scholarly journals PENGEMBANGAN LEMBAR KERJA SISWA (LKS) MATEMATIKA LAMBANG BILANGAN ROMAWI MELALUI STRATEGI TANDUR

2019 ◽  
Vol 10 (2) ◽  
Author(s):  
Desi Setiyadi

This research and development on the Mathematics students' worksheet (LKS) on the Cardinal Symbol through TANDUR Strategy. 1) the factual condition in SD on the use of worksheets in teaching-learning, 2) the development of the mathematics LKS on the Cardinal Symbol through TANDUR Strategy, 3) the validity of the mathematics LKS on the Cardinal Symbol through TANDUR Strategy for fourth grade in elementary school 4) the effect of mathematics worksheet on TANDUR Strategy on the students' mathematics learning achievement on Cardinal Numbers, 5) the teachers evaluation of mathematics worksheet on the Cardinal Symbol through TANDUR Strategy for the fourth graders, 6) the students respond to mathematics LKS on the Cardinal Symbol through TANDUR Strategy in for the fourth graders in elementary school. The population used was 24 students from the fourth graders of an elementary school in UPK Kebasen. The technique for collecting data was by test and non-test, namely by pretest-posttest, and expert validation, teacher evaluation, student response questionnaire. The research was that: 1) the development of mathematics worksheet on the Cardinal Symbol through TANDUR Strategy was an alternative to solving the problems, 2) the score of validity of mathematics worksheet on the Cardinal Symbol through TANDUR Strategy from the three validators was very valid, 3) There was an effect on mathematics worksheet on the Cardinal Symbol through TANDUR Strategy toward the students' mathematics learning audit on Cardinal Numbers, 4) Teachers evaluation of mathematics worksheet on the Cardinal Symbol through TANDUR Strategy for fourth graders was very good, and 5) The student response from mathematics worksheet on the Cardinal Symbol through TANDUR Strategy was agreed very much.

2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Sinta Sulistyawati ◽  
I Nyoman Arcana ◽  
Trisniawati Trisniawati

This research aims to: (1) develop Learners Worksheets (LKPD) based on Higher Order Thinking Skills (HOTS) and the teachings of Ki Hadjar Dewantara (Tri N) in mathematics learning in grade IV elementary school and the materials of flat shape, (2) to test the feasibility of the Learners Worksheet created in this research. This research uses Research and Development (R&D) and uses the ADDIE development model. The subject of the research was the students of fourth-graders A and B of SD Winongo. The expert validation questionnaire and the student response questionnaire were used as the instruments of the research. Product eligibility is based on validator results. The results of the research are the product LKPD products based on HOTS and the Teachings of Ki Hadjar Dewantara on the flat shape material of class IV elementary school. Based on the validation research, LKPD products are suitable to use with an average of 78.6. Based on the result of the learner's responses indicate that the LKPD is suitable to use with an average of 48.9. It can be concluded that the development of the HOTS-based LKPD and the Teachings of Ki Hadjar Dewantara in the fourth-grade mathematics learning of elementary schools, is suitable and practical to use. 


Sirok Bastra ◽  
2021 ◽  
Vol 9 (2) ◽  
Author(s):  
Aliyah Tazkiyah ◽  
Maulina Hendrik ◽  
Nurjannah Nurjannah

Banyak siswa tidak tertarik mempelajari cerita fabel yang hanya berupa teks dan belum menggunakan media pembelajaran. Padahal, fabel merupakan salah satu tradisi lisan yang sarat dengan nilai kebudayaan yang diajarkan di sekolah melalui pembelajaran sastra. Penelitian ini bertujuan untuk mengembangkan media interaktif cerita fabel Mentilin yang Cerdik dengan menggunakan Articulate Storyline 3 untuk siswa kelas IV sekolah dasar yang sahih dan praktis. Metode penelitian yang digunakan adalah research and development (RD) dengan menggunakan model pengembangan ADDIE. Model ini terdiri atas empat tahap, yaitu analisis (analysis), perancangan (design), pengembangan (development), dan implementasi (implementation). Instrumen pengumpulan data berupa angket validasi ahli materi, ahli bahasa, ahli media, serta angket respons guru dan siswa. Hasilnya menunjukkan bahwa media yang dikembangkan dinyatakan sangat sahih dan sangat praktis. Media interaktif sangat sahih diperoleh dari validasi ahli media dengan persentase sebesar 97,5%, ahli materi 92,5%, dan ahli bahasa 92,5%. Sementara itu, media interaktif dinyatakan sangat praktis dengan dibuktikannya hasil angket respons siswa pada uji coba skala kecil dengan persentase sebesar 98,75%, uji coba skala besar dengan persentase sebesar 97%, dan hasil angket respons guru memperoleh persentase sebesar 98,75%. This research is motivated by students who are not interested in studying fable stories which are only in the form of text and had not used learning media. Using Articulate Storyline 3 for fourth-grade elementary school students attempted to create valid and practical interactive media for Mentilin yang Cerdik fable stories. The research approach used was Research and Development (RD), which followed the ADDIE development model with four stages: analysis, design, development, and implementation. Material expert validation questionnaires, linguists, media experts, teacher, and student response questionnaires were all used to collect data. Material expert validation questionnaires, linguists, media experts, teacher, and student response questionnaires were all used to collect data. The result of research and development stated that the media was very valid and very practical. Very valid interactive media was obtained from the validation of media experts with a percentage of 97.5%, material experts 92.5%, and linguists 92.5%. While interactive media is stated to be very practical with the evidence of the results of student response questionnaires in small-scale trials with a a percentage of 98.75%, large-scale trials with a percentage of 97%, and the results of teacher response questionnaires obtaining a percentage of 98.75%.


