EFEKTIVITAS MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA KARTU SOAL PADA SUB MATERI IKATAN KOVALEN KELAS X MIA DI SMA ISLAM HARUNIYAH PONTIANAK

2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Zulfadhli Abdillah

 This  study  is  motivated  by  the  low  learning  outcomes  in  the  Sub-covalent  Bond class of tenth-grade students, SMA Islam Haruniyah Pontianak. This problem is due to the  lack  of  students'  understanding  of  the  concept  of  Covalent  Bonds.  Therefore,  a proper learning model is required to improve students’ understanding of Covalent Bond concepts  based  on  the  characteristics  of  both  learning  materials    and  students.  This study  aimed  to  investigate  the  differences  in  the  student  learning  outcomes  and  the effectiveness of the question card-based on TGT learning in the Sub-covalent Bonding material. Using the pre-experimental method of one-group pretest-posttest design, the tenth-grade  students  of  Math  and  Science  Class  of  SMS  Islam  Haruniyah  Pontianak participated in this study. The data collection tools used were learning outcomes tests, observation sheets, and interview sheets. The results of data analysis revealed that the average  pretest  score  was  36  and  the  posttest  was  62.94.  In  addition,  the  t-test statistical  analysis  indicated  a  significance  value  of  0.00  (0.00  <0.05)  which  meanth that there were differences in student learning outcomes between before and after the question  card-based  TGT  learning  model  implemented.  The  gain  value  was  0.42.  In other words, the  question card-based on TGT learning model is effective in improving the student  learning outcomes with good category. Keywords: Covalent Bond, Question Card, Team Games Tournament (TGT)

2021 ◽  
Vol 10 (1) ◽  
pp. 10-13
Author(s):  
Anita Wulandari ◽  
Siti Roudlotul Hikamah ◽  
Umi Nurjanah

Learning model is a whole series of teaching material presentation which includes all aspects before and after learning. The problem in this study is that student learning outcomes are still lo and lacking enthusiasm in the learning process, where the value of student learning outcomes is still much below the KKM. This type of research uses PTK, with a quantitative data collection in the from of student learning outcomes tests and qualitative data obtained from intervies and studend documentation data. With 23 students as research subjects. Based on the results of this study, the average cognitive score of srtudentd in cycle I was 73. In the first cycle the average cognitive score of students II was 82, so there was an increase of 9%. So the application of the RCCDE learning model can improve students learning outcomes in the material of interaction of living things with the environment so that it can help in the student learning proses.Keywords: RCCDE model, learning outcomes, the interaction of living things with the environment


2019 ◽  
Vol 9 (1) ◽  
pp. 31-37
Author(s):  
Marlifia Berhitu ◽  
Semuel Unwakoly ◽  
Y Manoppo

The purpose of this research is to know thestudent learningoutcomes of grade X SMA KARTIKA XIII-1 AMBON as well as knowing there is a difference whether or not the results of student learning using cooperative type Team Games Tournament(TGT) with type Make a Match as the learning model.This research is the comparison research which the sample consists of two classes, the class was given further study of chemistry at the consept of moles materials, first classexperiment (X-1) using the cooperative type Team Games Tournament(TGT) and in secondclass experiment (X-2) using the cooperative type Make a Match as the learning model. Based on the results of the study gained note that both models of learning that can enhance the learning outcomes of students, it can be seen from the success of the qualifications obtained from both the class when there has same qualification of 75% of students are on completed qualifying, 25% of students are on failed qualifying, with average from X-1 class used Type TGT is 66.125 and X-2 class used Type Make a Match is 57.3125. Hypothesis test data derived from posttest both class indicates the value significance of 0.25 (> 0.05) this a value of H0received and value of H1 rejected so it can be concluded there is no difference in student learning outcomes are either the cooperative type Team Games Tournament (TGT)and type Make a Match as the learning model.


2018 ◽  
Vol 6 (3) ◽  
pp. 354
Author(s):  
Eka Trisianawati ◽  
Tomo Djudin ◽  
Yayuk Dwi Stianingsih

