learning outcomes of students between the experimental class and the control class is significantly different. Thus, it is known that the problem-based learning model using puzzle media can affect the critical thinking skills of students.


2018 ◽  
Vol 9 (2) ◽  
pp. 49
Author(s):  
Sulaiman Sulaiman ◽  
Abdul Gani Haji ◽  
Muhammad Syukri

Abstrak Sebagai salah satu sekolah yang menerapkan kurikulum 2013, SMAN 1 Sigli dituntut mampu menggunakan IT dalam meningkatkan hasil belajar peserta didik. Hal ini merupakan hambatan dalam implementasi kurikulum 2013 di SMAN 1 Sigli, maka perlu menerapkan IT dalam model pembelajaran. Penelitian ini bertujuan mengetahui pengaruh model PBL berbantuan IT terhadap hasil belajar peserta didik pada materi fluida statis di SMAN 1 Sigli. Metode quasi experiment dengan pretest posttest, control group design yang dilaksanakan di SMAN 1 Sigli tahun pelajaran 2016/2017. Pemilihan sampel dengan teknik random sampling, memilih 2 (dua) dari 5 (lima) kelas yang terdapat di SMAN 1 Sigli. Pengumpulan data dilakukan dengan soal tes untuk melihat pengaruh model PBL berbantuan IT terhadap hasil belajar peserta didik pada materi fluida statis. Hasil penelitian menunjukkan bahwa hasil belajar peserta didik mencapai 85% kategori tinggi pada kelas eksperimen dan kelas kontrol hanya 65%, hasil pengujian hipotesis didapat thitung > ttabel yaitu 2,61 > 1,68. Berdasarkan hasil penelitian dapat disimpulkan bahwa terdapat pengaruh model PBL berbantuan IT dalam pembelajaran fisika terhadap hasil belajar peserta didik pada materi fluida statis di SMAN 1 Sigli. Model PBL berbantuan IT dapat diterapkan dalam pembelajaran untuk membuat peserta didik lebih aktif, namun terdapat kelemahan pada kegiatan merumuskan masalah dan berhipotesis. Kata Kunci: PBL berbantuan IT; fluida; hasil belajar. Abstract As one of the schools implementing the 2013 curriculum, SMAN 1 Sigli is required to use IT in improving learners' learning outcomes. This is an obstacle in the implementation of the 2013 curriculum in SMAN 1 Sigli, it is necessary to apply IT in the learning model. This study aims to determine the effect of IT assisted PBL model on student learning outcomes on static fluid material at SMAN 1 Sigli. Quasi experimental method with pretest posttest, control group design implemented in SMAN 1 Sigli in academic year 2016/2017. Selection of sample by random sampling technique, choose 2 (two) from 5 (five) class which is in SMAN 1 Sigli. The data was collected using test questions to see the effect of IT assisted PBL model on students' learning outcomes on static fluid materials. The result of the research shows that the students' learning achievement reaches 85% high category in the experimental class and the control class is only 65%, the result of hypothesis testing is tcount> ttable is 2.61> 1.68. Based on the result of this research, it can be concluded that there is influence of IT assisted PBL model in physics learning toward student learning outcomes on static fluid material at SMAN 1 Sigli. IT-assisted PBL models can be applied in learning to make learners more active, but there are weaknesses in problem-forming and hypothesizing activities. Keywords: IT assisted PBL; fluida; learning outcomes.


2019 ◽  
Author(s):  
Reinita

This research aims at finding out the effects of the implementation of the‘Numbered Head Together’ model, also known as a Cooperative Learning toward students learning outcomes of the Civics lesson at class V of SDN 15 Padang Sarai. This quasi experiment applied the nonequivalent control group design. The population of this research was all grade V students of SDN 15 Padang Sarai. Class VB was chosen as the experiment class while class VC was the control class by using the purposive sampling technique. Based on the data analysis using the t-test with the significant level of 0.05, it is found that tcount &gt; ttablewith the score of tcount = 2.149 while ttable =1.67. Thus, the H1 hypotesis is accepted.


