scholarly journals IPDCA: Intelligent Proficient Data Collection Approach for IoT-Enabled Wireless Sensor Networks in Smart Environments

Electronics ◽  
2021 ◽  
Vol 10 (9) ◽  
pp. 997
Author(s):  
Walid Osamy ◽  
Ahmed M. Khedr ◽  
Ahmed A. El-Sawy ◽  
Ahmed Salim ◽  
Dilna Vijayan

The Internet of Things (IoT) enables the interrelation of physical things and devices that can be accessed through the internet and it simply forms a single integrated network of various things. An IoT-facilitated smart city scenario spans several sectors, such as industrial applications, public transportation, smart grid, emergency services, health care, etc. In this paper, we propose an Intelligent Proficient Data Collection Approach (IPDCA) to deliver public data in a large-scale smart city set-up. IPDCA utilizes public vehicles as the mobile data collectors (D-collectors) that read (or collect) data from multiple Access Points (APs) and send them back to the central Base Station (BS). Moreover, IPDCA adopts a modified Bat algorithm for path finding of D-collectors, where we extend the Bat algorithm to solve our discrete optimization problem. Besides, for selecting D-collectors in smart city settings, we use a multi-objective fitness function that considers the count, travelled distance, and storage of D-collectors to ensure optimal use of resources. Efficiency of the proposed mechanism is proved through simulations.

2017 ◽  
Author(s):  
Sean Chandler Rife ◽  
Kelly L. Cate ◽  
Michal Kosinski ◽  
David Stillwell

As participant recruitment and data collection over the Internet have become more common, numerous observers have expressed concern regarding the validity of research conducted in this fashion. One growing method of conducting research over the Internet involves recruiting participants and administering questionnaires over Facebook, the world’s largest social networking service. If Facebook is to be considered a viable platform for social research, it is necessary to demonstrate that Facebook users are sufficiently heterogeneous and that research conducted through Facebook is likely to produce results that can be generalized to a larger population. The present study examines these questions by comparing demographic and personality data collected over Facebook with data collected through a standalone website, and data collected from college undergraduates at two universities. Results indicate that statistically significant differences exist between Facebook data and the comparison data-sets, but since 80% of analyses exhibited partial η2 < .05, such differences are small or practically nonsignificant in magnitude. We conclude that Facebook is a viable research platform, and that recruiting Facebook users for research purposes is a promising avenue that offers numerous advantages over traditional samples.


2011 ◽  
Vol 9 (1-2) ◽  
pp. 78-90
Author(s):  
Tarry Hum

This policy brief examines minority banks and their lending practices in New York City. By synthesizing various public data sources, this policy brief finds that Asian banks now make up a majority of minority banks, and their loans are concentrated in commercial real estate development. This brief underscores the need for improved data collection and access to research minority banks and the need to improve their contributions to equitable community development and sustainability.


Energies ◽  
2021 ◽  
Vol 14 (13) ◽  
pp. 3956
Author(s):  
Khaled Guerraiche ◽  
Latifa Dekhici ◽  
Eric Chatelet ◽  
Abdelkader Zeblah

The design of energy systems is very important in order to reduce operating costs and guarantee the reliability of a system. This paper proposes a new algorithm to solve the design problem of optimal multi-objective redundancy of series-parallel power systems. The chosen algorithm is based on the hybridization of two metaheuristics, which are the bat algorithm (BA) and the generalized evolutionary walk algorithm (GEWA), also called BAG (bat algorithm with generalized flight). The approach is combined with the Ushakov method, the universal moment generating function (UMGF), to evaluate the reliability of the multi-state series-parallel system. The multi-objective design aims to minimize the design cost, and to maximize the reliability and the performance of the electric power generation system from solar and gas generators by taking into account the reliability indices. Power subsystem devices are labeled according to their reliabilities, costs and performances. Reliability hangs on an operational system, and implies likewise satisfying customer demand, so it depends on the amassed batch curve. Two different design allocation problems, commonly found in power systems planning, are solved to show the performance of the algorithm. The first is a bi-objective formulation that corresponds to the minimization of system investment cost and maximization of system availability. In the second, the multi-objective formulation seeks to maximize system availability, minimize system investment cost, and maximize the capacity of the system.


Author(s):  
Zhiping Wang ◽  
Xinxin Zheng ◽  
Zhichen Yang

The Internet of Things (IoT) technology is an information technology developed in recent years with the development of electronic sensors, intelligence, network transmission and control technologies. This is the third revolution in the development of information technology. This article aims to study the algorithm of the Internet of Things technology, through the investigation of the hazards of athletes’ sports training, scientifically and rationally use the Internet of Things technology to collect data on safety accidents in athletes’ sports training, thereby reducing the risk of athletes’ sports training and making athletes better. In this article, the methods of literature research, analysis and condensing, questionnaire survey, theory and experiment combination, etc., investigate the safety accident data collection of the Internet of Things technology in athletes’ sports training, and provide certain theories and methods for future in-depth research practice basis. The experimental results in this article show that 82% of athletes who are surveyed under the Internet of Things technology will have partial injuries during training, reducing the risk of safety accidents in athletes’ sports training, and better enabling Chinese athletes to achieve a consistent level of competition and performance through a virtuous cycle of development.


2011 ◽  
Vol 403-408 ◽  
pp. 1491-1494
Author(s):  
Wei Yu

Questionnaire Survey is one of the most popular methods in Social Science study, the process of which consists of three phases: data collection, analysis and representation. At present, the practical operations of the three phases are still backward, and the methods used in data analysis and statistic are still simple. This paper designed a Survey Analysis System based on data visualization, which can not only realize survey on the internet, but also brought data visualization into the phases of data analysis and representation, so as to help users to obtain and operate data visually and handily.


At- Tarbawi ◽  
2021 ◽  
Vol 13 (1) ◽  
pp. 16-27
Author(s):  
Suratiningsih Suratiningsih

The research aims to describe the puzzling media as a solution to increase the learning motivation of elementary /MI student. This research is library research. It is a method that the data which is needed in completing research comes from library sources i.e. include books, encyclopedias, dictionaries, journals, documents, magazines, etc as well as various sources on the internet. The data collection technique used in this research is documentation. Documentation means looking for data about things in the form of notes, books, papers, articles, journal, and so on. Then, the data analysis technique used in this study is content analysis. In this analysis, the process of selecting, comparing, and combining various meanings will be found to be relevant. The media is an intermediary or introduction. Puzzle media can improve the students’ motivation to keep trying to solve problems. It is fun for students because it can be repeated. The challenges in the puzzle game will give you an addictive effect to always try and try until they are successful.


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