PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) UNTUK MENINGKATKAN HASIL BELAJAR IPS SISWA KELAS IVC SEKOLAH DASAR NEGERI 108 PEKANBARU

2014 ◽  
Vol 3 (1) ◽  
pp. 40
Author(s):  
Lazim. N ◽  
Zulkifli ' ◽  
Rima '

The problem on this research was that the low score of students’ learning on social science study. There werestill a lot of students that did not understand basic concepts and tended to memorize examples. It was showed by58,07% from 31 students achieving minimum criteria completeness (KKM) from students’ test score in IVCclass of SDN 108 Pekanbaru for Koperasi subject. The students’ average score was 62,4, and the KKM stated byschool was 68. Based on this problem it was needed to do an action research using cooperative learning modelsTeams Games Tournaments (TGT) type. This research aims to know whether the implementation of cooperativelearning models Teams Games Tournaments (TGT) type can improve students’ social science learningoutcomes at IVC class of SDN 108 Pekanbaru in 2013/2014 with 31students. This research was done in twocycles. First cycle consists of three meetings with one daily test and first tournament, and cycle II consists ofthree meetings with one daily test and second tournament. Instruments to collect data in this research areteacher’s observation sheets, students’ observation sheet, and tests. By implementing using cooperative learningmodels Teams Games Tournaments (TGT) type can improve students’ mathematics learning outcomes.Percentage of completeness in basic score was 54,8% (62,40 in average), and it changed into 77,4% (75,6 inaverage) in cycle I and 87,1% (81,1 in average) in cycle II. Percentage of teacher’ activity in cycle I was 81,9%and 92,3% in cycle II. Then percentage of students’ activity in cycle I was 75,4% and 92,2% in cycle II. Fromthose data it proves that the implementation of cooperative learning models Teams Games Tournaments (TGT)type can improve students’ learning outcomes at IVC class of SDN 108 Pekanbaru.Key Words : cooperative teaching and learning model, Teams Games Tournaments (TGT),learning outcomes

2018 ◽  
Vol 4 (1) ◽  
pp. 124-131
Author(s):  
Yulia Anita Siregar

Abstract. This study aims to improve the learning outcomes of Mathematics students in grade IV SD N 101212 Padang Bujur. This study uses Classroom Action Research (CAR) type of collaboration with steps of planning, action, observation, and reflection consisting of two cycles. Data collection techniques used are test, non-test, and documentation. Adapaun indicator of success of this study is 85% of all students got a value of ≥ 75. The results of the study were analyzed by completeness analysis. In the teaching and learning process using the cooperative type NHT learning model, in cycles 1 and 2 Mathematics learning outcomes increased. Of the students with 15 children, when the pre-cycle students were completed there were 5 (33.33%). Whereas 10 students (66.66%) did not complete. After conducting classroom action research using the NHT cooperative learning model in the first cycle the students who completed the study numbered 8 students (53.33%) while the incomplete ones in the study were 7 students with an average score of 73.66. In the second cycle, students who completed learning were 13 students (86.66%), while those who did not complete the study were 2 students (13.33%) with an average score of 81.33. The results of this study indicate that through the NHT cooperative learning model can improve Mathematics learning outcomes for students in Class IV SD N 101212 Padang Bujur.Keywords: Cooperative learning model Number Head Together (NHT) type, Mathematics Learning Outcomes


