scholarly journals Pengembangan Multimedia Interaktif Dengan Pendekatan Kontruktivis Pada Mata Kuliah Teknik Digital

2019 ◽  
Vol 5 (2) ◽  
Author(s):  
Siti Kholifah ◽  
Zaenal Mustofa ◽  
Paulus Hartanto

Abstract— This study aims to study the development process, the level of practicality, the level of validity, and the effectiveness of interactive multimedia with constructivist learning models to improve students' problem abilities. The research method used is R&D research using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation. The research subjects are STEKOM Semarang students. The results of the validation of media experts, material, media design, student responses and teacher responses are good criteria, namely for media experts 93.33%, 80.88% learning media design experts, 87.3% material experts, 87.5% used, and 87.5% lecturer responses, and 87.05% student responses.This media is practical to use. From the calculation of the N-Gain Test for the experimental and control class which has a different average NGain score of 0.419 and 0.132. One-party t-test was obtained and where, then Ho was rejected interactively with a constructivist learning model better than the problem solving abilities of students who using conventional learning.

2019 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Dewi Prabasari ◽  
Vera Yuli Erviana

The aim of this study; 1) to find out the steps to develop MacromediaFlash 8 Professional Based on the Character of Love of the Motherland in My Cultural Diversity Subtema for 4th grade students; 2) To find out the feasibility of MacromediaFlash 8 Professional Based on Land Love; 3) To find out student responses and teacher assessments of the quality of MacromdiaFlash 8 Professional that was developed. This study is a development research using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were class IV C students in a small group trial of 10 students and class IV B students in a large group trial. Techniques for collecting expert data collection (media experts, learning experts, material experts), on product trials using teacher assessment questionnaires and student responses as suggestions and input for the feasibility of MacromediaFlash 8 Professional Based on Love Characters Homeland that researchers developed. The results of the study showed that the assessment of media experts received a 77.7 score in the category "Eligible". Assessment of learning experts received a score of 86.5 with the category "Very Worthy". The assessment of material experts scored 81.6 with the "Very Worthy" category. In evaluating product trials (small groups) scored 91.85 in the "Very Worthy" category. In the assessment of usage trials (large groups) scored 91.60 in the "Very Worthy" category. The conclusion of use.


Biosfer ◽  
2021 ◽  
Vol 14 (2) ◽  
pp. 285-305
Author(s):  
Adi Hartono ◽  
Indayana Febriani Tanjung ◽  
Irwan Syahputra

Nowadays, the world is being hit by a Corona virus outbreak which has an impact on every line of life including the field of Education which encourages students to take online learning. This study aims to develop a Virtual Laboratory of Andaliman Network Culture integrated with Islamic values as an interactive learning media to overcome problem obstructions in practicum activities as well as to strengthen the internalization of Islamic values and insights into the local potential of students in The State Senior High School 11 Medan, North Sumatera, Indonesia. This research was conducted using Research and Development (R & D) with the ADDIE approach (Analysis, Design, Development, Implementation, Evaluation). The results showed that the percentage of media validity by Material Expert validators was 98.61%, Islamic Values Material Expert validators were 90.62%, Virtual Laboratory Expert validators were 93.96%, and Field Practitioner Expert validators (Biology Teachers) were 93.75% with the category of evaluation of all validators as very good. Meanwhile, the percentage of student responses to the media reached 63.88% in the good category. Thus, it is highly recommended to use the Virtual Laboratory which was developed because it has tested validly to increase understanding about mechanism Plant Tissue Culture with Islamic Values and Local Potential. 


2018 ◽  
Vol 11 (1) ◽  
pp. 11-16
Author(s):  
Puji Astuti ◽  
Ashari Ashari ◽  
Eko Setyadi Kurniawan

Abstract – Research has been carried out on the development of team assisted individualization-based physics handouts to determine the feasibility of team-assisted individualization-based physics handouts developed, student responses after using the team-assisted individualization-based physics handouts that have been developed, and improvement in students' critical thinking skills. This type of research is a development that refers to the ADDIE development model, namely Analysis, Design, Development, Implementation, and Evaluation. This research was conducted at SMA Negeri 4 Purworejo with 32 research subjects. The instruments used in this study were validation sheets, student response questionnaires, learning achievement sheets, and learning achievement tests. Based on the research, the data obtained from the team-assisted individualization-based physics handout validation from three validators, namely two expert lecturers and physics teachers, received an overall score of 3.35, included in the good enough category and feasible to be used in the learning process. Students' responses to the physics-based handout team assisted individualization implementation phase obtained a percentage of 77.7% with a good category. Increased critical thinking skills of the application stage obtained an N-gain of 0.581 and included in the category of moderate improvement. Thus, a team assisted individualization-based physics handout developed in this study is categorized as good and suitable for use in learning and can improve students' critical thinking skills.


