scholarly journals PUZZLE ELEKTRONIK MONTESSORI SAND BOARD LETTER(SBL) UNTUK EDUKASI SUKU KATA BAHASA INDONESIA PADA ANAK USIA DINI

Author(s):  
Indah Purwitasari Ihsan ◽  
Muh Sakir ◽  
Farida Yusuf

Montessori is a learning method to stimulate children to reach their potential in all fields. In the field of reading literacy, one of the initial stages is how to stimulate initial reading skills, starting with introducing letters using the syllable learning method. The stimulation process must be in a fun and non-boring way of playing exploration so that children will not feel that they are learning, especially in the current state of the COVID-19 pandemic, where the learning process becomes boring for children because it has to be done at home. just. The purpose of this study is to create a learning technology in the form of an electronic Montessori Sand Board Letter (SBL) Puzzle for Indonesian syllables that can help stimulate early childhood according to the Montessori principle in recognizing syllables. The system development method uses the System Development Life-Cycle (SDLC) method. Based on the results of functional testing using the black box method, it is stated that the entire functional system is 100% functioning according to the system design. The results of testing and validation by Montessori practitioners state that the system has been made according to Montessori rules. Based on the results of usage observations, the Montessori Sand Board Letter (SBL) electronic puzzle for 85% Indonesian syllables can stimulate children's ability to recognize Indonesian syllables

2020 ◽  
Vol 1 (2) ◽  
pp. 275-283
Author(s):  
Helminsyah Helminsyah ◽  
Mardhatillah Mardhatillah ◽  
Dafita Oyani

The research objective was to determine the effect of the SAS (Synthetic Analytical Structure) learning method assisted by letter card media on students' initial reading skills at Primary School 49 Banda Aceh on the theme of clean and healthy life in school. This research was conducted by pre-experimental method with one group pretest-posttest design which was held at Primary School 49 Banda Aceh, in the odd semester of the 2018/2019 academic year. The sample in this study were students of grade II Primary School 49 Banda Aceh with a total of 28 students. Data collection was carried out by giving students pre-test reading questions in the form of command questions as many as 10 pre-test questions and 10 post-test questions. A normality test is done to see the normality of the data and showed that the data were normally distributed with an average value calculated < table (3.8597 <11.07). Based on the results of the study, it can be concluded that there is an effect of the use of the SAS learning method assisted by card media on the improvement of students' initial reading skills at Primary School 49 Banda Aceh with a value of tcount > ttable (10.147> 1.703), while in the test the increase in N-Gain is a high category. Percentage 57.14%, and 42.86% medium category. The conclusion is that there is an increase in the beginning reading ability of students who are taught using the SAS method aided by letter card media.


Author(s):  
Muh Sakir ◽  
Indah Purwitasari Ihsan ◽  
Farida Yusuf

A patient should not be in a psychologically worrisome condition for fear of lowering the temperature causing slow healing to last a long time. Prolonged anxiety will develop into stress, so it is very necessary to detect anxiety early before anxiety persists and results in stress. However, these anxiety symptoms are related to the same psychological factors and contain uncertainties that cannot always be controlled and monitored by doctors. The purpose of this research is to create a system that can monitor the patient's anxiety symptoms in real-time based on the Internet of Things (IoT) so that doctors can determine the right treatment to maintain the patient's psychological condition. The system detects responses in humans when someone feels anxious, namely heart rate, body temperature, and sweat intensity which are detected using sensors. The information obtained from the sensor becomes input parameters which are then processed using fuzzy logic to detect early symptoms. Fuzzy logic was chosen because it is a method for solving fuzzy problems with the uncertainty of the threshold value of symptom change. The output is in the form of anxiety symptoms which are divided into 3 (three) symptoms, namely normal, mild, and severe. The research method used is the SDLC (System Development Life-Cycle) method. the results based on the black box test state that the entire functional system works according to its function, the white box test results state that all logic is correct and appropriate. The results showed that the system that had been built succeeded in monitoring anxiety in patients with a system accuracy of 98%.


