scholarly journals Perancangan dan Penerapan Metode Pembelajaran Berbasis Praktikum Dengan Performance Assessment Untuk Meningkatkan Keaktifan Siswa Pada Mata Pelajaran TIK Di SMAN 6 Garut

JURNAL PETIK ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 70-77
Author(s):  
Dian Rahadian ◽  
Ikeu Suryani ◽  
Siti Husnul Bariyah

Permasalahan ini di latar belakangi atas permasalahan kurangnya keaktifan siswa kelas X SMA Negeri 6 Garut pada mata pelajaran Teknologi Informasi dan Komunikasi. Tujuan penelitian ini yaitu untuk mengetahui : 1) perancangan penggunaan metode pembelajaran berbasis praktikum dengan performance assessment; 2) mengetahui implementasi metode pembelajaran berbasis praktikum dengan performance assessment; dan 3) untuk mengetahui hasil penerapan metode pembelajaran berbasis praktikum dengan performance assessment. Penelitian yang dilakukan merupakan jenis penelitian Mix Method, bahwa analisis data dilakukan dengan kualitatif dan kuantitatif dengan desain penelitian yang mengacu pada Model ADDIE (Anayisis, Design, Development, Implementation dan Evaluation). Model ADDIE ini digunakan untuk mengembangkan perangkat pembelajaran berupa RPP dengan pemilihan metode pembelajaran yang digunakan adalah metode praktikum dengan performance assessment. Untuk subjek penelitian yaitu kelas X MIPA 2 dengan jumlah siswa sebanyak 31 siswa. Data dikumpulkan dengan observasi/ penelitian secara langsung, penilaian kinerja (performance assessment), angket respon siswa dan observasi guru. Berdasarkan hasil penelitian, untuk implementasi metode pembelajaran berbasis praktikum dengan performance assessment terlebih dahulu merancang RPP sesuai dengan kebutuhan dan karakteristik siswa. Setelah perancangan RPP selesai dirancang maka implemenatasinya di sesuaikan dengan rencana yang telah disusun/ dirancang. Untuk hasil penilaian kinerja (performance assessment) didapatkan 67,74% siswa dengan kategori sangat baik,  22,58% siswa dapat dikategorikan memiliki kinerja baik dan 9,68% siswa dikategorikan memiliki kinerja cukup, tidak ada siswa yang memiliki kinerja kurang atau rendah, dan rata-rata nilai penilaian kinerja (performance assessment) yaitu 79,07 menunjukan bahwa penilaian siswa pada Performance Assessment dalam kategori BAIK. Sedangkan, nilai rata-rata angket tanggapan siswa yaitu 83,61% yang termasuk pada kategori angket siswa BAIK / TERTARIK. Dapat disimpulkan bahwa penggunaan metode pembelajaran berbasis praktikum dengan performance assessment dapat meningkatkan keaktifan siswa, karena dengan penggunaan performance assessment siswa dituntut untuk berperan aktif dalam pembelajaran. Kata kunci :Metode Pembelajaran Berbasis Praktikum, Performance Assessment, Keaktifan Siswa  Abstract    This problem is due to the lack of activeness of class X students of SMA 6 Garut in the subject of Information and Communication Technology. The purpose of this study is to find out: 1) the design of the use of practical based learning methods with performance assessment; 2) knowing the implementation of practicum-based learning methods with performance assessment; and 3) to find out the results of the application of practicum-based learning methods with performance assessment. The research conducted is a type of Mix Method research, that data analysis is done qualitatively and quantitatively with a research design that refers to the ADDIE Model (Anayisis, Design, Development, Implementation and Evaluation). ADDIE model is used to develop learning tools in the form of lesson plans with the selection of learning methods used are practical methods with performance assessment. For research subjects, class X MIPA 2 with a total of 31 students. Data were collected by direct observation / research, performance assessment (questionnaire), student questionnaire responses and teacher observation. Based on the results of the study, for the implementation of practicum-based learning methods with performance assessment in advance designing lesson plans in accordance with the needs and characteristics of students. After the design of the lesson plan is completed, the implementation is adjusted to the plan that has been prepared / designed. For the performance assessment results obtained 67.74% of students with very good categories, 22.58% of students can be categorized as having good performance and 9.68% of students are categorized as having sufficient performance, there are no students who have poor or low performance, and the average value of performance assessment (performance assessment) which is 79.07 shows that the assessment of students on Performance Assessment in the GOOD category. Meanwhile, the average value of the student response questionnaire was 83.61% which was included in the GOOD / INTERESTED student questionnaire. It can be concluded that the use of practical based learning methods with performance assessment can increase student activity, because by using performance assessment students are required to play an active role in learning. Keywords : Practicum Based Learning Method, Performance Assessment, Student Activity

