scholarly journals DESIGN OF INTERACTIVE LEARNING MEDIA IN THE COVID-19 PANDEMIC TIME USING ISPRING

2021 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Ahmad Fadillah ◽  
Westi Bilda ◽  
Hairul Saleh ◽  
Yenni Yenni

The learning process is a systematic activity deliberately designed by educators in order for the desired learning objectives to be achieved. One of the factors that affects the process of learning is a learning medium. Learning media is a tool that used by educators so that the concept or material to be delivered on target and meaningful for learners. This research was conducted at Universitas Muhammadiyah Tangerang in the mathematics education study program. The purpose of this research is to develop Ispring interactive media design. The methods used in this study are research and development with ADDIE (Analysis, Design, Development, Implementation, Evaluation) models. The stages include analysis, design, development, and implementation. Based on the validation results of the experts by getting scores of 80.34% and 80% respectively with proper criteria, and the results of small-scale trials got score of 85% and 88.34% respectively which was feasible and usable.

2021 ◽  
Vol 2 (1) ◽  
pp. 140-149
Author(s):  
Pungki Indarto ◽  
Gatot Jariono ◽  
N Nurhidayat ◽  
Maladhan Fajar Ridlo ◽  
Iwan Hermawan

Abstract.The purpose of this research is to develop learning management on Schoologybasedbadminton courses. The results are expected to know the validity,effectiveness, and response of students to the management of the learning. Theresearch was conducted in the FKIP UMS Sports Education Study Program. Thesubject of the study is a seventh-semester student in 2020. Research methods used byADDIE (Analysis, Design, Development, Implementation, Evaluation). The resultsshowed that the study of material experts obtained a score of 44 with a percentageof 81.43% with a very valid category. Media experts with a score of 85 with apercentage of 79% are included in the Valid criteria. Effectiveness of learningmanagement of 1.12 including Strong Effect. Students' responses to learningmanagement used scored an average of 80, 96%. This research concludes that thedevelopment of schoology-based learning management can be applied in badmintonlearning in universities.Keywords: management development, Schoology, badminton.


2019 ◽  
Vol 2 (1) ◽  
pp. 13-20
Author(s):  
Rarri Bian Ryandi

Terlalu berkonsentrasi pada hal-hal yang prosedural dan mekanistik adalah salah satu penyebab rendahnya kualitas pemahaman siswa dalam matematika. Pembelajaran berbasis masalah dapat membuat siswa berperan aktif. Akan tetapi strategi pembelajaran tersebut bisa menyita waktu cukup lama, untuk itu diperlukan media yang dapat membuat siswa mendapatkan pemahaman secara utuh dengan waktu yang singkat yaitu dengan menggunakan Film pembelajaran. Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan produk media film pembelajaran dengan Menggunakan strategi pembelajaran berbasis masalah pada materi statistika untuk siswa kelas IX SMP.dengan mengacu kriteria valid, praktis, dan efektif. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, implementation, evaluation). Dengan tahap-tahap rincian: Analysis (analisis kebutuhan dan analisis media), Design (pembuatan model dan bentuk media sesuai dengan tujuan pembelajaran), Development (revisi media pembelajaran sampai dinyatakan valid oleh validator), Implementation (uji coba media pembelajaran yang sudah valid), Evaluation (evaluasi terhadap media yang telah diujicobakan). Dari hasil analisis post test pada kegiatan akhir pembelajaran diperoleh 85 % nilai siswa mencapai KKM. Dan hasil analisis dari angket persepsi siswa menunjukkan kategori “sangat positif”. Sehingga media pembelajaran ini efektif dan bisa digunakan oleh guru dan siswa SMP khususnya pada pembelajaran materi statistika.


2021 ◽  
Vol 5 (5) ◽  
pp. 1313
Author(s):  
Suci Oktaviana

This research was motivated by the lack of media in early reading at the low class. Pop-up book was a media that provided a more attractive visualization for students. Pop-up books provoked students' enthusiasm in reading and stimulated students' imagination. This type of research was development (R&D), using the ADDIE model consisting of 5 stages, namely analysis, design, development, implementation, evaluation . The data were obtained from the questionnaire filled in by validators and field experts viewed from 5 aspects, namely simplicity, emphasis, balance, integration, and media design. Then, the feasibility test by media experts obtained a percentage of 89.55% (very feasible), by material experts was 88.55% (very feasible), and by field experts on media design was 86.25% (very feasible), and on the material was 85.4% (very feasible). Overall, pop-up book media for early reading was very feasible.


