scholarly journals Co-creating Virtual Reality Interventions for Alcohol Prevention: Living Lab vs. Co-design

2021 ◽  
Vol 9 ◽  
Author(s):  
Timo Dietrich ◽  
Julie Dalgaard Guldager ◽  
Patricia Lyk ◽  
Lotte Vallentin-Holbech ◽  
Sharyn Rundle-Thiele ◽  
...  

Addressing the need for collaborative involvement in health intervention design requires application of processes that researchers and practitioners can apply confidently to actively involve end-users and wider stakeholder groups. Co-creation enables participation by focusing on empowering a range of stakeholders with opportunities to influence the final intervention design. While collaboration with users and stakeholders during intervention design processes are considered vital, clear articulation of procedures and considerations for various co-creation methodologies warrants further research attention. This paper is based on two case studies conducted in Australia and Denmark where researchers co-created virtual reality interventions in an alcohol prevention context. This paper explored and reflected on two co-creation methods–co-design and the Living Lab—and showcased the different processes and procedures of each approach. The study demonstrates that both approaches have merit, yet highlights tensions in distinguishing between the application of each of the respective steps undertaken in each of the processes. While a lot of similarities exist between approaches, differences are evident. Overall, it can be said that the Living Lab is broader in scope and processes applied within the Living Labs approach are more abstract. The co-design process that we applied in the first case study is described more granularly delivering a clear a step-by-step guide that practitioners can implement to co-design solutions that end-users value and that stakeholders support. An agenda to guide future research is outlined challenging researchers to identify the most effective co-creation approach.

2019 ◽  
Vol 29 (Supplement_4) ◽  
Author(s):  
C Stock ◽  
L Vallentin-Holbech ◽  
T Dietrich ◽  
G Majgaard

Abstract Issue/problem Health promotion programmes that train social competencies in situations adolescents commonly encounter are likely to minimise the social influence and social pressure to drink or use other substances. In the Virtual Reality (VR) TestLab project, an innovative VR learning tool is developed that shows a typical party situation for young people. The game user can navigate through the party making their own choices, which result in different outcomes. Description of the problem The Living Lab method guided the development of the VR learning tool. During the four phases of the Living Lab process three groups of 16-25-year-old students were involved, as well as two prevention practitioners, three prevention scientists, three VR game designers and one film production expert. Results At the initial exploration stage of the Living Lab framework a list of key concepts/scenes were co-created with all stakeholders. At the concept stage students were invited to co-create a film script for the VR game. The prototype stage involved students as actors for the scenes, which were then finally recorded in technical collaboration with game developers and the film production expert. Post production, the finalised scenes were integrated into a game engine to develop the interactive branching narrative. At the innovation stage the group was invited to examine, explore and test its usability and share their experiences, thoughts, and attitudes. Lessons The Living Lab framework was useful in order to structure the co-creation process into meaningful phases and to ensure that all stakeholders were consulted throughout the development of the VR game. The Living lab framework gave ‘voice’ for the end-users (young people and practitioners) to actively engage in the co-creation process. Main message This first Living Lab application in drug prevention contributes to a better understanding of the importance of involving users of health promotion products and services through co-creation.


2020 ◽  
Vol 12 (24) ◽  
pp. 10266
Author(s):  
Laura Marone ◽  
Rossella Onofrio ◽  
Cristina Masella

Healthcare technological innovation is a very complex process in which different actors interact with each other, creating a large number of interconnections and synergies in the design of technological innovations. Despite the increasing number of living labs (LLs) in healthcare, building and maintaining LLs for technological innovation in healthcare is challenging. Collaboration with stakeholders remains an issue of major concern in healthcare. The purpose of this paper is to identify stakeholders’ needs in building an LL in healthcare and to plan activities to foster the innovation process. The paper is based on an exploratory single case study investigating an Italian LL. Eight stakeholders’ needs were identified and validated. Specific activities were identified as improving the innovation process in terms of the stakeholders’ needs. The study contributes to the development of domain-specific knowledge and, as such, to the fostering of studies on and the implementation of LLs in healthcare.