Author(s):  
Suhirno Suhirno

ABSTRACTResearch on this development was intended to produce device learning of a syllabus, lesson plans, sheets of students activity, book students, and tests the ability of think critically students on subjects social class grade 5 second semester. The research also aims to know the quality of device learning in terms of implementation learning when learning held. The kind of research this namely research the development of which reference on the model 4D, with stage define, design, development and disseminate. Subject research is the primary school grade 5.  Research instruments composed of sheets assessment validity syllabus, lesson plans, sheets of students activity, book students, and tests the ability of think critically. Sheets of implementation learning to gauge the quality of the device learning doing by teachers. The results of research device learning to the syllabus, lesson plans, sheets of student activity, book students, and tests the ability of think critically on grade 5 second semester. Based on the results they actually obtained (1) syllabus developed valid with a value of 4.25 criteria perfectly valid (2) lesson plans developed valid with a value of 4,15 criteria perfectly valid (3) sheets of students activity developed valid with a value of 4.4 criteria perfectly valid (4) books students who developed valid with a value of 4,45 criteria perfectly valid (5) tests the ability of think critically developed valid with a value of 4.25 criteria perfectly valid.The results of research activity of device learning with the total the meeting produce the average 4.6 with good category once. The results of research tests the ability to think critically students obtained the percentage completion of achievement 92,25% the average value of 78. Keywords: device learning, brainstorming method, the ability to think critically. ABSTRAK                                                                                          Penelitian pada pengembangan ini bertujuan untuk menghasilkan perangkat pembelajaran yang berupa silabus, rencana pelaksanaan pembelajaran (RPP), lembar kegiatan siswa (LKS), buku siswa, dan tes kemampuan berpikir kritis siswa pada mata pelajaran IPS kelas V semester 2. Penelitian ini juga bertujuan untuk mengetahui kualitas perangkat pembelajaran ditinjau dari keterlaksanaan pembelajaran saat pembelajaran berlangsung. Jenis penelitian ini yaitu penelitian pengembangan yang mengacu pada model 4D, dengan tahapan Define, Design, Development dan Disseminate. Subyek penelitian adalah siswa-siswi SD kelas V. Instrumen penelitian terdiri dari lembar penilaian validitas silabus, RPP, LKS, buku siswa, dan tes kemampuan berpikir kritis. Lembar keterlaksanaan pembelajaran untuk mengukur kualitas perangkat pembelajaran yang dilakukasn oleh guru. Hasil penelitian perangkat pembelajaran berupa silabus, RPP, LKS, buku siswa, dan tes kemampuan berpikir kritis pada kelas V semester 2. Berdasarkan hasil penilaian diperoleh (1) silabus yang dikembangkan valid dengan nilai 4,25 dengan kriteria sangat valid. (2) RPP yang dikembangkan valid dengan nilai 4,15 dengan kriteria sangat valid. (3) LKS yang dikembangkan valid dengan nilai 4,4 dengan kriteria sangat valid. (4) Buku siswa yang dikembangkan valid dengan nilai 4,45 dengan kriteria sangat valid. (5) tes kemampuan berpikir kritis yang dikembangkan valid dengan nilai 4,25 dengan kriteria sangat valid. Hasil penelitian keterlaksanaan perangkat pembelajaran dengan total seluruh pertemuan menghasilkan rata-rata = 4,6 dengan kategori baik sekali. Hasil penelitian untuk tes kemampuan berpikir kritis siswa diperoleh presentase ketuntasan prestasi 92,25% dengan nilai rata-rata 78. Kata Kunci : Perangkat Pembelajaran, metode brainstorming, kemampuan berpikir kritis.


