scholarly journals PENERAPAN MODEL PEMBELAJARAN PICTURE AND PICTURE PADA PEMBELAJARAN IPA DI KELAS IV SD SWADAYA TALANG PINANG

Author(s):  
Wulan Triaheviana

This study aims to (1) describe the application of the picture and picture learning model on science subjects in grade IV of Swadaya Talang Pinang Elementary School in Musi Banyuasin Regency, (2) describe the activities of fourth grade students at Swadaya Talang Pinang Elementary School when applied to learning models picture and picture on learning Science, (3) describes the science learning outcomes of fourth grade students of Swadaya Talang Pinang Elementary School after the application of the picture and picture learning model. This study uses qualitative research with a class action research design (CAR). The results of the pre-action research obtained an average of 54.29 with 29% grade learning completeness, the first cycle obtained an average score of 64.99 with 42.86% grade learning completeness. While in the cycle, the average grade reached 74.29 with the completeness of learning class 85.71%. Based on the results of these studies it can be concluded that through the learning model picture and picture of the science learning outcomes of grade IV SD Swadaya Talang Pinang can be improved

2017 ◽  
Vol 5 (3) ◽  
pp. 88
Author(s):  
Siti Maryam

Classroom action research was motivated by the phenomena that show low student learningoutcomes, among which are 1) most of the students can not complete the task and Homework(PR), 2) some students can not answer the post test, 3) Average daily values pupils is low iebelow the minimum completeness criteria (KKM) is 70. Therefore, researchers appliedlearning model Think-Pair-Square (TPS), which aims to improve student learning outcomesIPS. The problems of this study is whether the learning model Think-Pair-Square (TPS) toimprove learning outcomes for Social Sciences in the material type and distribution of naturalresources in the fourth grade SDN 04 Bukit Harapan Kecamatan Kerinci Kanan KabupatenSiak?. The object of this study is the use of learning model Think-Pair-Square (TPS), whilethe subject of this study is all fourth grade students of SDN 04 Bukit Harapan KecamatanKerinci Kanan Kabupaten Siak, the academic year 2015/2016 the number of students as manyas 22 people. This research was conducted in two cycles, each cycle is done in three sessions,To study this class action work well without barriers obstructing the smooth running of thestudy, researchers compiled stages are passed in classroom action research, namely: 1)planning/ preparatory actions 2) Implementation of the action, 3) observation, and 4)reflection. Based on the results of preliminary observations, student learning outcomesobtained in classical completeness percentage is 41%, this figure has not reached the successthat has been established in this study. Then based on the results of tests on the first cycleshowed that the level of student learning outcomes achieve classical completeness percentageis 64%, this figure has not reached the success that has been established in this study is 75%,therefore the next cycle continued. While on the second cycle increased achieve learningoutcomes of students gaining the percentage of classical completeness is 100%, meaning thatthis figure has exceeded the success rate has been established in this study and theachievement of 100% value in the classical completeness, this research was successful.


2019 ◽  
Vol 1 (1) ◽  
pp. 21-27
Author(s):  
Dinar Arena Tiari ◽  
Suharno Suharno

The application of interactive multimedia is important to enhance learning motivation and outcomes of elementary scchool students. Science material is assumed as difficult and percieved as lack motivational subject. The purpose of this study was to (1) improve student motivation through the application of interactive multimedia in science for fourth grade of Brubuh 2 Elementary School; (2) improve student learning outcomes through the application of interactive multimedia in science for fourth grade of Brubuh 2 Elementary School. This research is a classroom action research (CAR) with the research subjects were 21 students of fourth grade of Brubuh 2Elementary School. The results showed that an increase in student learning outcomes, including an increase in the average grade of 60.38% in pre-cycle into 72.41 % in the first cycle and 83.09% in the second cycle. The percentage of student motivation toward science learning by using interactive multimedia application amounted to 67.43% in the first cycle and increased to 84.23% in the second cycle. The second variable of this class action research has qualified research success criteria, that is motivation and completeness learning outcomes of students reached 80 %. This claimed that the interactive media is acceptable to enhance the motivation and science learning outcomes.


