scholarly journals The practicality of the 7e learning cycle LKS model with a scientific approach to facilitate students’ mathematical connection abilities

2021 ◽  
Vol 4 (1) ◽  
pp. 29-36
Author(s):  
Azizah Azizah ◽  
Zuhri D ◽  
Maimunah Maimunah

This study aims to describe the practicality of the 7e learning cycle LKS model with a scientific approach to facilitate students' mathematical connection abilities. The research and development with the ADDIE model consist of the stages of analysis, design, development, implementation and evaluation. The practicality test of the LKS was carried out for small group trials of 9 students at the implementation stage. The method used is descriptive statistics to get the average value and percentage. Learning tools are said to be practical if their minimum level of practicality is practical. Based on the analysis of the results of student response questionnaires, the average percentage of student response questionnaires was 91.59% and was categorized as very practical. This means that this LKS is easy to use and useful for students.

2021 ◽  
Vol 6 (2) ◽  
pp. 144-155
Author(s):  
Rizal Galih Pratama ◽  
Johnsen Harta

This research aims to develop a product in the form of an inorganic molecular shape model using a 3D printer, analyze the validity, practicality, effectiveness of the product, and strengthen students' conceptual understanding using the product. The method is Research and Development (R&D) based on the Analysis, Design, Development, Implementation and Evaluation (ADDIE) model. The supporting instruments for this research are product and instrument validation sheets, product readability questionnaires, pretest-posttest questions, question during the trial, observation sheets for students' conceptual understanding, and student response questionnaire to the product. The results showed that the product developed was following the ADDIE model because the five stages were carried out systematically; the product being developed has very high validity with an average percentage of 96.88%; the average percentage of practicality is 95.17%  which is categorized as very practical, and the average percentage of effectiveness is 94.69% which is categorized as very effective; the product developed can strengthen students' conceptual understanding shown on the average percentage of conceptual understanding indicators achievement during the trial was 90.61% and the observation result was 94.69%, both of which belong to very high category. There was an increase in the average pretest value of 33.93 and post-test of 63.99. The results of the Rasch analysis after using this product showed that the consistency of students' answers was 0.71 (quite good), the quality of the items was 0.93 (very good), and the interaction between the consistency of students' answers was 0.68 (quite good). The product can be used to strengthen students' conceptual understanding on the topic of molecular shape.


Author(s):  
Amirhud Dalimunthe ◽  
Marwan Affandi ◽  
Eka Dodi Suryanto

Abstrak: Masalah yang dihadapi saat melaksanakan praktikum Teknik Digital adalah modul praktikum yang tersedia belum belum sesuai dengan kompetensi lulusan. Masalah lainnya adalah beberapa modul yang membutuhkan perbaikan. Selain itu, panduan praktikum Teknik Digital juga belum lengkap. Solusi untuk permasalahan diatas salah satunya adalah mengembangkan modul praktikum Teknik Digital. Pengembangan modul praktikum Teknik Digital dilakukan dengan menggunakan pendekatan Project Based Learning. Model ADDIE diadaptasi dalam prosedur pengembangan modul praktikum dalam penelitian ini, yang terdiri dari Analysis, Design, Development, Implementation, dan Evaluation. Prosedur penelitian meliputi beberapa tahap yaitu analisis Potensi dan masalah, Pengumpulan data, Desain produk, Validasi desain, Revisi desain, Uji coba, Revisi produk, Uji coba pemakaian, Revisi produk dan Produksi. Hasil penelitian ini diharapkan dapat meningkatkan kompetensi, keterampilan, kreatifitas dan inovasi mahasiswa.  Kata Kunci: Pengembangan, Modul Praktikum, Teknik Digital, Model ADDIE. Abstract:  When attending digital engineering lectures and digital engineering internship courses, students often encounter difficulties because they need to have high logic skills when producing a series of works. Imperfect learning tools is one of the reasons for the above problems. However, some facilities and infrastructure do not support the practical and theoretical learning process. One of them is learning tools, especially practical modules that are not yet available. The purpose of this research is to develop a module and a Digital Engineering practicum jobsheet in accordance with the materials and competencies that students must achieve by utilizing the tools and materials available in the laboratory. The design of this research is R&D. The product of this research will be validated by experts and tested on students after the product is revised. The development procedure adapted from the ADDIE model developed by Dick and Carry. The data analysis technique used a simple qualitative descriptive analysis technique. This research produces a practicum module that contains work procedures and job sheets. The results of the assessment obtained from 2 media experts were 89,4% in the category of easy to understand, useful, interesting and worthy of being used as a practicum guide. The results of the assessment obtained from 2 media experts show that this module is valid and very good with an average value of 90,3%. Students using this module gave an average rating of 89% for ease of learning, attractiveness, design and benefits. Keywords: Development, Practicum Modul, Digital Engineering, ADDIE Model.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Tika Aryanti Ningrum ◽  
Sonja Verra Tinneke L ◽  
Didimus Tanah Boleng

