scholarly journals PENINGKATAN HASIL BELAJAR MATEMATIKA MELALUI METODE ROLE PLAYING BAGI SISWA KELAS IV SD

2018 ◽  
Vol 1 (1) ◽  
pp. 65
Author(s):  
Kustiarini - Kustiarini ◽  
Pedi - Prasetyo

Abstrak. Tujuan Penelitian Ini adalah untuk meningkatkan hasil belajar matematika siswa kelas IV SD materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 tahun 2016/2017 melalui model pembelajaran Role Playing. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang terdiri dari 3 siklus.  Tiap siklus terdiri dari empat tahapan yaitu (1) Perencanaan (2) Tindakan, (3) Observasi  (4) Refleksi. Penelitian ini dilaksanakan selama 4 bulan yaitu Februari  sampai dengan Mei 2017 yang bertempat di SDN Sumur 03, Kecamatan Cluwak, Kabupaten Pati. Subyek penelitian ini  adalah siswa kelas IV semester 2 tahun  2016/2017 yang terdiri dari 13 siswa. Metode pengumpulan data melalui metode observasi, dokumentasi dan tes. Teknik analisis data yang digunakan adalah deskriptif komparatif yaitu dengan membandingkan hasil belajar matematika pra siklus dengan hasil belajar matematika setelah siklus. Kesimpulah hasil penelitian ialah setelah dilakukan penelitian tindakan kelas melalui model pembelajaran Role Playing, hasil belajar mata pelajaran Matematika materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 mengalami peningkatan baik secara teoritik maupun empirik. Kata Kunci: Hasil Belajar Matematika, Bilangan Romawi, Role Playing  Abstract. The purpose of this research is to improve the mathematics learning outcomes of the fourth grade elementary school students the material of the Roman numerals for the fourth grade students of semester 2 of SDN Sumur 03 of 2016/2017 through the Role Playing learning model. This research is a classroom action research (CAR) which consists of 3 cycles. Each cycle consists of four stages, namely (1) Planning (2) Action, (3) Observation (4) Reflection. This research was conducted for 4 months, from February to May 2017 which was held at Sumur 03 Elementary School, Cluwak District, Pati Regency. The subjects of this study were fourth grade students in semester 2 of 2016/2017 consisting of 13 students. Data collection method through observation, documentation and test methods. The data analysis technique used was descriptive comparative by comparing the results of pre-cycle mathematics learning with the results of mathematics learning after the cycle. Conclusion the results of the study are after conducting classroom action research through the Role Playing learning model, the learning outcomes of Mathematics subject matter Roman numerals for fourth grade students in semester 2 of SDN Sumur 03 experienced an increase both theoretically and empirically. Keywords: Learning Outcomes of Mathematics, Roman Numbers, Role Playing   

2015 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Zerri Rahman Hakim

The objectives of this research were to determine: 1) Students’ learning activities in social studies after using Question Student Have (QSH) in Cooperative Learning Model, 2) Students’ learning outcomes in social studies after using Question Student Have (QSH) in Cooperative Learning Model. The method used in this research is Classroom Action Research (CAR) with Stephen Kemmis and Mc. Taggart Model which consists of four stages, namely planning, implementation, observation and reflection. This study was conducted by the researcher in two cycles. Instruments used in this research are observational sheet, interview, and test in the last cycle. From the analysis of the data, the researcher found that there is an improvement in students’ learning outcomes. On the basic value, there was only 43,33% students who achieve the learning mastery. In the first cycle, the students who achieve the learning mastery were increased, it was about 30% from the basic value, it reached 73,33%. On the second cycle, the student who achieve the learning mastery were increased about 26,70% from the first cycle, become 100%. The same thing also happened to the students' learning activities. In the first cycle, students’ learning activities is 71,42% and on the second cycle, students’ learning activities were incrased about 21,43% from the first cycle, become 92,85%. Based on the analysis of data of this study it can be concluded that the use of Question Student Have (QSH) in Cooperative Learning Model can improve students’ learning outcomes and learning activities fourth grade students of SDN Saga V in social studies.Keywords: social studies learning outcomes, cooperative learning QSH type.


