scholarly journals Implementasi Media Pembelajaran Chemsdomino Dalam Meningkatkan Hasil Belajar Kimia (Pokok Bahasan Sistem Periodik Unsur)

2019 ◽  
Vol 2 (1) ◽  
pp. 181-186
Author(s):  
Herbert C.B. Manalu ◽  
Sri Wartika ◽  
Wesly Hutabarat ◽  
Saronom Silaban

Tujuan penelitian ini dilakukan untuk mengetahui implementasi Chemsdomino sebagai media pembelajaran dalam meningkatkan hasil belajar pada pokok bahasan Sistem Periodik Unsur di SMA Negeri 1 Pangkatan, kabupaten Labuhanbatu. Model Pembelajaran yang digunakan dalam penerapan media tersebut adalah Kooperatif dengan tipe Think Games Together (TGT). Hasil penelitian menunjukkan adanya pengaruh penggunaan media pembelajaran Chemsdomino terhadap hasil belajar siswa, dengan hasil belajar untuk kelas eksperimen adalah X1= 83,55 dan SD = 6,67 sedangkan hasil belajar untuk kelas kontrol adalah X2 =77,23 dan SD= 6,64. Hipotesis dalam penelitian ini diuji dengan menggunakan uji t yaitu uji satu pihak (pihak kanan) dan diperoleh thitung sebesar 6,762 sedangkan nilai ttabel sebesar 1,668 pada taraf signifikan α = 0,05 dan db = 74, sehingga thitung > ttabel, maka Ha diterima dan Ho ditolak, hal ini menunjukkan media pembelajaran Chemsdomino dapat digunakan kepada siswa dalam memahami konsep pokok bahasan Sistem Periodik Unsur di kelas X SMA Negeri 1 Pangkatan TA 2017/2018. Selain itu berdasarkan nilai tes awal dan tes akhir diperoleh peningkatan hasil belajar siswa yang menggunakan model pembelajaran kooperatif tipe TGT sebesar 72,30% sedangkan hasil belajar siswa yang menggunakan model pembelajaran konvensional sebesar 58,10%. Dengan demikian dapat disimpulkan bahwa hasil belajar siswa yang mendapat pembelajaran dengan media Chemsdomino lebih tinggi daripada siswa yang mendapat pembelajaran dengan media konvensional. Selain itu dapat dilihat bahwa aktivitas belajar siswa juga meningkat, dan dari data perhitungan korelasi (hubungan hasil belajar dengan aktivitas siswa) maka dapat disimpulkan ada korelasi positif antara aktivitas belajar siswa dengan memahami konsep kimia siswa menggunakan media pembelajaran Chemsdomino.   The purpose of this study was to determine the implementation of Chemsdomino as a learning media in improving learning outcomes on the subject matter of the Elemental Periodic System in SMAN 1 Pangkatan, Labuhanbatu. The Learning Model for applying the media was a cooperative strategy of Think Games Together (TGT). The results showed the influence of the use of Chemsdomino learning media on student learning outcomes, with learning outcomes for the experimental class X1=83.55 and SD=6.67 while the learning outcomes for the control class were X2 = 77.23 and SD = 6.64. The hypothesis in this study was tested using the t-test namely the one-party test (right-hand side) and obtained the t count of 6.762 while the t-table value was 1.668 at the significance level α = 0.05 and db = 74; so t-count> t-table, Ha was accepted and Ho was rejected. This showed that the Chemsdomino learning media could be used by students in understanding the main concepts of Elementary Periodic Systems in class X of SMAN 1 Pangkatan FY 2017/2018. In addition, based on the value of the initial test and the final test, an increase in student learning outcomes using the TGT cooperative learning model was 72.30% while the learning outcomes of students using conventional learning models were 58.10%. Thus, it could be concluded that the learning outcomes of students with Chemsdomino media learning were higher than students with conventional media. In addition, it could be seen that student learning activities also increased. From the correlation calculation data (the relationship between learning outcomes and student activities), it could be seen that there was a positive correlation between student learning activities and understanding the chemical concepts of students using Chemsdomino learning media.

