scholarly journals Practicing creative thinking skills: Inquiry base activity sheets development in protists learning material

2021 ◽  
Vol 6 (1) ◽  
pp. 1-11
Author(s):  
Rossanita Truelovin Hadi Putri ◽  
Raharjo Raharjo ◽  
Fida Racmadiarti

Protist learning materials have been developed by many researchers, but no one has developed learning tools by training students' creative thinking skills. This study aims to produce LKPD based inquiry on protist material and to train creative thinking skills, by describing the validity and effectiveness of LKPD on protist material. The LKPD developed refers to the 4D model which consists of the stages of define, design, develop, and disseminate. The research design used was the One-Group Pretest-Posttest Design. LKPD was tried out on 12 students of class XI MIPA SMA. After using LKPD, the validity and effectiveness data were analyzed descriptively quantitatively. The validity of the LKPD is measured based on the assessment of the education expert lecturers and materials. The effectiveness of protist LKPD is measured based on the learning outcomes of students and students' responses. The results showed the validity of the LKPD was 99.4% with the very valid category. The effectiveness based on the learning outcomes of students was 92% with the category very effective and the response of students was 99%. Based on the results of this assessment, it can be concluded that LKPD based on the inquiry on protist material to train creative thinking skills is declared valid and effective.Keywords: Activity sheets, inquiry learning, creative thinking, protists

2017 ◽  
Vol 5 (1) ◽  
pp. 693
Author(s):  
Rinda Purwo Saputro ◽  
Wasis Wasis ◽  
Toeti Koestiari

This research is aims to develop a valid and effective learning material, by using discovery learning model to increase learning outcomes and creative thinking skills on static fluid material in senior high school. Thiagarajan’s 4-D model is used to develop the learning materials and tryout with one group pretest-posttest design. The data were analyzed by quantitative and qualitative description. The results show that: a) Development of learning materials are valid; b) Feasibility of learning material can be applied well ; c) Student’s activities during Discovery Learning  model are good; d) The student’s responses toward learning material and implementation are positive; e) Results of learning outcomes in religious attitude are good, aspects of social attitude are good, aspects of knowledge increase with medium level, and aspect of science process skills have excellent predicate; f) Results of creative thinking skills students is increasing in medium level either on fluency thinking, flexibility thinking, or originality thinking. So, it can be concluded that the physics learning materials using Discovery Learning model are valid and effective to increase learning outcomes and creative thinking skills. Penelitian ini bertujuan mengembangkan perangkat pembelajaran fisika model Discovery Learning  yang valid dan efektif untuk meningkatkan hasil belajar dan keterampilan berpikir kreatif pada materi fluida statis di SMA. Rancangan pengembangan yang digunakan mengikuti model 4-D dari Thiagarajan dengan desain uji coba one group pretest-posttest design. Data penelitian dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil yang diperoleh menunjukkan: a) Perangkat pembelajaran yang dikembangkan dinyatakan valid; b) Keterlaksanaan perangkat pembelajaran pada uji coba terlaksana dengan baik; c) Aktivitas siswa selama pembelajaran mengikuti langkah-langkah model Discovery Learning secara baik; d) Respon siswa terhadap perangkat dan model pembelajaran positif; e) Hasil belajar siswa pada aspek sikap religius baik, aspek sikap sosial baik, aspek pengetahuan meningkat dengan rata-rata peningkatan berkategori tinggi, serta aspek keterampilan proses sains memperoleh predikat sangat baik; f) Hasil keterampilan berpikir kreatif siswa mengalami peningkatan berkategori sedang pada aspek berpikir lancar, berpikir luwes, dan berpikir orisinal. Berdasarkan hasil di atas dapat disimpulkan bahwa perangkat pembelajaran fisika model Discovery Learning yang telah dikembangkan dinyatakan valid dan efektif untuk meningkatkan hasil belajar dan keterampilan berpikir kreatif.


