The educational possibilities of augmented and virtual reality technologies

Author(s):  
S. G. Grigoriev ◽  
M. A. Rodionov ◽  
O. A. Kochetkova

The article reveals the role and place of augmented and virtual reality technologies in classroom and extracurricular activities. Despite the fact that, as educational practice shows, these technologies have a number of advantages over traditional teaching methods, there are a number of problems of their effective implementation in the educational process. In particular, many teachers experience difficulties in using AR technologies in their professional activities, associated with determining their place and role in the specific circumstances of the educational process. The aim of the work is to study the possibilities of using augmented and virtual reality technologies as an innovative technology for organizing the educational process in real school practice. The text discusses various approaches to the implementation of these technologies in the educational space of the school, technological and methodological features of their development within the school informatics course, gives a comparative description of programs and applications for creating augmented reality, presents the development of some elements of augmented reality and reveals the methodological features of their use in lessons and extracurricular activities. As a result of the study, it became possible to consider AR/VR-technologies as an integral part of school educational tools.

Author(s):  
Manuel Caluvi Nicolau

The research aimed to characterize the challenges of family and teachers during the educational practice carried out in the teaching and learning process in secondary schools in the urban and rural areas in Huila, Angola. The reason for the investigation lies in the fact that there are no studies that make reference to this theme in the educational context of Angola. This is a case study investigation of qualitative, descriptive and interpretative character, which analyzes a real situation in its real context. It had an intentional sample of 24 participants. The in-depth interviewing and content analysis were used to collect process and interpret the information. The results show many difficulties in the educational process, such as: predominance of traditional teaching methods, more precarious school network in the rural area, excessive number of students per class making it difficult to evaluate, mostly illiterate families and with unsatisfactory involvement in the educational process, deficient punctuality of the actors, there is not uniformity in teaching affecting the quality of teaching. Therefore, to improve the quality of educational practice it is essential to invest in the training of actors, build, equip schools and confer good participatory management.


2017 ◽  
Vol 2017 ◽  
pp. 1-8 ◽  
Author(s):  
M. Varoquier ◽  
C. P. Hoffmann ◽  
C. Perrenot ◽  
N. Tran ◽  
C. Parietti-Winkler

Objective. To assess the face, content, and construct validity of the Voxel-Man TempoSurg Virtual Reality simulator. Participants and Methods. 74 ear, nose, and throat (ENT) surgeons participated. They were assigned to one of two groups according to their level of expertise: the expert group (n=16) and the novice group (n=58). The participants performed four temporal bone dissection tasks on the simulator. Performances were assessed by a global score and then compared to assess the construct validity of the simulator. Finally, the expert group assessed the face and content validity by means of a five-point Likert-type scale. Results. experienced surgeons performed better (p<.01) and faster (p<.001) than the novices. However, the groups did not differ in terms of bone volume removed (p=.11) or number of injuries (p=.37). 93.7% of experienced surgeons stated they would recommend this simulator for anatomical learning. Most (87.5%) also thought that it could be integrated into surgical training. Conclusion. The Voxel-Man TempoSurg Virtual Reality simulator constitutes an interesting complementary tool to traditional teaching methods for training in otologic surgery.


2016 ◽  
Vol 5 (2) ◽  
pp. 176-181
Author(s):  
Olga Vladimirovna Oshchepkova ◽  
Igor Vadimovich Popov