2021 ◽  
Vol 11 (1) ◽  
pp. 40-50
Author(s):  
N. Simbolon ◽  
I.K. Suartama ◽  
L.P.P. Mahadewi

The problem in this research is by the low of the students’ learning outcomes in Craft subject and the unavailable interactive media in supporting that vocational learning. Therefore, this research aimed to develop the interactive media and to know the validity of the interactive media in Craft learning. This development research used ADDIE (Analysis, Design, Development, Implementation, Evaluation) research model . Validity result of the product was Valid with each assessment, a) the results of the review of learning content experts with a percentage of 97.5% with a very good category, b) the results of the review of learning design expert with a percentage 88.57 %  with a good category, c) the results of the review of learning media expert with a percentage 84.44% with a good category, d) the results of the review of individual trial with 93.33% with a very good category,e) the results of the review of small group trial with a percentage 94.58 % with a very good category. Based on the results, this Craft learning interactive media is worth it to use as a learning source.


2021 ◽  
Vol 4 (3) ◽  
pp. 515-532
Author(s):  
Ni Rai Vivien Pitriani ◽  
I Gusti Ayu Desy Wahyuni ◽  
I Ketut Pasek Gunawan

This study aims to determine the Development of Interactive Learning Media Using Lectora Inspire in the Hindu Religious Education Study Program; determine the feasibility of this learning media based on the assessment of material experts, media experts and learning practitioners; knowing the student's assessment of this learning media. This type of research and development uses the ADDIE development model. At the Development stage, the learning media using Lectora Inspire which was assessed for feasibility by 1 material expert, 1 media expert and 1 learning practitioner, all of them from STAHN MPU Kuturan lecturers. The implementation phase includes two stages, namely small group trials and field trials. The results showed that the Learning Media Using Lectora Inspire was developed through five stages, namely Analysis, Design, Development, Implementation and Evaluation; The feasibility level of this learning media based on the assessment of material experts obtained an average of 4.53 which was included in the very feasible category, media experts obtained an average of 4.48 which was included in the very feasible category, and learning practitioners obtained an average of 4.60 which included in the very decent category; Student assessment, obtained an average overall score of 4.24 which is included in the very decent category. Based on the results of the study, the developed learning media is very suitable to be used as a learning medium in the Hindu religious education study program.


2019 ◽  
Vol 5 (2) ◽  
Author(s):  
Siti Kholifah ◽  
Zaenal Mustofa ◽  
Paulus Hartanto

Abstract— This study aims to study the development process, the level of practicality, the level of validity, and the effectiveness of interactive multimedia with constructivist learning models to improve students' problem abilities. The research method used is R&D research using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation. The research subjects are STEKOM Semarang students. The results of the validation of media experts, material, media design, student responses and teacher responses are good criteria, namely for media experts 93.33%, 80.88% learning media design experts, 87.3% material experts, 87.5% used, and 87.5% lecturer responses, and 87.05% student responses.This media is practical to use. From the calculation of the N-Gain Test for the experimental and control class which has a different average NGain score of 0.419 and 0.132. One-party t-test was obtained and where, then Ho was rejected interactively with a constructivist learning model better than the problem solving abilities of students who using conventional learning.


2021 ◽  
Vol 10 (2) ◽  
pp. 281-290
Author(s):  
Irham Taufiq ◽  
Denik Agustito

AbstrakBerdasarkan hasil observasi di Prodi Pendidikan Matematika UST Yogyakarta terdapat beberapa masalah pada proses pembelajaran salah satunya yaitu belum tersedianya modul yang berbasis ajaran Tamansiswa. Tujuan penelitian adalah untuk mengembangkan modul Trigonometri berbasis ajaran Tamansiswa dan mencari tahu tingkat kelayakan modul tersebut. Metode penelitian pengembangan dengan model ADDIE yang melalui 5 tahapan yaitu Analysis, Design, Development, Implementation, dan Evaluation. Pada penelitian ini dibatasi sampai tahap Development. Penelitian dilakukan di Prodi Pendidikan Matematika UST. Subjek penelitian adalah mahasiswa yang mengambil mata kuliah Trigonometri pada Semester Gasal Tahun Akademik 2020/2021 yaitu 50 orang. Teknik pengumpulan data menggunakan angket dan wawancara yaitu angket validasi untuk validator ahli materi dan ahli modul. Teknik analisis data secara deskriptif kualitatif dan kuantitatif. Hasil yang dicapai adalah telah berhasil dikembangkan modul Trigonometri berbasis ajaran Tamansiswa. Modul yang dikembangkan ini telah memenuhi kelayakan sesuai dengan hasil validasi ahli modul dan materi dengan hasil validator sangat baik. AbstractBased on the results of observations at the UST Yogyakarta Mathematics Education Study Program, there are several problems in the learning process, one of which is the unavailability of modules based on Tamansiswa teachings. The research objective was to develop a Trigonometry module based on Tamansiswa teachings and to find out the feasibility level of the module. The development research method uses the ADDIE model through 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. This research is limited to the Development stage. The research was conducted at the UST Mathematics Education Study Program. The research subjects were 50 students taking the Trigonometry course in the Odd Semester of the Academic Year 2020/2021. Data collection techniques used questionnaires and interviews, namely validation questionnaires for material expert validators and module experts. The data analysis technique is descriptive qualitative and quantitative. The result that has been achieved is that the Trigonometry module based on Tamansiswa teachings has been successfully developed. This developed module has met the feasibility by the results of validation by module experts and material with very good validator results.