This study aims to develop a biology supplement book and find out the quality of a biology supplement book on biodiversity material sourced from local excellence in coastal areas, which is developed as a suitable source of learning biology for grade X students of SMA / MA. This research includes Research & Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The product assessment was conducted by 2 validators, 4 Biology Teachers, and 103 students. The instrument used was a questionnaire sheet. The assessment of student response trials was conducted at SMA Negeri 1 Muara Badak and SMA Negeri 2 Muara Badak. The data analysis technique uses descriptive qualitative and quantitative. Based on the results of the overall assessment, an average percentage of questionnaires per assessment indicator was obtained, namely material coverage indicators 89.9%, presentation indicators 90.4%, linguistic indicators 87.8%, graphic design indicators 89.3%, included in the Very Eligible (SL) category. The assessment obtained from the experts produced a percentage of eligibility of 91.25% including the Very Eligible (SL) category; biology teacher 90% eligibility percentage. Thus, biology supplement books on biodiversity materials sourced from local excellence in coastal areas are of good quality and are very suitable to be used as learning resources for class X students of SMA / MA. Obstacles encountered during the research and development of biology supplement books, including the preparation of materials, manufacturing of products and barriers in the testing class.


JURNAL PETIK ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 70-77
Author(s):  
Dian Rahadian ◽  
Ikeu Suryani ◽  
Siti Husnul Bariyah

Permasalahan ini di latar belakangi atas permasalahan kurangnya keaktifan siswa kelas X SMA Negeri 6 Garut pada mata pelajaran Teknologi Informasi dan Komunikasi. Tujuan penelitian ini yaitu untuk mengetahui : 1) perancangan penggunaan metode pembelajaran berbasis praktikum dengan performance assessment; 2) mengetahui implementasi metode pembelajaran berbasis praktikum dengan performance assessment; dan 3) untuk mengetahui hasil penerapan metode pembelajaran berbasis praktikum dengan performance assessment. Penelitian yang dilakukan merupakan jenis penelitian Mix Method, bahwa analisis data dilakukan dengan kualitatif dan kuantitatif dengan desain penelitian yang mengacu pada Model ADDIE (Anayisis, Design, Development, Implementation dan Evaluation). Model ADDIE ini digunakan untuk mengembangkan perangkat pembelajaran berupa RPP dengan pemilihan metode pembelajaran yang digunakan adalah metode praktikum dengan performance assessment. Untuk subjek penelitian yaitu kelas X MIPA 2 dengan jumlah siswa sebanyak 31 siswa. Data dikumpulkan dengan observasi/ penelitian secara langsung, penilaian kinerja (performance assessment), angket respon siswa dan observasi guru. Berdasarkan hasil penelitian, untuk implementasi metode pembelajaran berbasis praktikum dengan performance assessment terlebih dahulu merancang RPP sesuai dengan kebutuhan dan karakteristik siswa. Setelah perancangan RPP selesai dirancang maka implemenatasinya di sesuaikan dengan rencana yang telah disusun/ dirancang. Untuk hasil penilaian kinerja (performance assessment) didapatkan 67,74% siswa dengan kategori sangat baik,  22,58% siswa dapat dikategorikan memiliki kinerja baik dan 9,68% siswa dikategorikan memiliki kinerja cukup, tidak ada siswa yang memiliki kinerja kurang atau rendah, dan rata-rata nilai penilaian kinerja (performance assessment) yaitu 79,07 menunjukan bahwa penilaian siswa pada Performance Assessment dalam kategori BAIK. Sedangkan, nilai rata-rata angket tanggapan siswa yaitu 83,61% yang termasuk pada kategori angket siswa BAIK / TERTARIK. Dapat disimpulkan bahwa penggunaan metode pembelajaran berbasis praktikum dengan performance assessment dapat meningkatkan keaktifan siswa, karena dengan penggunaan performance assessment siswa dituntut untuk berperan aktif dalam pembelajaran. Kata kunci :Metode Pembelajaran Berbasis Praktikum, Performance Assessment, Keaktifan Siswa  Abstract    This problem is due to the lack of activeness of class X students of SMA 6 Garut in the subject of Information and Communication Technology. The purpose of this study is to find out: 1) the design of the use of practical based learning methods with performance assessment; 2) knowing the implementation of practicum-based learning methods with performance assessment; and 3) to find out the results of the application of practicum-based learning methods with performance assessment. The research conducted is a type of Mix Method research, that data analysis is done qualitatively and quantitatively with a research design that refers to the ADDIE Model (Anayisis, Design, Development, Implementation and Evaluation). ADDIE model is used to develop learning tools in the form of lesson plans with the selection of learning methods used are practical methods with performance assessment. For research subjects, class X MIPA 2 with a total of 31 students. Data were collected by direct observation / research, performance assessment (questionnaire), student questionnaire responses and teacher observation. Based on the results of the study, for the implementation of practicum-based learning methods with performance assessment in advance designing lesson plans in accordance with the needs and characteristics of students. After the design of the lesson plan is completed, the implementation is adjusted to the plan that has been prepared / designed. For the performance assessment results obtained 67.74% of students with very good categories, 22.58% of students can be categorized as having good performance and 9.68% of students are categorized as having sufficient performance, there are no students who have poor or low performance, and the average value of performance assessment (performance assessment) which is 79.07 shows that the assessment of students on Performance Assessment in the GOOD category. Meanwhile, the average value of the student response questionnaire was 83.61% which was included in the GOOD / INTERESTED student questionnaire. It can be concluded that the use of practical based learning methods with performance assessment can increase student activity, because by using performance assessment students are required to play an active role in learning. Keywords : Practicum Based Learning Method, Performance Assessment, Student Activity