2021 ◽  
Vol 4 (2) ◽  
pp. 204-213
Author(s):  
Ekri Pranata Ferdinand Baifeto ◽  
Maghfira Aulia ◽  
Julia Edwina Hasbi ◽  
Resti Sundari ◽  
Dadi Rusdiana

The purpose of this study was to develop mixed learning media (MLM) and test the feasibility of learning media. The study was conducted using the research and development method which refers to the ADDIE model with four main steps, analysis, design, development, and implementation. The instrument used is a questionnaire consisting of a learning media questionnaire, student worksheet questionnaire, and student response questionnaire. Respondents in this study were 4 eleventh grade students. The results showed the feasibility of learning media with a score of 92.5%; in the aspect of serving by 93.3%; on the aspect of the feasibility of the content of 91.6%; on the language aspect by 91.5%; 95.8% on the concept and task aspects. Based on the results of the validation score, the student worksheet was declared very valid. Based on the results of student questionnaire data, an average score of 94.9%. The results showed that the learning media were valid and practical to use for virtual experiments.


Author(s):  
Made Kevin Ihza Mahendra ◽  
I Gede Partha Sindu ◽  
Dewa Gede Hendra Divayana

The purpose of  Development The Media Learning Augmented Reality Book 2 Dimensions With The Natural Environment Theme In PAUD Telkom Singaraja is to develop 2-dimensional Augmented Reality learning media sub-theme of the natural environment on the Android platform, as a medium to facilitate the learning process and provide attractiveness in understanding the natural environment. The development of 2-dimensional Augmented Reality learning media with the sub-theme of the natural environment uses the ADDIE model which consists of stages, namely the analysis, design, development, implementation and evaluation stages. In this model, an evaluation process is carried out at each stage that is passed so as to produce learning media that suits the needs of PAUD Telkom Singaraja. The end result of this development is in the form of 2-dimensional Augmented Reality learning media with a sub-theme of the natural environment that can be used via mobile devices with the Android operating system. The black box and white box tests were carried out accordingly, the content expert test and the media test got a value of 1.00 in the very high category, the individual test got an average value of 94,22% in the very good category, the small group test got an average score of  94,44% with very good category student response, field test 92.89% with very good category and teacher response 90,66% with very good category. 


2021 ◽  
Vol 4 (1) ◽  
pp. 29-36
Author(s):  
Azizah Azizah ◽  
Zuhri D ◽  
Maimunah Maimunah

This study aims to describe the practicality of the 7e learning cycle LKS model with a scientific approach to facilitate students' mathematical connection abilities. The research and development with the ADDIE model consist of the stages of analysis, design, development, implementation and evaluation. The practicality test of the LKS was carried out for small group trials of 9 students at the implementation stage. The method used is descriptive statistics to get the average value and percentage. Learning tools are said to be practical if their minimum level of practicality is practical. Based on the analysis of the results of student response questionnaires, the average percentage of student response questionnaires was 91.59% and was categorized as very practical. This means that this LKS is easy to use and useful for students.


2018 ◽  
Author(s):  
Desyandri Desyandri

The research goals was to be achieved in the development of these materials is to produce an integrated thematic teaching materials are valid, practical, and effective. This research is a type of development and uses ADDIE models which consists of five phases: Analysis, Design, Development, Implementation, and Evaluation phases. Test the validity of research data obtained through the sheet validity of teaching materials. Data obtained through the sheet practicality of the impementation of lesson plans, teacher response assessment and student response assessment. Effectiveness seen from the student activity, assessment process and assessment of results. Based on the validity of test data showed that the avarage percentage of the teaching materials validator is 89.26% with the category of very valid. The test results practicalities of the implementation of lesson pland obtained 91.43% with a very good category. Rating teacher responses obtained 93.05% and 89.58% student response. The effectiveness of teaching materials seen from the student activity, obtained an avarage percentage of 85.67% with a very active category. Of the daily assessment conducted seen tends to increase student learning outcomes. Based on these results, we can conclude an integrated thematic teaching materials at Elementary School Fifth Grade using Problem Base Learning developed can be considered valid, practical, and effective.