Author(s):  
Wulan Triaheviana

This study aims to (1) describe the application of the picture and picture learning model on science subjects in grade IV of Swadaya Talang Pinang Elementary School in Musi Banyuasin Regency, (2) describe the activities of fourth grade students at Swadaya Talang Pinang Elementary School when applied to learning models picture and picture on learning Science, (3) describes the science learning outcomes of fourth grade students of Swadaya Talang Pinang Elementary School after the application of the picture and picture learning model. This study uses qualitative research with a class action research design (CAR). The results of the pre-action research obtained an average of 54.29 with 29% grade learning completeness, the first cycle obtained an average score of 64.99 with 42.86% grade learning completeness. While in the cycle, the average grade reached 74.29 with the completeness of learning class 85.71%. Based on the results of these studies it can be concluded that through the learning model picture and picture of the science learning outcomes of grade IV SD Swadaya Talang Pinang can be improved


2017 ◽  
Vol 5 (3) ◽  
pp. 88
Author(s):  
Siti Maryam

Classroom action research was motivated by the phenomena that show low student learningoutcomes, among which are 1) most of the students can not complete the task and Homework(PR), 2) some students can not answer the post test, 3) Average daily values pupils is low iebelow the minimum completeness criteria (KKM) is 70. Therefore, researchers appliedlearning model Think-Pair-Square (TPS), which aims to improve student learning outcomesIPS. The problems of this study is whether the learning model Think-Pair-Square (TPS) toimprove learning outcomes for Social Sciences in the material type and distribution of naturalresources in the fourth grade SDN 04 Bukit Harapan Kecamatan Kerinci Kanan KabupatenSiak?. The object of this study is the use of learning model Think-Pair-Square (TPS), whilethe subject of this study is all fourth grade students of SDN 04 Bukit Harapan KecamatanKerinci Kanan Kabupaten Siak, the academic year 2015/2016 the number of students as manyas 22 people. This research was conducted in two cycles, each cycle is done in three sessions,To study this class action work well without barriers obstructing the smooth running of thestudy, researchers compiled stages are passed in classroom action research, namely: 1)planning/ preparatory actions 2) Implementation of the action, 3) observation, and 4)reflection. Based on the results of preliminary observations, student learning outcomesobtained in classical completeness percentage is 41%, this figure has not reached the successthat has been established in this study. Then based on the results of tests on the first cycleshowed that the level of student learning outcomes achieve classical completeness percentageis 64%, this figure has not reached the success that has been established in this study is 75%,therefore the next cycle continued. While on the second cycle increased achieve learningoutcomes of students gaining the percentage of classical completeness is 100%, meaning thatthis figure has exceeded the success rate has been established in this study and theachievement of 100% value in the classical completeness, this research was successful.


2021 ◽  
Vol 2 (2) ◽  
pp. 68-73
Author(s):  
Runita Firdayanti ◽  
Nur Fajrie ◽  
Sumarwiyah Sumarwiyah

This study aims to describe the improvement of fourth grade students' learning outcomes at SD 2 Bae on Citizenship Education (Civics) subjects through the application of the Numbered Heads Together learning model with illustrations.This research is a classroom action research that uses Kemmis and Mc Tanggart's research design which is carried out in 2 cycles. Each cycle consists of 4 stages, namely planning, implementation, observation and reflection. The research subjects consisted of 15 students in grade IV SD 2 Bae. The independent variable in this study is the Numbered Head Together learning model assisted by illustrations, while the dependent variable is the learning outcomes of fourth grade students of SD 2 Bae. Data collection techniques in this study used observation, interviews, tests, and documentation. The data analysis technique used is quantitative data analysis which is strengthened by qualitative data.The results of classroom action research showed an increase in student learning outcomes in the cognitive domain from 71% in the first cycle to 82.33% in the second cycle. In the affective domain, it increased by a percentage of 72.67% in the first cycle to 81.83% in the second cycle. The psychomotor domain experienced an increase in the percentage from 74.33% in the first cycle to 82.5% in the second cycle. The application of the Numbered Heads Together learning model with the help of illustrations can improve Civics learning outcomes on the subject of globalization in the cognitive, affective, and psychomotor domains.