Author(s):  
Made Kevin Ihza Mahendra ◽  
I Gede Partha Sindu ◽  
Dewa Gede Hendra Divayana

The purpose of  Development The Media Learning Augmented Reality Book 2 Dimensions With The Natural Environment Theme In PAUD Telkom Singaraja is to develop 2-dimensional Augmented Reality learning media sub-theme of the natural environment on the Android platform, as a medium to facilitate the learning process and provide attractiveness in understanding the natural environment. The development of 2-dimensional Augmented Reality learning media with the sub-theme of the natural environment uses the ADDIE model which consists of stages, namely the analysis, design, development, implementation and evaluation stages. In this model, an evaluation process is carried out at each stage that is passed so as to produce learning media that suits the needs of PAUD Telkom Singaraja. The end result of this development is in the form of 2-dimensional Augmented Reality learning media with a sub-theme of the natural environment that can be used via mobile devices with the Android operating system. The black box and white box tests were carried out accordingly, the content expert test and the media test got a value of 1.00 in the very high category, the individual test got an average value of 94,22% in the very good category, the small group test got an average score of  94,44% with very good category student response, field test 92.89% with very good category and teacher response 90,66% with very good category. 


2021 ◽  
Vol 12 (1) ◽  
pp. 135-148
Author(s):  
Putri Utami ◽  
Dian Hidayati

The development and advancement of science and technology can provide effectiveness and interactivity in the world of education. The school website is a technology product that must be used by schools. This study aims to develop and determine the feasibility of a website programming module to improve teachers' abilities in managing school websites. This research is a Research and Development (RnD) development research using the ADDIE development method. Data collection techniques using interviews and questionnaires then analysed using qualitative and quantitative data. The subjects of this study were media experts, teachers and operators at SMA Negeri 1 Cepogo. The results of this study indicate that research and development have carried out using the ADDIE model steps, namely (Analysis, Design, Development, Implementation, Evaluation). The average assessment by the score expert validation test obtained was 87.1 included in the "Very Good" category, the response of the phase 1 field test teacher and stage 2 field test obtained an average value of 81.8 in the "Very Good" category. The quantitative data analysis took the average results of the assessment of expert validation tests and user trials. The score is 84.45 with the category "Very Good" and shows that the website programming module is suitable for use by teachers in managing school websites.