Author(s):  
Susda Heleni ◽  
Salmaini Safitri Syam ◽  
Titi Solfitri

Penelitian ini bertujuan untuk meningkatkan proses pembelajaran dan meningkatkan hasil belajar matematika siswa melalui penerapan Pengajaran dan Pembelajaran Kontekstual dalam Pembelajaran kelompok STAD. Jenis penelitian ini adalah Penelitian Tindakan Kelas dengan dua siklus. Penelitian ini dilakukan di kelas VIII8 MTsN Andalan Pekanbaru pada semester kedua tahun akademik 2015/2016 dengan subjek sebanyak 36 siswa, terdiri dari 18 laki-laki dan 18 perempuan. Instrumen penelitian terdiri dari perangkat pembelajaran dan pengumpul data instrumen. Perangkat pembelajaran yang digunakan dalam penelitian ini adalah Silabus, Rencana Pelajaran dan Lembar Kerja. Instrumen pengumpul data yang digunakan dalam penelitian ini adalah lembar observasi dan tes hasil belajar matematika. Teknik analisis data yang digunakan adalah analisis statistik deskriptif. Berdasarkan hasil penelitian menunjukkan bahwa pelaksanaan proses pembelajaran pada siklus II telah terjadi peningkatan dari penerapan pada siklus I. Kelemahan pada siklus I meningkat pada siklus II implementasi sesuai dengan perencanaan peningkatan setelah siklus refleksi I. Jumlah siswa yang mencapai Kriteria Penguasaan Minimum meningkat dari skor dasar ke tes harian II. Jumlah siswa yang mencapai Kriteria Penguasaan Minimum pada skor dasar, tes harian I dan tes harian II masing-masing 11 orang (30,55%), 23 orang (63,88%) dan 26 orang (72,22%). Hasil penelitian ini menunjukkan bahwa penerapan Pembelajaran kontekstual dan kelompok pada pembelajaran STAD dapat meningkatkan proses pembelajaran dan meningkatkan hasil belajar matematika dari siswa di kelas VIII8 MTsN Andalan Pekanbaru pada semester II tahun akademik 2015/2016 di Kompetensi Dasar 5.3 Menghitung luas permukaan dan volume Balok, Kubus, Prisma, dan Piramida.   This research aims to improve the learning process and increase the student’s mathematics learning outcomes through the implementation of Contextual Teaching and Learning in Cooperative Learning of STAD. This type of research is the Classroom Action Research with two cycle. The research was conducted in class VIII8 MTsN Andalan Pekanbaru in the second semester of the 2015/2016 academic year with the subject of as many as 36 students, consist of 18 boys and 18 girls. The research instrument consists of learning devices and instrument data collectors. Learning device used in this research is the Syllabus, Lesson Plan and Worksheet. The instrument data collector used in this research is the observation sheet and math achievement test. Data analysis technique used is descriptive statistical analysis. Based on the result of the research showed that implementation of learning process on cycle II had happened improvement from implementation on cycle I. Weakness on cycle I is improved on implementation cycle II according with planning of improvement after reflection cycle I. Number of students that reach Minimum Mastery Criteria increase from basic score to daily test II. The number of students who reach Minimum Mastery Criteria on basic scor, daily test I and daily test II are respectively 11 person (30,55%), 23 person (63,88%) and 26 person (72,22%). Results of this research indicates that application of the Contextual Teaching and Learning in Cooperative Learning of STAD can improve learning process and increase mathematics learning outcomes from the students at class VIII8 MTsN Andalan Pekanbaru in the second semester academic years 2015/2016 at Basic Competencies 5.3 Calculates the surface area and volume of the Beam, Cube, Prism and Pyramid.


2018 ◽  
Vol 1 (2) ◽  
pp. 149-158
Author(s):  
Zulfetriani Zulfetriani

Basic education aims to provide basic skills to learners to develop their lives as individuals, community members, citizens and members of the human race and prepare learners to follow the next education. Primary education is organized to develop skills attitudes and provide the basic knowledge and skills necessary to live in communities and prepare learners who are eligible for secondary education (UU Sisdiknas No. 20 Year 2003 article 13). In teaching and learning activities, a teacher would have hope of desire for learners can get the maximum value possible, in accordance with the learning objectives created or desired but what can be in word, reality. For special mathematics subjects, field findings such as EBTANAS, summative test results and daily test scores and report scores indicate that the learners' learning outcomes are still below the numbers that may be unsatisfactory in both low and class high. From some study results and opinions of experts, the low mathematics learning outcomes of students is not because they are not able to perform calculations, but because they do not understand the problems contained in the problem. Hudoyo (in Laily Hasbullah: 2000: 1) states that questions related to numbers are not so difficult for learners, but the problems that use sentences are very difficult for learners who have less or less ability.  


2018 ◽  
Vol 8 (1) ◽  
Author(s):  
Muhamad Ruslan Layn

This research is a Classroom Action Research (PTK), which aims to improve the learning outcomes of mathematics through NHT type cooperative learning model in students of class VIII A MTs. Muhammadiyah conducted collaboratively between researchers and teachers of mathematics studies. In the implementation of this research, it is done by giving group worksheet and observation sheet of student activity using NHT type cooperative learning model after giving an explanation about Pythagoras Theorem material as much as two cycles that cycle I and II. After being given group worksheets then conducted the assessment includes assessment of test results of a cycle I and cycles II and group worksheet to students that is by applying learning model of cooperative learning type NHT. The subjects of this study were students of class VIII A which amounted to 20 students consisting of 15 male students and 5 female students. Techniques of collecting data in research are this observation and test. The data obtained were then analyzed. The results of the study showed that the implementation using NHT type cooperative learning model on Pythagoras Theorem material. the ability of students in solving problems on the material above has increased. With the increase of the average value of students in the first cycle was 43.45 and increased in cycle II 83.90. Improvement of student learning outcomes to mathematics learning using NHT type cooperative learning is good. This is indicated by the average value of group learning outcomes in cycle I 60.00 or being in the medium category and the average score of the learning outcomes of the group in cycle I 82.50 or in the high category. This shows the result of increased mathematics learning after conducting cooperative learning model of NHT type


