scholarly journals Pengembangan E-Modul Berbasis Contextual Teaching and Learning (CTL) pada Materi Geometri Transformasi dengan Berbantuan Flipbook Maker

2021 ◽  
Vol 9 (1) ◽  
pp. 1-11
Author(s):  
Badiatun Nisail Fadilah ◽  
Jazim Ahmad ◽  
Nurul Farida

The purpose of this research is to produce an E-module based on Contextual Teaching and Learning in Geometry Transformation material that is valid and practical so that it can be used as one of the mathematics learning resources, especially the material of transformation geometry. The type of research used is research and development. The model used is the Plomp model. The stages used in this development model only phase 1 to phase 4, namely is a preliminary investigation, design, realization/construction, evaluation, and revision. The types of questionnaires used were expert validation and a student response questionnaire. Based on the results of expert validation the results of the material and the language expert validation percentage were 83.08% (very feasible category), design experts 86.11% (very feasible category) so that the overall material and language validation results and design were 84.56 % (very decent category). The results of the small group trials obtained from the student questionnaire responses to the mathematics E-Module were 88.6% (very practical category). Based on the results, it can be concluded that the E-Module mathematics based on Contextual Teaching and Learning (CTL) on the transformation geometry material assisted by Flipbook Maker is very feasible and very practical to be used as one of the sources of mathematics learning, especially on geometry material transformation.

2017 ◽  
Vol 4 (2) ◽  
pp. 154-166
Author(s):  
Dewi Ayu Sulistya

The Research to motivate students learning and helping teacher to give theory by Quantum Teaching Development model by using audio visual media software based on camtasia studio 8, as a valid and practical learning media. The type of Research Used is Research and Development. The procedure in this development study apply the according to Borg and Gall with initial research and information collection, planning, product draft development, initial field trials, revision test of the results. The result of media validation at first stage media expert was 57,5% and stage 2 was 91,25%, second media expert validation was 95%, material validation result in first material expert of phase 1 was 55,71, and phase 2 was 95 , 71%, second material expert validation 95,71%, student response question 93,75%. Then camtasia based on audio visual media with quantum teaching media is valid and ready for field trial. Then the questionnaire responses of students as much as 92.68% and questionnaire teacher response learning media and learning materials 97% and 100%. So it can be concluded that the development of quantum teaching based on camtasia learning video is valid and practical so that motivated learning besides feasible use learning in Elementary School.


2018 ◽  
Vol 1 (2) ◽  
pp. 169
Author(s):  
Dewi Ayu Sulistya

The Research to motivate students learning and helping teacher to give theory by Quantum Teaching Development model by using audio visual media software based on camtasia studio 8, as a valid and practical learning media. The type of Research Used is Research and Development. The procedure in this development study apply the according to Borg and Gall with initial research and information collection, planning, product draft development, initial field trials, revision test of the results. The result of media validation at first stage media expert was 57,5% and stage 2 was 91,25%, second media expert validation was 95%, material validation result in first material expert of phase 1 was 55,71, and phase 2 was 95 , 71%, second material expert validation 95,71%, student response question 93,75%. Then camtasia based on audio visual media with quantum teaching media is valid and ready for field trial. Then the questionnaire responses of students as much as 92.68% and questionnaire teacher response learning media and learning materials 97% and 100%. So it can be concluded that the development of quantum teaching based on camtasia learning video is valid and practical so that motivated learning besides feasible use learning in Elementary School.


2018 ◽  
Vol 7 (2) ◽  
Author(s):  
Nurul Alpristari Gisty ◽  
Mara Samin Lubis

Research this aim for find out: is there is influence positive between<br />approach CTL learning against results learn student class VII MTsS<br />Taman Pendidikan Islam (TPI) Sawit Seberang Year 2017/2018<br />lesson. Research this is research quantitative. Population research<br />this is all over student class VII Taman Pendidikan Islam (TPI)<br />Sawit Seberang the numbering 184 students. Sample in research this<br />is number VII-1 number 40 students as class experiment and class<br />VII-2 numbered 40 students as class control. Findings in research<br />this show: there is influence approach CTL learning against results<br />learn mathematics student class VII MTsS Taman Pendidikan Islam<br />(TPI) Sawit Seberang. This based on calculation: (1) Score results<br />learn classes taught strategy CTL learning obtain 3425 and an<br />average of 85.63 while classes taught strategy learning conventional<br />obtained 3185 and an average of 79.63 (2) statistics test t obtained<br />number amounting to 2,564 while t- table amounting to 1,9908. With<br />thereby means there is a positive effect between strategy CTL<br />learning to results learn student mathematics.


