scholarly journals Pengembangan Media Pembelajaran Berbasis Android Untuk Penumbuhan Literasi Sains Siswa Pada Materi Sistem Periodik Unsur

2019 ◽  
Vol 5 (2) ◽  
pp. 48
Author(s):  
Ria Kusumawardhani ◽  
Suryati Suryati ◽  
Yusran Khery

The aims of this study were to produce android base learning media inelements periodic system subject material and to evaluate its eligibility,pratical, and effectiveness to grow student science litaracy. In form ofResearch and Development, this study was carried out by ADDIE Model(Analysis, Design, Development, Implementation and evaluation). Data wascollected by respons questionnaire, validaty questionnaire and scienceliteracy test. Data was analyzed by eligiblepercentage, eligiblecategorization, and N-gain test. Study result showed that content validity andmedia design validity was very eleigible with 81.11% and 83.97% ofeligibility respectively. Practicioner and student respon was very eligible with80.95 % and 89.02 % of eligibility respectively. Effectivity trial obtained 0.62of N-gain with moderate category. It can be concluded that android baselearning media was very eligible to applied for students science literacygrowth on elements periodic system learning effectively.

2019 ◽  
Vol 5 (2) ◽  
pp. 35
Author(s):  
Arifin Harianto ◽  
Suryati Suryati ◽  
Yusran Khery

The aims of this study were to produce android base chemistrylearning media prototype and evaluate its elibibility andeffectiveness on student science literacy growing on redox reactionand electrochemistry subject material. In form of research anddevelopment, this study was carried out by ADDIE (Analysis,Design, Development, Implementation, dan Evalution)model ofinstructional development. Data was collected by content anddesign validation questionnaire, practitioner and student respondquestionnaire, and science litracy test. Data was analyzed byelegiibility percentega and categories and N-gain test. Study resultshowed that media design and content validity was very eleigiblewith 80 % of eligibility percentage. Practitioner and studentsrespond was very eleigible with 82.22 % and 86.35 % of eligibilitypercentage average respectively. This media effectiveness onstudent literacy growing was proven by N-gain value 0.65 % withfair category. It can be concluded that android base chemistrylearning media that developed was very eligible for chemistylearning application and grow student science literacy on redoxreaction and electrochemistry subject material effectively.


2017 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Bq Azmi Syukroyanti ◽  
Wirawan Putrayadi

The development of learning media is very important to support teaching and learning in the classroom because abstract concepts in physics are difficult to understand. This study aims to Develop Animation Media using Macromedia Flash Application On Static Electric Material. This research uses the development of ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data collected by Questionnaire. Questionnaire is used to measure program indicators relating to the content of learning media, program display, and program technical quality. Questionnaire uses a four-point response from Likert scale, where the response alternative is excellent (4 points), good (3 point), less good (2 point) and bad (1 point)


2018 ◽  
Vol 2 (2) ◽  
pp. 163
Author(s):  
Athi’ Hidayati ◽  
Mahfudiyanto Mahfudiyanto

<p><em>This study aims to: developing Islamic monopoly </em><em>contract </em><em>learning media in muamalah fiqh courses. This study uses a research and development model with a procedure that is simplified into three stages according to the ADDIE model (Analysis, Design, Development or Production, Implementation, Delivery and Evaluation).</em><em></em></p><p><em>Design (conversion of the functions of the general monopoly component to the Islamic monopoly contract and designing media designs before being made using Corel Draw X5), Development or Production (based on the design that has been made on paper, the researcher made a monopoly Islamic contract (monasy) learning media with Corel Draw X5 and validated the material test, media test</em><em>)</em><em>. </em><em>Effektivitas</em><em> of monopoly Islamic contract (monasy) learning media according to material experts and media experts is "feasible" to be used as</em> <em>Islamic financial literacy learning media</em><em>.</em></p>


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
I Made Anta Wina Artha ◽  
Dewa Bagus Ketut Ngurah Semara Putra