Author(s):  
Romlah Romlah

ABSTRACTThis research aims to produce a prototype of science learning package using traditional games that has a high quality of intervention (valid, practical, and effective) to facilitate Creative Thinking Skills of Elementary School Students. This research conducted by using three phases of 4-D model, which are defining, designing, and developing. Those prototype learning package examined in the fourth grade of SDN Kamoneng Bangkalan on academic year 2016/2017 by using the one group pretest-posttest design. The result of  research showed: 1) The average  result of syllabus and  lesson plan validity was 4.00 categorized very valid, the worksheet validity was 3.79 categorized very valid, the average result of  student’s textbook  was  4.00 categorized very  valid, and  the validity of creative thinking skill’s test was 2.97 caterized valid; 2) The practicality of learning package showed by lesson plan realization average result was 3.53 categorized good enough, the worksheet legibility result showed students said that the worksheet was interesting and understanding, and then students said the student’s textbook was interesting and understanding; 3) The effectiveness of learning package showed by the average result of creative thinking skill’s test which has increased with N-Gain score. N-Gain score was 0.52, and then  the learning material got a positive response from  students. Overall, it can be concluded that that the learning package using traditional games is valid, practical, and effective use to facilitate student’s creative thinking skills. Keywords: Creative Thinking Skills, Design Research, Traditional Game. ABSTRAKPenelitian ini bertujuan untuk menghasilkan protoipe perangkat pembelajaran IPA  menggunakan permainan tradisional yang memenuhi kriteria intervensi berkualitas tinggi, yaitu valid, praktis, dan efektif untuk melatihkan keterampilan berpikir kreatif siswa SD. Penelitian ini dilaksanakan dengan menggunakan tiga tahap dari model 4-D, yaitu tahap pendefinisian (define), perancangan (design), dan pengembangan (develop) dan diujicobakan di kelas IV SDN Kamoneng Bangkalan semester ganjil tahun pelajaran 2016/2017 dengan rancangan one group pretest-posttest design. Hasil penelitian menunjukkan, 1) Rata-rata hasil validasi silabus dan RPP adalah 4.00 dengan kategori  sangat valid, validasi LKS 3.79 berkategori sangat valid, validasi buku ajar siswa adalah 4.00 berkategori sangat valid, validasi soal tes keterampilan berpikir kreatif adalah adalah 3.00 berkategori valid; 2) Data  kepraktisan pembelajaran dapat dilihat dari rata-rata nilai keterlaksanaan pembelajaran adalah 3.53 dengan kategori baik,  hasil keterbacaan LKS menunjukkan siswa menyatakan isi LKS menarik, mudah dipahami, dan jelas, serta siswa menyatakan bahwa buku siswa menarik dan mudah dipahami; serta 3) Keefektifan perangkat pembelajaran ditinjau dari peningkatan hasil tes keterampilan berpikir kreatif N-Gain 0.52 berkategori sedang, didukung data respon siswa yang  sangat positif terhadap pembelajaran yang sudah dilaksanakan. Secara keseluruhan, disimpulkan bahwa perangkat pembelajaran IPA menggunakan permainan tradissional yang dikembangkan valid, praktis, dan efektif digunakan untuk melatih siswa keterampilan berpikir kreatif.       Kata kunci: Desain Riset, Permainan Tradisional, Keterampilan Berpikir Kreatif.


2017 ◽  
Vol 5 (2) ◽  
pp. 911
Author(s):  
Mella Mutika Sari ◽  
Tjandra Kirana ◽  
Muslimin Ibrahim