2021 ◽  
Vol 12 (1) ◽  
pp. 135-148
Author(s):  
Putri Utami ◽  
Dian Hidayati

The development and advancement of science and technology can provide effectiveness and interactivity in the world of education. The school website is a technology product that must be used by schools. This study aims to develop and determine the feasibility of a website programming module to improve teachers' abilities in managing school websites. This research is a Research and Development (RnD) development research using the ADDIE development method. Data collection techniques using interviews and questionnaires then analysed using qualitative and quantitative data. The subjects of this study were media experts, teachers and operators at SMA Negeri 1 Cepogo. The results of this study indicate that research and development have carried out using the ADDIE model steps, namely (Analysis, Design, Development, Implementation, Evaluation). The average assessment by the score expert validation test obtained was 87.1 included in the "Very Good" category, the response of the phase 1 field test teacher and stage 2 field test obtained an average value of 81.8 in the "Very Good" category. The quantitative data analysis took the average results of the assessment of expert validation tests and user trials. The score is 84.45 with the category "Very Good" and shows that the website programming module is suitable for use by teachers in managing school websites.


Vidya Karya ◽  
2020 ◽  
Vol 34 (2) ◽  
pp. 110
Author(s):  
Wahidah Wahidah

Abstract. The purpose of this study is to produce a set of direct instruction models with ARCS motivation strategies and problem solving methods that are valid, practical, and effective so that it is feasible to increase students' motivation and learning outcomes. This research is a research and development using ADDIE model. The test subjects were students of class X-PMIA 2 at SMAN 3 Banjarmasin. Data collection using the instrument validation sheet learning tools, observation sheet implementation of lesson plans, learning achievement tests, and student questionnaire responses. Data were analyzed descriptively. The results showed that the learning tools developed were: (1) valid based on practitioner assessment and academics (2) practical based on the effectiveness of lesson plans that are categorized as good, and (3) effective N-gain of learning outcomes by 0.46 with moderate category and learning motivation of participants students are categorized as good. Keywords: Direct instruction, ARCS motivation, problem solving, learning outcomes. Abstrak. Tujuan penelitian ini adalah menghasilkan perangkat model pengajaran langsung dengan strategi motivasi ARCS dan metode pemecahan masalah yang valid, praktis, dan efektif sehingga layak untuk meningkatkan motivasi dan hasil belajar peserta didik. Penelitian ini merupakan penelitian dan pengembangan menggunakan model ADDIE. Subjek uji coba adalah peserta didik kelas X-PMIA 2 di SMAN 3 Banjarmasin. Pengumpulan data menggunakan instrumen lembar validasi perangkat pembelajaran, lembar pengamatan keterlaksanaan RPP, tes hasil belajar, dan angket respon peserta didik. Data dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa perangkat pembelajaran yang dikembangkan: (1) valid berdasarkan penilaian praktisi dan akedemisi (2) praktis berdasarkan keterlaksnaan RPP yang berkategori baik, dan (3) efektif N-gain hasil belajar sebesar 0,46 dengan kategori sedang dan motivasi belajar peserta didik yang berkategori baik. Kata Kunci: Pengajaran langsung, motivasi ARCS, pemecahan masalah, hasil belajar