2021 ◽  
Vol 1 (4) ◽  
pp. 252-258
Author(s):  
ANASTASIA BARBARA SUTARTI

The aims of this study were 1) to increase students' motivation and numeracy skills, 2) to improve students' mathematics learning outcomes through the chisanbop method. This type of research is Classroom Action Research (CAR). The subjects of this study were fourth grade students of SD Negeri Paku Jaya 2, Tangerang, Banten. The object of this research is the implementation process of learning to count using the chisanbop method. This Classroom Action Research was carried out in 3 cycles. The research data was collected by using the methods of tests, observations, interviews, questionnaires and documentation. The implementation of numeracy learning using the chisanbop method which can increase students' motivation, activity and numeracy skills is carried out by the teacher demonstrating how to count with the chisanbop equipped with the use of chisanbop teaching aids. Students observe and demonstrate what is demonstrated and exemplified by the teacher. The results of this study are 1) increasing students' motivation and activity can be seen when learning mathematics. In the first cycle, 77%, the second cycle increased to 78.3% and the third cycle to 89.58%. 2) the increase in students' mathematics learning ability can be seen in the first cycle, with an average of 56.30 increasing in the second cycle to 72.29 and the third cycle, 82.63. The percentage increase in learning outcomes in cycle II was 28.4% from cycle I, and in cycle III increased by 46.76% from cycle I, increased by 14.30% from cycle II. Based on the results of these studies, it can be concluded that to determine the increase in numeracy skills and increase motivation to learn mathematics in fourth grade students of SD Negeri Paku Jaya 2, Tangerang, Banten, through the Chisanbop method. ABSTRAKTujuan dari penelitian ini adalah 1) meningkatkan motivasi, dan keterampilan berhitung siswa, 2) meningkatkan hasil pembelajaran matematika siswa melalui metode chisanbop. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjek dari penelitian ini adalah siswa kelas IV SD Negeri Paku Jaya 2, Tangerang, Banten. Objek dari penelitian ini adalah proses pelaksanaan pembelajara berhitung menggunakan metode chisanbop. Penelitian Tindakan Kelas ini dilaksanakan dalam 3 siklus. Pengumpulan data penelitian dilakukan dengan metode tes, observasi, wawancara, angket dan dokumentasi. Pelaksanaan pembelajaran berhitung dengan menggunakan metode chisanbop yang dapat meningkatkan motivasi, aktivitas dan kemampuan berhitung siswa dilaksanakan dengan cara guru mendemonstrasikan cara berhitung dengan chisanbop dilengkapi dengan penggunaan media alat peraga chisanbop. Siswa mencermati dan memperagakan apa yang diperagakan dan dicontohkan oleh guru. Hasil dari penelitian ini adalah 1) meningkatkan motivasi dan aktivitas siswa dapat dilihat pada saat pembelajaran matematika. Pada siklus I, 77%, siklus II meningkat menjadi 81% dan siklus III menjadi 89,58%. 2) peningkatan kemampuan belajar matematika siswa dapat dilihat pada siklus I, dengan rata-rata 56,30 meningkat pada siklus II menjadi 72,29 dan siklus III, 82,63. Persentase peningkatan hasil belajar pada siklus II sebesar 28,4% dari siklus I, dan pada siklus III meningkat sebesar 46,76% dari siklus I, meningkat sebesar 14,30% dari siklus II. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa untuk mengetahui peningkatan kemampuan berhitung dan peningkatan motivasi belajar matematika siswa kelas IV SD Negeri Paku Jaya 2, Tangerang, Banten, melalui metode Chisanbop.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Monalisa Sifialen Karinda ◽  
Roos M. S Tuerah ◽  
Margareta O Sumilat

This study aims to improve learning outcomes through the application of the Discovery Learning Learning Model in science subjects for fourth grade students of GMIM I Woloan Elementary School. The research method used was the classroom action research method. This research was conducted in two cycles. Each cycle follows the stages of planning, implementing actions, observing and reflecting. Data collection techniques in this study used student worksheets to measure student learning outcomes and observation sheets to see student activity in the learning process. The data analysis technique was performed using an assessment sheet at the end of each action in each cycle. Learning outcomes data were analyzed by calculating the percentage of student learning outcomes. The results of the study prove that using the Discovery Learning model can improve student learning outcomes on material properties of objects, as indicated by the acquisition of individual learning outcomes on average in the first cycle of 44.09% up to 83.40% in the second cycle. The results of this class action research can be concluded that the application of the Discovery Learning learning model can improve the science learning outcomes of students in fourth grade students of GMIM I Woloan Elementary School


