scholarly journals Improving Students’ Speaking Skill Through Role Plays: A Classroom Action Research at MTs Mualimin Muhammadiyah Yogyakarta in Academic Year 2011/2012

Author(s):  
Juang Kurniawan Syahruzah

The aim of this research is to find out how the implementation of role plays can improve the students’ speaking skill of grade VII of MTs Mualimin Muhammadiyah Yogyakarta in academic year 2011/2012 and how students respond to the use of role plays methods in teaching and learning process. This research is an action research. In this study the researcher uses action research theory proposed by Kemmis and McTaggart. The participants of the research are the students of grade VII of MTs Mualimin Muhammadiyah Yogyakarta in academic year 2011/2012. The research instrument used by the writer is in the form of observation checklist and test. The data in the research are mainly gathered through the use of pre-test, observation, questionnaires, and post-test. After the data are collected, the researcher analyzes them. The researcher uses the pre-test as the basis for measuring the students’ reading skill. The finding of the research shows that the implementation of translation and discussion can improve students’ speaking skill of grade VII of MTs Muhammmadiyah Yogyakarta in academic year 2011/2012. In the pre-test result, in which they formerly did not learn using discussion and translation, the mean of the pre-test was 55.64. After they learnt English using discussion and translation, the mean of the post-test was 63.3. The students’ response was positive when role plays methods were applied in teaching speaking.

2017 ◽  
Vol 2 (2) ◽  
pp. 124-131
Author(s):  
Hijril Ismail ◽  
Juang Kurniawan Syahruzah ◽  
B. Basuki

The aims of this research are to find out how the implementation of translation can improve the students’ reading skill and how the students’ responses to the use of translation method in the teaching and learning process. This research is a classroom action research. The participant is 39 students. The research instrument used is in the form of observation checklist, test, and questioners. The finding of the research shows that the implementation of translation improves the students’ reading skill in the teaching process and the test result. The result of evaluation which carried out in end of the cycle I obtained that the lowest score is 40 and the highest score is 82 then the average score is 58.1, cycle II gets the lowest score is 50 and the highest score is 85 then the average score is 60,9, and cycle III get the lowest score is 60 and the highest score is 85 and the average score is 65.8. Therefore, it can be concluded that the translation method can improve the students’ reading skill of grade VII D of MTs. Muhammadiyah Yogyakarta and the students’ responses are positive when the teacher applied translation method in teaching and learning process.


Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


2017 ◽  
Vol 2 (2) ◽  
pp. 249
Author(s):  
Kadaruddin Kadaruddin

This research was design to know the effect of learning model multimedia-based toward the students’ English ablility at senior high school of Kolaka Regency. The question of the research was “Is there an effect of learning model multimedia-based toward the students’ English ablility at senior high school of Kolaka Regency? The objective of the research was to find out the data whether the learning model multimedia-based has an effect toward the students’ English ablility at senior high school of Kolaka Regency. The significant of the research was expected the model can be used as reference learning model to improve the students’ English ablility.<strong> </strong>The design of the research was pre-experimental design. The research was conducted at the first-class students of Senior High School 1 Wundulako in Kolaka District. The data were collected by using English test which given at the pre-test and the post-test.<strong> </strong>In analysed the students’ test result, which the mean score of pre-test was 33,8806 and the mean score of post-test was 69,4058, while the t-table 18,55&gt;2,042 t-test. Its mean that the learning model multimedia-based has an effect toward the students’ English ablility. Refering to the findings and discussions of the research, it can be concluded that the learning model multimedia-based has an effect toward the students’ English ablility at senior high school of Kolaka Regency. It was based on the mean score in pre-test and post-test.Based on the conclusion of the research, the researcher suggests to the teacher, especially English teacher in Kolaka Regency to use learning model multimedia-based in teaching and learning process to improve the students’ English ability.