2020 ◽  
Vol 3 (1) ◽  
pp. 8
Author(s):  
Usmadi Usmadi ◽  
Hayatul Hasanah ◽  
Ergusni Ergusni

This study is motivated by the issues found in observations at school, where the daily teaching activities carried out by teachers show that; teaching and learning activities are classical, the teacher only stands or sits in front of the class, the direct relationship between the teacher and students is rare, and students tend to behave passively, such as coming, listening, reading and writing. To overcome this issues, the researchers conducted a research by applying a three-step type of cooperative learning model interview in learning mathematics in the class. The purpose of this study is to reveal the activities and learning outcomes of students after applying the three-step interview type cooperative learning model. From the results of the study it was found that the learning activities of students during the application of the three step interview cooperative learning model increased at each meeting. Thus it can be concluded that the mathematics learning outcomes of students with learning by applying a three-step interview type cooperative learning model is better than those who do not apply the techniques.


Sigma ◽  
2021 ◽  
Vol 6 (2) ◽  
pp. 166
Author(s):  
Umik Wahyuni

Mathematics learning outcomes of students in class XI Accounting SMKN 1 Tambelang with 39 students are relatively low, the average value of the first daily test is 53.08, the lowest score is 25 and the highest value is 75 and the highest frequency is in the range of 40 to 75. KKM for Mathematics 15 students. For the second competency standard about linear programming the average daily test score is 49 with the lowest score of 30 and the highest is 80, the highest frequency is in the range 40 to 75. Students who complete the KKM are 21 students. The average value of the first cycle: 56.91, the lowest and the highest is 75. Students complete the KKM mathematics subject 17 students. For the second cycle the average was 61.18, the lowest was 35 and the highest was 80. Of the 39 students, 24 students completed the KKM. Judging from the average cycle I and II above, the average value of the first cycle is lower than the second cycle, namely the average of the first cycle is 56.91 rounded to 57. For students of SMK Accounting, the score of 57 for math is low. The results of observations of the actions carried out in the first cycle were obtained: 11 students were inactive from 39 students, the percentage of the active level was 71.79% active and 28.20% inactive.


Widya Accarya ◽  
2020 ◽  
Vol 11 (2) ◽  
pp. 188-197
Author(s):  
Oktavia Dwi Wuyung Sari ◽  
Ni Luh Gede Karang Widiastuti

ABSTRAK Penelitian ini bertujuan untuk meningkatkan motivasi belajar dalam pembelajaran matematika melalui implementasi  kooperatif tipe teams games tournament (TGT) berbantu media pembelajaran permainan tradisional cublak-cublak suweng. Penelitian ini merupakan Penelitian Tindakan Kelas yang dilaksanakan secara kolaboratif antara guru dengan peneliti pada mata pelajaran matematika. Subjek dalam penelitian ini adalah siswa kelas IV SD Bina Tunas yang berjumlah 6 siswa yang terdiri dari 3 siswa perempuan dan 3 siswa laki-laki. Metode pengumpulan data dalam penelitian ini menggunakan observasi dan dokumentasi. Instrumen penelitian yang digunakan yaitu lembar observasi dan dokumentasi. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis data deskriptif kuantitatif. Berdasarkan hasil penelitian dapat disimpulkan bahwa model pembelajaran kooperatif tipe teams games tournament (TGT) berbantu media pembelajaran permainan tradisional cublak-cublak suweng untuk meningkatkan  motivasi belajar dalam pembelajaran matematika kelas IV SD Bina Tunas. Hal ini ditunjukkan dengan adanya peningkatan persentase skor rata-rata motivasi belajar matematika sebesar pada siklus I sebesar 69,66% dan pada siklus II sebesar 84,83%. Terjadi peningkatan dari siklus I ke siklus II sebesar 15,17%. Hasil analisis data siklus II menunjukkan bahwa skor tersebut sudah mencapai indikator keberhasilan yang ditentukan yaitu minimal tinggi. Terdapat 5 indikator dengan 4 deskripsi motivasi belajar dalam penelitian ini dan kelima indikator tersebut telah mencapai indikator keberhasilan yang ditentukan minimal tinggi. Kata Kunci: Teams Games Tournament (TGT), Media Pembelajaran Permainan Tradisional Cublak-cublak Suweng, Motivasi Belajar Matematika ABSTRACT This research aimed to increase learning motivation in mathematic learning through implement a cooperative learning model, the type of teams games tournament (TGT) was assisted by the learning media of cublak-cublak suweng traditional games. Assisted by traditional learning media cublak-cublak suweng in learning motivation for fourth grade mathematics learning at SD Bina Tunas. This research was a classroom action research which was carried out collaboratively between teachers and researchers in mathematics. The subjects in this research were the fourth grade students of SD Bina Tunas, totaling 6 students consisting of 3 female students and 3 male students. Data collection methods in this research using observation and documentation. The research instrument used was the observation sheet and documentation. The data analysis technique used in this research was descriptive quantitative data analysis. Based on the results of the research, it was concluded that the cooperative learning model of the Teams Games Tournament (TGT) type was assisted by the learning media of cublak-cublak suweng traditional games to increase learning motivation in the fourth grade mathematics learning of SD Bina Tunas. It was indicated by an increase in the percentage of the average score of learning motivation for mathematics in the first cycle of 69.66% and 84.83% in the second cycle. There was an increase from cycle I to cycle II of 15.17%. The results of cycle II data analysis indicated that the score had reached the specified success indicator, which was at least high. There were 5 indicators with 4 descriptions of learning motivation in this research and the five indicators had reached the specified minimum high success indicator. Keywords: Teams Games Tournament (TGT), Learning Media for Traditional Games Cublak-cublak Suweng, Motivation to Learn Mathematics