2021 ◽  
Vol 2 (2) ◽  
pp. 184
Author(s):  
Ignasius Layola Dedy ◽  
Dede Suratman ◽  
Munaldus Munaldus

This study aims to develop a product for developing a mathematics learning blog on material in junior high school. The research method used in this research is the research and development method. Research and development are the process of developing a new product or improving an existing product. The data collection tools include a material expert validation questionnaire, a media expert validation questionnaire, and a student response questionnaire. From the results of material expert validation, an average score of 75 was obtained with a good category, the results of media expert validation obtained an average score of 75 with a good category, then the response questionnaire was obtained, namely a positive response with a percentage of 96.18% and a negative response with a percentage of 3.82 %. Based on the data obtained, it can be obtained that the blog development product is as expected and in accordance with the needs and curriculum. The responses that have been submitted to students get a very good response.


2019 ◽  
Vol 4 (2) ◽  
pp. 59
Author(s):  
Sri Asih

<p><em>This research is aimed  to improve mathematics students learning </em><em>ability </em><em>in elementary school, especially </em><em>on fraction</em><em> materials through throughthe implementation of cooperative learning on </em><em>think pair share</em><em>. This research was a classroom action research refferedto Kemmis and Mc Taggart’s design, which includes planning, acting, observing, and reflecting. </em><em>The research subject were all the student of sixthgrade  in SDN </em><em>2 Tropodo Waru Sidoarjo</em><em> in  the  the period of 2015/2016. Before the implementation of the action, the </em><em>ability of learn to mathematics very low and the student less enthusiastic for mathematics class. </em><em>After the action is applied</em><em>, the results of the test and ability learn to mathematics on  cycle I and cycle II, there is a significant increase.</em><em></em></p><p><em> </em></p><p><strong><em>Keywords</em></strong><em>: </em><em>mathematics learning ability, TPS</em></p>


2020 ◽  
Vol 3 (1) ◽  
pp. 77-88
Author(s):  
Mukti Sintawati ◽  
Mifta Rudiyanta ◽  
Muhammad Nuryanto

Learning mathematics in elementary school is expected to adjust to the cognitive development of students. Abstract mathematical concepts make students need help to understand them. This study aims to develop mathematics learning media geometry for 4th grade elementary school students. This development research uses the Borg & Gall research model which was carried out to the seventh stage, namely research and information collecting, planning, developing preliminary form a product, preliminary field testing, main product revision, main field testing, and operational product revision. Product trials were conducted at Ngablak Public Elementary School. Data collection instruments were using a questionnaire. The questionnaire used to assess the appropriateness of the media was an expert validation assessment sheet, while the teachers’ assessment sheet and students’ response questionnaire were used to determine the practicality of the product. The validation results from the experts obtained that the Magic Geometry media was declared very appropriate to be used in learning mathematics with an average score of 4.45. The results of the teacher practicality assessment were stated to be very practical with a score of 4.9 and the student’s response questionnaire received an average score of 4.2 with a practical category. The results of the student response questionnaire also showed that Magic Geometry made learning becomes more interesting and materials easier to understand.


2021 ◽  
Vol 9 (1) ◽  
pp. 1-11
Author(s):  
Badiatun Nisail Fadilah ◽  
Jazim Ahmad ◽  
Nurul Farida

The purpose of this research is to produce an E-module based on Contextual Teaching and Learning in Geometry Transformation material that is valid and practical so that it can be used as one of the mathematics learning resources, especially the material of transformation geometry. The type of research used is research and development. The model used is the Plomp model. The stages used in this development model only phase 1 to phase 4, namely is a preliminary investigation, design, realization/construction, evaluation, and revision. The types of questionnaires used were expert validation and a student response questionnaire. Based on the results of expert validation the results of the material and the language expert validation percentage were 83.08% (very feasible category), design experts 86.11% (very feasible category) so that the overall material and language validation results and design were 84.56 % (very decent category). The results of the small group trials obtained from the student questionnaire responses to the mathematics E-Module were 88.6% (very practical category). Based on the results, it can be concluded that the E-Module mathematics based on Contextual Teaching and Learning (CTL) on the transformation geometry material assisted by Flipbook Maker is very feasible and very practical to be used as one of the sources of mathematics learning, especially on geometry material transformation.


