scholarly journals VR Education Support System—A Case Study of Digital Circuits Design

Energies ◽  
2021 ◽  
Vol 15 (1) ◽  
pp. 277
Author(s):  
Andrzej Paszkiewicz ◽  
Mateusz Salach ◽  
Dominik Strzałka ◽  
Grzegorz Budzik ◽  
Alicja Nikodem ◽  
...  

Areas of experience allow for the acquisition and consolidation of both existing knowledge and skills. These are significant factors in the training of staff members for companies in the Industry 4.0 area. One of the currently available modern tools used in the teaching process is virtual reality (VR) technology. This technology, due to its high level of immersion and involvement of the different senses, and the need to focus on the performed activities, allows one to develop skills in solving various tasks and problems. The extended VR environment enables the creation of diverse teaching scenarios adapted to the needs of industry. This paper presents the possibility of building training scenarios in the field of digital techniques. The software solution, developed and presented by the authors, uses elements of computer game mechanics and is designed to familiarize students with the idea of digital circuits, their construction, logical implementation and application. This paper also presents a comparison of the features of different forms of education used in teaching digital techniques, as well as a comparison of these forms, from the point of view of the student and his/her perceptions.

Author(s):  
David Baneres ◽  
Jordi Conesa

Is my professional knowledge outdated? Do I have the skills needed for the new challenges of the society? What knowledge do I lack to qualify for a job I like? What universities can I address to get knowledge that improves my employment expectations? These are relevant questions that all employees have done in any moment of their life. In addition, when there are high rates of unemployment and job offers that keep unfilled, the answers to these questions are even more relevant. Answering such questions open new opportunities for employed and unemployed people, by allowing them to design a formative plan according to their skills and expectations. It also provides evidences to employers about the skills and knowledge of the society, making them more aware of the skills of their potential future employees. The companies also will have more knowledge to design the professional career of their employees according to the company needs and the knowledge and skills of their employees. This paper proposes a system that helps people by showing which knowledge and skills a person misses for a given job position and what university courses the person can take to acquire the required skills and knowledge. The system has been implemented as a recommender system that helps users in planning their life-long learning. The paper shows the architecture of the proposed system, a case study to explain how it works, a survey to validate its usefulness and usability and some conclusions after its first experimentation.


Author(s):  
Fransiskus Adikara ◽  
Bayu Hendradjaya ◽  
Benhard Sitohang

<p><span>This paper introduces and proposes an approach in goal-oriented requirements elicitation process that using Key Performance Indicators (KPIs), in information system enhancement process. KPIs can be used to control and reduce user requirements problems caused by personal interests of users in requirements elicitation process. An information system enhancement project for a distribution company has been used as a case study to demonstrate this approach. The case study shows that the requirements can be elicited from the organization goals and current information system condition rather than from user requirements. This approach also showed that KPIs have been able to control some user requirements that have difference point of view with high level stakeholder requirements. Compared with the previous research, IT goals and KPIs are more easily identified in the enhancement process rather than through development of a brand new information system.</span></p>


2018 ◽  
Vol XIX (1) ◽  
pp. 50-57

From the point of view of reliability theory, a system can have two stable states: functioning and defect (bivalent system). Any system is a set of elements. Each element in this set can be found in one of the following states: operating state and fault condition. A subset of elements in the running state is called a system link if they only ensure the system works. The length of a bivalent system is equal to the minimum number of elements that the system holds. In this paper we present an algorithm for automatic determination of dual system length to a bivalent system, a Matlab script, a case study and subsequent development directions.


2018 ◽  
Vol 24 (3) ◽  
pp. 83-88
Author(s):  
Paul Vasiliu

Abstract From the point of view of reliability theory, a system can have two stable states: functioning and defect (bivalent system). Any system is a set of elements. Each element in this set can be found in one of the following states: operating state and fault condition. A subset of elements in the running state is called a system link if they only ensure the system works. The length of a bivalent system is equal to the minimum number of elements that the system holds. In this paper we present an algorithm for the automatic determination of the length of a bivalent system, a Matlab script, a case study and subsequent development directions


