scholarly journals DEVELOPING POP-UP BOOK MEDIA IN EARLY READING AT LOW CLASS

2021 ◽  
Vol 5 (5) ◽  
pp. 1313
Author(s):  
Suci Oktaviana

This research was motivated by the lack of media in early reading at the low class. Pop-up book was a media that provided a more attractive visualization for students. Pop-up books provoked students' enthusiasm in reading and stimulated students' imagination. This type of research was development (R&D), using the ADDIE model consisting of 5 stages, namely analysis, design, development, implementation, evaluation . The data were obtained from the questionnaire filled in by validators and field experts viewed from 5 aspects, namely simplicity, emphasis, balance, integration, and media design. Then, the feasibility test by media experts obtained a percentage of 89.55% (very feasible), by material experts was 88.55% (very feasible), and by field experts on media design was 86.25% (very feasible), and on the material was 85.4% (very feasible). Overall, pop-up book media for early reading was very feasible.

2021 ◽  
Vol 7 (1) ◽  
pp. 19-31
Author(s):  
Meilia Tika Ayu Ningrum ◽  
Agus Purnomo ◽  
Idris Idris

Android-based learning media for Social Studies (SS) might reduce boredom and accelerate student learning because it conveys attractive, creative, and innovative learning materials that support independent learning. This study aims to develop android-based learning media for SS about the Kingdom and Relics of Hindu-Buddhist. It employed Research and Development (R&D) with Analysis, Design, Development, Implementation, Evaluation (ADDIE) model. Validation by material experts and linguists stated that the learning media was feasible with 61.5% and 70%. Results show that the learning media is suitable to use by 88.2%. The product trials resulted in practical products by 100% from educational practitioners, and 80.2% from students. This finding indicates that the media is effective, as can be seen, that 26 out of 32 students scored above the minimum grade. It is suggested that SS learning media are developed through further research by utilizing virtual reality technology. This may accelerate student understanding as the use of videos and pictures, and virtual reality to images and objects help depict things clearly.


2017 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Bq Azmi Syukroyanti ◽  
Wirawan Putrayadi

The development of learning media is very important to support teaching and learning in the classroom because abstract concepts in physics are difficult to understand. This study aims to Develop Animation Media using Macromedia Flash Application On Static Electric Material. This research uses the development of ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collected by Questionnaire. Questionnaire is used to measure program indicators relating to the content of learning media, program display, and program technical quality. Questionnaire uses a four-point response from Likert scale, where the response alternative is excellent (4 points), good (3 point), less good (2 point) and bad (1 point)


2019 ◽  
Vol 2 (1) ◽  
pp. 13-20
Author(s):  
Rarri Bian Ryandi

Terlalu berkonsentrasi pada hal-hal yang prosedural dan mekanistik adalah salah satu penyebab rendahnya kualitas pemahaman siswa dalam matematika. Pembelajaran berbasis masalah dapat membuat siswa berperan aktif. Akan tetapi strategi pembelajaran tersebut bisa menyita waktu cukup lama, untuk itu diperlukan media yang dapat membuat siswa mendapatkan pemahaman secara utuh dengan waktu yang singkat yaitu dengan menggunakan Film pembelajaran. Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan produk media film pembelajaran dengan Menggunakan strategi pembelajaran berbasis masalah pada materi statistika untuk siswa kelas IX SMP.dengan mengacu kriteria valid, praktis, dan efektif. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, implementation, evaluation). Dengan tahap-tahap rincian: Analysis (analisis kebutuhan dan analisis media), Design (pembuatan model dan bentuk media sesuai dengan tujuan pembelajaran), Development (revisi media pembelajaran sampai dinyatakan valid oleh validator), Implementation (uji coba media pembelajaran yang sudah valid), Evaluation (evaluasi terhadap media yang telah diujicobakan). Dari hasil analisis post test pada kegiatan akhir pembelajaran diperoleh 85 % nilai siswa mencapai KKM. Dan hasil analisis dari angket persepsi siswa menunjukkan kategori “sangat positif”. Sehingga media pembelajaran ini efektif dan bisa digunakan oleh guru dan siswa SMP khususnya pada pembelajaran materi statistika.


IZDIHAR ◽  
2020 ◽  
Vol 3 (3) ◽  
pp. 181-196
Author(s):  
Nuriyatul Hidayah ◽  
Nur Anisah Ridwan ◽  
Hanik Mahliatussikah ◽  
Moch Wahib Dariyadi ◽  
Bendine Bekhoula

Indonesia is a country that is familiar and closely related to Arabic. Therefore, learning this language becomes an important thing. This research was aimed to explain the development process and the validity level of Application of Arabic-Indonesian Expression Dictionary for Deaf (Akuarintar) as a media in Arabic teaching and learning for students at SMALB YPTB Malang. This research and development method used the ADDIE model which included Assessment/Analysis, Design, Development, Implementation, and Evaluation. The results of the validity test were the language validation test showed the proportion of 83%. The results of material validation were 89%, while the results of media design validation were 87%, and the results of teacher validation were 87%. The results of the Wilcoxon Rank Tests analysis obtained a significance value of p = 0.001 and z = -3.453, which means that the students score of Arabic learning significantly increased after using the Akuarintar application. So, it can be concluded that Akuarintar is very suitable as a media for teaching and learning Arabic for the deaf.


