Multi-armed bandits for bid shading in first-price real-time bidding auctions

2021 ◽  
pp. 1-15
Author(s):  
Tuomo Tilli ◽  
Leonardo Espinosa-Leal

Online advertisements are bought through a mechanism called real-time bidding (RTB). In RTB, the ads are auctioned in real-time on every webpage load. The ad auctions can be of two types: second-price or first-price auctions. In second-price auctions, the bidder with the highest bid wins the auction, but they only pay the second-highest bid. This paper focuses on first-price auctions, where the buyer pays the amount that they bid. This research evaluates how multi-armed bandit strategies optimize the bid size in a commercial demand-side platform (DSP) that buys inventory through ad exchanges. First, we analyze seven multi-armed bandit algorithms on two different offline real datasets gathered from real second-price auctions. Then, we test and compare the performance of three algorithms in a production environment. Our results show that real data from second-price auctions can be used successfully to model first-price auctions. Moreover, we found that the trained multi-armed bandit algorithms reduce the bidding costs considerably compared to the baseline (naïve approach) on average 29%and optimize the whole budget by slightly reducing the win rate (on average 7.7%). Our findings, tested in a real scenario, show a clear and substantial economic benefit for ad buyers using DSPs.

2020 ◽  
Vol 4 (3) ◽  
pp. 95
Author(s):  
Sotiris Makris ◽  
Kosmas Alexopoulos ◽  
George Michalos ◽  
Andreas Sardelis

This paper investigates the feasibility of using an agent-based framework to configure, control and coordinate dynamic, real-time robotic operations with the use of ontology manufacturing principles. Production automation agents use ontology models that represent the knowledge in a manufacturing environment for control and configuration purposes. The ontological representation of the production environment is discussed. Using this framework, the manufacturing resources are capable of autonomously embedding themselves into the existing manufacturing enterprise with minimal human intervention, while, at the same time, the coordination of manufacturing operations is achieved without extensive human involvement. The specific framework was implemented, tested and validated in a feasibility study upon a laboratory robotic assembly cell with typical industrial components, using real data derived from a car-floor welding process.


Author(s):  
Humyun Fuad Rahman ◽  
Ruhul Sarker ◽  
Daryl Essam

AbstractThe aim of this work is to bridge the gap between the theory and actual practice of production scheduling by studying a problem from a real-life production environment. This paper considers a practical Sanitaryware production system as a number of make-to-order permutation flowshop problems. Due to the wide range of variation in its products, real-time arrival of customer orders, dynamic batch adjustments, and time for machine setup, Sanitaryware production system is complex and also time sensitive. In practice, many such companies run with suboptimal solutions. To tackle this problem, in this paper, a memetic algorithm based real-time approach has been proposed. Numerical experiments based on real data are also been presented in this paper.


2021 ◽  
Vol 40 (3) ◽  
pp. 1-12
Author(s):  
Hao Zhang ◽  
Yuxiao Zhou ◽  
Yifei Tian ◽  
Jun-Hai Yong ◽  
Feng Xu

Reconstructing hand-object interactions is a challenging task due to strong occlusions and complex motions. This article proposes a real-time system that uses a single depth stream to simultaneously reconstruct hand poses, object shape, and rigid/non-rigid motions. To achieve this, we first train a joint learning network to segment the hand and object in a depth image, and to predict the 3D keypoints of the hand. With most layers shared by the two tasks, computation cost is saved for the real-time performance. A hybrid dataset is constructed here to train the network with real data (to learn real-world distributions) and synthetic data (to cover variations of objects, motions, and viewpoints). Next, the depth of the two targets and the keypoints are used in a uniform optimization to reconstruct the interacting motions. Benefitting from a novel tangential contact constraint, the system not only solves the remaining ambiguities but also keeps the real-time performance. Experiments show that our system handles different hand and object shapes, various interactive motions, and moving cameras.


Author(s):  
Paul Oehlmann ◽  
Paul Osswald ◽  
Juan Camilo Blanco ◽  
Martin Friedrich ◽  
Dominik Rietzel ◽  
...  

AbstractWith industries pushing towards digitalized production, adaption to expectations and increasing requirements for modern applications, has brought additive manufacturing (AM) to the forefront of Industry 4.0. In fact, AM is a main accelerator for digital production with its possibilities in structural design, such as topology optimization, production flexibility, customization, product development, to name a few. Fused Filament Fabrication (FFF) is a widespread and practical tool for rapid prototyping that also demonstrates the importance of AM technologies through its accessibility to the general public by creating cost effective desktop solutions. An increasing integration of systems in an intelligent production environment also enables the generation of large-scale data to be used for process monitoring and process control. Deep learning as a form of artificial intelligence (AI) and more specifically, a method of machine learning (ML) is ideal for handling big data. This study uses a trained artificial neural network (ANN) model as a digital shadow to predict the force within the nozzle of an FFF printer using filament speed and nozzle temperatures as input data. After the ANN model was tested using data from a theoretical model it was implemented to predict the behavior using real-time printer data. For this purpose, an FFF printer was equipped with sensors that collect real time printer data during the printing process. The ANN model reflected the kinematics of melting and flow predicted by models currently available for various speeds of printing. The model allows for a deeper understanding of the influencing process parameters which ultimately results in the determination of the optimum combination of process speed and print quality.