2019 ◽  
Vol 2 (1) ◽  
pp. 13-20
Author(s):  
Rarri Bian Ryandi

Terlalu berkonsentrasi pada hal-hal yang prosedural dan mekanistik adalah salah satu penyebab rendahnya kualitas pemahaman siswa dalam matematika. Pembelajaran berbasis masalah dapat membuat siswa berperan aktif. Akan tetapi strategi pembelajaran tersebut bisa menyita waktu cukup lama, untuk itu diperlukan media yang dapat membuat siswa mendapatkan pemahaman secara utuh dengan waktu yang singkat yaitu dengan menggunakan Film pembelajaran. Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan produk media film pembelajaran dengan Menggunakan strategi pembelajaran berbasis masalah pada materi statistika untuk siswa kelas IX SMP.dengan mengacu kriteria valid, praktis, dan efektif. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, implementation, evaluation). Dengan tahap-tahap rincian: Analysis (analisis kebutuhan dan analisis media), Design (pembuatan model dan bentuk media sesuai dengan tujuan pembelajaran), Development (revisi media pembelajaran sampai dinyatakan valid oleh validator), Implementation (uji coba media pembelajaran yang sudah valid), Evaluation (evaluasi terhadap media yang telah diujicobakan). Dari hasil analisis post test pada kegiatan akhir pembelajaran diperoleh 85 % nilai siswa mencapai KKM. Dan hasil analisis dari angket persepsi siswa menunjukkan kategori “sangat positif”. Sehingga media pembelajaran ini efektif dan bisa digunakan oleh guru dan siswa SMP khususnya pada pembelajaran materi statistika.


2021 ◽  
Vol 5 (5) ◽  
pp. 1313
Author(s):  
Suci Oktaviana

This research was motivated by the lack of media in early reading at the low class. Pop-up book was a media that provided a more attractive visualization for students. Pop-up books provoked students' enthusiasm in reading and stimulated students' imagination. This type of research was development (R&D), using the ADDIE model consisting of 5 stages, namely analysis, design, development, implementation, evaluation . The data were obtained from the questionnaire filled in by validators and field experts viewed from 5 aspects, namely simplicity, emphasis, balance, integration, and media design. Then, the feasibility test by media experts obtained a percentage of 89.55% (very feasible), by material experts was 88.55% (very feasible), and by field experts on media design was 86.25% (very feasible), and on the material was 85.4% (very feasible). Overall, pop-up book media for early reading was very feasible.


IZDIHAR ◽  
2020 ◽  
Vol 3 (3) ◽  
pp. 181-196
Author(s):  
Nuriyatul Hidayah ◽  
Nur Anisah Ridwan ◽  
Hanik Mahliatussikah ◽  
Moch Wahib Dariyadi ◽  
Bendine Bekhoula

Indonesia is a country that is familiar and closely related to Arabic. Therefore, learning this language becomes an important thing. This research was aimed to explain the development process and the validity level of Application of Arabic-Indonesian Expression Dictionary for Deaf (Akuarintar) as a media in Arabic teaching and learning for students at SMALB YPTB Malang. This research and development method used the ADDIE model which included Assessment/Analysis, Design, Development, Implementation, and Evaluation. The results of the validity test were the language validation test showed the proportion of 83%. The results of material validation were 89%, while the results of media design validation were 87%, and the results of teacher validation were 87%. The results of the Wilcoxon Rank Tests analysis obtained a significance value of p = 0.001 and z = -3.453, which means that the students score of Arabic learning significantly increased after using the Akuarintar application. So, it can be concluded that Akuarintar is very suitable as a media for teaching and learning Arabic for the deaf.


TEM Journal ◽  
2020 ◽  
pp. 1234-1242
Author(s):  
Nurhening Yuniarti ◽  
Ahmad Luthfi Setiawan ◽  
Didik Hariyanto

The aims of this study are 1) to develop the electromagnetic control system training kit that can be used as learning media on the basis of a modular design, and 2) to comprehensively evaluate the learning media through three different approaches, i.e., functional-based test, experts' judgment, and userbased assessment. The design and development process of the learning media utilized the widely known ADDIE model that comprises analysis, design, development, implementation, and evaluation. The finding showed that the learning media developed passed the functional-based test and worked well as designed. Moreover, the experts of media design and learning material quality judged the learning media as feasible to use in the learning process. The user also rated the learning media as feasible.