2021 ◽  
Vol 3 (2) ◽  
pp. 55
Author(s):  
Elfrida Rif’atul Chusniah ◽  
Rini Setianingsih

Penelitian ini adalah penelitian yang bertujuan untuk mengembangkan komik matematika berbasis kontekstual untuk materi lingkaran yang berkualitas baik berdasarkan tiga kriteria, yaitu valid, praktis, dan efektif. Rancangan penelitian ini adalah Research and Development (R&D). Prosedur-prosedur pengembangan yang digunakan meliputi empat langkah: (1) melakukan perencanaan produk yang akandikembangkan, (2) mengembangkan produk awal, (3) validasi dan revisi produk, (4) uji coba lapangan skala kecil dan revisi. Uji coba komik dilakukan secara terbatas oleh 10 siswa kelas VIII SMP. Teknik pengumpulan data yang diterapkan dalam penelitian ini adalah angket, sedangkan instrumen penelitian yangdigunakan meliputi lembar validasi, angket penggunaan media, dan angket respon siswa. Data penelitian dianalisis dengan deskriptif kualitatif. Hasil penelitian ini menunjukkan bahwa komik matematika dinyatakan valid dengan skor kevalidan 4 oleh ahli media dan 3,9 oleh ahli materi dari skor maksimum 5 sehingga dikategorikan valid, komik matematika dinyatakan praktis dengan hasil analisis persentase kepraktisan 76,28 % dan komik matematika dinyatakan efektif degan hasil analisis persentase keefektifan 79,4%, sehingga dikategorikan efektif. Berdasarkan hasil tersebut maka media komik ini memiliki kualitas yang baik sehingga dapat dimanfaatkan sebagai satu upaya atau alternatif media dalam proses pembelajaran sebagai upaya peningkatan kualitas pendidikan dan menciptakan suasana yang menyenangkan bagi siswa.Kata Kunci: media pembelajaran, komik matematika, lingkaranThis research is a research that aims to develop contextual based mathematical comics for good quality circle material based on three criteria, namely valid, practical, and effective. The design of this research is Research and Development (R&D). The development procedures used include four steps: (1) conducting product planning to be developed, (2) developing initial products, (3) product validation and revision, (4) small-scale field trials and revisions. Comic trials are limited to 10 students in grade VIII SMP. Data collection techniques applied in this study were questionnaires, while the research instruments used included validation sheets, media use questionnaires, and student response questionnaires. The research data were analyzed by descriptive qualitative. The results of this study indicate that mathematics comics are declared valid with a validity score of 4 by media experts and 3.9 by material experts from a maximum score of 5 so that they are categorized valid, mathematical comics are declared practical with the results of a practicality percentage analysis of 76.28% and mathematical comics are declared effective with the result of the analysis of the effectiveness percentage is 79.4%, so it is categorized as effective. Based on these results, this comic media has good quality so that it can be used as an alternative media used by teachers in the teaching and learning process in an effort to improve the quality of education and create a pleasant atmosphere for students.Keywords: learning media, mathematical comics, circles


