scholarly journals Upaya Meningkatkan Hasil Belajar Passing Bawah Bola Voli Melalui Model Pembelajaran Kooperatif Tipe Team Games Tournament

2021 ◽  
Vol 2 (2) ◽  
pp. 205-212
Author(s):  
Dian Pujianto ◽  
Bayu Insansityo ◽  
Syafrial
Keyword(s):  

Penelitian ini bertujuan untuk mengetahui sejauh mana efektivitas model pembelajaran kooperatif tipe team games tournament dalam meningkatkan hasil belajar passing bawah bola voli. Jenis penelitian yang digunakan adalah penelitian tindakan kelas. Subyek penelitian ini adalah mahasiswa pendidikan jasmani semester 3 yang mengikuti perkuliahan bola voli dan dosen pengampu mata kuliah bola voli. Hasil penelitian menunjukkan data pada pra siklus  mahasiswa yang memperoleh nilai 70 ke atas ada 15,9% mahasiswa dan yang memperoleh nilai di bawah 70 ada 84,1% mahasiswa. Pada akhir siklus 1 mahasiswa yang memperoleh nilai di atas 70 ada 29,5% dan yang memperoleh nilai di bawah 70 ada 70,5%. Pada akhir siklus 2 mahasiswa yang memperoleh nilai di atas 70 telah tercapai 100%. Sehingga dapat disimpulkan bahwa model pembelajaran Kooperatif Tipe Team Games Tournament dapat meningkatkan hasil belajar passing bawah bola voli mahasiswa. 

2014 ◽  
Vol 3 (1) ◽  
pp. 40
Author(s):  
Lazim. N ◽  
Zulkifli ' ◽  
Rima '

The problem on this research was that the low score of students’ learning on social science study. There werestill a lot of students that did not understand basic concepts and tended to memorize examples. It was showed by58,07% from 31 students achieving minimum criteria completeness (KKM) from students’ test score in IVCclass of SDN 108 Pekanbaru for Koperasi subject. The students’ average score was 62,4, and the KKM stated byschool was 68. Based on this problem it was needed to do an action research using cooperative learning modelsTeams Games Tournaments (TGT) type. This research aims to know whether the implementation of cooperativelearning models Teams Games Tournaments (TGT) type can improve students’ social science learningoutcomes at IVC class of SDN 108 Pekanbaru in 2013/2014 with 31students. This research was done in twocycles. First cycle consists of three meetings with one daily test and first tournament, and cycle II consists ofthree meetings with one daily test and second tournament. Instruments to collect data in this research areteacher’s observation sheets, students’ observation sheet, and tests. By implementing using cooperative learningmodels Teams Games Tournaments (TGT) type can improve students’ mathematics learning outcomes.Percentage of completeness in basic score was 54,8% (62,40 in average), and it changed into 77,4% (75,6 inaverage) in cycle I and 87,1% (81,1 in average) in cycle II. Percentage of teacher’ activity in cycle I was 81,9%and 92,3% in cycle II. Then percentage of students’ activity in cycle I was 75,4% and 92,2% in cycle II. Fromthose data it proves that the implementation of cooperative learning models Teams Games Tournaments (TGT)type can improve students’ learning outcomes at IVC class of SDN 108 Pekanbaru.Key Words : cooperative teaching and learning model, Teams Games Tournaments (TGT),learning outcomes


2020 ◽  
Vol 3 (1) ◽  
pp. 24-31
Author(s):  
Arif Munandar Munandar

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Teams GamesTournament terhadap hasil belajar kimia siswa pada materi konfigurasi elektron di kelas XSMAN 1 Ambalawi tahun pelajaran 2018/2019. Pembelajaran kooperatif tipe TGT terdiridari 5 komponen utama, yaitu: presentasi di kelas, tim (kelompok), game (permainan),turnamnet (pertandingan) dan rekongnisi tim (penghargaan kelompok). Metode yangdigunakan dalam penelitian ini adalah metode eksperimen semu (quasi experiment).Pengambilan sampel dilakukan dengan menggunakan teknik purposive sampling. Sampelpenelitian ini adalah siswa kelas X IPA 3 sebagai kelas eksperimen yang diberi perlakuanmodel pembelajaran Teams Games Tournament dan siswa kelas X IPA 2 yang diberimetode ceramah. Perolehan nilai rata rata hasil belajar siswa kelas eksperimen adalah 82.52dengan skor tertinggi 100 dan skor terendah sebesar 40 sedangkan pada kelas kontrolmemiliki skor rata-rata sebesar 69.67 dengan skor tertinggi 90 dan skor terendah 55. Teknikanalisis data yang dilakukan untuk uji normalitas adalah uji Kolmogorov-Smirnova dan ujihomogenitas menggunakan uji Levene, dilanjutkan dengan uji hipotesis denganmenggunakan uji Mann Whitney U, hasil uji Mann Whitney U diperoleh nilai signifikansinnyasebesar 0.00, maka 0.00 < 0.05. Hal ini menunjukan bahwa terdapat pengaruh modelpembelajaran kooperatif tipe TGT (teams games tournament) terhadap hasil belajar kimiasiswa pada materi konfigurasi elektron