2014 ◽  
Vol 1 (2) ◽  
pp. 26
Author(s):  
Tri Istiningsih

Tri Istiningsihe-mail: [email protected]:The purpose of this study is to describe the use and application of DOTMETImedia in increasing concentrations, Independence, and Learning Outcomes in theaddition of ABK students in class IV integers SDN Sumbersari 1 Malang. This studyused a qualitative approach. This research is Classroom Action Research. The subjectsof this study were fourth grade students at SDN ABK Sumbersari 1 year 2012/2013Malang. The results of this study indicate DOTMETI media can improve learningMathematics Elementary School fourth grade students ABK Sumbersari 1 Malang. Thisis demonstrated by the increasing concentration and independence in learningMathematics 1 to 4 meetings achieve a good level of success of the classical. Increasedlearning outcomes shown in the average value of each meeting increased.Abstrak:Penelitian ini bertujuan untuk mendeskripsikan penggunaan dan penerapanmedia DOTMETI dalam meningkatkan Konsentrasi, Kemandirian, dan Hasil Belajarsiswa ABK dalam penjumlahan bilangan bulat di kelas IV SDN Sumbersari 1 Malang.Penelitian ini menggunakan pendekatan kualitatif. Jenis penelitian ini adalah PenelitianTindakan Kelas (PTK). Subyek penelitian ini adalah siswa ABK kelas IV SDNSumbersari 1 tahun 2012/2013 Malang. Hasil penelitian ini menunjukkan mediaDOTMETI dapat meningkatkan pembelajaran Matematika siswa ABK kelas IV SDNSumbersari 1 Malang. Hal ini ditunjukkan dengan meningkatnya konsentrasi dankemandirian dalam pembelajaran Matematika pertemuan 1 sampai 4 mencapai tarafkeberhasilan klasikal baik. Meningkatnya hasil belajar ditunjukkan pada nilai rata-ratasetiap pertemuan yang meningkat.Kata Kunci: DOTMETI, konsentrasi, kemandirian, hasil belajar, siswa ABK


2018 ◽  
Vol 7 (2) ◽  
pp. 204
Author(s):  
Eddy Noviana ◽  
Muhammad Nailul Huda

This study aims to improve PKn learning outcomes of fourth grade students of SD Negeri 79 Pekanbaru with the application ofSTAD type cooperative learning model. This research is a classroom action research conducted in SD Negeri 79 Pekanbaru, thesubject of this research is the fourth grade students with a total of 40 students. The results showed that the students' learningoutcomes on the baseline score an average score of 48.61 increased by 16.95 points to 65.56 in cycle I. In the second cycle theaverage value of 71.67 increased from the first cycle of 6.11 points . Classical completeness in the basic score of 33% (18students). In the cycle I test, the completeness increased to 72.5% (27 students). In cycle II, classical completeness completes to87.5% (35 students). From the results of the study, it can be concluded that the application of cooperative learning model studentteam achievement division (STAD) can improve the learning outcomes of Civics students in grade IV SD Negeri 79 Pekanbaru


2021 ◽  
Vol 5 (5) ◽  
pp. 1260
Author(s):  
Yunita Cahyarini ◽  
Maria Melani Ika Susanti ◽  
Maria Indarti Rustamti

This classroom action research aimed to improve creative thinking skills and social studies learning outcomes by implementing problem-based learning model. This research was motivated by the low creative thinking and learning outcomes of the fifth grade elementary school students. Data on creative thinking and learning outcomes in this Classroom Action Research were collected through interviews, observations, and questionnaires. The subjects of this study were 46 students of grade V. This research was carried out in two cycles with the research procedures consisting of planning, implementation, observation, and reflection. The results showed that problem-based learning model improved the students’ creative thinking and learning outcomes for social studies material at grade V elementary school. This was showed in the increase of the creative thinking variable with an average initial condition value of 36.83 (creative enough), the first cycle of 43.04 (creative enough) and the second cycle of 45.07 (creative). The variable of students’ learning outcomes in the initial data showed an average value of 68.09, the first cycle was 70.33, and the second cycle was 78.59.


2021 ◽  
Vol 1 (2) ◽  
pp. 137-150
Author(s):  
Paizar Paizar

This study uses Classroom Action Research (CAR) in the form of implementing an e-learning model with video media to improve the learning outcomes of fourth-grade students at SD Negeri 3 Epil which consists of two cycles and each cycle consists of planning, implementing, observing, and reflecting. The research subjects were fourth-grade students of SD Negeri 3 Epil. The number of students is 29 students consisting of 10 male students and 19 female students. The results showed that the application of the e-learning model with video media could improve science learning outcomes in fourth-grade students of SD Negeri 3 Epil. Judging from the results of pre-cycle students who completed KBM only 14 students (48.3%) and 15 students (51.7%) had not. In the first cycle there are 24 students (82.8%) who have completed and 5 students (17.2%) have not completed, and in the second cycle, there are 26 students (89.7%) who have completed and there are 3 students (10.3 %) unfinished. From the increase in learning outcomes, this classroom action research was stopped in cycle II because it had reached the classical completeness criteria, namely 85% of the total number of students who had completed learning and were declared successful in improving science learning outcomes in Grade IV students of SD Negeri 3 Epil Academic Year 2020/ 2021.


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