scholarly journals The Validity of Molecular Geometry Based Virtual Reality to Improve Student Visual-Spatial Intelligence in New Normal Era

2021 ◽  
Vol 5 (3) ◽  
pp. 393
Author(s):  
Ainun Nisa ◽  
Ikfisani Yuniar Rifki ◽  
Aiza Alya ◽  
Kusumawati Dwiningsih

The Ministry of Education and Culture of the Republic of Indonesia issued policies related to the implementation of education in the new normal era learning systems through online learning by utilizing various technologies. Without face-to-face learning, high school students have difficulty in understanding molecular shape geometry material so that it affects students' ability to develop spatial-visual precepts. As a solution to these problems, there needs to be the development of virtual reality learning videos that match the geometry of molecular shapes in real-time. This study aims to find out the validity of The Virtual Reality-Based Molecular Shape Geometry Tutorial Video As a Solution To Improve the Spatial Visual Ability of High School Students in the New Normal Era. Validity is tested through content quality and purpose, instructional quality, and technical quality. The development was carried out using the R&D method with The Thiagarajan 4D model (Define, Design, Develop, and Disseminate which is limited to the Develop Stage The results were obtained from Virtual Reality Chemistry (VR CHEM) media are very valid on each criterion assessed. The details of the results obtained are content validation of 91.9% and construction validation of 89%.

2021 ◽  
Vol 9 (2) ◽  
pp. 220
Author(s):  
Ainun Nisa ◽  
Kusumawati Dwiningsih

Chemistry is a branch of science that encourages various advances in various fields. However, the characteristics of chemistry which have complex concepts make it difficult for class X high school students to understand chemistry. Thus, the problem that is the focus of discussion in this study is how to overcome the low visuospatial skills of high school students in class X, so that students can understand complex concepts in chemistry. This study uses the research design and development of the 4D Thiaganrajan modified 3D Ibrahim method. This study aims to determine the effectiveness of Mobile Virtual Reality (MVR)-based molecular geometry learning media in improving visuospatial skills. The effectiveness of the MVR-based molecular geometry learning media is stated based on the interpretation of the N-Gain score. The results showed an increase in the percentage of correct answers on the posttest by 32.15% with a significance level ranging from 0.57-1 in the medium to high category. In this regard, the use of MVR-based molecular geometry learning media is said to be effective because it can improve students' visuospatial skills. That is, MVR-based molecular geometry learning media can help students to comprehensively represent molecular geometry sub-materials.AbstrakKimia merupakan salah satu cabang ilmu pengetahuan yang mendorong berbagai kemajuan di berbagai bidang. Namun, karakteristik ilmu kimia yang memiliki konsep kompleks membuat peserta didik SMA kelas X sulit memahami ilmu kimia. Dengan demikian, masalah yang menjadi fokus pembahasan di dalam penelitian ini adalah Bagaimana cara mengatasi visuospasial skills peserta didik SMA kelas X yang tergolong rendah, agar peserta didik mampu memahami konsep kompleks dalam ilmu kimia.   Penelitian ini menggunakan desain penelitian dan pengembangan metode 4D Thiaganrajan modifikasi 3D Ibrahim. Penelitian ini bertujuan untuk mengetahui efektivias media pembelajaran geometri molekul berbasis Mobile Virtual Reality (MVR) dalam meningkatkan visuospasial skills. Efektivitas media pembelajaran geometri molekul berbasis MVR dinyatakan berdasarkan interpretasi skor N-Gain. Hasil penelitian menunjukkan peningkatan persentase jawaban benar pada postest sebesar 32,15% dengan tingkat signifikansi berkisar antara 0,57-1 pada kategori sedang sampai dengan tinggi. Dalam kaitan ini, pemanfaatan media pembelajaran geometri molekul berbasis MVR dikatakan efektif karena dapat meningkatkan visuospasial skills peserta didik. Artinya, media pembelajaran geometri molekul berbasis MVR dapat membantu peserta didik untuk merepresentasikan submateri geometri molekul secara komprehensif.