Curricula ◽  
2018 ◽  
Vol 3 (3) ◽  
Author(s):  
Sukarta Kartawijaya

<p><em>This research was classroom action research. Classroom action research was a research that was conducted by a teacher in order to find out solutions of any problems found during teaching and learning process. In this research, it was done to explain whether by using an outline technique could improve the students’ writing paragraph and also to investigate some factors that influenced the students in writing descriptive paragraph. This research was done at grade VIII B of SMP Negeri 6 Sungai Penuh in academic year 2017/2018. From the result of the test in this research, the result was increased in cycle and two. In cycle one, the mean score was 58.25% and it increased to 76.87%, it increased 18.63% point. It meant that teaching writing through outline improved the students’ writing skill. The improvements were also improved on the result of each sub-indicators of writing test between cycle 1 and 2. </em></p>


2020 ◽  
Vol 3 (2) ◽  
pp. 259
Author(s):  
Mahmud Yusuf ◽  
Hasanudin Hasanudin

Based on the phenomena that students have difficulties in writing descriptive text, the students could not write because do not have any ideas when they are asked to write. So, they need some ways which could help them in writing. The problems in writing can be solved by implementing some strategies in teaching writing. One of approach that teacher can use to help students write a good text is MAM. The main objective of this study is find out if MAM can improve students’ ability in writing descriptive text. The research method used is quantitative research, specifically quantitative with one group pretest-posttest design. The sample take two class at tenth grade students of SMK Jabir Al-Hayyan in academic year 2019/2020. The data had been obtained in post-test of experimental class were: the highest score was 96, the lowest score was 62, and the mean score was 80.50. Post-test of control class were: the highest score was 89, the lower score was 60, and the mean score was 71.54. It can be seen from the data showed that students’ score in experimental class was highest than control class. It means that using make a match method was effective, easier, and more understable to be applied in teaching and learning process, especially in writing descriptive text. Keywords:  Improve, Make A Match Method, Writing Descriptive Text


2021 ◽  
Vol 2 (2) ◽  
pp. 405-423
Author(s):  
Sri Wahyuni ◽  
Maulizan Maulizan ◽  
Yulidarawati Yulidarawati

This study is the use of English animation movie as a media in teaching speaking through e-learning process, and it is intended to improve the speaking ability of the students. The methodology used is classroom action research and SMA Keberbakatan Olahraga Negeri (SMAKON) Aceh as a research subject. The source of the data in this study is from the communication between teacher and students in teaching and learning process through e-learning. The instruments are used observation and test. The data observation is analyzed by using qualitative method and the data from the test is analyzed by using quantitative method. In the pre-test result, there are only 1 student who complete pre-test from the total 4 students who followed pre-test. The percentage is still under the predictive criteria, specifically ? 80% from the average score of students that is ? 65. Meanwhile, the post-test shown that all four students got exhaustive score with the percentage reached 50% and the score average reached 50. It means that X IPS-1 student’s improving speaking by using animation movie on e-Learning process at SMAKON is in good category. On the observation result of X IPS-1 students’ improving speaking on e-Learning process improves. Before the researcher implemented animation movie, the percentage only reached 25%, either student’s improving on e-Learning process or students’ activity during teaching and learning process. Then, the percentage increased to 100% for students’ improving speaking on e-Learning process and 83.75% for students’ activity during teaching and learning process after animation movie has implemented.


Author(s):  
Sartika Manurung And I Wayan Dirgayasa Tangkas

This study focused to improve Students’ Vocabulary Achievement by Applying Anagram PlusFlashcards. This study was conducted by using classroom action research. The subject of thisstudy was students in class VII-7 of SMP Negeri 7 Pematangsiantar. There were 32 studentstaken as the subject. The instrument for collecting data were the test for vocabulary and diarynotes, questionnaire sheets, observation sheet, and interview for process of teaching andlearning vocabulary. The data were analyzed by descriptive analysis. The result of the researchshowed that the mean of students’ score in pre-test was 56.41, the mean of students’ score inpost-test I was 69.22. The mean of students’ score in post-test II was 76.72. There wereimprovement of students’ achievement from 56.41-76.72 about 20.31 point and that score(76.72) was excelled the indicator (75). Based on diary notes, questionnaire sheets,observation sheet, and interview, it found that teaching and learning process ran well.Students were active, cooperative, enthusiastic and interested in learning vocabulary.There were 16 students (50%) agreed that the students active in learning process, 20students (62.5%) were interested, 20 students (62.5%) were enthusiastic and 19 students(59.37%) were agreed that strategy of learning was effective. It can be concluded that theapplication of anagram plus flashcards had successfully improved the students’ vocabularyachievement at the SMP Negeri 7 Pematangsiantar.