2019 ◽  
Vol 9 (2) ◽  
pp. 163-180
Author(s):  
Agus Suyatna ◽  
◽  
Viyanti Viyanti ◽  
Doni Andra ◽  
Ismi Rakhmawati ◽  
...  

The COVID-19 pandemic has forced the implementation of lectures at universities to be fully carried out online or distance learning (d-learning). On the course that have sub- learning achievements of performance assessment, they experience many obstacles in achieving the learning objectives of that domain. The purpose of this study was to develop an online d-learning model for the Physics Instrumentation course based on Moodle that was valid to optimize performance skills, effective, and have high practicality for students of the Physics Education Study Program. The research method used R&D. The development procedure was carried out based on the ADDIE model covering five main activity stages, which are analysis, design, development, implementation, and evaluation. In this article, is reported until development stage. Data was collected using a questionnaire distributed using google forms. Data analysis included needs analysis, design suitability test, content/material test, construct test, language, and product readability test. The results of this study concluded that online d-learning model based on Moodle for Physics Instrumentation course was valid for optimizing the performance skills of students of the Physics Education Study Program because it had learning activities of reading e-Modules, watch videos of practice procedures and how to use measuring instruments, performing measurement simulations using virtual instruments, working on the task of making simple instruments with stages of activities according to the Engineering Design Process (EDP) model, discussing procedures for using the most appropriate measuring instruments, self-reflection on the materials that have and not been mastered and follow-up plans.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


2018 ◽  
Vol 8 (2) ◽  
pp. 72
Author(s):  
Dyan Falasifa Tsani

<p>Penelitian pengembangan ini dilatar belakangi karena peserta didik memerlukan bahan ajar yang praktis ketika dipelajari di dalam kelas maupun di luar kelas. peserta didik minim pendidikan karakter yang berhubungan dengan karakter religius dan kesopanan. Sehingga peneliti mengembangkan buku saku matematika berbasis pendidikan karakter yang bertujuan untuk meningkatkan prestasi belajar serta meningkatkan nilai karakter peserta didik. Penelitian ini merupakan jenis penelitian R &amp; D (research and development). Prosedur pengembangan buku saku menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian ini adalah peserta didik kelas X IPA 1 sebagai kelas eksperimen dan X IPA 2 sebagai kelas kontrol. Teknik analisis data menggunakan deskriptif kualitatif dan kuantitatif. Berdasarkan hasil penelitian dapat disimpulkan bahwa buku saku matematika berbasis pendidikan karakter pada materi trigonometri valid dengan penilaian validator termasuk dalam kategori valid namun perlu sedikit revisi dengan presentase rata-rata sebesar 70,80%. Dan juga tanggapan peserta didik terhadap buku saku termasuk pada kategori sangat baik dengan pesentase 86,60%. Efektivitas buku saku terhadap prestasi belajar peserta didik didapatkan nilai rata-rata kelas eksperimen yaitu 86,52 dan nilai rata-rata kelas kontrol yaitu 79,97. Kemudian dilakukan uji t-test mendapatkan hasil = 2,248 &gt;  = 1,668 maka diterima. Artinya rata-rata kelas yang menggunakan buku saku matematika berbasis pendidikan karakter lebih baik daripada yang tidak menggunakan buku saku. Sedangkan hasil angket penilaian pendidikan karakter didapatkan sebesar 56,6 pada pertemuan pertama dan sebesar 71,4 pada pertemuan terakhir, sehingga diperoleh skor n-gain sebesar 0,34. Hal ini menunjukkan bahwa pembelajaran menggunakan buku saku matematika trigonometri berbasis pendidikan karakter efektif meningkatkan pendidikan karakter peserta didik dengan kategori sedang.</p>


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