2018 ◽  
Vol 1 (1) ◽  
pp. 65
Author(s):  
Kustiarini - Kustiarini ◽  
Pedi - Prasetyo

Abstrak. Tujuan Penelitian Ini adalah untuk meningkatkan hasil belajar matematika siswa kelas IV SD materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 tahun 2016/2017 melalui model pembelajaran Role Playing. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang terdiri dari 3 siklus.  Tiap siklus terdiri dari empat tahapan yaitu (1) Perencanaan (2) Tindakan, (3) Observasi  (4) Refleksi. Penelitian ini dilaksanakan selama 4 bulan yaitu Februari  sampai dengan Mei 2017 yang bertempat di SDN Sumur 03, Kecamatan Cluwak, Kabupaten Pati. Subyek penelitian ini  adalah siswa kelas IV semester 2 tahun  2016/2017 yang terdiri dari 13 siswa. Metode pengumpulan data melalui metode observasi, dokumentasi dan tes. Teknik analisis data yang digunakan adalah deskriptif komparatif yaitu dengan membandingkan hasil belajar matematika pra siklus dengan hasil belajar matematika setelah siklus. Kesimpulah hasil penelitian ialah setelah dilakukan penelitian tindakan kelas melalui model pembelajaran Role Playing, hasil belajar mata pelajaran Matematika materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 mengalami peningkatan baik secara teoritik maupun empirik. Kata Kunci: Hasil Belajar Matematika, Bilangan Romawi, Role Playing  Abstract. The purpose of this research is to improve the mathematics learning outcomes of the fourth grade elementary school students the material of the Roman numerals for the fourth grade students of semester 2 of SDN Sumur 03 of 2016/2017 through the Role Playing learning model. This research is a classroom action research (CAR) which consists of 3 cycles. Each cycle consists of four stages, namely (1) Planning (2) Action, (3) Observation (4) Reflection. This research was conducted for 4 months, from February to May 2017 which was held at Sumur 03 Elementary School, Cluwak District, Pati Regency. The subjects of this study were fourth grade students in semester 2 of 2016/2017 consisting of 13 students. Data collection method through observation, documentation and test methods. The data analysis technique used was descriptive comparative by comparing the results of pre-cycle mathematics learning with the results of mathematics learning after the cycle. Conclusion the results of the study are after conducting classroom action research through the Role Playing learning model, the learning outcomes of Mathematics subject matter Roman numerals for fourth grade students in semester 2 of SDN Sumur 03 experienced an increase both theoretically and empirically. Keywords: Learning Outcomes of Mathematics, Roman Numbers, Role Playing   


Teknodika ◽  
2016 ◽  
Vol 14 (1) ◽  
pp. 22
Author(s):  
Dinar Arena Tiari ◽  
Nunuk Suryani ◽  
Suharno Suharno

The purpose of this study was to: (1) Improving student motivation through the application of interactive multimedia in science for fourth grade at Brubuh 2 Elementary School; (2) Improving student learning outcomes through the application of interactive multimedia in science for fourth grade at Brubuh 2 Elementary School. This type of research is a classroom action research (PTK), the research subjects were 21 students of fourth grade at Brubuh 2 Elementary School. The research was conducted in two cycles, each cycle consisting of planning, action, observation, and reflection. Data collection techniques using the test (to measure student learning outcomes), the questionnaire (to measure student motivation), observation, interviews, and documentation. The validity of the data using triangulation techniques and data sources triangulation method. While the criteria for the success of this research if at least 80% of students had reached KKM (minimum completeness criteria) ≥ 70, and the percentage of learners' motivation towards science learning using interactive multimedia by 80%. The results showed that an increase in student learning outcomes, including an increase in the average grade of 60.38% pre-cycle into 72.41 % in the first cycle and 83.09% in the second cycle. The lowest value increased from pre cycles 50 to 60 in the first cycle and 65 in the second cycle. The highest value increase of pre cycles 76 to 90 in the first cycle and 100 in the second cycle. The number of students who reach KKM ≥ 70 also increased from 38.1% pre-cycle to 66.7% in the first cycle and 90.47% in the second cycle. The percentage of student motivation toward science learning by using interactive multimedia application amounted to 67.43% in the first cycle and increased to 84.23% in the second cycle. The second variable of this class action research has qualified research success criteria, that is motivation and completeness learning outcomes of students reached 80 %.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Monalisa Sifialen Karinda ◽  
Roos M. S Tuerah ◽  
Margareta O Sumilat