Satisfaction of students of higher educational institutions with their professional activities in todays reality is one of the key indicators which diagnoses the quality of specialists training and efficiency of professional competence development. Satisfaction assumes personal students inclusion in educational process which is inseparably linked with the personality relation to the quality of these or those objects, to living conditions and activity as well as to himself or herself. The assessment is the most important element of the emotional sphere of the person, emotions stimulate motivation to activity. We understand the integrated characteristic including motivational and emotional spheres of the personality as satisfaction. This estimated relations between trainers according to the activity which they carry out, its results and implementation conditions. Vocational training of cadets is carried out in specific conditions of their stay in barracks on the territory of departmental higher education institution. In the integrated characteristic of satisfaction of trainees vocational training included three criteria: satisfaction with the educational process; satisfaction with extracurricular activities; relationship satisfaction. The first criterion contains satisfaction: 1) organization of educational process; 2) level of teachers professionalism; 3) quality of teaching. We put satisfaction indicators into the second criterion: 1) organization of work of circles, sections and clubs; 2) organization of sports and mass actions; 3) organization of events which help to develop professional competence of a future officer of Penitentiary system. The third criterion assumes satisfaction with relations with teachers, with collective and the direct management. Questioning of the 2nd and the 5th year cadets of Samara Law Institute of the Federal Penitentiary Service of Russia showed that by the 5th course the positive tendency in a satisfaction assessment is found with vocational training. The criterion satisfaction with extracurricular activities needs a separate additional analysis, as by the 5th course the amount of students satisfied with circles, sections and clubs is less than a third of a total number of the course students. By the third criterion some complexity in relationship with the direct management (with commanders of front divisions) is found out and it also should become a subject of special additional consideration.


2020 ◽  
Vol 4 (11) ◽  
pp. 42-50
Author(s):  
Z. I. SHAKHBANOVA ◽  
◽  
Z. YARMETOV ◽  
◽  

The article will consider information and communication technologies used in business processes, inter-preted for effective work in the educational process, of a teacher with students. Also, the article will describe several business management tools that have worked well in the Russian market: Bitrix24 and the Planfix management system. The author analyzes the entities that contribute to increasing the profit of enterprises having these automated information systems that will be used as enhancing the effectiveness of students, that is, students and the teacher will be considered as clients and the company negotiating through CRM or ERP systems. Since it is such cooperation that sets them apart and leads them to the leaders in the Russian and international markets. An analysis of 30 students divided into two groups will be conducted. A teacher works with one group using an unconventional method, using business tools, while the process proceeds in the other with traditional teaching methods. The key objective of this study is to show related aspects of the functioning of ICTs that are subtle to business processes in the education system. Since a growing number of universities are instilling their teachers to work on various cloud systems, for example, DGUNH has a Cisco platform that allows teachers to track students' actions at various intervals.


2019 ◽  
Vol 53 (1) ◽  
pp. 181-198
Author(s):  
Volodymyr H. Shamonia ◽  
Olena V. Semenikhina ◽  
Volodymyr V. Proshkin ◽  
Olha V. Lebid ◽  
Serhii Ya. Kharchenko ◽  
...  

Based on literature review it was established that the use of augmented reality as an innovative technology of student training occurs in following directions: 3D image rendering; recognition and marking of real objects; interaction of a virtual object with a person in real time. The main advantages of using AR and VR in the educational process are highlighted: clarity, ability to simulate processes and phenomena, integration of educational disciplines, building an open education system, increasing motivation for learning, etc. It has been found that in the field of physical process modelling the Proteus Physics Laboratory is a popular example of augmented reality. Using the Proteus environment allows to visualize the functioning of the functional nodes of the computing system at the micro level. This is especially important for programming systems with limited resources, such as microcontrollers in the process of training future IT professionals. Experiment took place at Borys Grinchenko Kyiv University and Sumy State Pedagogical University named after A. S. Makarenko with students majoring in Computer Science (field of knowledge is Secondary Education (Informatics)). It was found that computer modelling has a positive effect on mastering the basics of microelectronics. The ways of further scientific researches for grounding, development and experimental verification of forms, methods and augmented reality, and can be used in the professional training of future IT specialists are outlined in the article.


Author(s):  
Fernando Elemar Vicente dos Anjos ◽  
Luiz Alberto Oliveira Rocha ◽  
Débora Oliveira da Silva ◽  
Rodrigo Pacheco ◽  
Divina Márcia Borges Pinheiro

Cognitive approaches to teaching generate learning through the interaction between the subject and object of study. One of the strategies to create this interaction is related to the application of virtual and augmented reality in the teaching-learning processes. Through a systematic literature review, this work aims to describe the approaches used to measure the impacts on student learning who used virtual reality (VR) and augmented reality (AR) in the teaching-learning processes of engineering courses, the impacts on learning, and student satisfaction. The surveys showed that 70% of research analyzed, students who used virtual reality or augmented reality learned more, and 90% of the research described that students who used virtual or augmented reality were more satisfied with the new approach than the traditional teaching approach. The conclusion is that there are positive impacts, in the vast majority of cases, on learning and the satisfaction of students who use virtual or augmented reality in the teaching-learning processes applied in engineering courses.