2019 ◽  
Vol 5 (2) ◽  
Author(s):  
Sidik Gus Maladi ◽  
Kadek Rihendra Dantes ◽  
Nyoman Arya Wigraha

Penelitian ini bertujuan untuk membuktikan adanya perbedaan hasil belajar antara pembelajaran kelistrikan dengan metode ceramah biasa dan pembelajaran kelistrikan dengan metode pembelajaran langsung dilengkapi media pembelajaran dengan macromedia flash professional 8. Penelitian ini menggunakan rancangan equivalent post test only control group design. Sampel yang digunakan adalah siswa XI TSM 3 SMK Negeri 3 Singaraja yang mengikuti pelajaran kelistrikan sepeda motor semester genap tahun 2017. Data dianalisis menggunakan MANOVA berbantuan SPSS 16.00 for window. Hasil analisis deskriptif dan analisis statistik pada penelitian ini menunjukkan bahwa skor aktivitas siswa dengan pembelajaran menggunakan pembelajaran Langsung dengan media flash memiliki rata-rata 17,89 dan standar deviasi sebesar 1,470. Skor aktifitas belajar siswa yang mengikuti model pembelajaran konvensional memiliki rata-rata 16,39 dan standar deviasi sebesar 1,586. Berdasarkan data hasil analisis multivariat dengan bantuan SPSS 16.00 For windows diperoleh nilai F= 73,536 dan sig= 000 .Nilai sig lebih kecil dari 0,05 (p<0,05).Kata Kunci : Model Pembelajaran Langsung, Aktivitas Belajar, Dan Hasil Belajar Kelistrikan. This study aims to prove the difference in learning outcomes between the study of electricity with regular lectures and learning methods of electricity by direct teaching methods include media with Macromedia Flash Professional 8. This study design was equivalent post test only control group design. The samples used were XI student TSM 3 SMK Negeri 3 Singaraja in learning the electrical motorcycle second semester of 2017. Data were analyzed using SPSS 16.00 for assisted MANOVA window. Descriptive analysis and statistical analysis in this study shows that students with learning activity score using Direct learning with flash media has an average of 17.89 and a standard deviation of 1.470. Scores of student learning activities that follow the conventional learning model has an average of 16.39 and a standard deviation of 1.586. Based on multivariate analysis result data with SPSS 16:00 For windows obtained value F = 73.536 and sig sig = 000 The value less than 0.05 (p <0.05).keyword : direct learning model, learning activities, and learning outcomes electricity.


2021 ◽  
Vol 5 (1) ◽  
pp. 119
Author(s):  
Desnita Desnita ◽  
Rr Sri Kartikowati ◽  
Makhdalena Makhdalena

This research is motivated by the low activity and student learning outcomes in learning. One alternative that is used to overcome the low activity and learning outcomes of social studies subjects is by using the Student Team Achievement Division (STAD) type of cooperative learning model with LKPD assistance. The purpose of this study was to analyze student learning activities and outcomes using the STAD type cooperative learning model assisted by Student Workshet (LKPD). This research was an experimental study using the Pre-Test Post-Test Control Group Design. The data used consists of primary and secondary data. The data were collected using test results of learning and observation sheets to determine student learning activities. The total population was 348 people with a sample size of 78 people with a purposive sampling technique. The method of analysis used the independent sample t-test. The results showed that the student's learning activity was declared active with a high category as long as the cooperative learning model type STAD was assisted by LKPD and the learning outcomes obtained a significance value of 0.000 with a significance level of 0.05. It can be concluded that there is an increase in student activity and learning outcomes using the STAD type cooperative learning model assisted by LKPD.


2020 ◽  
Vol 13 (1) ◽  
pp. 42
Author(s):  
Wina Nurlina ◽  
Purwati K Suprapto ◽  
Mufti Ali