2016 ◽  
Vol 11 (1) ◽  
pp. 25 ◽  
Author(s):  
Husnul Laili

Penelitian ini bertujuan untuk mendeskripsikan keefektifan pembelajaran dengan pendekatan Contextual Teaching and Learning (CTL) dan Problem Based Learning (PBL) ditinjau dari motivasi dan prestasi belajar matematika siswa, serta membandingkan keefektifan pembelajaran dengan pendekatan CTL dan PBL ditinjau dari motivasi dan prestasi belajar matematika siswa. Penelitian ini merupakan penelitian eksperimen semu, yang menggunakan dua kelompok eksperimen. Untuk mengetahui keefektifan pembelajaran dengan pendekatan CTL dan PBL digunakan uji one sample t-test pada taraf signifikansi 5%. Untuk membandingkan keefektifan pembelajaran dengan pendekatan CTL dan PBL, data dianalisis secara multivariat menggunakan T2 Hotelling dengan taraf signifikansi 5% dan dianalisis lanjut menggunakan uji t univariat dengan kriteria Bonferoni. Hasil penelitian menunjukkan bahwa pembelajaran dengan pendekatan CTL dan PBL efektif ditinjau dari motivasi dan prestasi belajar matematika siswa, dan pembelajaran dengan pendekatan PBL lebih efektif dibanding dengan pembelajaran dengan pendekatan CTL ditinjau dari prestasi belajar matematika siswa, tetapi pembelajaran dengan pendekatan PBL tidak lebih efektif dibanding dengan pembelajaran dengan pendekatan CTL ditinjau dari motivasi belajar matematika siswa.Kata kunci: CTL, PBL, motivasi, prestasi belajar. The Effectiveness of the CTL and PBL Approaches Viewed from Students’ Motivation and Achievement in Mathematics Learning AbstractThis study aimed to describe the effectiveness of the Contextual Teaching Learning (CTL) and Problem Based Learning (PBL) approaches viewed from students’ motivation and achievement in mathematics learning, and to compare the effectiveness of the CTL and the PBL approach in mathematics learning viewed from students’ motivation and achievement. This study was a quasi-experimental research and used two experimental groups. To find out the effectiveness of the CTL and PBL approach in each variable, the data were analyzed using one-sample t-test what the significance level of 5%. To compare the effectiveness of the CTL and PBL approaches, the data were analyzed using the multivariate T2 Hotelling with the significance level of 5% and followed up by the univariate analysis using the Bonferoni criterion. The results of the study show that the CTL and PBL approaches were effective viewed from students’ motivation and achievement in mathematics learning and the PBL approach was more effective than CTL approach viewed from students’ achievement in mathematics but the PBL approach is not more effective than CTL approach viewed from students’ motivation in mathematics learning.Keywords: CTL, PBL, motivation, learning achievement.


2018 ◽  
Vol 2 (2) ◽  
pp. 108-115
Author(s):  
Depi Adela Sari ◽  
Chika Rahayu ◽  
Indah Widyaningrum

This service uses the Pretest Posttest Design design. The purpose of this service is to determine the effect of contextual teaching and learning (CTL) learning models on student learning outcomes on cube material with the context of tofu in grade VIII? Data collection uses documentation and test methods. The data is processed using the t test statistical test. Based on data analysis, the average value of experimental class students is 83.90 and control class 73.11. From the average value obtained by students, it can be seen that mathematics learning using contextual teaching and learning (CTL) learning models with context knows that it has a positive effect on student learning outcomes on cube material


2020 ◽  
Vol 5 (2) ◽  
pp. 91-98
Author(s):  
Edi Wiyono ◽  
P.M Labulan ◽  
Muhammad Siddik

The ability of teachers to create an atmosphere of learning that is conducive, effective and fun is one part of the professional competence of educators. The use of student worksheets in the teaching and learning process is one of the main choices for a teacher in arousing interest, motivation and stimulation of learning activities. The aim of this research is to produce a Worksheet product for the Themes of the Environment Around Us, the Human Themes and the 5th grade elementary school environment that are suitable for use in the learning process. The type of this research uses research and development methods or commonly referred to as research and development. This study uses the Borg and Gall development research procedure which consists of nine steps namely, gathering initial information, planning, developing initial product formats, initial trials, product revisions, field trials, product revisions, field trials, and final product revisions. The results showed that the Worksheet Product Students Environmental Themes Around Us Sub Themes Human and Environmental grade V SD used had very good eligibility. This finding is supported by field facts where the material expert validation obtained a score of 90.00%, the media expert validation obtained 92.63%, the linguist validation was 92.7%, the student questionnaire assessment on the field test was 92.4%, and the mean score was The average daily test for students increased by 12.50% from 71.96 to 84.46.


2020 ◽  
Vol 4 (1) ◽  
pp. 63
Author(s):  
Ferry Kurniawan ◽  
Moh. Mahfud Effendi ◽  
Siti Khoiruli Ummah

The purpose of this research is to develop smart binoculars learning media for trigonometry material in Vocational Schools so that it can help and facilitate mathematics teachers in explaining one of the concepts of trigonometry material. The type of research used in this research is Research and Development (R&D) while the development of instructional media refers to the modified Borg and Gall model, namely research and collection, planning, product draft development, expert validation, small-scale trials. The development has three criteria, namely valid, practical and effective. The results showed that obtained from filling out the validation sheet by the material expert and media expert validators were in the valid category. Furthermore, the practicality of smart binoculars learning media based on student response questionnaire the average student is satisfied with the learning experience using learning media and for the effectiveness of smart binoculars learning media get positive things because the evaluation of ten samples of students gets grades above minimal completeness criteria.


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