2020 ◽  
Vol 5 (1) ◽  
pp. 49-55
Author(s):  
Yoga Wahyu Pratama

            This study aims to describe the application of the quantum learning model in the material of the central angle, the circumference of the circumference and the area of circle circle in class VIII students in terms of the ability of the teacher to manage learning, student learning outcomes, student learning activities, and student responses. The design of this study uses the One-Shot Case Study. The subjects of this study were class VIII B SMPN 5 Jombang. Data collection techniques used the test, observation, and questionnaire methods using the instrument of student learning outcomes test sheets, observation sheets the ability of teachers to manage learning, observation sheets of student activities and student response questionnaires. Based on the results of data analysis shows that: (1) student learning outcomes complete and meet the KKM. Classically, student learning outcomes are 76.67%. While individually students completed 23  from 30 student . (2) the ability of the teacher to manage learning from the observed aspects as a whole obtain an average score of 4 including in the excellent category. (3) student activities during learning, from the results of the study showed the percentage of overall student activity of 77.78% included in the active category. (4) students' responses to all learning respond positively. Keywords: quantum learning, circles


Author(s):  
Zubaidah Matondang

This study aims to determine whether the use of learning model Listening Team can improve student learning outcomes. This research is a classroom action research conducted at SD Negeri 101768 Lesson Year 2015/2016. Subject of this research is student of class III which amounted to 24 people. Technique of collecting data is done by test method and observation method. Effectiveness research indicators in this assessment include student activities during learning activities and students' learning completeness in a classical way. The results showed the effectiveness of student learning reviewed through learning mastery that is equal to 83.3%. Increase in review through the learning activities of students is 92%. Based on the details of the results of the above research, then learning to use learning model Listening Teams in third grade students SD N 101768 TP 2015/2016 can improve student learning activities and improving student learning outcomes in terms of mastery of student learning classically on money history materials in Social Studies subjects.


2019 ◽  
Vol 3 (6) ◽  
pp. 1366
Author(s):  
Teni Teni

This study aims to improve student learning outcomes of PAI through the Group Investigation learning model. This research is a classroom action research conducted at SDN 003 Tasik Juang. The subjects of this study were 30 people. The research will be carried out from August to September 2019. The research instrument used was an observation sheet and a test of learning outcomes. The results showed an increase in student learning activities and outcomes with a percentage of student activities in the first cycle of 57.5% with enough categories increased to 72.5% with a high category, student learning outcomes in the first cycle showed as many as 17 students or 56.7% who meet the KKM value set with an average learning outcome of 64.5 which is included in the category of being increased in the second cycle which shows as many as 24 students or 80% have met the KKM with an average of 75.3 which is included in the high category. Based on these results it can be concluded that the learning model of Group Investigation can improve the learning outcomes of PAI SDN 003 Tasik Juang students.


2018 ◽  
Vol 2 (1) ◽  
pp. 19
Author(s):  
Diyah Fitri Rhochani ◽  
Kurroti A’yun

This study aims to determine the increase in activity and learning outcomes of Chemistry in the material of chemical bonds by applying the Talking Chips learning model. The subject of this study were students of 10th grade in MIA-2 class of MAN 13 Jakarta with a total of 31 students in the odd semester of 2017/2018 school year. This study uses classroom action research (CAR) method which consists of two cycles, each cycle consists of four stages. Data collection techniques used are tests of student learning outcomes in each cycle as well as observation sheets of student and teacher activities. The results showed that the completeness of learning criteria had been achieved by increasing the average student learning outcomes from cycle I by 68% to 97% and in cycle II it had increased by 29%. Increases also occur in student learning activities with an increase in value of each from cycle I by 61% to 85% in cycle II. Based on the results of these studies, it can be said that by using the Talking Chips learning model, student activities and learning outcomes can be improved.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Elya Sukaisih