Author(s):  
Four Marito Marbun

The purpose of this study was to determine the effect of the cooperative Student Teams Achievement Devision (STAD) learning model on the ability to understand students 'mathematical concepts and students' responses to the STAD cooperative learning model type. This research method is a quasi experimental method. This research was conducted in State 2 Junior High School of Sorkam at the even semester of the 2016/2017 Academic Year. The sample of this study was class VIIIA as the experimental class and VIIIB as the control class. From the research data obtained a regression equation Y = 74,857 + 8.857X (there is a positive effect). The average value of students' understanding of mathematical concepts learned by the STAD cooperative learning model is 83,714, while the conventional learning model is 74,857. The coefficient of determination is 21.6%, meaning that 21.6% of the influence of the STAD type cooperative learning model on the ability to understand students' mathematical concepts. The results of the analysis of student responses were obtained (1) by 98.2% stating they were interested and the rest not; (2) amounting to 95.05% stating that there are benefits obtained and the rest not; (3) amounting to 86.78% stated that there were no obstacles experienced during the learning process and the rest stated there were; (4) 94.04% hoped the STAD type cooperative learning model was used in the learning process and the rest did not expect. So, it can be concluded that the student response is very positive because the average percentage of student approval responses to the STAD type cooperative learning model is ≥ 85%.


2021 ◽  
Vol 12 (1) ◽  
pp. 8
Author(s):  
Sri Haerina Lailatul Janah ◽  
I Dewa Ayu Made Budhyani ◽  
I Gede Sudirtha

Penelitian ini bertujuan untuk mengetahui penilaian media moodboard berbantuan aplikasi pengolah gambar pada pembelajaran desain busana melalui uji ahli media, uji ahli isi, dan uji subjek sasaran. Jenis penilitian ini merupakan penelitian dan pengembangan (research and development) adapun model yang digunakan dalam penelitian ini yaitu model ADDIE yang terdiri dari analyze, design, development, implemenation, dan evaluation. Teknik analisis data dalam pengambilan data pada penelitian ini yaitu angket. Hasil penelitian menunjukkan penilaian media moodboard berbantuan aplikasi pengolah gambar berdasarkan uji ahli materi memperoleh rerata presentase 99 % termasuk kategori sangat baik, ahli media memperoleh rerata presentase 92% (sangat baik), dan subjek sasaran memperoleh rerata persentase 94% (sangat baik). Kata Kunci : Media, Moodboard, aplikasi pengolah gambar, Desain Busana This study aims to determine the assessment of moodboard media assisted by image processing applications in clothing design learning through the media expert test, content expert test, and target subject test. This type of research is research and development. The model used in this study is the ADDIE model which consists of analyze, design, development, implementation, and evaluation. The data analysis technique in collecting data in this study is a questionnaire. The results showed that the assessment of moodboard media assisted by image processing applications based on the test of material experts obtained an average percentage of 99% including the very good category, media experts obtained an average percentage of 92% (very good), and the target subject received an average percentage of 94% (very good). DAFTAR RUJUKANKeywords: Media, Moodboard, image processing application, Fashion DesignAnggrini, Anggi.2020. “ Alternatif Model Penyusunan Moodboard sebagai Metode Berfikir Kreatif dalam Pengembangan Konsep Visual” Vol 1 Juli 2020Ayu, Anggra Rucitra.2020. “ Merumuskan Konsep Dasar Interior“ Volume 5 No.1Bestari, Afif. 2016. “Pengaruh Penggunaan Media Moodboard Terhadap Pengetahuan Desain Busana Pada Mahasiswa Pendidikan Teknik Busana” Volume 3 No.2.Haryati, Siti. 2015. “Pengembangan Media pembelajaran Fliipbook Fisika Untuk Meningkattkan Hasil Belajar Peserta Didik”. Volume 4 Oktober 2015.Tegeh, Made I. Pengembangan Bahan Ajar Metode Penelitian Pendiidikan dengan Model ADDIE.SE Nomor 4 Tahun 2020 Tentang Kebijakan Pendidikan Dalam Masa Darurat Penyebaran covid-19, kementerian pendidikan IndonesiaSuciati. 2008. Moodboard. Prodi Pendidikan Tata Busana. Bandung: Universitas Pendidikan IndonesiaSugiyono. 2006. Metode Penelitian Bisnis. Bandung: Alfabeta.Sugiyono. 2019. Metode Penelitian dan Pengembangan. Bandung: Alfabeta.


