scholarly journals Development of Powerpoint-Based Learning Media on Learning Aqeedah Morals

Author(s):  
Lufita Sari Sitorus ◽  
Mardianto Mardianto ◽  
Hasan Matsum

The purpose of this study was to find out: (1) Development of power point-based learning media on Aqeedah Moral learning in MTs N Kisaran, (2) The feasibility of power point-based learning media on learning Aqidah Akhlak in MTsN Kisaran, (3) Practicality of learning-based media power point on the learning of Aqeedah Morals in MTs N Range, and (4) effectiveness of learning media based on power point on the learning of Aqeedah Morals in MTsN Kisaran in improving student learning outcomes. Research methods used by research and development methods (R&D). Product development procedures are carried out in stages: (1) potential and problems, (2) data collection, (3) product design, (4) validation, (5) product trials and (6) product revisions. The research findings show: (1) the development of power point-based learning media on Aqeedah Akhlak learning is done first by analyzing the needs and then proceed with the design of powerpoint media. The product produced as a learning medium that is used to facilitate students to learn, (2) the feasibility of power point-based learning media on Aqeedah Moral learning is done by material experts with a score of 83.33, a very valid category and a media expert with a score of 75.00 categories valid, so the cumulative score is 79.16 with a valid category, (3) practicality of power point-based learning media on Aqeedah Akhlak is done by conducting individual trials with a score of 80.83 very practical categories, small group trials with a score of 79.38 practical categories, and field group trials with a score of 89.75 very practical categories, so that when accumulated a score of 83.33 is obtained with a very practical category, and (4) the effectiveness of powerpoint-based learning media on Aqidah Moral learning in improving student learning outcomes obtained N scores -Gain 0.51 with the effective category so that it can be concluded that the powerpoint development product for learning the Morals is effective for enhancing student achievement.

2019 ◽  
Vol 2 (1) ◽  
pp. 153-158
Author(s):  
Doli Fadly Harahap ◽  
Prof. Dr. Suharta, M.Si Prof. Dr. Suharta, M.Si ◽  
Predi S. Perangin Angin ◽  
Rian Rahmansyah

Penelitian ini bertujuan untuk mengetahui perbedaan peningkatan hasil belajar kimia siswa yang diajarkan dengan Strategi Pembelajaran Two Stay Two Stray dibandingkan Teams Games Tournament dengan media Power Point, pada pokok bahasan Larutan Elektrolit dan Nonelektrolit. Populasi dalam penelitian ini adalah seluruh kelas X MAN 2 Model Medan, yang berjumlah11 kelas dan setiap kelas terdiri dari 36 siswa. Sampel dalam penelitian ini sebanyak 2 kelas yang diambil secara acak. Instrumen yang digunakan dalam penelitian ini adalah tes hasil belajar dalam bentuk pilihan berganda dengan jumlah soal sebanyak 22 soal yang telah dinyatakan valid dan reliabel serta lembar observasi tanggung jawab. Hasil penelitian menunjukkan bahwa Tidak terdapat perbedaan yang signifikan Hasil belajar siswa yang diajarkan dengan strategi pembelajaran TSTS dengan media Power Point dibandingkan siswa yang diajar dengan kooperatif tipe TGT dengan media Power Point (sig. 0,480 > 0,05).   This study aimed to determine the differences of the increase in student chemistry learning outcomes taught with the Two Stay Two Stray Learning Strategy compared to the Teams Games Tournament with PowerPoint media on Electrolyte and Nonelectrolyte Solutions subjects. The population in this study was all the first grade students in MAN 2 Medan with 11 classes and each class consisted of 36 students. The samples in this study were 2 classes taken randomly. The instrument used in this study was a test of learning outcomes in the form of multiple choices with 22 questions that have been declared valid and reliable as well as the observation sheet of responsibility. The results showed that there were no significant differences of student learning outcomes taught with TSTS learning strategies with PowerPoint media compared to students taugh with a cooperative TGT type with PowerPoint media (sig. 0.480> 0.05).


2017 ◽  
Vol 6 (1) ◽  
pp. 100
Author(s):  
Rustinah Rustinah

The purpose of this study is find math learning scenarios format with active student learning method of learning mathematics by using multimedia power point to determine how much influence can enhance the activity, discuss the skills and student learning outcomes. Subjects examined or samples studied were students who study at grade students geometry IX.2 SMP Negeri 3 Batanghari, East Lampung. This study occurred during the three months using three cycles. The variables measured in the study include the involvement of the student in the learning process, skills in using media power point and student learning outcomes. Conclusions of this research is that it can increase the creativity of teachers using a variety of learning resources and selection methods that can encourage the creation of a learning process student active learning with contextual approach through multimedia. Can enhance the activity, and fun atusiasme students during the learning process, improve students' skills in solving problems and improve learning outcomes, especially the material geometry.