ICIT Journal ◽  
2020 ◽  
Vol 6 (2) ◽  
pp. 195-204
Author(s):  
Witta Listiya Ningrum

Jakarta merupakan Ibukota Negara Indonesia yang memiliki kekayaan berupa kuliner yang beragam. Tetapi seiring berjalannya waktu, makanan khas Jakarta tergeser oleh makanan luar negeri yang masuk ke kota Jakarta. Hal ini membuat masyarakat kurang minat terhadap makanan khas kota jakarta. Aplikasi Resep Jakarta berisi berbagai resep makanan khas Jakarta yang diharapkan aplikasi ini dapat membantu masyarakat dalam membuat makanan kuliner Indonesia khususnya menu makanan Jakarta. Aplikasi ini dibuat menggunakan Android Studio. Metode penelitian yang penulis gunakan dalam pembuatan resep Jakarta adalah SDLC (System Development Life Cycle). Tahapan pertama dilakukan adalah perencanaan, tahapan perancangan, impelementasi dan uji coba. Aplikasi ini sudah dilakukan pengujian, yaitu pengujian menggunakan metode Black-box. Hasil dari uji coba yaitu semua fungsi berjalan dengan baik sesuai harapan. Kata Kunci : Aplikasi, Jakarta, Android, SDLC, Makanan


Author(s):  
Jordan Frankl Pasaribu ◽  
RinRin Meilani Salim ◽  
Zulpa Salsabila

Gonova Beauty Care is a beauty clinic that offers various types of beauty care services, consultations and beauty products, which was established on September 14, 2016. Where all transaction activities at the clinic still use the traditional process where customers must first come to the clinic. To help overcome the problem in Gonova Beauty Care, the author tries to analyze and design a new system using the system development methodology, namely the System Development Life Cycle (SDLC) method. The proposed new system is based on the website to manage transactions that occur at the clinic and can make it easier for customers to place an order. The website is designed to serve the transaction of sales of beauty products and ordering beauty services. The design of this system uses the Bootstrap application for input and output design.Keywords: Website, Gonova Beauty Care, Order Service, Selling Beauty Products


2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Restu Yoga Setia ◽  
Deasy Permatasari ◽  
Wahyuni Yuni

Aplikasi Multimedia pembelajaran sebagai salah satu media yang dapatdigunakan dalam penyampaian materi di sekolah, memberikan dampak positifbagi Guru dan Siswa dalam hal pemanfaatan perangkat digitalisasi danTeknologi Informasi di era Globalisasi saat ini. Hal ini termasuk pula memanfaatkan E-Learning yang pada saat ini merupakan media komunikatif dalam Proses Belajar Mengajar (PBM). Mata pelajaran Pendidikan LingkunganHidup (PLH) di tingkat Sekolah Menengah Pertama (SMP), yang salah satunyamempelajari sub bab materi tentang bencana alam. Dalam Proses PBM disekolah khususnya tingkat Menengah Pertama, rata-rata secara umum Gurusebagai penyampai materi masih menggunakan metode pembelajaran danmedia yang bersifat konvensional, yaitu hanya dengan memanfatkan metodeinteraksi langsung dengan siswa dan media buku-buku pelajaran tanpa ataubahkan tidak sama sekali memanfaatkan perangkat Teknologi Informasi (IT).Hal tersebut menyebabkan siswa harus menalar kronologis kejadian bencanaalam yang dirasakan agak menyulitkan baik bagi pihak Guru maupun Siswadalam memahami materi pelajaran karena akan lebih baik apabila terdapatmedia yang dapat memperlihatkan dengan jelas tentang fenomena bencanaalam dengan menggunakan aplikasi multimedia sebagai media yang dapatmembantu secara visualisasi dalam bentuk video animasi, sehingga materiakan lebih mudah dipahami dan ditalar oleh siswa. Metode pengembangansistem yang digunakan adalah model SDLC (System Development Life Cycle)atau Waterfall. Karena model ini bertujuan menghasilkan sistem dengankualitas yang tinggi, memenuhi harapan penggunanya, tepat dalam waktu danbiaya, bekerja dengan efektif dan efisien dalam infrastruktur TeknologiInformasi yang ada atau yang direncanakan, serta murah dalam perawatan danpengembangan lebih lanjut. Berdasarkan permasalahan diatas, maka dibuatlahsebuah “Aplikasi Multimedia Pembelajaran Pendidikan Lingkungan HidupTentang Bencana Alam”. Aplikasi ini diharapkan dapat membantu siswa dalammempelajari materi Pendidikan Lingkungan Hidup tentang bencana alamdengan menonjolkan objek gambar, suara, animasi video, animasi yangmenarik dan interaktif yang diharapkan akan dapat berfungsi dalam membantudalam PBM.