Penelitian ini bertujuan untuk menganalisis: 1) hasil belajar siswa sebelum dan setelah diterapkan model pembelajaran NHT, 2) perbedaan hasil belajar siswa sebelum dan setelah diterapkan model pembelajaran NHT, dan 3) besar efektivitas model pembelajaran NHT terhadap hasil belajar siswa dikelas X SMAN 1 Sungai Raya. Metode penelitian ialah metode eksperimen (Pre-Experimental Design) dengan One-Group Pretest-Posttest Design. Populasi penelitian adalah seluruh siswa kelas X IPA SMAN 1 Sungai Raya yang terdiri dari 5 kelas. Sampel penelitian ini ialah kelas X IPA5 sebagai kelas eksperimen, dengan menggunakan teknik purporsive sampling.  Instrumen untuk mengukur hasil belajar siswa menggunakan tes essay. Data dianalisis dengan menggunakan uji rata-rata, uji pair sample t-test, dan effect size.  Hasil penelitian menunjukkan bahwa: 1) terdapat peningkatan skor rata-rata hasil belajar siswa dari 45,0 menjadi 77,8, 2) Dari hasil analisis data menggunakan uji pair sample t-test dapat disimpulkan bahwa terdapat perbedaan yang signifikan hasil belajar siswa sebelum dan setelah diterapkan model pembelajaran NHT, dan 3) Nilai Effect Size sebesar 2,2 yang termasuk dalam kategori tinggi. Disimpulkan bahwa penerapan model pembelajaran NHT pada materi gerak lurus berubah beraturan berpengaruh terhadap hasil belajar siswa kelas X SMA Negeri 1 Sungai Raya. This study aims to analyze: 1) student learning outcomes before and after applying the NHT learning model, 2) differences in student learning outcomes before and after applying the NHT learning model, and 3) the effectiveness of NHT learning models on student learning outcomes in class X SMAN 1 Sungai Raya. The research method is the experimental method (Pre-Experimental Design) with One-Group Pretest-Posttest Design. The study population was all students of class X Science at Sungai Raya 1 State High School consisting of 5 classes. The sample of this study is class X IPA5 as an experimental class, using purposive sampling technique. Instrument to measure student learning outcomes using an essay test. Data were analyzed using an average test, pair sample t-test, and effect size. The results show that: 1) there is an increase in the average score of student learning outcomes from 45.0 to 77.8, 2) From the results of data analysis using pair sample t-test can be concluded that there are significant differences in student learning outcomes before and after applying the NHT learning model, 3) Effect Size values of 2.2 which is included in the high category. It was concluded that the application of NHT learning  model affecting the learning outcomes of class X students of  SMAN  1 Sungai Raya, of the subject matter rectilinear motion with constant acceleration.


2018 ◽  
Vol 6 (1) ◽  
pp. 41
Author(s):  
Desi Fauziah ◽  
Kurjono Kurjono ◽  
Badria Muntasofi

Abstract. The problem examined in this study is the still low student learning outcomes in accounting subjects. The purpose of this study was to differentiate student learning outcomes in the class applying the Team Games Tournament learning model with classes that did not apply the Team Games Tournament learning model. The research method used is the quasi-experimental method with the Post Test Control Group Design Pre Test design. The population in this researcher is all students of class XI IPS SMAN 1 Kawali 2016/2016 academic year which consists of 5 classes with a total of 154 students. While the sample used was students of class XI IPS 4 as an experimental class and students of class XI IPS 5 as a control class with a purposive sampling technique. The data collection tool for student learning outcomes is obtained by giving tests in the form of description questions. The data analysis technique uses the normality test, homogeneity test and for hypothesis testing using the t test. Hypothesis test results obtained that the value of t_count> t_table is t_count = 2.3484> t_table = 2.002 then Ho is rejected and H1 is accepted. This means that there are differences in learning outcomes between students using the Team Games Tournament learning model, and students who do not use the Team Games Tournament learning model. The average post test results of students in the experimental class were 87.12 while the average post-test results of students in the control class was 80.7. This is the basis for researchers to argue that the application of the Team Games Tournament learning model influences student learning outcomes Keywords. learning outcomes; cooperative learning model; team games tournament type Abstrak.Masalah yang dikaji dalam penelitian ini adalah masih rendahnya hasil belajar siswa pada mata pelajaran akuntansi. Tujuan penelitian ini adalah untuk  perbedaan  hasil belajar siswa pada kelas yang menerapkan model pembelajaran Team Games Tournament dengan kelas yang tidak menerapkan model pembelajaran Team Games Tournament. Metode penelitian yang digunakan adalah metode kuasi eksperimen dengan bentuk desain  Pre Test Post Test Control Group Design. Populasi dalam peneliti ini adalah seluruh siswa kelas XI IPS SMAN 1 Kawali tahun ajaran 2016/2017 yang terdiri dari 5 kelas dengan jumlah 154 siswa. Sedangkan sampel  yang digunakan adalah siswa kelas XI IPS 4 sebagai kelas eksperimen dan siswa kelas XI IPS 5 sebagai kelas kontrol dengan teknik pengambilan sampel purposive sample. Alat pengumpulan data untuk hasil belajar siswa diperoleh dengan memberikan tes dalam bentuk soal uraian. Teknik analisis data menggunakan uji normalitas, uji homogenitas dan untuk pengujian hipotesis menggunakan uji t.  Hasil uji hipotesis diperoleh bahwa nilai  > yaitu  = 2,3484 >  2,002 maka Ho ditolak dan H1 diterima. Artinya, bahwa terdapat perbedaan hasil belajar antara siswa yang mengguanakan model pembelajaran Team Games Tournament ,dengan siswa yang tidak menggunakan model pembelajaran Team Games Tournament. Rata-rata hasil post test siswa pada kelas eksperimen adalah 87,12 sedangkan rata-rata hasil post test siswa pada kelas kontrol adalah 80,7. Hal tersebut menjadi dasar bagi peneliti untuk berpendapat bahwa penerapan model pembelajaran Team Games Tournament berpengaruh terhadap hasil belajar siswa Kata Kunci. hasil belajar; model pembelajaran kooperatif; tipe team games tournament