Author(s):  
Essa Ratih Komalasari

<p><em>The background of this research is the low courage of the science learning outcomes in grade V SDN 02 Pekuncen. The purpose of this research is to improve the learning outcomes of students in the science muple. The method used in learning is through the Google Meet application using Power Point media. Classroom Action Research is carried out in three cycles, namely planning, implementing, observing, and reflecting. In cycle I there is an increase in learning outcomes from cycle as much as 38%, from cycle 1 to cycle II experienced a 53% increase in learning outcomes and cycle II to cycle III as much as 97%. This shows that the use of the Google application to meet the Power Point media can improve student learning outcomes, especially in Class V science muple at SDN 02 Pekuncen.</em></p>


2021 ◽  
Vol 2 (1) ◽  
pp. 51-65
Author(s):  
Yunizar Yunizar

The background of this study was low activity and student learning outcomes in subjects Health, Safety (K3) and Sanitation Hygiene at SMK Negeri 2 Depok. The purpose of research is to improve the activity and student learning outcomes in subjects K3 and Sanitation Hygiene using media power point. This type of research is classroom action research conducted with three cycles. The study consists of four stages, namely planning, action, observation, and reflection. The low yield obtained learners learn the mastery of learning materials due to various factors. Low learning outcomes are influenced by two factors, namely internal and external factors ". Internal factors include the state of students' physical and spiritual conditions, external factors include the state of the environment and factor approaches, methods and media used by teachers in learning activities. K3 learning process and Sanitation Hygiene in SMK N 2 Depok, teachers deliver material to the media assisted lecture method whiteboard and markers. This resulted in less attracted the attention of students when the teacher delivering the material, often seen students turn to ask permission out of the classroom, and some students are more often talked with friends rather than pay attention to the subject matter. To overcome this can be helped by using varying media in order to enhance the students' attention on learning. The use of instructional media can arouse desire and new interests, encourage motivation and stimulation of learning activities ".The data used are primary data obtained directly from students in the form of activities and student learning outcomes. The data obtained were tabulated and calculated the percentage of events and achievement of learning objectives. The results showed media power point can increase the activity and student learning outcomes in subjects K3 and Sanitation Hygiene. It can be seen from the increase in activity and learning outcomes of students achieving mastery learning is above the target. Keywords: health and safety, Sanitation Hygiene, student learning outcomes,


2020 ◽  
Vol 1 (1) ◽  
pp. 11-19
Author(s):  
Asri Kurnia ◽  
Nunuy Nurkaeti

Abstract Based on preliminary studies conducted at SDN Pengadilan 2 Kota Bogor that study with the curriculum 2013 includes aspects of the attitudes, knowledge, and still needs development and improvement of learning processes and outcomes. This study aims to improve the process and student learning outcomes through the application of PowerPoint media. This research method is a classroom action research that refers to the Kemmis and Taggart design with a sample of 26 third grade students of SDN Pengadilan 2 Bogor City. Preliminary data on student learning outcomes show that only 7.69% of students achieved the Minimum Mastery Criteria (KKM). The results showed an increase in the average learning process by 91.73% (cycle I) to 95.02% (cycle II) with very good interpretation. Improved learning process followed by an increase in learning outcomes includes an increase in the average spiritual attitude, social, knowledge, and skills with very good interpretation. It is shown that learning using PowerPoint media could improve the process and learning outcomes. Keywords: Media Slides PowerPoint, Learning Outcomes, KKM.   Abstrak Berdasarkan studi pendahuluan  yang dilakukan di SDN Pengadilan 2 Kota Bogor hasil belajar peserta didik dengan menggunakan kurikulum 2013 mencakup aspek sikap, pengetahuan, dan keterampilan masih membutuhkan pengembangan dan peningkatan proses dan hasil belajar. Penelitian ini bertujuan untuk memperbaiki proses dan hasil belajar peserta didik melalui penerapan media power point. Metode penelitian ini adalah penelitian tindakan kelas yang mengacu kepada desain Kemmis dan Taggart dengan sampel 26 orang peserta didik kelas III SDN Pengadilan 2 Kota Bogor. Data awal hasil belajar peserta didik menunjukkan  hanya 7,69% peserta didik yang mencapai Kriteria Ketuntasan Minimal (KKM). Hasil penelitian menunjukkan peningkatan rata-rata  proses pembelajaran sebesar 91,73% (siklus I) menjadi 95,02% (siklus II) dengan interpretasi sangat baik. Peningkatan proses belajar diikuti dengan adanya peningkatan hasil belajar mencakup peningkatan rata-rata sikap spiritual, social, pengetahuan, dan keterampilan dengan interpretasi sangat baik. Ini menunjukkan bahwa pembelajaran yang dilakukan dengan penggunaan media powerpoint dapat memperbaiki proses dan hasil belajar. Kata Kunci: Media PowerPoint, Hasil Belajar, dan KKM.