2020 ◽  
Vol 3 (1) ◽  
pp. 24-31
Author(s):  
Arif Munandar Munandar ◽  
Haerani Haerani Haerani

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Teams Games Tournament terhadap hasil belajar kimia siswa pada materi konfigurasi elektron di kelas X SMAN 1 Ambalawi tahun pelajaran 2018/2019. Pembelajaran  kooperatif  tipe  TGT  terdiri  dari  5  komponen  utama,  yaitu: presentasi di kelas, tim (kelompok), game (permainan), turnamnet (pertandingan) dan rekongnisi tim (penghargaan kelompok). Metode yang digunakan dalam penelitian ini adalah metode eksperimen semu (quasi experiment). Pengambilan sampel dilakukan dengan menggunakan teknik purposive sampling. Sampel penelitian ini adalah siswa kelas X IPA 3 sebagai kelas eksperimen yang diberi perlakuan model pembelajaran Teams Games Tournament    dan  siswa  kelas  X  IPA 2  yang  diberi  metode ceramah. Perolehan nilai rata rata hasil belajar siswa kelas eksperimen adalah 82.52 dengan skor tertinggi 100 dan skor terendah sebesar 40 sedangkan pada kelas kontrol memiliki skor rata-rata sebesar 69.67 dengan skor tertinggi 90 dan skor terendah 55. Teknik analisis data yang dilakukan untuk uji normalitas  adalah  uji  Kolmogorov-Smirnova dan  uji  homogenitas  menggunakan  uji Levene, dilanjutkan dengan uji hipotesis dengan menggunakan uji Mann Whitney U, hasil uji Mann Whitney U diperoleh nilai signifikansinnya sebesar 0.00, maka 0.00  < 0.05. Hal   ini   menunjukan   bahwa   terdapat   pengaruh   model   pembelajaran kooperatif tipe TGT (teams  games  tournament)  terhadap  hasil  belajar  kimia siswa pada materi konfigurasi elektron  


Author(s):  
Muhammad Noor

The purpose of this study was to obtain empirical evidence about the use of cooperative models of Team Games Tournament to increase the ability of students on solving problems with the summation material fractions. To achieve these objectives, the research carried out in the form of an experiment by comparing the problem solving ability of students to the material sum of fractions through the use cooperative model of TGT and students who received conventional learning. The design is a pretest-posttest control group design. The sampling technique used is purposive sampling technique. The instrument used is to use tests that pretest and posttest. The data were analyzed quantitatively for the results of the pretest, posttest, and normalized gain value. Based on data analysis in this study we concluded that there are differences in problem solving ability of students to the material sum of fractions through the use of cooperative models of Team Games Tournament with students who studied with conventional models, and improved problem solving abilities of students in the material that follows the fractional summation cooperative learning of TGT better than students who take the conventional learning model. Therefore, the ability of solving problems of students at grade material fractions summation cooperative modeled of TGT has increased quite good.


Author(s):  
DesiYusnanda Sari And Sri MindaMurni

This study attempted to improve the students’ reading comprehension achievement in descriptive text through Team Games Tournament (TGT) method. This study was conducted by using classroom action research. The subject of the research was class IX SMP PAB 10 Medan Estate which consisted of 25 students. The research was conducted in two cycles and the first cycle consisted of four meetings the second cycle consisted of two meetings. The instruments for collecting the data were quantitative data (reading evaluation) and qualitative data (diary note, observation sheet and interview sheet). Based on reading scores, students’ score kept improving in every evaluation. In the test I the mean was 65,33, in the test II the mean was 71,72 and the test III the mean was 84,54.Based on diary note, observation sheet and interview sheet, it was found that teaching-learning process ran well. Students were active, enthusiastic, and interested in reading. The result of the research showed that Team Games Tournament (TGT) method significantly improved students’ achievement in reading comprehension especially in reading descriptive text.