Penelitian pengembangan ini dilaksanakan karena kurang optimalnya guru dalam mengkreasikan media digital oleh pendidik dalam melakukan proses pembelajaran sehingga peserta didik kurang tertarik dalam belajar secara daring dan menyebabkan menurunnya hasil belajar peserta didik. Dilaksankannya penelitian pengembangan ini yaitu bertujuan untuk mendeskripsikan rancang bangun pengembangan audio visual dan validitas media pembelajaran audio visual. Penelitian ini merupakan penelitian pengembangan dengan model penelitian pengembangan ADDIE (analyze, design, development, implementation, evaluation). Data yang dikumpulkan adalah data kuantitatif dan data kulitatif dengan mengunakan 3 metode pengumpulan data yaitu metode observasi, metode wawancara, dan metode kuesioner. Hasil Penelitian menunjukkan 1) Rancang bangun pengembangan media audio visual meliputi tiga tahapan yaitu: (a) analisis kebutuhan, (b) desain, (c) pengembangan dan implementasi, valid dengan: (a) hasil review ahli mata pelajaran dengan kualifikasi baik (81,81%), (b) hasil review ahli desain pembelajaran dengan kualifikasi sangat baik (90%), (c) hasil review ahli media pembelajaran dengan kualifikasi sangat baik (98%), (d) hasil uji coba perorangan dengan kualifikasi sangat baik (93,33%), (e) hasil uji coba kelompok kecil dengan kualifikasi sangat baik (95%). Jadi berdasarkan uji validitas pengembangan media pembelajaran audio visual disimilkan bahwa media audio visual hasil penelitian ini layak digunakan dalam pembelajaran muatan IPA di kelas IV SD Negeri 2 Pejeng.


2020 ◽  
pp. 57-63
Author(s):  
Norfaridatul Akmar Bt Hasim ◽  
Mohd Mustamam Bin Abd Karim ◽  
Nurulhuda Binti Abd Rahman

Electricity is found to be a difficult topic to learn due to its abstract concepts. Research showed that games based learning using dioramas can help students to interest and  enhance students’ understanding in learning abstract Physics topics. As a result, PhyKER Games was developed in order to assist students in the learning of the Electricity circuit topic. ADDIE model (analysis, design, development, implementation and evaluation) as instructional design and develope of PhyKER Games. Dioramas were added in PhyKER Games to depict real scenes. The information delivery and the flow of content follow the ADDIE phases theory. It is hoped that the PhyKER Games would be able to assist students in the learning of Electricity circuit terms of concept understanding and motivation level.


Author(s):  
Ika Irawati

This research aims to develop Computer-Based Test (CBT) by using hot potatoes software, which is believed to be able to improve students’ achievement. Formative and summative questions were previously given using paper only, making the questions presented less interactive, resulting in low achievement of the students. This new procedure was adapted from ADDIE Model (Analysis, Design, Development, Implementation, and Evaluation). The development of the model results in the creation of a package called Computer based Test-English Computer (CBT-EC) that contains 9 sub-packages, divided into two divisions. The first division is composed of 8 packages that contain formative tests, where as the second division consists of 1 package of summative tests. Data of this research were collected using tests and questionnaires. The test instrument used multiple choices with formative form consists of 15 questions from each chapter, while summative form consists of 120 questions. Students’ responses were measured by distributing the questionnaires about the usage of CBT-EC product to 10 students. The questionnaires were given to the media expert and material expert to assess their feasibility. The results showed that the expert of material gave 79 out of 84 maximum point, or almost excellent, meaning that the questionnaires developed as the product of CBT-EC are worth implemented. Meanwhile, the assessment of the media expert gave a score of 63 out of 68 maximum points classified as good, meaning that the CBT-EC product is feasible to be implemented. Based on learning result from the formative and summative test, there was an increase of the students' achievement. In formative test, the students got the average score of 69%, whereas in summative test they recorded average score of 79%. In conclusion, CBT-EC product could increase students’ achievement.