2020 ◽  
Vol 12 (11) ◽  
pp. 1747 ◽  
Author(s):  
Yin Zhang ◽  
Qiping Zhang ◽  
Yongchao Zhang ◽  
Jifang Pei ◽  
Yulin Huang ◽  
...  

Deconvolution methods can be used to improve the azimuth resolution in airborne radar imaging. Due to the sparsity of targets in airborne radar imaging, an L 1 regularization problem usually needs to be solved. Recently, the Split Bregman algorithm (SBA) has been widely used to solve L 1 regularization problems. However, due to the high computational complexity of matrix inversion, the efficiency of the traditional SBA is low, which seriously restricts its real-time performance in airborne radar imaging. To overcome this disadvantage, a fast split Bregman algorithm (FSBA) is proposed in this paper to achieve real-time imaging with an airborne radar. Firstly, under the regularization framework, the problem of azimuth resolution improvement can be converted into an L 1 regularization problem. Then, the L 1 regularization problem can be solved with the proposed FSBA. By utilizing the low displacement rank features of Toeplitz matrix, the proposed FSBA is able to realize fast matrix inversion by using a Gohberg–Semencul (GS) representation. Through simulated and real data processing experiments, we prove that the proposed FSBA significantly improves the resolution, compared with the Wiener filtering (WF), truncated singular value decomposition (TSVD), Tikhonov regularization (REGU), Richardson–Lucy (RL), iterative adaptive approach (IAA) algorithms. The computational advantage of FSBA increases with the increase of echo dimension. Its computational efficiency is 51 times and 77 times of the traditional SBA, respectively, for echoes with dimensions of 218 × 400 and 400 × 400 , optimizing both the image quality and computing time. In addition, for a specific hardware platform, the proposed FSBA can process echo of greater dimensions than traditional SBA. Furthermore, the proposed FSBA causes little performance degradation, when compared with the traditional SBA.


Author(s):  
Chuyuan Wang ◽  
Linxuan Zhang ◽  
Chongdang Liu

In order to deal with the dynamic production environment with frequent fluctuation of processing time, robotic cell needs an efficient scheduling strategy which meets the real-time requirements. This paper proposes an adaptive scheduling method based on pattern classification algorithm to guide the online scheduling process. The method obtains the scheduling knowledge of manufacturing system from the production data and establishes an adaptive scheduler, which can adjust the scheduling rules according to the current production status. In the process of establishing scheduler, how to choose essential attributes is the main difficulty. In order to solve the low performance and low efficiency problem of embedded feature selection method, based on the application of Extreme Gradient Boosting model (XGBoost) to obtain the adaptive scheduler, an improved hybrid optimization algorithm which integrates Gini impurity of XGBoost model into Particle Swarm Optimization (PSO) is employed to acquire the optimal subset of features. The results based on simulated robotic cell system show that the proposed PSO-XGBoost algorithm outperforms existing pattern classification algorithms and the newly learned adaptive model can improve the basic dispatching rules. At the same time, it can meet the demand of real-time scheduling.


Procedia CIRP ◽  
2016 ◽  
Vol 41 ◽  
pp. 920-926 ◽  
Author(s):  
Jonathan Downey ◽  
Denis O'Sullivan ◽  
Miroslaw Nejmen ◽  
Sebastian Bombinski ◽  
Paul O’Leary ◽  
...  

2021 ◽  
Vol 11 (21) ◽  
pp. 10366
Author(s):  
César Córcoles ◽  
Germán Cobo ◽  
Ana-Elena Guerrero-Roldán

A variety of tools are available to collect, process and analyse learning data obtained from the clickstream generated by students watching learning resources in video format. There is also some literature on the uses of such data in order to better understand and improve the teaching-learning process. Most of the literature focuses on large scale learning scenarios, such as MOOCs, where videos are watched hundreds or thousands of times. We have developed a solution to collect clickstream analytics data applicable to smaller scenarios, much more common in primary, secondary and higher education, where videos are watched tens or hundreds of times, and to analyse whether the solution is useful to teachers to improve the learning process. We have deployed it in a real scenario and collected real data. Furthermore, we have processed and presented the data visually to teachers for those scenarios and have collected and analysed their perception of their usefulness. We conclude that the collected data are perceived as useful by teachers to improve the teaching and learning process.


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