This study aims to improve learning outcomes through the application of the Discovery Learning Learning Model in science subjects for fourth grade students of GMIM I Woloan Elementary School. The research method used was the classroom action research method. This research was conducted in two cycles. Each cycle follows the stages of planning, implementing actions, observing and reflecting. Data collection techniques in this study used student worksheets to measure student learning outcomes and observation sheets to see student activity in the learning process. The data analysis technique was performed using an assessment sheet at the end of each action in each cycle. Learning outcomes data were analyzed by calculating the percentage of student learning outcomes. The results of the study prove that using the Discovery Learning model can improve student learning outcomes on material properties of objects, as indicated by the acquisition of individual learning outcomes on average in the first cycle of 44.09% up to 83.40% in the second cycle. The results of this class action research can be concluded that the application of the Discovery Learning learning model can improve the science learning outcomes of students in fourth grade students of GMIM I Woloan Elementary School


2020 ◽  
Vol 2 (2) ◽  
pp. 87
Author(s):  
Pardiyana Pardiyana

The results of science learning on the concept of natural resources achieved by the fourth-grade students of Tarungin 2 Elementary School Students have not been optimal with the average score of students is below 65, the average score obtained by students is only 59.5. That is because the lecture method still dominates the learning process. Classroom action research aims to increase teacher activity, student activity, and science learning outcomes of fourth-grade elementary school students with the STAD type cooperative learning model. This research was conduct in two cycles, for three months (January-March 2020). The research subjects were 16 students, eight males, and eight females. Retrievals of data using observation techniques, tests, and questionnaires. The data analysis technique has been carrying descriptively. The results showed that the use of the STAD type cooperative learning model had increased teacher activity in managing learning, student activities during the learning process, and student learning outcomes.AbstrakHasil pembelajaran IPA pada konsep sumber daya alam yang dicapai siswa kelas IV SDN Tarungin 2 selama ini belum maksimal, rata-rata nilai siswa di bawah 65, nilai yang diperoleh siswa rata-rata hanya mencapai 59,5. Hal ini disebabkan metode ceramah masih mendominasi proses pembelajaran. Penelitian tindakan kelas bertujuan meningkatkan aktivitas guru, aktivitas siswa, dan hasil belajar IPA siswa kelas IV sekolah dasar dengan model pembelajaran kooperatif tipe STAD. Penelitian dilaksanakan dua siklus, selama tiga bulan (Januari-Maret 2020). Subjek penelitian sebanyak 16 orang siswa, delapan orang laki-laki dan delapan orang perempuan. Pengambilan data dengan teknik observasi, tes, dan angket. Teknik analisis data dilakukan secara deskriptif. Hasil penelitian menunjukkan penggunaan model pembelajaran kooperatif tipe STAD telah meningkatkan aktivitas guru dalam mengelola pembelajaran, aktivitas siswa selama proses pembelajaran, dan hasil belajar siswa.


2018 ◽  
Vol 7 (2) ◽  
pp. 204
Author(s):  
Eddy Noviana ◽  
Muhammad Nailul Huda

This study aims to improve PKn learning outcomes of fourth grade students of SD Negeri 79 Pekanbaru with the application ofSTAD type cooperative learning model. This research is a classroom action research conducted in SD Negeri 79 Pekanbaru, thesubject of this research is the fourth grade students with a total of 40 students. The results showed that the students' learningoutcomes on the baseline score an average score of 48.61 increased by 16.95 points to 65.56 in cycle I. In the second cycle theaverage value of 71.67 increased from the first cycle of 6.11 points . Classical completeness in the basic score of 33% (18students). In the cycle I test, the completeness increased to 72.5% (27 students). In cycle II, classical completeness completes to87.5% (35 students). From the results of the study, it can be concluded that the application of cooperative learning model studentteam achievement division (STAD) can improve the learning outcomes of Civics students in grade IV SD Negeri 79 Pekanbaru