2019 ◽  
Vol 7 (3) ◽  
pp. 106-112
Author(s):  
SRI LESTARI ◽  
TIURLINA SIREGAR ◽  
JONNER NAINGGOLAN

Papua's local wisdom module is really needed to improve learning outcomes with contextual and tangible control where so far there has been lack of teaching materials based on local wisdom. This research is a research and development (Research & Development) that aims to find out how to develop integrated science modules based on local Papuan wisdom materials on the interaction of living things with the environment in class VII students of Nurul Huda Yapis Jayapura in knowing improvement in learning outcomes after using the module. The development model used is the ADDIE model (Analyze, Design, Development, Implementation, Evaluation) with an experimental design using a pre test post test one group design, which uses one research class with a sample of 37 students. The results showed. (1) The results of the feasibility test for the prepared learning modules, based on material validation, obtained an average of 90.6%, media validation with an average of 92%, educator responses 96.25% and mean responses of students by 90.7%. In general the average for the module feasibility test is 92.10% which means the module is very suitable for use in learning. (2) There is an increase in students' learning outcomes after using a module based on local Papuan wisdom, based on the n-Gain results in RPP 1 is 0.57, RPP 2 is 0.71 and RPP 3 is 0.75. The n-Gain average for the three RPPs is 0.68 with a moderate category which means the use of science modules based on local Papuan wisdom is quite effective in improving student learning outcomes.


2020 ◽  
Vol 10 (1) ◽  
pp. 85-91
Author(s):  
Arina Restian ◽  
Tyas Deviana ◽  
Yunia Nanda Eka Saputri

This research aims to 1) develop a worksheet based on local wisdom in Malang for students in 4th grade, within subtheme 2: “The Beauty of My Country Cultural Diversity”, 2) test the effectiveness of the worksheet. This study uses ADDIE model, there are 5 stages namely analysis, design, development, implementation, evaluation. The instrument was validated by material expert, instructional materials expert, and linguists. Then the revised worksheet was tested on the subject as a trial to find out the attractiveness and effectiveness. The validation result from the material expert was 90.67% in valid criteria, from the teaching material expert was 73.33% in criteria, and from the linguists were 93.33% in valid criteria. The attractiveness results 91.71% from students in interesting criteria and 85.71% from teachers. The effectiveness test results obtained 94.28% in effective criteria.


2016 ◽  
Vol 2 (2) ◽  
pp. 96
Author(s):  
Frida Unsiah ◽  
Putu Dian Danayanti Degeng ◽  
Irene Nany Kusumawardani

AbstractStudents of English Language Education Program in Faculty of Cultural Studies Universitas Brawijaya ideally master Grammar before taking the degree of Sarjana Pendidikan. However, the fact shows that they are still weak in Grammar especially tenses. Therefore, the researchers initiate to develop a video as a media to teach tenses. Objectively, by using video, students get better understanding on tenses so that they can communicate using English accurately and contextually. To develop the video, the researchers used ADDIE model (Analysis, Design, Development, Implementation, Evaluation). First, the researchers analyzed the students’ learning need to determine the product that would be developed, in this case was a movie about English tenses. Then, the researchers developed a video as the product. The product then was validated by media expert who validated attractiveness, typography, audio, image, and usefulness and content expert and validated by a content expert who validated the language aspects and tenses of English used by the actors in the video dealing with the grammar content, pronunciation, and fluency performed by the actors. The result of validation shows that the video developed was considered good. Theoretically, it is appropriate to be used English Grammar classes. However, the media expert suggests that it still needs some improvement for the next development especially dealing with the synchronization between lips movement and sound on the scenes while the content expert suggests that the Grammar content of the video should focus on one tense only to provide more detailed concept of the tense.