2016 ◽  
Vol 10 (1) ◽  
pp. 63 ◽  
Author(s):  
Ratna Sari Dewi ◽  
Ummi Kultsum ◽  
Ari Armadi

The aims of the study are to know whether communicative games have an impact on teaching speaking skill and describe how communicative games give an influence on speaking skills of students at junior high schools in Jakarta, Indonesia. Classroom Action Research (CAR) was implemented based on Kurt. L model. The procedures used were planning, acting, observing, and reflecting. It was done into two cycles in each cycle consisted of three meetings. The researcher used collaborative action research with some of the English teachers. In collecting the data, the instruments were interview, observation, questionnaire and test. The test only given to students. The rest of the instruments administered for both teachers and students. The result of the study showed the mean score’s pretest reached of 60.42 to 69.02 and post test’s score reached up to 78.77. It is important to describe that there is a significant improvement of 13.9% to 41.7% in post test 1 and 83.33% in post test 2. Therefore, the criteria of success had been determined. It is crucial to note that communicative games have contributed a positive impact on teaching learning process. This also implies the communicative games expected to enhance students’ enthusiasm and motivation. Clearly, It gives positive improvement on students’ active participation, confidence and their fluency in speaking skill. In short it can be described that the strategy of teaching and learning creates good, enjoyable circumstances and reduces the boredom and stress of learning process.


JURNAL SPHOTA ◽  
1970 ◽  
Vol 11 (1) ◽  
pp. 29-35
Author(s):  
Kristoforus Fransiskus Janggur ◽  
Ni Wayan Krismayani ◽  
Ni Luh Putu Dian Sawitri

Abstract   This classroom action research was done in the area of speaking.  It was found that the eleventh grade students of SMAN 8 Denpasar got difficulty  in communicating and delivering ideas. The objective of this study was to figure out whether or not speaking  skill of the eleventh-grade students of SMAN 8 Denpasar in academic year 2017/2018 could be improved  through  British  Parliamentary  Style Debate Technique.  The research was undertaken based on the result of the interview with the teacher who taught the students. Pre-test was then carried out, and it was found that the subjects’ speaking skill was low. In order to settle down the problem, British Parliamentary Style Debate Technique was implemented as the technique to improve the subjects’ speaking skill. The study was conducted in two cycles. Furthermore, the result of post- test in each cycle showed that there were significant improvements on the subjects’ speaking skill after British  Parliamentary  Style  Debate technique  was applied. After the treatment of pre-test, the reflection or post-test was administered.   The mean figure of the reflection or post-test scores obtained by the subjects under study in cycle I was 70.52. and in cycle  II  was  78.34. In addition, based on the data of the questionnaire, the subjects’ responses towards the application of the technique was positive.  Therefore, it could be concluded that speaking skill of the eleventh- grade students of SMAN 8 Denpasar in academic year 2017/2018 could be improved through British Parliamentary Style Debate Technique. Keywords: Improving, Speaking, British Parliamentary Style Debate Technique


2020 ◽  
Vol 3 (1) ◽  
pp. 43
Author(s):  
Dedy Williana ◽  
Wibbie Putra Anugrah ◽  
Evie Kareviati

Abstract In this study, the researcher used method Classroom Action Research (CAR) to improve the quality of the learning and teaching processes as well as to detect and solving the problems that found in the teaching and learning process. The subjects of this research were the 34 students in SMK Budi Bhakti Utama Padalarang. The researcher used collaborative action research with some English teachers in the school. In this study, the researcher using the instruments interview and questionnaire test to collecting the data. The test that given to students is pre test and also post test in the and of the class or after the students has a treatment. In this result of the study showed the mean score of pretest is 62.02 to 64.00 and post test’s score reached up to 79.00. It is important to describe that there is a significant improvement of the test. Therefore, the criteria of success had been determined. It is crucial to remember that communicative games have contributed and positive impact on teaching and learning process. The communicative games like snowball throwing game expected to enhance students’ motivation and enthusiasm in learning English. Clearly, It gives positive improvement on students’ confidence and their fluency in speaking skill. In short, communivative games can be describing that the strategy of teaching-learning creates good, enjoyable circumstances and reduces the stress level and boredom in learning process. Keywords:  Snowball Throwing, Speaking ,Car  How to Cite: Last name-1, Initial First and Middle name-1., Last name-2, Initial First and Middle name-2., & Last name-3, Initial First and Middle name-3. (2017). Title Title Title Title. Infinity, X (X), XX-XX.


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