2018 ◽  
Vol 20 (3) ◽  
pp. 234-248
Author(s):  
Hastuti Diah Ikawati ◽  
Ary Purmadi ◽  
Zul Anwar ◽  
Zulfakar Zulfakar

This study was advance research from the result ofprevious study. Based on the study before was found at least 15 kinds of Sasak traditional games which often played. As we knew the games started disappeared. The traditional games have documented in printed form. Thus for, it can be used as a study supplement in Local Subject Matter. It aimed to facilitate the students to learn and play of the Sasak traditional games. Then, we developed the traditional games of Sasak. This study used ADDIE Model (Analysis, Design, Development, Implement and Evaluation). The result of product validation by the experts found the average score was 83,48%. While the result of the assessment by the students in individual and wide group testwere 91,52% and 82,32%. Based on the result, it can be concluded that the video development was suitable to use as a learning resource.


2020 ◽  
Vol 27 (6) ◽  
pp. 115-127
Author(s):  
Rusnani Ab Latif ◽  
Mohd Zarawi Mat Nor

Background: Concept mapping has been established as a learning strategy that encourages critical thinking and creativity among students, leading to the development of a concept mapping guideline designed to guide nurse educators in using this teaching strategy. Objectives: This paper illustrates the development of a guideline to build a concept mapping based-learning strategy. Called the Rusnani concept mapping (RCM) protocol guideline, it was adapted from the Mohd Afifi learning model (MoAFF) and the analysis, design, development, implementation and evaluation (ADDIE) model, integrated with the Kemp model. Methods: This model uses the five phases of analysis, design, development, implementation and evaluation. The validity of the guideline was determined by using content and face validity and the Delphi technique. Content validity for this RCM guideline was established using expert review. This formula suggested that if the content validity is greater than 70%, it shows good content validity, and if it is less than 70%, the content validity is low and it is advisable to recheck the content according to the objective of the study. Results: The reliability of the RCM was 0.816, showing that the RCM guideline has high reliability and validity. Conclusion: It is practical and acceptable for nurse educators to apply RCM as an effective and innovative teaching method to enhance the academic performance of their nursing students.


2020 ◽  
Vol 26 (2) ◽  
pp. 119-128
Author(s):  
Md. Masudul Haque ◽  
Yaya Jakaria

The objectives of the study were (1) to produce PLC-based Electrical Machine Practice learning media (2) to determine the performance of PLC-based Electrical Machine Practice learning media products and (3) to determine the feasibility level of PLC-based Electrical Machine Practice learning media products. This study was Research and Development which refers to the ADDIE model according to Branch. The stages in this study include analysis, design, development, implementation, and evaluation. Data collection methods used in this study were interviews, observations, and questionnaires. The instruments used in the study were the observation sheet and questionnaires. The results of this study indicated: (1) the product of learning media for Electrical Machine Practice based on PLC Schneider SR2B201FU; (2) the product of PLC-based Electrical Machine Practice learning media has good performance; (3) the product of PLC-based Electrical Machine Practice learning media has eligibility in the very feasible category to be used in learning, which is supported by the acquisition of a consecutive score of 3.65; 3.58 and 3.58 on a 4.0 scale according to the validation of material experts, media experts, and students.


Author(s):  
Insih Wilujeng ◽  
Tri Suci Yolanda Putri

This research developed Science, Environment, Technology, Society (SETS) e-module integrated with predict, observe, explain (POE) model on the subject matter of Earth Layer and Its Dynamics for grade VII students. This study aimed to reveal i) the feasibility of the developed e-module for grade VII students, and ii) the practicality of the developed e-module and its dynamics. This is a developmental research adopting the ADDIE model consisting of five stages, i.e.: analysis, design, development, implementation, and evaluation. The subject of the limited test consisted of 15 students of grade VIII.G of Public Junior High School 8 Yogyakarta. The data were collected using a product feasibility assessment sheet for material and media experts, a product practicality assessment sheet for teachers, and a product readability assessment sheet for students. The results show that the developed e-module was feasible to be used according to the material and media experts and the developed e-module is practical according to teachers and students.


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