2018 ◽  
Vol 7 (1) ◽  
Author(s):  
Nurdalilah Nurdalilah

This study aims to find out (1) students 'learning outcomes of mathematics taught with different strategies, (2) students' mathematics learning outcomes taught by traditional algorithms, (3) Are there different effects of counting strategies on results learn mathematics students on integer operation material. This research is a quantitative research with kind of quasi-experimental research. The population in this study were all third grade students of Public Elementary School 114349. The sample in this study was class III-1 as an experimental class with a total of 30 students and class III-2 as a control class with a total of 30 students. The findings in this study indicate that classes taught by using different strategies have an average value of 31.970 and the classes taught by algorithm have an average value of 28,5758. The results of hypothesis testing show that t count&gt; t table is 2.925&gt; 2.0018 with the conclusion that students' mathematics learning outcomes are taught with different strategies better than those taught with traditional algorithms on integer operation material in Public Elementary School No. 114349 Academic Year 2016/2017


Author(s):  
Achmad Chuseri ◽  
Titi Anjarini ◽  
Riawan Yudi Purwoko

Learning media is an important tool in learning proces, especially learning media that are made based on student needs and characteristics. One of learning media that is effectively applied at the primary school level is a module. This study aims to produce and determine the feasibility of mathematics learning media in the form of HOTS integrated realistic-based modules on volume building materials (cubes and blocks) as learning media for fifth grade elementary school students. The subjects of study were six students of grade V SD Negeri Sindurjan. The research method was used R&D (Research and Development) using ADDIE model. The ADDIE model consists of analysis, design, development, implementation, evaluation. Based on the results of research (1), a HOTS integrated realistic mathematics module development product is produced. (2) The validation results obtained from the evaluation of media experts by 3.20 and material experts by 3.65. From the two results, it was developed to be 3.40 or > 3.25, the very valid category. (3) The practicality questionnaire was obtained from the student response assessment of 3.40 or > 3.25 with the very practical category. Thus the HOTS integrated realistic-based mathematics module is suitable for use as a learning medium for fifth grade elementary school students.


2020 ◽  
Vol 4 (1) ◽  
pp. 63
Author(s):  
Ferry Kurniawan ◽  
Moh. Mahfud Effendi ◽  
Siti Khoiruli Ummah

The purpose of this research is to develop smart binoculars learning media for trigonometry material in Vocational Schools so that it can help and facilitate mathematics teachers in explaining one of the concepts of trigonometry material. The type of research used in this research is Research and Development (R&D) while the development of instructional media refers to the modified Borg and Gall model, namely research and collection, planning, product draft development, expert validation, small-scale trials. The development has three criteria, namely valid, practical and effective. The results showed that obtained from filling out the validation sheet by the material expert and media expert validators were in the valid category. Furthermore, the practicality of smart binoculars learning media based on student response questionnaire the average student is satisfied with the learning experience using learning media and for the effectiveness of smart binoculars learning media get positive things because the evaluation of ten samples of students gets grades above minimal completeness criteria.


Author(s):  
Launa Yenny Abadi Simanjuntak ◽  
Reh Bungana Perangin-Angin ◽  
Daulat Saragi

Learning media is a learning tool that is very important in the learning process. This study aims to produce scientific-based learning videos with problem-based learning models to improve the learning outcomes of Civic students in 4th grade elementary school in Parm testimonial, Toba Samosir district. This type of research is research and development using the 4D model. research instruments used in the form of an expert validation questionnaire, teacher and student response questionnaire and learning achievement tests. Then the data analysis in the form of expert validation analysis is carried out by material, language and media experts, practicality analysis is carried out by teacher and student questionnaires and effectiveness analysis is done by pretest and posttest. The stages of this research are define, design, develop and assess. The results of this study indicate that the validation rate of material experts is 80% in the very high category, the validation of linguists is 89% in the very high category and the validation of the media expert is 92% in the very high category while the N gain for student learning outcomes is 0.7 with the category high. Finally, instructional videos are also considered by teachers and students by obtaining 87.5% of teachers and obtaining an average of 79% of students in either category. Thus, scientific-based videos can improve student learning outcomes.


Sign in / Sign up

Export Citation Format

Share Document