2021 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Ahmad Fadillah ◽  
Westi Bilda ◽  
Hairul Saleh ◽  
Yenni Yenni

The learning process is a systematic activity deliberately designed by educators in order for the desired learning objectives to be achieved. One of the factors that affects the process of learning is a learning medium. Learning media is a tool that used by educators so that the concept or material to be delivered on target and meaningful for learners. This research was conducted at Universitas Muhammadiyah Tangerang in the mathematics education study program. The purpose of this research is to develop Ispring interactive media design. The methods used in this study are research and development with ADDIE (Analysis, Design, Development, Implementation, Evaluation) models. The stages include analysis, design, development, and implementation. Based on the validation results of the experts by getting scores of 80.34% and 80% respectively with proper criteria, and the results of small-scale trials got score of 85% and 88.34% respectively which was feasible and usable.


2019 ◽  
Vol 11 (1) ◽  
pp. 58-68
Author(s):  
Vera Yuli Erviana ◽  
Muslimah Muslimah

Penelitian ini bertujuan untuk mengetahui pengembangan dan kelayakan media Tangga Pintar penjumlahan dan pengurangan Matematika kelas I sekolah dasar. Jenis penelitian ini merupakan penelitian pengembangan dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian adalah ahli media, ahli materi, ahli pembelajaran, guru dan peserta didik. Instrumen penelitian berupa wawancara dan angket. Hasil pengembangan berupa media pembelajaran Tangga Pintar penjumlahan dan pengurangan Matematika kelas I sekolah dasar, berdasarkan hasil penilaian ahli media mendapat nilai 78,12 (baik). Ahli materi mendapat nilai 88,75 (sangat baik). Ahli pembelajaran mendapat nilai 78,94 (baik). Hasil uji coba I dan II, penilaian angket dari guru diperoleh nilai 97,36 (sangat baik). Penilaian angket respon peserta didik uji coba I diperoleh hasil 78,07, uji coba ke II 89,92 dengan rata-rata nilai kedua uji coba tersebut 83,99 (sangat baik) nilai pretest 54,58 dan nilai posttest 84,58. Sehingga dari hasil tersebut media pembelajaran tangga pintar layak digunakan oleh peserta didik. This research aimed to determine the development and feasibility of tangga pintar (smart ladder) media in Mathematics addition and subtraction learning materials of first grade elementary school. This was development research with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were media expert, material expert, learning expert, teachers, and students. The research instruments were interviews and questionnaires. The results of the development were in the form of Tangga Pintar (smart ladder) learning media of Mathematics addition and subtraction of first grade elementary school. The results of the media expert assessment was scored 78,12 (good). The material expert scored 88,75 (very good). Learning expert scored 78,94 (good). For the results of trials I and II, the questionnaire assessment from the teacher obtained a score of 97,36 (very good). The questionnaire of students’ responses of the Trial I is 78, 07, while the Trial II is 89,92, thus the average of the two trials is 83,99 (very good). pretest score is 54,58, while the posttest is 84,58. Therefore, from these results, Tangga Pintar (smart ladder) learning media is feasible to be used by students.


Alotrop ◽  
2020 ◽  
Vol 4 (1) ◽  
Author(s):  
Cici Romayanti ◽  
Agus Sundaryono ◽  
Dewi Handayani

The aim of this research is to determining level of feasibility and response of students from the development of e-modules in chemistry course based on creative thinking ability using the Kvisoft Flipbook Maker on material electrolyte and non-electrolyte solution in SMA Negeri 9 Kota Bengkulu. The type of research used is R & D (Research & Development), which uses the ADDIE development model (analysis, design, development, implementation, evaluation) with the limitation of stage until implementation. The results of this research show that the chemistry-based E-Module based on creative very feasible and feasible to use with the validation results from media experts was 97.7%, material expert validation was 90.2%, readability the small group trials conducted by 9 students in class X MIPA 2 was 97.04% and student responses in the large group trial conducted by 25 students in class X MIPA 1 was 86.4% (very feasible category). This shows that e-modules in chemistry course based on the ability to think creatively by using the kvisoft flipbook maker are very suitable to be used in the learning process


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