Author(s):  
Anna Rusmiyati

The aim of this research is to: (1) be able to vary the methods of learning in the classroom, (2) create fun and enjoyable learning by using spiderman games. That way it can make it easier to understand and comprehend learning material so that it improves student learning outcomes in sociology subjects at SMA Negeri 1 Pulung. This study uses a quasi experimental design method (quasi-experimental) with a form of nonequivalent control group design. The population in this study were students of class XI IPS (social science) 1 and XI IPS (social science) 3 of SMA Negeri 1 Pulung, totaling 68 students. The sample used in this study was the entire population, namely two classes from class XI of the IPS (social science) program. All class, divided to, one class is grouped into an experimental class (35 students) and another class as a control class (33 students). The experimental class applies the "spiderman" learning media and the control class applies the power point learning media. This research data collection using tests and documentation. Data collected are pre-test and post-test. Data analysis techniques using quantitative descriptive. The results showed that: (1) based on the results of the calculation at the time of the pretest compared to the post test showed that the learning outcomes of the experimental class students increased from 45.16% to 80.7% who passed the KKM (minimum completeness criteria), while the learning outcomes of the control class from 20% when the pretest becomes 50% at the post test. Based on these results show evidence that learning media "spiderman" is better than learning media power point, (2) learning media "spiderman" has a significant influence on learning outcomes of students of class XI IPS (social science) in SMA Negeri 1 Pulung that is equal to 35.54%. With a positive number which means that the average post test value of the experimental class is greater than the control class. This shows that the learning media "spiderman" has an influence on improving student learning outcomes in sociology subjects.


Author(s):  
Triana Kusumawati

<em>The purpose of this study was to improve student learning outcomes in learning the various themes of class 4 work. This research was a classroom action research (CAR) which was carried out in three cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The subjects of this study were the fourth grade students of SD Negeri 02 Tegalsari in the 2020/2021 school year, totaling 14 students. Data collection techniques using tests. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the application of power point media can improve student learning outcomes on the subject matter of various jobs in class IV SD Negeri 02 Tegalsari in the 2020/2021 school year as evidenced by the percentage of completeness of learning outcomes in cycle I of 71%, cycle II of 86%, and become 93% in cycle III</em>


Author(s):  
Dahlia Ratna Kusuma Astuti

<p><em>In the initial study of Tema 3 Kegiatanku, showed low interest and understanding of the material. If this is left it will have a negative impact on the next learning. To solve the problem, researchers made improvements to learning using power point media. Improvement of learning conducted by researchers aims to: (1) Improve the learning results of grade I students of Sampang State Elementary School 01 Sampang sub-district on the theme of 3 My Activities. (2) Applying media power points to improve the learning results of grade I students of Sampang State Elementary School 01 on the theme of 3 My Activities. Learning improvement research is carried out through two cycles, each cycle consisting of the stage of planning, performing actions, observing, and reflection. Cycle I was implemented on November 2 and 3, 2020 and cycle II was implemented on November 9 and 10, 2020. After the improvement of learning, the completeness of students' learning outcomes improved. In the initial study, of the 24 students who achieved completeness only 14 students (58.3%); after the first cycle, student learning results increased to 17 students (70.8%) who ate accomplished; after cycle II, completed study results reached 20 students (83.3%). Based on the data can be concluded that the use of power point media on the theme of 3 Kegiatanku can improve the learning results of grade I students of Sampang State Elementary School 01</em><strong></strong></p>


2020 ◽  
Vol 2 (1) ◽  
pp. 36
Author(s):  
Nova Rilanty ◽  
Tita Juwitaningsih

This study aims to develop and see the effect of website-based learning media on improving student learning outcomes. The population of this research is all students of grade XI of SMA Panca Budi Medan. Samples were taken by simple random sampling of two classes consisting of experimental class 1 which was taught using website-based media with a problem based learning model and experimental class 2 which was taught using power point media with direct instruction model. Based on the results of data analysis, website-based learning media that have been made have met the eligibility standard with a score of 3.71 out of 4,00 with valid criteria and do not need to be revised. Based on the results of the t test, the tcount data (2.44) is greater than ttable, so the hypothesis can be accepted.. So it can be concluded that the website-based learning media on the chemical equilibrium material made has met the website's eligibility standards; Student learning outcomes using website-based learning media with problem based learning models are higher than student learning outcomes using power point learning media with direct instruction models.


Author(s):  
Listiya Anggraeny

<p class="TableParagraph"><em>This classroom action research aims to improve student learning outcomes in science material about natural resources and their preservation. This research is a classroom action research (PTK) which is carried out in three cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The subjects of this study were the fourth grade students of SDN Bener 01 Majenang in the academic year 2020/2021, totaling 31 students. Data collection techniques using observation and tests. Data analysis includes data reduction, data presentation, and drawing conclusions. Research shows that the application of power point media can improve student learning outcomes on Natural Resources and Conservation materials in grade IV SDN Bener 01 Majenang in the academic year 2020/2021 as evidenced by the percentage of completeness of learning outcomes in cycle I of 38.7% to 87% in cycle II and 100% in cycle III.</em></p>


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