Abstrak:  Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa kelas VII B MTsN 1 Hulu Sungai Utara melalui model pembelajaran kooperatif tipe make a match pada materi aritmetika sosial. Pembelajaran kooperatif tipe make a match adalah model pembelajaran di mana siswa bekerja sama mencari pasangan masing-masing sambil belajar mengenal suatu konsep atau topik dalam suasana yang menyenangkan. Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Terdapat dua kali pertemuan dalam setiap siklus. Instrumen yang digunakan pada penelitian ini adalah lembar observasi kegiatan siswa, lembar observasi kegiatan guru serta tes tertulis. Tes hasil belajar dan teknik observasi digunakan untuk mengumpulkan data, sedangkan teknik persentase digunakan untuk menganalisis data. Hasil penelitian menunjukkan kegiatan belajar guru lebih aktif dan kreatif, serta keaktifan belajar siswa meningkat. Selain itu terjadi peningkatan ketuntasan belajar siswa dari 57,14% pada siklus I menjadi 78.57% pada siklus II. Kata kunci: Model pembelajaran kooperatif, Make a Match, hasil belajar Abstract: The research aimed to improve the learning outcomes of VII B grade of MTsN 1 Hulu Sungai Utara through cooperative learning model type make a match in social arithmetic material. Cooperative learning type make a match is a learning model where students work together to find their partner while learning to recognize a concept or topic in a pleasant atmosphere. This research is a classroom action research conducted in two cycles. There are two meetings in each cycle. The instru­ments used in this study were observation sheets of student activities, observation sheets of teacher activities and written tests. Tests of learning outcomes and observation techniques are used to collect data, while percentage techniques are used to analyze data. The results of the study show that teacher learning activities are more active and creative, and student learning activeness is increasing. In addition, there was an increase in student learning outcomes from 57.14% in the first cycle to 78.57% in the second cycle. Keywords: Cooperative Learning Model, Make a Match, learning outcomes.


2017 ◽  
Vol 5 (3) ◽  
pp. 591
Author(s):  
Narko '

This research was motivated by lack of civics student learning outcomes. Low learningoutcomes are caused by: (a) students do not really follow civics and they talk to each othersawaktu teacher explains the lesson; (B) students are not active in learning; (C) if the teacherasking questions, very few students who answered; and (d) very few students were askedabout the learning that has not been understood, in addition to the learning activities in theclassroom dominated by teachers and children are much more powerful. This study aims toimprove learning outcomes civics through cooperative learning model NHT. This study is aclass action, which was conducted in 018 primary schools Ukui 1 Subdistrict Ukui. This studyfocused on students' learning outcomes data civics. Based on the results of the study revealedthat the civic education learning outcomes of students has increased. This is evidenced by:Improved student learning outcomes at the preliminary data the number of students who passare 15 students (50%), increasing in the first cycle increased to 26 students (87%) and incycle II further increased up to 27 students (90 %).


Author(s):  
Irmiah Nurul Rangkuti ◽  
Harun Sitompul ◽  
Naeklan Simbolon

Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan media video pembelajaran rias karakter yang layak digunakan, mudah dipelajari mahasiswa dan dapat dipakai untuk pembelajaran individual, (2) mengetahui keefektivitasan media video pembelajaran rias karakter yang dikembangkan pada materi rias karakter. Penelitian pengembangan yang menggunakan model produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) media video pembelajaran layak digunakan dalam pembelajaran rias karakter pada program studi pendidikan tata arias universitas negeri medan, (2) terdapat perbedaan yang signifikan antara hasil belajar mahasiswa yang dibelajarkan dengan menggunakan media video pembelajaran rias karakter dengan hasil belajar mahasiswa yang dibelajarkan dengan menggunakan media belajar buku teks. Hal ini ditunjukkan dengan hasil pengolahan data (thitung=3,285 )pada taraf signifikansi ɑ = 0,05 dengan dk 56 diperoleh (ttabel = 1,67 ), sehingga (thitung > ttabel), efektivitas penggunaan media video pembelajaran rias karakter = 80,46%. Hasil belajar kelompok mahasiswa yang dibelajarkan tanpa menggunakan media video pembelajaran rias karakter sebesar 71,72%. Dari data ini membuktikan bahwa penggunaan media video pembelajaran rias karakter lebih efektif dalam meningkatkan kompetensi dan pengetahuan mahasiswa pada pembelajaran rias karakter dari pada tanpa menggunakan media video pembelajaran. Kata Kunci: media video pembelajaran, rias karakte, pendidikan tata rias Abstract: This study aims to: (1) produce a suitable use of character makeup learning video media, easy for students to learn and can be used for individual learning, (2) to find out the effectiveness of media character makeup learning videos developed in character makeup material. Development research using the Borg and Gall product model combined with the learning development model of Dick and Carey. The results of the study showed: (1) learning video media is feasible to use in character makeup learning in the field state university education education program, (2) there are significant differences between student learning outcomes learned using the character makeup video learning media with student learning outcomes which was learned by using media learning textbooks. This is indicated by the results of processing data (tcount = 3.285) at the significance level ɑ = 0.05 with dk 56 obtained  (ttable = 1.67), so that (tcount> t table), effectiveness of using media character makeup learning videos = 80.46%. The learning outcomes of the group of students who were taught without using the character makeup learning video media amounted to 71.72%. From these data prove that the use of character makeup learning video media is more effective in increasing students' competence and knowledge in character makeup learning than without using learning video media. Keywords: learning video media, character makeup, makeup education