Author(s):  
Fitri Siti Sundari ◽  
Elis Indrayani

APPLICATION OF GUIDED INQUIRY LEARNING MODELS TO IMPROVE MATHEMATICAL LEARNING OUTCOMESAbstract.  The purpose of this study was to determine the Implementation of Guided Inquiry Learning Models to Improve Mathematics Learning Outcomes. The subjects of this study were fifth grade students of Lawanggintung I Elementary School, Bogor City consisting of 36 students with a composition of 20 male students and 16 female students. This research was a class action research carried out collaboratively by two cycles. The study was conducted in the odd semester of the 2019-2020 school year. This class action research was conducted in 2 cycles, in cycle one, and cycle two consisted of four main actions namely planning, implementing actions, observing, and reflecting. The results of this study indicate the assessment of the implementation of learning in the first cycle of 72.9 and 85 second cycle. Observation of changes in attitudes of students in cycle I 72 and cycle II 85.5. An increase of 13.5. Observation of changes in students' skills in cycle I 74 and cycle II 84. An increase of 10. Completion of learning outcomes in cycle I reached 36% and cycle II 89%. An increase of 53%. Based on these results, it can be concluded that the application of the guided inquiry learning model can improve learning outcomes in Mathematics in fifth grade students of Lawanggintung I Elementary School Bogor. In addition, this learning model can increase the sense of conscientiousness, cooperation, and responsibility of students in the learning process.


2021 ◽  
Vol 1 (2) ◽  
pp. 137-150
Author(s):  
Paizar Paizar

This study uses Classroom Action Research (CAR) in the form of implementing an e-learning model with video media to improve the learning outcomes of fourth-grade students at SD Negeri 3 Epil which consists of two cycles and each cycle consists of planning, implementing, observing, and reflecting. The research subjects were fourth-grade students of SD Negeri 3 Epil. The number of students is 29 students consisting of 10 male students and 19 female students. The results showed that the application of the e-learning model with video media could improve science learning outcomes in fourth-grade students of SD Negeri 3 Epil. Judging from the results of pre-cycle students who completed KBM only 14 students (48.3%) and 15 students (51.7%) had not. In the first cycle there are 24 students (82.8%) who have completed and 5 students (17.2%) have not completed, and in the second cycle, there are 26 students (89.7%) who have completed and there are 3 students (10.3 %) unfinished. From the increase in learning outcomes, this classroom action research was stopped in cycle II because it had reached the classical completeness criteria, namely 85% of the total number of students who had completed learning and were declared successful in improving science learning outcomes in Grade IV students of SD Negeri 3 Epil Academic Year 2020/ 2021.


2020 ◽  
Vol 2 (1) ◽  
pp. 41
Author(s):  
Ponidi Ponidi ◽  
Winia Waziana ◽  
Marilin Kristina ◽  
Miswan Gumanti

The background of this classroom action research was to find out the low level of learning achievement of fourth grade students of SDN 2 Suban on Mathematics. This is because the learning model used is less attractive to students. The researcher conducted this study with the aim of analyzing the design of learning, the process of learning activities, learning models, and learning achievement of fourth grade students on Thematic subjects. Based on the fact that the student's learning outcomes are low, the writer conducts classroom action research with the intention of improving student learning outcomes. Collaborating with fellow writers trying to use the Discovery Learning model in learning carried out in the first cycle and second cycle, to improve the learning achievement of fourth grade students of SDN 2 Suban. The plan for improving learning through this research turns out that using the Discovery Learning model can improve student learning achievement. From the evaluation results, it can be seen that the percentage of learning outcomes of students who can achieve KKM with the acquisition of the percentage of pre-cycle 30%, cycle I 65%, cycle II 91%. Thus the author feels the need to master and use various learning models in each learning activity in the School. Keywords: Discovery Learning, Mathematics and Learning Achievement


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