A research that has purpose to develop science learning material on pollution matter based on Quantum Teaching model to try student creative thinking skills had been done, it was done in two phase, namely learning material development phase with 4D model from Thiagarajan and try out on 30 junior high school students in class with pretest-posttest design. Data analysis with qualitative and quantitative descriptive. Validation analysis result of learning materials were valid with average of reliability 90,57%  and 80,95% in average of implementation reliability. Test of student achievement on knowledge competency was analyzed by N-Gain. It showed increasing (0,88), average of student skill competency was 3,86 (A-) and student attitude competency was excellent. Student creative thinking skills in the beginning of learning were  42,67% with fair category and in the closing of learning were 70,12% with creative category. Based on research result , it can be concluded that science learning materials on pollution matter based on Quantum Teaching model that had been developed were proper and can be used to try student creative thinking skill of junior high school. Telah dilakukan penelitian yang bertujuan mengembangkan perangkat pembelajaran IPA  materi pencemaran lingkungan yang berorientasi model Quantum Teaching untuk melatih kemampuan berpikir kreatif siswa, yang dilaksanakan dalam dua tahap, yaitu tahap pengembangan perangkat pembelajaran dengan model 4-D dari Thiagarajan dan diuji coba pada 30 siswa SMP kelas VII dengan pretest-posttest design. Analisis data secara deskriptif kualitatif kuantitatif. Hasil analisis validasi perangkat pembelajaran valid dengan rata-rata reliabilitas 90,57% dan reliabilitas keterlaksanaan pembelajaran 80,95%. Tes hasil belajar siswa pada kompetensi pengetahuan dianalisis menggunakan N-Gain mengalami peningkatan (0,88), rata-rata kompetensi keterampilan siswa 3,86 (A-), dan kompetensi sikap siswa sangat baik. Kemampuan berpikir kreatif siswa pada awal pembelajaran sebesar 42,67% dengan kategori cukup kreatif dan di akhir pembelajaran sebesar 70,12% dengan kategori kreatif. Berdasarkan hasil penelitian, dapat disimpulkan bahwa perangkat pembelajaran IPA pada materi pencemaran lingkungan berorientasi model Quantum Teaching yang dikembangkan layak dan dapat digunakan untuk melatih kemampuan berpikir kreatif siswa SMP.


2019 ◽  
Vol 10 (1) ◽  
pp. 33-42
Author(s):  
Budi Hartati

The learning outcomes of physics subjects of twelfth grade students in SMA Negeri 2 Pekalongan are still relatively low. It is because the students’ learning motivation is still not maximized; there have not been sufficient teaching aids and also the students are less active in the learning process. A classroom action research was conducted by using Cooperative Learning Problem Based Instruction (CLPBI) approach assisted by Melde learning tools. This research was done toward twelfth grade students in learning material of waves to improve their critical thinking skills, learning activities and outcomes. This classroom action research was carried out with several steps: problem identification, theoretical review of the learning tools, theoretical review of the learning outcomes, theoretical review of CLPBI approach, and analysis of the learning outcomes. The subjects researched were twelfth grade students in SMA Negeri 2 Pekalongan which were 32 respondents in total. The research data were obtained from the results of tests and observations using activity observation sheets. Then, the data were analysed by comparing the results of cycle I and II. The results showed that the critical thinking skills, learning outcomes and learning activities of the students in the first cycle was improved after being given the action of CLPBI approach assisted by Melde learning tools in learning material of waves. Keywords: CLPBI, learning outcomes, critical thinking


2018 ◽  
Vol 2 (1) ◽  
pp. 9
Author(s):  
Desrianti Sahida

Based on the low value of learners' learning outcomes, one of the reasons is the teachers have not been able to compose learning materials in accordance with the demands of the curriculum. Learning model by teachers have not been able to guide the students in learning. Therefore, it is necessary to develop learning materials by PBL. This study was aimed to develop learning materials the from Student Worksheet by PBL assisted comics to linear motion subjects with valid, practical, and effective. Methodology of this study was research and development. The development model used was 4-D model consist of define, design, development, and disseminate. In the define phase, it was done curriculum, student, and material analysis.The result of the study in the define phase about curriculum analysis was obtained Core Competence and Basic Competence 3.3 and 4.3. The analysis of students was obtained that level of creative thinking skill of students of class X IPA 2 MAN Sebukar are in the low category. The analysis of material was obtained linear motion. In the design phase, it was obtained initial draft of Student Worksheet by PBL assisted comics that consist of Lesson Plan, Student Worksheet, and assessment. In the development phase, it was obtained Student Worksheet by PBL assisted comicswhich has valid criteria (0,86), practically criteria (94%), and effective for cognitive aspects (76%), effective in improving creative thinking skills (79%) are in the category of very creative, the category character becomes a habit (86%), and skill was (87%). In the disseminate phase, it was obtained effective for kognitive aspects (76,9%), effective in improving creative thinking skills (78,4%) are in the category of very creative, the category character becomes a habit (84%), and skill was (81,9%).