2020 ◽  
Vol 10 (3) ◽  
pp. 229-237
Author(s):  
Ahmad Yuti ◽  

Student learning outcomes by establishing a Team Games Tournament (TGT) Type Cooperative Learning Model have improved quite well. Before the class action (PTK) was carried out for the initial test, the average score of the Islamic Civilization History class II class II Madrasah Ibtidaiyah Negeri 6 Langkat Bohorok, which amounted to 31 students, was 70 (moderate category) and the standard deviation was 8,116. After the class action was carried out in cycle I for the first final test, the average score of Islamic Civilization History subjects increased to 74 (moderate category) and the standard deviation was 6.825. Followed by class action in cycle II for the second final test, the average value of Islamic Civilization History subjects increased to 80 (high category) and the standard deviation was 4.479 with a minimum completeness criteria value (KKM) of 65. Next, the correlation between the initial test and cycle I was 0.766. (quite significant category) with a t test value of 6.53, and the correlation between cycle I and cycle II was 0.95 (very significant category) with a t test value of 16.578. And before the action was carried out the average attendance rate of students was 80%, after the action was carried out in the first cycle it became 89%, in the second cycle it was 100%. In general, students learn to be more independent. Keywords: Classroom action research (PTK), Cooperative Learning Model Type Team Games Tournament (TGT), Student Islamic Civilization History Learning Outcomes


2019 ◽  
Vol 2 (1) ◽  
pp. 56-61
Author(s):  
Morri Manik ◽  
Denny Rofika

This study aims to improve the learning process and improve learning outcomes by applying the think pair think (TPS) cooperative learning models to class XI science students of SMAN 1 Bunut subject matter Limit Function even semester for the 2016/2017. The low learning outcomes of students of class XI in SMAN 1 Bunut should be suspected because of the lack of student participation, lack of interaction between students and because teachers still tend to use the lecture method in the learning process. This research is a class action research with two cycles. Each cycle consists of two meetings. The research subjects consisted of 24 students. The results showed an improvement in the learning process and an increase in mathematics learning outcomes. Improved learning outcomes can be seen from the results of daily tests I there are 6 students who contributed the development value of 20 and 9 students who contributed the value of development 30. This means that there are 15 students who get a daily test score I is higher than the basic score. In daily test II there were 6 students who contributed 20 developments scores and 14 students who contributed 30 development scores. It means that there were 20 students who got daily II test scores higher than daily test I. Based on the results of this study, it can be concluded that the application of the TPS cooperative learning model can improve the learning process for the better. So that this model may become an alternative model of learning by the teacher when teaching the topic of limit functions.


2019 ◽  
Vol 3 (2) ◽  
pp. 237
Author(s):  
Andri Saputra ◽  
Zulkarnain Zulkarnain ◽  
Sehatta Saragih

The low mathematics learning outcomes can be an indicator of student difficulty in learning mathematics. This study aims to analyze the influence of the application of the cooperative learning model Think Pair Share (TPS) type to the results of mathematics learning. This research used quasi-experimental research with sampling using stratified techniques and random sampling. The population was seventh grade students at SMP 17 Pekanbaru, SMP 12 Pekanbaru, dan SMP 36 Pekanbaru. The instrument of this research was a daily test on the quadrilateral and triangle material to see student learning outcomes before being given treatment and after being given treatment. Statistical analysis was performed by Normality, Homogeneity Test, Independent Sample t-test, One Path Anova test, Two Path Anova Test. From the results of the collation test results obtained that p = 0.4425 and p = 0.4005, Ho is accepted, so there is no difference between the experimental class and the control class as well as the high school there is no difference, but the students' mathematics learning outcomes are reviewed from the level there are differences in the middle and lower schools. Generally, TPS learning is good at medium and low schools because in the learning process students still want to share knowledge with other students.


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