Abstrak:Penelitian ini bertujuan untuk mengetahui pengaruh media peta konsep terhadap hasil belajar peserta didik pada sub konsep sistem indera di kelas XI IPA di salah satu Sekolah Menengah Atas di Tasikmalaya yang proses pembelajarannya belum� menggunakan media pembelajaran yang variatif.. Metode penelitian adalah quasi eksperimen dengan desain penelitian nonequivalent control group design. Populasi penelitian yaitu seluruh Kelas XI IPA sebanyak 7 kelas yang berjumlah 248 orang. Teknik pengambilan sampel menggunakan teknik purposive sampling. Sampel penelitian yaitu Kelas XI IPA 1 dan kelas XI IPA 2 yang dipilih berdasarkan pada kesamaan nilai rata-rata akhir semester dan kelas dengan nilai terendah. Instrumen penelitian terdiri atas soal kognitif pilihan ganda sebanyak 30 soal yang telah diuji validitas dan reliabilitas. Hasil analisis statistik didapatkan skor rata-rata N-gain kelas eksperimen 0,58 dan skor rata-rata N-gain kelas kontrol 0,38. Skor N-gain kedua kelas tersebut termasuk kategori sedang. Hasil uji hipotesis menggunakan uji t dengan taraf 5% diperoleh thitung 6,5007 dan ttabel 1,9944. Dengan analisis thitung > ttabel maka H0 ditolak dan Ha diterima. Dengan demikian dapat disimpulkan bahwa terdapat pengaruh media peta konsep terhadap hasil belajar peserta didik pada sub konsep sistem indera.Kata kunci: Peta Konsep, Hasil Belajar, Sistem Indera�Abstrack: This study aims to determine the effect of concept map media on student learning outcomes in the sub-concept of the sensory system in class XI Natural Science in one of the High Schools in Tasikmalaya whose learning process has not used varied learning media. The method used is a quasi-experimental with the research design nonequivalent control group design. The study population was all Class XI Natural Sciences with 7 classes totaling 248 people. The sampling technique was using purposive sampling technique. The research samples were Class XI Natural Science 1 and Class XI Natural Science 2 which were selected based on the similarity of the average score at the end of the semester and the class with the lowest score. The research instrument consisted of 30 multiple choice cognitive questions that had been tested for validity and reliability. The results of statistical analysis showed that the experimental class N-gain average score was 0,58 and the control class N-gain average score was 0,38. The N-gain scores of the two classes are in the moderate category. The results of hypothesis testing using the t test with a level of 5% obtained thitung 6,5007 and ttabel 1,9944. By analyzing thitung > ttabel then H0 is rejected and Ha is accepted. This it can be concluded that there is an effect of concept map media on student learning outcomes in the sensory system sub-concept.Keywords: Concept Map, Learning Outcomes, Sense system


2021 ◽  
Vol 3 (2) ◽  
pp. 133-140
Author(s):  
Herma Yunita ◽  
Feriansyah Sesunan ◽  
Hervin Maulina ◽  
Wayan Suana

The Covid-19 pandemic and government regulations regarding the Enforcement of Restrictions on Community Activities in Indonesia have caused face-to-face learning activities not to be fully implemented. One way to be used as an alternative is through blended learning, which combines online and offline learning activities. This study aims to test vocational students' learning outcomes through blended learning with practicum methods. The population of this study was all students of class XI TKJ of SMK Negeri 1 Liwa, and the samples selected by purposive sampling technique were students of class X-TKJ1 as the control class and students of X-TKJ2 as the experimental class. This study used a pretest-posttest control group design. The two sample classes were given a pretest and posttest, which were then analyzed to determine the N-gain for each class. The results showed differences in student learning outcomes in the experimental and control classes with N-gains, respectively, 0.72 and 0.40. The analysis results showed that the average increase in student learning outcomes in the experimental class was higher than in the control class. Based on the results of data analysis, it can be concluded that blended learning with practicum methods can improve student learning outcomes.


2018 ◽  
Vol 6 (1) ◽  
Author(s):  
Retno Anjar Kusuma ◽  
Tuti Kurniati ◽  
Rizmahardian Azhari Kurniawan

The background of this research was the lack of students’ learning activities in the classroom and the low of student learning outcomes in the oxidation reduction material. This research aimed to determine whether there are any differences in the activities and learning outcomes of students who were taught using modification of reciprocal teaching approach and students who were taught using the expository approach and how much the influence of modification of reciprocal teaching approach to the activities and student learning outcomes. This research used experimental method with nonequivalent control group design. Samples were selected using saturation sampling technique. Data collection techniques used were measurement, observation and direct communication techniques. Data collection tools used were learning result test, observation sheet and interview guide. Based on the results of statistical analysis using SPSS 22.0, it can be concluded that there were differences in activity and student learning outcomes students who were taught using modification of reciprocal teaching approach and expository approach. The value of effect size showed that the effect of 92.07% approach to student learning activities and 99.20% of student learning outcomes. So it can be concluded that the modification of reciprocal teaching approach can be used to improve student activity and learning outcomes.Keywords: Learning activities, Learning outcomes, Modification of Reciprocal Teaching, Redox


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