Author(s):  
Nursalam Matondang ◽  
I Kusumawati ◽  
Eka Murdani

<em>This study aimed to show the effect of implementing the Nature of Science (NOS) learning model on student learning outcomes. This type of research was a quantitative study with a sampling technique that is purposive sampling and a research design in the form of an experimental class and a control class. Based on statistical analysis using the SPSS application, it was identified that the data presented is normally distributed so that the data analysis in the next step used the parametric statistical T-test where it was found that sig 0.000 is smaller than 0.05, so H0 is rejected and Ha is accepted, which means that there was a significant effect on the learning outcomes of the experimental class students before and after the NOS learning model was applied to the Static Fluid material. The data collection instrument in this study was in the form of pre-test and post-test question sheets. After the data were analyzed using the effect size equation and it was found that the NOS learning model in the experimental class and control class had a difference of 1.681 with high criteria.</em>


2020 ◽  
Vol 7 (2) ◽  
pp. 148-161
Author(s):  
Alfi Arfah ◽  
Ahmad Nizar Rangkuti ◽  
Latifa Annum Dalimunthe

The purpose of this study was to determine whether there was a significant influence on the type of Team Games Tournament cooperative learning model on the learning outcomes of the subject modeled on the obedience of the angels of God Almighty. in class VII of SMP Negeri 5 Padangsidimpuan. This type of research is quantitative research with experimental methods. The population of this research is all grade VII students of SMP Negeri 5 Padangsidimpuan. The research sample is students in Class VII6 and Class VII7. This research instrument is a learning test that meets valid and reliable criteria. The results of this study indicate that there is an influence of the Team Games Tournament cooperative learning model on student learning outcomes. This is indicated from the results of testing the hypothesis by using the t-test obtained tcount t table that is 5.91 2.060 with a significant level of 5%. The results showed that the cooperative learning model Team Games Tournament had a significant effect on student learning outcomes.


2021 ◽  
Vol 8 (3) ◽  
pp. 213-228
Author(s):  
Yerizon Yerizon ◽  
Atus Amadi Putra

The aim of this paper is to describe the research results on multiple intelligences in mathematics learning, using a descriptive approach. It also ascertains the influence of various learning models on mathematics learning outcomes based on students’ multiple intelligences. Student Teams-Achievement Divisions (STAD) and Team Games Tournament (TGT) learning models improved learning outcomes for students possessing logical-mathematical, kinesthetic, and interpersonal intelligences. Furthermore, Group Investigation (GI) and Numbered Head Together (NHT) learning models improved student learning outcomes with logical-mathematical intelligence. Two Stay Two Stray (TSTS) learning model with peer tutors improved student learning outcomes with linguistic, logical-mathematical, and interpersonal intelligences. Team Assisted Individualization (TAI) and Jigsaw learning improved student learning outcomes with linguistic intelligence. Also, TSTS and NHT learning models improved student learning outcomes with logical-mathematical, and interpersonal intelligences. Keywords: compound intelligence, learning model, mathematics


2020 ◽  
Vol 4 (4) ◽  
pp. 671
Author(s):  
Ayu Nurzayyana ◽  
Indah Putri Danyati ◽  
Zeti Akmalia

This research was conducted at SDN 148 Pekanbaru. The subjects of this study were 29 grade 3 students consisting of 17 male students and 12 female students. This research aims to improve the learning outcomes of Indonesian students by applying the Cooperative Integrated Reading and Composition (CIRC) learning model. The method used in this research was experiment. This research was conducted for 3 days, where the first day gave a pretest to students, the second day provided learning, and the third day was posttest. The results of the study were seen from the students' pretest and posttest. On the results of the pretest of 29 students, there were 13 students who completed and 16 other students who did not complete with an average of 68.03. Then in the posttest, the number of students who have completed has increased by 26 people while students who have not completed were 3 people so that an average of 80.62 was obtained which was relatively high. The results of t-test with tcount = 10.17 and ttable = 2.048, which can be concluded that tcount > ttable, then Ho is rejected and Ha is accepted, meaning that there were differences and increases in student learning outcomes at SD Negeri 148 Pekanbaru between before and after the implementation of the Cooperative Integrated Reading and Composition (CIRC) learning model.


Sign in / Sign up

Export Citation Format

Share Document