ANALYZING POTENTIAL OF THE ASSASSINS CREED GAME ON HISTORY LEARNING FOR MILLENIAL IN 21st CENTURY EDUCATION
History is a part of social science. In history, we can study the various events that occurred in the past that can determine what happened in the future. With this historical knowledge, we can find out the origin of these events in the past through various sources such as books, relics, etc. [R1] However, in the 21st-century history lessons are starting to be abandoned by the current generation because of the ongoing technological advances. Even though studying history is very important as a provision for carrying out life in the future. Therefore, by taking advantage of these technological advances, we can use the game Assassin's Creed which is booming lately as a way to increase interest in learning history. The purpose of writing this paper is to explain the benefits of the game Assassin's Creed as a medium to increase interest in learning history so that in this game the player not only knows the characters, the time, and the mission but also knows the storyline of this game because it is related to events that have already occurred. To achieve this goal, the article focuses on several questions about historical learning in the present and the use of one of the games to increase interest in learning. The research method used is a literature review that performs data processing and sorting according to the discussion topics discussed by the author. The data is in the form of 20 journal articles with a span of years from 2019-2021 and website 2 trusted sites. The results of this study are in the form of an explanation of historical learning in the 21st century and the game Assassin's Creed with several series that have different synopses but have links to historical events. Thus, technological advances need to be utilized positively through the use of games as a means of increasing interest in learning history.