2019 ◽  
Vol 7 (2) ◽  
pp. 132
Author(s):  
Masiah Masiah

The purpose of this study is to see the practicality and effectiveness of the learning tools that have been developed so as to enhance students' creative ideas. This type of research is pre-experimental research design with one group pre-test village post-test. The instrument in this study was the observation sheet of the implementation of learning, student questionnaire responses and tests of creative thinking skills. The data obtained were analyzed descriptively quantitatively. The results showed that students' responses to the learning process by using inquiry-oriented learning tools in general students felt interested and the results of thinking ability tests showed a classical completion. Based on these results it can be concluded that the implementation of inquiry-oriented learning tools can be declared practical and effective to improve students' creative ideas.


2019 ◽  
Vol 11 (1) ◽  
pp. 87-100
Author(s):  
Akhmad Nurkholis

The scientific approach is an approach that is much highlighted in the implementation of the 2013 curriculum with learner-centered learning. Learning steps with this approach is designed so that learners are actively building concepts, principles or laws through the stages which includes observing, asking, reasoning, trying, and forming networks. The aims of this study are to develop student worksheets with a scientific approach to ecosystem balance learning material, describe the effect of student worksheets based on a scientific approach toward creative thinking skills, and explain the effect of student worksheets with a scientific approach to student learning outcomes. The method used in this study was pre-experimental design with the research design of one-group pretest-posttest design. Subjects in this study were learners VB class Madrasah Ibtidaiyah Negeri/MIN (Islamic Elementary School) 1 Magelang which numbered 26 people. The data collection techniques used are interviews, observation and written tests. The results of the study show that the student worksheet based on the scientific approach can improve student learning outcomes of 4.50 from an average of 70.00 to 74.50, and increasing the number of students completeness by 8 from 14 to 22 students who completed, the percentage of completed students increased by 30.76%, from 53.85% to 84.61%, the class completeness percentage of 84.61% exceeded the class completeness criteria was set at 80%, and a positive effect on creative thinking skills of learners.


2018 ◽  
Vol 7 (1) ◽  
pp. 1379
Author(s):  
Fitrotul Choiriyah ◽  
Madlazim Madlazim ◽  
Tjipto Haryono

This research was done by developing learning materials (lesson plans, student’s worksheets, textbooks students, test understanding of the concept, Thinking skill and Social Skill) nested models based guided inquiry by using 4D development model to improve the understanding of the concept, thinking skills and social skills on the subject of light. The objective of this research is trial learning materials for 32 of junior high school’s students with the design of the one-group pretest-posttest design. Result was analyzed by descriptive quantitative - qualitative with: (a) validity of learning material is very valid category; (b) learning realization with good category; (c) the students response are positive; (d) student’s understanding of the concept is increased (high criteria); (e) thinking skill is increased (high criteria); (f) social skill increased in every meeting. In conclusions of this research, the nested model based learning guided inquiry concepts can improve the understanding concept, thinking skills, and social skill of junior high school


2020 ◽  
Vol 1 (1) ◽  
pp. p128
Author(s):  
Syamsidah ◽  
Ratnawati ◽  
Amir Muhiddin ◽  
Mithen Lullulangi

This study aims to obtain learning tools with a valid, effective, and practical Inquiry learning model to improve students’ creative thinking skills. This research is research and development. Implemented using the 4 D model of the Thiagarajan, Semmel, and Semmel models through four stages: the defining stage, the design phase, the development stage, and the disseminate stage. The subjects of this study were 35 students majoring in family welfare education even in the academic year 2019/2020. The results of this study are: 1) A learning device with a valid, effective, and practical Inquiry model has been obtained and has been responded positively by the kitchen subjects to improve students’ thinking skills. IL), modules/textbooks with the Inquiry Learning model (IL) and the Inquiry learning guide model books on Kitchen Tools that are valid, effective, and practical. Juda has produced IPR for model guidance.


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