2017 ◽  
Vol 7 (1) ◽  
pp. 38
Author(s):  
Bajram Demollari ◽  
Batjar Halili

Through this work we suppose to find the relationship between enhancing the efficiency and the circumstance of anxiety in the classroom during the evaluation by the teachers in the Republic of Kosovo, particularly focused in the region of Prizren.For this study we have researched various approach theories and practices that are close to the topic of investigating.We have researched the characteristics of evaluation and efficiency of anxiety that appear to students in the Republic of Kosovo; considering that the language of instruction varies from different cultures and contexts of individual and educational students, such as gender, motivation, styles and lessons, years of learning, skills and achievements. The study deals with the strategies used to teach English at high school students, examines the relationship between language learning and anxiety.


Author(s):  
Veronika Dzvonik

The article considers initiation as a means of developing leadership qualities of socially active high school students. The research featured the development of leadership skills in socially active high school students in the School of Leaders organized by Kemerovo State University. The paper reviews theoretical ideas about leadership as an object of psychological and pedagogical research. The author determined the content characteristics of social competence as the basis of leadership manifestation and described the features of the development of leadership qualities in socially active high school students. The article describes various socialization projects implemented in Russian universities and considers the phenomenon of initiation employed in "The Republic of Restless Hearts". The initiation project is based on a forming experiment and proved effective in the local School of Leaders. The research results can help to improve the process of leadership development of socially active high school students in various youth organizations. The results were implemented in practice to develop leadership skills of socially active high school students during the Regional Professional Camp of youth organizations "The Republic of Restless Hearts" and can be of practical use to other youth organizations.


2021 ◽  
Vol 10 (1) ◽  
pp. 13-20
Author(s):  
Mirian Tandi ◽  
Mesta Limbong

The purpose of this study is to evaluate the learning outcomes of Barana Christian High School students' face-to-face learning in the new normal. Face-to-face learning is carried out because many students, parents and teachers complain about learning conducted online from home due to the difficulty of students receiving inadequate learning and networks.  This research method uses qualitative method through literature study, observation and problem tree analysis approach with a sample number of 366 students. The results of this study show that the learning objectives have not been achieved due to the decrease in student learning outcomes during this new normal, so it is necessary to increase the interest and motivation of students' learning and teacher skills in supporting the improvement of student learning outcomes.   Keywords: evaluation, learning outcomes, face-to-face learning, new normal


Circulation ◽  
2019 ◽  
Vol 140 (Suppl_2) ◽  
Author(s):  
Lana Gent ◽  
David Sarno ◽  
Kent Coppock ◽  
David M. Axelrod

Introduction: The AHA trains over 20 million people in CPR skills annually. Virtual Reality (VR) education may improve student engagement, but the efficacy of VR-CPR programs has not been adequately studied. We performed the largest study to-date evaluating the feasibility of VR-enhanced CPR training. Hypothesis: We hypothesized that an immersive, VR-enhanced CPR training program, digitally linked to a physical manikin, can teach middle/high-school students Hands-Only CPR skills resulting in strong learner engagement. Methods: We linked a VR-enhanced CPR training program to a standard manikin with an optical “time of flight” sensor and hand-tracking gloves. Based on AHA’s Hands-Only CPR protocol, training included compression rate (100-120/min), depth (2-2.4”), hand position, and full chest recoil, with 124 students from 3 middle/high-schools in Florida (n= 38) and California (n=42, n=44). Iterations to streamline the user experience were implemented for Pilots 2 and 3. Results: VR-enhanced CPR training significantly improved compression rate, depth, and hand position; chest recoil was not statistically changed. Post-training, students were tested on CPR knowledge: 78% (96/124) were correct on nature of cardiac arrest, 88% (109/124) on compression rate, and 83% (103/124) on compression depth. Of students with prior CPR training, 79% stated VR-CPR training was more effective than prior training. Iterations in Pilots 2 and 3 were associated with additional learning gains at those sites. Conclusions: In this first-of-its-kind study, middle/high school students learned Hands-Only CPR skills and knowledge with a VR-enhanced CPR training program digitally linked to a physical manikin. Our VR-CPR training uniquely separates each of 4 Hands-Only CPR skills into separate training modules in which students receive instant feedback. Future study and development of VR-CPR is warranted, especially as learning gains were associated with user experience iterations.


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