Author(s):  
Nurfarida Ilmianah

The learning process at this time tends to decrease. This is caused by learning that is less interesting.   The Media and methods as a way to overcome monotonous learning need to be developed to improve the quality of  the student learning outcomes. This study aims to improve the activeness and learning outcomes through the implementation of the Creative Proplem Solving (CPS) learning model. "This study uses classroom action research (PTK) consisting of 4 stages,  the stages namely of planning, implementation, observation and reflection. With  the research  subjects XDPIB2 class students consisting of 34 students, 24 male students and 10 female students. The instrument used was an observation sheet of student learning activities, and a test of student learning outcomes. The results of this study indicate an increase in the average of student learning activities that continue to increase from cycle I to cycle III, it can be seen from the average learning activity of students who continue to increase starting from cycle I in the category of sufficient activity, amounting to 2.44. Cycle II was 3.38 with good category activity and Cycle III increased by 4.31 with very good category activity. Learning by using this CPS can improve student learning outcomes. based on observations on cycles I, II and III. From the three cycles, there was an increase in the average test of student learning outcomes in a row starting from cycle I, II and III was 60.65, 72.85 and 85.24 and only 1 student had a score below 75 of 34 students so that the application of the model CPS learning can improve the activities and learning outcomes of students of SMK Negeri 1 Sidoarjo


Author(s):  
Try Junita Wulandari ◽  
Sahat Siagian ◽  
Abdul Muin Sibuea

Abstrak: Penelitian ini bertujuan untuk: menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual. Jenis penelitian pengembangan model pengembangan produk Borg dan Gall model desain pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli materi kualifikasi sangat baik (88,88%), (2) uji ahli desain pembelajaran kualifikasi sangat baik (87,77%), (3) uji ahli media pembelajaran kualifikasi sangat baik (84,44%), (4) uji coba perorangan kualifikasi sangat baik (84,12%), (5) uji coba kelompok kecil kualifikasi sangat baik (89,97%), dan (6) uji coba lapangan terbatas kualifikasi sangat baik (92,02%), dan layak untuk digunakan dalam proses pembelajaran Matematika. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan buku ajar dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 6,557 > ttabel= 2,024, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan buku ajar sebesar 78,38% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks sebesar 65,71%. Kata Kunci: media pembelajaran, macromedia flash, matematika Abstract: This study aims to: produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning. This type of research is developing the Borg and Gall product development model of Dick and Carey's learning design model. The results of the study showed: (1) the expert test was very good qualification (88.88%), (2) the learning design expert test was very good qualifications (87.77%), (3) the test media learning expert qualifications were very good (84 44%), (4) individual qualification trials are very good (84.12%), (5) small group trials of very good qualifications (89.97%), and (6) field trials are limited to very good qualifications (92 , 02%), and is suitable for use in the process of learning Mathematics. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using textbooks with student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained by tcount = 6.557> t table = 2.024, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the group learning outcomes of students who were taught using textbooks were 78.38% higher than the group of students who were taught using textbooks of 65.71%. Keywords: learning media, flash macromedia, mathematics


2021 ◽  
Vol 4 (2) ◽  
pp. 55-61
Author(s):  
Fitria Aini ◽  
Yusrizal Efendi ◽  
Mega Adyna Movitaria

This article to improve PAIdBP learning activities and learning outcomes for Class IV students of UPTD SDN 02 Simpang Kapuak for the 2020/2021 academic year by using the Discovery Learning model. This article is a Classroom Action Research (CAR) which was carried out in 2 cycles with 2 meetings for each cycle. The subjects in this study were grade IV students of UPTD SDN 02 Simpang Kapuak for the academic year 2020/2021, totaling 20 people. The data in this study were obtained through the use of observation sheets for teacher and student activities during the learning process and student learning outcomes at the end of each cycle. The data generated in this study were processed and analyzed descriptively qualitatively. The conclusion of the study shows that the use of the Discovery Learning model with the correct steps can increase the activity by an average of 78,78 and learning outcomes of Class IV PAIdBP students become 95% UPTD SDN 02 Simpang Kapuak Academic Year 2020/2021. 


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