Author(s):  
Jialing Wu

With the rapid advancement of information technology, virtual reality technology has also gradually developed, accompanied by the dramatic growth of virtual reality experiment technology. At present, the space design-oriented virtual experiment teaching method usually contributes to the formation of undesired experiment habits among students, such as caring less about experiment instruments, attaching less importance to the norms of experiment operation, and the lack of awareness of safety precautions. At the same time, virtual experiment may lead to reduced communications in the learning process and fewer opportunities for students to exercise interpersonal skills, thus affecting the teaching effect to a certain extent. On this basis, a teaching method of applying virtual simulation technology to the course of space design was proposed in this study. The analysis of the current development status and characteristics of virtual simulation technology was followed by a detailed description of the use of software in the construction entity and a series of computer-aided teaching and developing processes concerning space, design, function, etc. in the case of space design. Through the survey, it was found that students have more recognition of the new teaching method and their learning efficiency is improved, indicating that this teaching model is significantly better than other traditional teaching methods.


Author(s):  
Derya Uzelli Yilmaz ◽  
Sevil Hamarat Tuncalı ◽  
Yusuf Yilmaz

Today's new technologies have impacted many different areas of education, with nursing education one such area. Nursing education, as a learning process, targets the combination of cognitive, affective, and psychomotor learning domains. However, traditional teaching methods may not meet all of the Y and Z generations' learning needs. Today's learners are accustomed to multimedia learning environments and have come to expect a certain level of technology integrated into their curricula. Virtual Reality (VR) technology enables students to become immersed within a 360-degree view experience of scenes that have been completely digitally created, whilst no longer viewing the real world around them. Virtual simulation has been used to teach communication, disaster relief, teamwork, and interviewing techniques, among other skills; and can also provide immersive personalized learning experiences. This chapter presents some of the many facets of VR in today's nursing education.


2021 ◽  
Vol 50 (2) ◽  
pp. 141-148
Author(s):  
Ying Wei Yau ◽  
Zisheng Li ◽  
Mui Teng Chua ◽  
Win Sen Kuan ◽  
Gene Wai Han Chan

Introduction: Flexible bronchoscopic intubation (FBI) is an important technique in managing an anticipated difficult airway, yet it is rarely performed and has a steep learning curve. We aim to evaluate if the integration of virtual reality gaming application into routine FBI training for emergency department doctors would be more effective than traditional teaching methods. Methods: We conducted a randomised controlled trial to compare self-directed learning using the mobile application, Airway Ex* in the intervention group versus the control group without use of the mobile application. All participants underwent conventional didactic teaching and low-fidelity simulation with trainer’s demonstration and hands-on practice on a manikin for FBI. Participants randomised to the intervention arm received an additional 30 minutes of self-directed learning using Airway Ex, preloaded on electronic devices while the control arm did not. The primary outcome was time taken to successful intubation. Results: Forty-five physicians (20 junior and 25 senior physicians) were enrolled, with male predominance (57.8%, 26/45). There was no difference in time taken to successful intubation (median 48 seconds [interquartile range, IQR 41–69] versus 44 seconds [IQR 37–60], P=0.23) between the control and intervention groups, respectively. However, the intervention group received better ratings (median 4 [IQR 4–5]) for the quality of scope manipulation skills compared to control (median 4 [IQR 3–4], adjusted P=0.03). This difference remains significant among junior physicians in stratified analysis. Conclusion: Incorporating virtual reality with traditional teaching methods allows learners to be trained on FBI safely without compromising patient care. Junior physicians appear to benefit more compared to senior physicians. Keywords: Airway management, emergency medicine, intubation, simulation education, virtual reality


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