2021 ◽  
Vol 6 (2) ◽  
pp. 213-222
Author(s):  
Yusup Maulana ◽  
Imas Eva Wijayanti ◽  
Solfarina Solfarina

This research aims to development a REACT-based e-worksheet that is feasible to use to stimulate the critical thinking, creativity, collaboration, communication (4C) skills and determine student response. The challenges of a dynamic era require students to have a 4C skills set critical thinking and problem-solving skills; creativity and innovation; communication; and collaboration. One of the tools that can be used in online learning to achieve this goal is to use the electronic Student Worksheet (E-Worksheet) which includes the student's 4C skill values with REACT strategies: Relating, Experiencing, Applying, Cooperating, and Transferring. The research chooses one of the topics in chemistry, which is introduction to chemistry and laboratories. This REACT-based e-worksheet was developed using the ADDIE development model which consists of five stages those are analysis, design, development, implementation, and evaluation. In addition, the study used a sample of 10 students of mathematic and natural science 12th grade MAN 4 Tangerang. Based on the results of validation and student response questionnaires, REACT-based e-worksheet to stimulate students' 4C skills was declared valid and obtained an average percentage of 91.8% with very good criteria.


2019 ◽  
Vol 4 (1) ◽  
pp. 97
Author(s):  
Setyo Eko Atmojo ◽  
Beny Dwi Lukitoaji

<p><strong><em>Abstract.</em></strong><em> </em><em>The purpose of this activity is to overcome the difficulties of teachers in planning and implementing learning with scientific approach and character value. The method of this activity is in the form of training, then the participants are guided to apply the training results in the process of developing learning tools with scientific approach integrated character value. This training is held 8 times, it is intended that the participants are able to develop and implement scientifically-oriented learning tools that integrate character values correctly. The training results show the average pretest score of 45.72. The score indicates that the participants' knowledge of the scientific approach and the value of the character are still low and the need for training in the preparation of learning tools with a scientific approach that integrates the character values. The average postes result is 78,54. While the average percentage increase in the score from pretest to postes of 32.81%. It shows that the increase of score from pretes to postes has fulfilled the training target that is &gt; 25%. The average of the result of the assessment of learning device product of scientific approach and integrated character value equal to 76,18 which have fulfilled the training target that is &gt; 70.</em></p><p><strong><em>Keywords</em></strong><em>: learning tool, scientific approach, character value</em></p><p align="center"><strong> </strong></p><p><strong>Abstrak</strong><strong>.</strong> Tujuan kegiatan ini adalah mengatasi kesulitan guru dalam merencanakan dan mengimplementasikan pembelajaran dengan pendekatan saintifik dan nilai karakter. Metode kegiatan ini adalah berupa pelatihan, selanjutnya peserta dibimbing untuk menerapkan hasil pelatihan dalam proses menyusun perangkat pembelajaran berpendekatan saintifik terintegrasi nilai karakter. Pelatihan ini dilaksanakan sebanyak 8 kali, hal ini dimaksudkan agar peserta mampu menyusun dan mengimplementasikan perangkat pembelajaran berpendekatan saintifik terintegrasi nilai karakter dengan benar. Hasil pelatihan menunjukkan rata-rata skor pretes sebesar 45,72. Skor tersebut menunjukkan bahwa pngetahuan peserta tentang pendekatan saintifik dan nilai nilai karakter masih rendah dan perlu adanya pelatihan penyusunan perangkat pembelajaran dengan pendekatan saintifik yang mengintegrasikan nilai karakter. Hasil rata-rata postes yaitu sebesar 78,54. Sedangkan rata rata persentase peningkatan skor dari pretes ke postes sebesar 32,81%.  Hal tersebut menunjukkan bahwa peningkatan skor dari pretes ke postes sudah memenuhi target pelatihan yaitu &gt; 25%. Rata rata hasil penilaian produk perangkat pembelajaran berpendekatan saintifik dan terintegrasi nilai karakter sebesar sebesar 76,18 yang sudah memenuhi target pelatihan yaitu &gt;70.</p><p><strong>Kata kunci</strong> : perangkat pembelajaran, pendekatan saintifik, nilai karakter</p>


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