2021 ◽  
Vol 1 (9) ◽  
Author(s):  
Octavita Cahyaningtyas ◽  
Santi Irawati

The purpose of the development carried out is to produce student activity sheet based on discovery learning on algebra for grade VII students of Miftahul Huda Middle School in Blitar Regency that is valid, practical, and effective. The development model refers to the ADDIE development model which consists of: analysis, design, development, implementation, and evaluation. The results showed that LKS was declared valid with a validity score of 3.43. Student’s activity sheet also fulfills practical criteria based on student response questionnaires with a practicality score of 3.5, based on the observation sheet of teacher activity with a practicality score of 3.8, and based on the observation sheet of student activity with a practicality score of 3.66. The developed student worksheets also fulfills the effective criteria with a percentage of 90 percent of students getting a score above the minimum pass criteria Tujuan penelitian ini yaitu untuk menghasilkan LKS berbasis discovery learning pada materi bentuk aljabar bagi siswa kelas VII SMP Miftahul Huda Kabupaten Blitar yang valid, praktis, dan efektif. Model pengembangan merujuk pada model pengembangan ADDIE yaitu: analisis, desain/perancangan, pengembangan, implementasi, dan evaluasi. Hasil validasi menunjukkan bahwa LKS dinyatakan valid dengan skor kevalidan 3,43. LKS juga memenuhi kriteria praktis berdasarkan angket respon siswa dengan skor kepraktisan 3,5, berdasarkan lembar observasi aktivitas guru dengan skor kepraktisan 3,8, dan berdasarkan lembar observasi aktivitas siswa dengan skor kepraktisan 3,66. LKS yang dikembangkan juga memenuhi kriteria efektif dengan persentase 90 persen siswa mendapat nilai di atas KKM.


2021 ◽  
Vol 6 (2) ◽  
pp. 144-155
Author(s):  
Rizal Galih Pratama ◽  
Johnsen Harta

This research aims to develop a product in the form of an inorganic molecular shape model using a 3D printer, analyze the validity, practicality, effectiveness of the product, and strengthen students' conceptual understanding using the product. The method is Research and Development (R&D) based on the Analysis, Design, Development, Implementation and Evaluation (ADDIE) model. The supporting instruments for this research are product and instrument validation sheets, product readability questionnaires, pretest-posttest questions, question during the trial, observation sheets for students' conceptual understanding, and student response questionnaire to the product. The results showed that the product developed was following the ADDIE model because the five stages were carried out systematically; the product being developed has very high validity with an average percentage of 96.88%; the average percentage of practicality is 95.17%  which is categorized as very practical, and the average percentage of effectiveness is 94.69% which is categorized as very effective; the product developed can strengthen students' conceptual understanding shown on the average percentage of conceptual understanding indicators achievement during the trial was 90.61% and the observation result was 94.69%, both of which belong to very high category. There was an increase in the average pretest value of 33.93 and post-test of 63.99. The results of the Rasch analysis after using this product showed that the consistency of students' answers was 0.71 (quite good), the quality of the items was 0.93 (very good), and the interaction between the consistency of students' answers was 0.68 (quite good). The product can be used to strengthen students' conceptual understanding on the topic of molecular shape.


2021 ◽  
Vol 5 (2) ◽  
pp. 153-177
Author(s):  
Robia Astuti ◽  
Nurmitasari Nurmitasari ◽  
Naning Sutriningsih

This research is a research and development that aims to produce an interactive learning media product in the form of an educational game Math BilBul "alaihisalam" (Matematika Bilangan Bulat “ayo belajar operasi hitung secara islam”) that is feasible to use and integrates Islamic values and is effective in learning in the era pandemic covid-19. The research subjects were all fourth grade students for the 2020-2021 academic year in the odd semester of SD Muhammadiyah who were at the Sukoharjo Pringsewu branch level. The research method used is development research by adopting the steps of Thiagarajan commonly known as the 4-D development model, namely: Define, Design, Develop, and Disseminate. The data collection technique used is through instruments in the form of learning implementation observation sheets, validation sheets of learning media suitability with student analysis in online learning, student activity observation sheets in learning, student response questionnaires and learning outcomes tests. The results of this study are that an interactive learning media based on the Math BilBul “alaihisalam” educational game has been developed which is considered suitable for use based on the results of expert validation and is considered effective based on the implementation of learning which reaches 100%, student activity reaches 100%, student learning outcomes reach an average value. an average of 90, which is more than the KKM score, and a positive student response questionnaire that reaches 83.5%.


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