2020 ◽  
pp. 40-49
Author(s):  
Antonella Poce ◽  
Alessio Caccamo ◽  
Francesca Amenduni ◽  
Maria Rosaria Re ◽  
Carlo De Medio ◽  
...  

The current global health emergency has posed the need to reflect upon how to guarantee high standard of quality in 100% virtual exhibition. In this case study, we present one of the possible solutions to design a VR museum exhibition for educational purposes. The Centre for Museum Studies designed “The E-Trouria App”, a VR exhibition which is aimed at providing participants with personalised learning path based on an Etruscan museum collection in Rome. The App was designed by combining different pedagogical methods such as Digital Storytelling and Reflective Questioning. The goals of the research were to understand visitors' evaluation of their experience. 20 postgraduate students (F = 17; M = 3; Average age = 36 years) in Museum Education took part in the pre-pilot experimentation. Participants expressed very positive evaluation on the visit and their features (narratives, soundtrack and multimodality). Participants were emotionally engaged during the visit and the most reported emotions were “pleasure” and “wondering”. Future research steps are illustrated.


2021 ◽  
Vol 9 ◽  
pp. 1061-1080
Author(s):  
Prakhar Ganesh ◽  
Yao Chen ◽  
Xin Lou ◽  
Mohammad Ali Khan ◽  
Yin Yang ◽  
...  

Abstract Pre-trained Transformer-based models have achieved state-of-the-art performance for various Natural Language Processing (NLP) tasks. However, these models often have billions of parameters, and thus are too resource- hungry and computation-intensive to suit low- capability devices or applications with strict latency requirements. One potential remedy for this is model compression, which has attracted considerable research attention. Here, we summarize the research in compressing Transformers, focusing on the especially popular BERT model. In particular, we survey the state of the art in compression for BERT, we clarify the current best practices for compressing large-scale Transformer models, and we provide insights into the workings of various methods. Our categorization and analysis also shed light on promising future research directions for achieving lightweight, accurate, and generic NLP models.


Author(s):  
Ahmed M. Gadallah ◽  
Assem H. Mohammed

Climate changes play a significant role in the crops plantation process. Such changes affect the suitability of planting of many crops in their traditional plantation dates in a given place. In contrary, many of such crops become more suitable for planting at other new dates in their traditional places or in other new places regarding the climate changes. This chapter presents a fuzzy-based approach for optimizing crops planting dates with the ongoing changes in climate at a given place. The proposed approach incorporates four phases. The first phase is concerned with climate data preparation. And the second phase is concerned with Defining suitability membership functions. While in third phase is responsible for automatic fuzzy clustering. Finally, the fourth phase is responsible for fuzzy selection and optimization for the more suitable plantation dates for each crop. This chapter consists of an introduction, related works, the proposed approach, a first case study, a second case study, results discussion, future research directions and finally the chapter conclusion.


Author(s):  
Ahmed M. Gadallah ◽  
Assem H. Mohammed

Climate changes play a significant role in the crops plantation process. Such changes affect the suitability of planting of many crops in their traditional plantation dates in a given place. In contrary, many of such crops become more suitable for planting at other new dates in their traditional places or in other new places regarding the climate changes. This chapter presents a fuzzy-based approach for optimizing crops planting dates with the ongoing changes in climate at a given place. The proposed approach incorporates four phases. The first phase is concerned with climate data preparation. And the second phase is concerned with Defining suitability membership functions. While in third phase is responsible for automatic fuzzy clustering. Finally, the fourth phase is responsible for fuzzy selection and optimization for the more suitable plantation dates for each crop. This chapter consists of an introduction, related works, the proposed approach, a first case study, a second case study, results discussion, future research directions and finally the chapter conclusion.