2018 ◽  
Vol 1 (3) ◽  
pp. 133-142
Author(s):  
Yondriadi Yondriadi ◽  
Nizwardi Jalinus ◽  
Nurhasan Syah

Berdasarkan observasi, yang menjadi permasalahan yaitu: Kecendrungan proses pembelajaran selama ini guru mata diklat teknik digital menggunakan metode ceramah sedangkan mata pelajaran ini merupakan salah satu mata pelajaran produktif, karena itu guru harus mampu menerapkan metode pembelajaran yang cocok dan perangkat pembelajaran yang digunakan. Pelaksanaan pembelajaran, guru belum mempunyai inisiatif untuk mengembangkan sebuah perangkat pembelajaran sesuai dengan konten atau materi pembelajaran sehingga siswa hanya diberikan pelajaran sebatas bahan yang ada dibuku teks, kondisi ini membuat siswa menjadi jenuh dan pembelajaran bersifat monoton, hal ini berakibat pada kegiatan pembelajaran menjadi kurang menarik, tidak optimal bagi siswa dan kurang efektifnya pembelajaran, serta bagaimana menghubungkan antara apa yang dipelajari dengan kehidupan nyata dan bagaimana memanfaatkan pengetahuan yang diperoleh untuk menunjang kehidupannya. Tujuan penelitian untuk menghasilkan perangkat pembelajaran berbasis proyek yang valid, praktis dan efektif agar layak digunakan di lapangan dan mengetahui bentuk perangkat pembelajaran berbasis model PjBL. Model penelitian yang digunakan adalah pengembangan model ADDIE. Model ini terdiri dari 5 tahap pengembangan yaitu Analysis, Design, Development, Implementation, Evaluation. Subjek penelitian adalah siswa kelas XI Jurusan Elektronika Industri SMK Negeri 1 Merapi Timur. Jenis data yaitu data primer dimana data yang diberikan oleh dosen ahli dan siswa. Instrumen pengumpul data berbentuk angket. Teknik analisis data deskriptif untuk mendeskripsikan kevalidan, kepraktisan dan keefektifan perangkat pembelajaran berbasis model PjBL. Berdasarkan temuan penelitian ini disimpulkan bahwa perangkat pembelajaran berbasis proyek ini valid, praktis dan efektif untuk dimanfaatkan sebagai perangkat pembelajaran berbasis proyek pada mata diklat Teknik Digital. 


Author(s):  
Tyas Pratama Puja Kusuma ◽  
Muhamad Awiet Wiedanto Prasetyo

The research aims to produce applications that can analyze the quality of the questions, know the statistics of student grades, and determine the appropriateness of the items to be tested for the subjects of network system administration competence in Computer Network Engineering Class XI Vocational School Kesatrian. Research and development. The development model in this study uses the Analysis-Design-Development-Implementation-Evaluation (ADDIE) Model. With the stages of development, ranging from analysis, planning, development, implementation, and evaluation. The application is developed based on the website. This research resulted in the form of question items named Kana Buso Application, which is suitable as a medium for determining the quality of questions. This application is useful to make it easier for teachers to assess the quality of the items that will be given to students. Based on the test results, it can be concluded that the use of this application can also minimize student cheating in working on exam questions because the questions issued are random.


2019 ◽  
Vol 3 (2) ◽  
pp. 143
Author(s):  
Hardianto Rahman ◽  
Nurjannah Nurjannah ◽  
Syarifuddin Syarifuddin

Abstrak: Tujuan dari penelitian ini untuk mengembangkan produk aplikasi expert system yang berbasis fuzzy logic untuk mendiagnosa gaya belajar dominan. Penelitian ini dirancang dengan menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Hasil penelitian yang diperoleh yaitu: aplikasi pendiagnosa gaya belajar dominan dinyatakan memenuhi kevalidan dan keefektifan. Hasil ini diperoleh setelah dilakukan uji validitas oleh para ahli yang terdiri dari validasi instrumen berupa pertanyaan tentang indikator masing-masing gaya belajar yang keseluruhan aspek berada pada kategori valid yakni 3,32 untuk aspek visual, 3,18 untuk aspek auditorial dan 3,32 untuk aspek kinestetik. Sementara untuk validasi aplikasi yang berada pada kategori sangat valid dengan nilai rata-rata validator adalah 3,52. Aplikasi ini dikatakan efektif digunakan berdasarkan penilaian mahasiswa tentang keefesienan aplikasi, tampilan dan penggunaan bahasa yang berada pada kategori sangat efektif dengan rata-rata sebesar 3,57 dengan persentase 89% sehingga aplikasi ini dikatakan layak digunakan untuk mendiagnosa gaya belajar dominan seseorang. Abstract:  The purpose of this research is to develop an expert system application product based on fuzzy logic to diagnose the dominant learning style. This study was designed using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The result study was obtained: application for diagnosing dominant learning styles is stated to fulfill validity and effectiveness. These results were obtained after the validity test by experts consisted of instrument validation in the form of questions about the indicators of each learning style whose overall aspects were in the valid category namely 3.32 for the visual aspect, 3.18 for the auditory aspects and 3.32 for kinesthetic aspects. While for application validation which is in a very valid category with an average validator value is 3.52. This application is said to be effective to use based on student assessment of application efficiency, display and use of language that is in a very effective category with the average student rating of 3.57 with a percentage of 89% so that this application is can be used to diagnose one's dominant learning style.


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