2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Zulfadhli Abdillah

 This  study  is  motivated  by  the  low  learning  outcomes  in  the  Sub-covalent  Bond class of tenth-grade students, SMA Islam Haruniyah Pontianak. This problem is due to the  lack  of  students'  understanding  of  the  concept  of  Covalent  Bonds.  Therefore,  a proper learning model is required to improve students’ understanding of Covalent Bond concepts  based  on  the  characteristics  of  both  learning  materials    and  students.  This study  aimed  to  investigate  the  differences  in  the  student  learning  outcomes  and  the effectiveness of the question card-based on TGT learning in the Sub-covalent Bonding material. Using the pre-experimental method of one-group pretest-posttest design, the tenth-grade  students  of  Math  and  Science  Class  of  SMS  Islam  Haruniyah  Pontianak participated in this study. The data collection tools used were learning outcomes tests, observation sheets, and interview sheets. The results of data analysis revealed that the average  pretest  score  was  36  and  the  posttest  was  62.94.  In  addition,  the  t-test statistical  analysis  indicated  a  significance  value  of  0.00  (0.00  <0.05)  which  meanth that there were differences in student learning outcomes between before and after the question  card-based  TGT  learning  model  implemented.  The  gain  value  was  0.42.  In other words, the  question card-based on TGT learning model is effective in improving the student  learning outcomes with good category. Keywords: Covalent Bond, Question Card, Team Games Tournament (TGT)


2019 ◽  
Vol 3 (1) ◽  
pp. 71
Author(s):  
Denny Silfiani ◽  
Iqnatia Alfiansyah
Keyword(s):  

Penelitian ini dilatar belakangi bahwa pembelajaran yang digunakan oleh guru di dalam kelas masih menggunakan metode ceramah akibatnya peserta didik kurang aktif, cepat jenuh dan bosan menerima pembelajaran yang disampaikan oleh guru sehingga dari latar belakang tersebut peneliti dapat menerapkan model pembelajaran kooperatif tipe TGT (Team Games Tournament) yang bertujuan mampu meningkatkan hasil belajar peserta didik khususnya pada kelas V mata pelajaran PKn. Desain penelitian yang akan digunakan oleh peneliti adalah Penelitian Tindakan Kelas (PTK) dengan subjek penelitian sebanyak 23 peserta didik kelas V SDN Prambangan. Instrumen yang digunakan oleh peneliti adalah lembar observasi aktivitas guru dan peserta didik serta tes tulis. Hasil penelitian menunjukkan bahwa pada kegiatan observasi awal data hasil belajar peserta didik yang mengalami ketuntasan ada 61% kemudian dilaksanakan penelitian siklus 1 peserta didik yang dinyatakan tuntas sebesar 78% maka dapat dikatakan ketuntasan peserta didik sudah mencapai indikator keberhasilan.


2021 ◽  

A Cultural History of Sport in the Age of Industry covers the period 1800 to 1920. Over this period, sport become increasingly global, some sports were radically altered, sports clubs proliferated, and new team games - such as baseball, basketball, and the various forms of football - were created, codified, commercialized, and professionalized. Yet this was also an age of cultural and political tensions, when issues around the role of women, social class, ethnicity and race, imperial relationships, nation-building, and amateur and professional approaches were all shaping sport. At the same time, increasing urbanization, population, real wages, and leisure time drove demand for sport ever higher, and the institutionalization and regulation of sport accelerated. The 6 volume set of the Cultural History of Sport presents the first comprehensive history from classical antiquity to today, covering all forms and aspects of sport and its ever-changing social, cultural, political, and economic context and impact. The themes covered in each volume are the purpose of sport; sporting time and sporting space; products, training, and technology; rules and order; conflict and accommodation; inclusion, exclusion, and segregation; minds, bodies, and identities; representation.


2017 ◽  
Vol 25 (5) ◽  
pp. 456-459
Author(s):  
Kevin Rourke ◽  
Coralie J Wilson

Objectives: To determine if adolescents perceive community-based exercise as beneficial to their well-being and in what ways. Methods: A New South Wales Police Citizens Youth Club ran a four-week fitness course. The classes involved: 1) sports including basketball and soccer, 2) non-contact boxing drills, and 3) games, both team games such as dodgeball and non-team games such as line tag. Parental consent to offer a survey at the completion of the course was requested during registration. The survey was the Warwick Edinburgh Mental Well-being Scale; it was minimally modified to measure perceived benefit to mental well-being instead of actual benefit. Results: Thirty-one high school adolescents, ages 13–18, completed the survey. As a group, participants reported that they believed their well-being had improved after the course. The mean score for each survey item showed an improvement in every area of mental well-being for this sample of adolescents. Thirty-two per cent of adolescents reported having less energy. Survey scores indicated a statistically significant improvement in perceived well-being ( p<0.0001). Conclusions: The results of this study suggest that four weeks of community-based exercise improves perceived mental well-being in adolescent participants.


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