2022 ◽  
pp. 443-464
Author(s):  
Agnetha Flore ◽  
Jorge Marx Goméz

This contribution describes two different types of requirements engineering analysis of the necessary dimensions of a possible maturity model for Smart Grids to be implemented for utilities. For the first case study, the requirements engineering for necessary dimensions for a Smart Grid maturity model was elicited using a systematic literature research. On the contrary a more agile approach is used for the second requirements engineering. For this more agile approach, interviews with energy suppliers were conducted, taking into account the analysis of the literature research. Various energy suppliers from Germany took part in the survey. The results were used to develop the basic framework for a maturity model for Smart Grids, which can still be tailored if necessary. Finally, future research activities for the application and further development of maturity models for Smart Grids in the energy industry are explained as well as the different procedural variants in the requirements analysis.


2017 ◽  
Vol 118 (9/10) ◽  
pp. 518-534
Author(s):  
Hilary Hughes ◽  
Rike Wolf ◽  
Marcus Foth

Purpose The purpose of this paper is to explore social living labs as a participatory methodology and context for fostering digital literacy and community well-being. This approach is examined through a case study of Food Rescue Townsville, a voluntary community organisation in North Queensland, Australia. Design/methodology/approach Using qualitative case study methodology, the research investigated volunteers’ experience of a social living lab where they selected, installed and used open source Food Rescue Robot software. Findings The social living lab enhanced volunteers’ digital literacy and the organisation’s efficiency. The participatory nature and transformative intentions of social living labs are similar to action research as both promote social change through collaboration. Research limitations/implications The case study intentionally focuses on one community organisation to gain in-depth insights of a real-life social living lab. Practical implications The paper models an innovative approach that contributes to community learning and well-being. It presents a social living labs framework for digital literacy development that is underpinned by participatory action research cycle and integrates informed learning principles. Social living labs provide a learning context and approach that extends beyond digital skills instruction to a holistic process of using information to learn. They enable individuals to participate as digital citizens in the creation, curation and use of digital information. Social implications Informed digital learning through social living labs addresses the digital divide by fostering digital participation, volunteering and community engagement. Originality/value The paper is of interest to researchers, information literacy educators and community groups. Theoretical insights and participatory practices of the Food Rescue Townsville case, and the proposed social living labs framework are transferable to other communities.


2021 ◽  
Vol 27 (1) ◽  
pp. 146045822199120
Author(s):  
Evdokimos I Konstantinidis ◽  
Despoina Petsani ◽  
Panagiotis D Bamidis

During the last decade, the living lab and co-creation concepts have started being blended with the Responsible Research and Innovation approach, aiming to evaluate potential societal anticipations toward fostering an inclusive RRI behavior. Teaching co-creation concept and living lab methodologies to university students has started been considered as valuable for future researchers along with the demand of companies and public sectors which turn toward user-center techniques for inspiration to develop innovative and services. To this end, the scientific publications presenting work on teaching co-creation and living lab methodologies are not so many while there are no published research studies on experiential learning activities for teaching co-creation and living lab approaches to university students. This study presents a course based on living labs and co-creation methodologies through experiential learning activities, consisted of four different lectures and an open event. The study involves stakeholders from the academia, the citizens, and the public sector. The results show that lectures with the participation of end-users were the most enjoyable. Furthermore, students thought that they learned the most when they first met the end-users. This lecture was perceived as a successful way to gain methodical knowledge for user-centered design and software development.


2021 ◽  
pp. 109-131
Author(s):  
Chiara Aleffi ◽  
Sabrina Tomasi ◽  
Concetta Ferrara ◽  
Gigliola Paviotti ◽  
Chiara Mignani ◽  
...  

The paper reports about a case study about the regional role of universities, by focusing on the implementation and management of living labs to promote local tourism. The aim is to provide evidence of effective approaches to involve stakeholders in initiatives of regional development. To this aim, the stakeholder engagement activities that took place at the University of Macerata (Italy) were analysed. The conclusions highlight the usefulness of the methodologies and techniques used to facilitate university-business cooperation under the aegis of a living lab.


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