2016 ◽  
Vol 14 (1) ◽  
Author(s):  
Rani Susanto ◽  
Anna Dara Andriana

System Development Life Cycle atau yang lebih dikenal dengan istilah SDLC adalah metodologi umum yang digunakan untuk mengembangkan sistem informasi. SDLC terdiri dari beberapa fase yang dimulai dari fase perencanaan, analisis, perancangan, implementasi hingga pemeliharaan sistem. Konsep SDLC ini mendasari berbagai jenis model pengembangan perangkat lunak untuk membentuk suatu kerangka kerja untuk perencanaan dan pengendalian pembuatan sistem informasi. Model-model SDLC yang sering digunakan antara lain Waterfall dan Prototyping. Pembahasan mengenai model pengembangan perangkat lunak ini terdapat di salah satu materi di mata kuliah Analisis dan Desain Sistem Informasi yang ada di program studi Teknik Informatika yaitu di Bab 2 Pengembangan Sistem Informasi.Hasil perbandingan dari kedua model tersebut menyatakan bahwa model waterfall lebih cocok untuk sistem atau perangkat lunak yang bersifat generik, artinya sistem dapat diidentifikasi semua kebutuhannya dari awal dengan spesifikasi yang umum. Sesuai dengan karakteristik model ini, contoh topik Tugas Akhir/Skripsi yang cocok jika menggunakan model ini adalah tugas akhir/skripsi yang memiliki tujuan untuk membangun sebuah sistem dari awal yang mengumpulkan kebutuhan sistem yang akan dibangun sesuai dengan topik penelitian yang dipilih sampai dengan produk tersebut diuji. Sedangkan prototyping lebih cocok untuk sistem atau perangkat lunak yang bersifat customize, artinya software yang diciptakan berdasarkan permintaan dan kebutuhan (bahkan situasi atau kondisi) tertentu. Sesuai dengan karakteristik model ini contoh topik Tugas Akhir/Skripsi yang cocok jika menggunakan model ini adalah tugas akhir/skripsi yang memiliki tujuan untuk mengimplementasikan sebuah metode atau algoritma tertentu pada suatu kasus.Keywords : System Development Life Cycle, Waterfall, Prototype


2018 ◽  
Vol 4 (1) ◽  
pp. 87-96
Author(s):  
Yanni Suherman

Research conducted at the Office of Archives and Library of Padang Pariaman Regency aims to find out the data processing system library and data archiving. All data processing is done is still very manual by using the document in writing and there is also a stacking of archives on the service. By utilizing library information systems and archives that will be applied to the Office of Archives and Library of Padang Pariaman Regency can improve the quality of service that has not been optimal. This research was made by using System Development Life Cycle (SDLC) which is better known as waterfall method. The first step taken on this method is to go directly to the field by conducting interviews and discussions. This information system will be able to assist the work of officers in terms of data processing libraries and facilitate in search data archives by presenting reports more accurate, effective and efficient.


2017 ◽  
Vol 2 (1) ◽  
pp. 65-71
Author(s):  
Jeremmy Januar Ishak ◽  
Sutardi Sutardi

Dinas Sosial Kota Kendari memilikipermasalahan dalam pengolahan datanya, yang masihmenggunakan Microsoft Excel sebagai penampungandatanya sehingga pencarian data sering memilikipermasalahan. Karena harus mencari data satupersatu yang biasa memerlukan waktu yang cukuplama untuk pengecekan datanya, karena itu perludibuatkan sebuah aplikasi berbasis sistem informasiyang bisa memudahkan dalam pencarian datanyasehingga mampu lebih mempercepat waktunya tanpaharus mencarinya secara manual (membuka tiap-tiapfolder atau sheet-sheet dalam MS Excel) yangtentunya akan memakan waktu yang lamamenyebabkan keterlambatan informasi.Metode yang digunakan dalam tugas akhir iniadalah metode SDLC (system development life cycle)sedangkan gambaran sistem yang dibangunmenggunakan Flowchart bisnis, DFD (Data FlowDiagram), dan ERD (Entitas Relationship Diagram).Hasil dari aplikasi yang dibangun ini yaituaplikasi yang dapat mempermudah Bagianpergudangan pada kantor Dinas Sosial Kota Kendariuntuk mengolah data gudang agar lebihmengefisienkan dalam pemberian informasi.


2021 ◽  
Vol 5 (4) ◽  
pp. 809-819
Author(s):  
Ahmad Ali Mutezar ◽  
Umniy Salamah

An event is a means for students to improve their soft skill and hard skill. In college, one kind of event that usually held regularly is an exhibition. It is usually held around the universities environtment, but in practice there are still some shortcomings, such as the registration process is done manually, attendance of participants that are not integrated with the system, and unavailability of certificates for participants who have attended the event. Since the outbreak of Covid-19, organizing the events must be done online, so we need a system that can accommodate this. Therefore, this study aims to create an event management system that can manage exhibition event data. Besides, the system is also equipped with a feature to generate an E-Certificate that has a QR Code embedded. The method used in this study is Extreme Programming, with its flexible nature toward changes to facilitate the process of system development. The testing in this study is using black box method, with the test results show that all functional in the system can run well in accordance with user expectations. The use of the Extreme Programming method produces a quality system, because users are involved during the system development process.  


Sign in / Sign up

Export Citation Format

Share Document