Author(s):  
Ritch Rappel ◽  
Julian Dorscht ◽  
Reena Sahney

The pipeline sector is facing a multi-faceted challenge regarding its workforce. Valuable knowledge is being lost as increasing numbers of technical experts and long-term employees exit the industry (due to retirement). Concurrently, the public spotlight is focused on the environmental impact of the pipeline industry. Therefore, robust construction of new pipelines and effective maintenance of aging infrastructure is increasingly important. Herein lies the challenge — How does the industry transfer the knowledge required to ensure that personnel have suitable competency to maintain the integrity of the pipeline system? A scenario where new personnel efficiently gain knowledge through experience is critical. An important aspect of achieving this is a more systematic and thoughtful approach to knowledge transfer. As part of its fundamental methodology for developing training and alternate methods for knowledge transfer, the team launched an initiative to review the literature and current industry approaches. This was done as a key input to developing a “Knowledge Taxonomy.” This tool simplifies the process for selecting the optimal method for effectively transferring key technical knowledge based on the desired level of competency (e.g., awareness building vs. mastery). Specifically, the team identified a number of consistent themes and combined them with both sound educational theory and industry experience to develop a tool in the form of a practical framework. This Knowledge Transfer Taxonomy was then applied to a specific knowledge gap in industry as a case study. This paper will 1. Summarize, at a high level, the results of the literature review and current approaches; 2. Describe the framework (i.e., Knowledge Taxonomy) developed by the team; 3. Discuss a case study involving the application of this framework to a specific and real challenge; and Through this work, the team identified and developed specific strategies and tactics to effectively overcome some of the barriers to knowledge transfer. These experiences will be shared in the context of a specific situation that typifies the current challenges industry is facing in effective knowledge transfer.


2021 ◽  
Vol 6 (166) ◽  
pp. 15-19
Author(s):  
M. Bulaienko ◽  
D. Pisariev

The purpose of the article is development of the issue of increasing the interest in the issue of the interactive entertainment industry, in particular in such areas as the development of electronic games, as well as coverage of the issue of independent product development and content of the compound. During the research, such a program product was developed, with usage of author’s content, to avoid the similarities with the other products. Today, the information technology sphere remains one of the leading sectors of the economy. The field of computer games, in turn, is one of the most popular areas of information technology development. Over the past 50 years, this segment has only strengthened its position in the global entertainment market and continues to grow. Profits from the sale of games are growing, as is the demand for them, because nowadays more people play electronic games than ever before. Due to the inconvenience of the financial plan on the part of publishers involved in the distribution of computer games, the phenomenon of indie games has emerged - projects that are independent from a financial and creative point of view. This article is devoted to the issue of modeling and development of computer indie games. The above-mentioned computer game being developed is a representative of the "visual novel" genre. The main purpose of any game is to meet the needs of end users - players - in the organization of their own leisure, as well as making a profit from the game. The software product under development is an electronic (computer) game called "PRIESTESS", developed using the tools of the engine "Ren'Py" and high-level programming language "Python", the graphical shell of the project is created using the graphical editor "Photoshop CS5". All the necessary models, schemes, diagrams and algorithms were made before the development, and built by means of the Internet resource "draw.io".


Author(s):  
Fransiskus Adikara ◽  
Bayu Hendradjaya ◽  
Benhard Sitohang

<p><span>This paper introduces and proposes an approach in goal-oriented requirements elicitation process that using Key Performance Indicators (KPIs), in information system enhancement process. KPIs can be used to control and reduce user requirements problems caused by personal interests of users in requirements elicitation process. An information system enhancement project for a distribution company has been used as a case study to demonstrate this approach. The case study shows that the requirements can be elicited from the organization goals and current information system condition rather than from user requirements. This approach also showed that KPIs have been able to control some user requirements that have difference point of view with high level stakeholder requirements. Compared with the previous research, IT goals and KPIs are more easily identified in the enhancement process rather than through development of a brand new information system.</span></p>


2019 ◽  
Vol 273 ◽  
pp. 02002 ◽  
Author(s):  
Børge Rokseth ◽  
Odd Ivar Haugen ◽  
Ingrid Bouwer Utne

Autonomous and unmanned ships are approaching reality. One of several unsolved challenges related to these systems is how to perform safety verification. Although this challenge represents a many-faceted problem, which must be addressed at several levels, it seems likely that simulatorbased testing of high-level computer control systems will be an important technique. In the field of reliability verification and testing, design verification refers to the process of verifying that specified functions are satisfied over the life of a system. A basic requirement for any autonomous ship is that it has to be safe. In this paper, we propose to use the Systems-Theoretic Process Analysis (STPA) to (i) derive potential loss scenarios for autonomous ships and safety requirements to prevent them from occurring, and (ii) to develop a safety verification program, including test cases, intended to verify safety. Loss scenarios and associated safety requirements are derived using STPA. To derive a safety verification program, these unsafe scenarios and safety requirements are used to identify key variables, verification objectives, acceptance criteria and a set of suitable verification activities related to each scenario. The paper describes the proposed methodology and demonstrates it in a case study. Test cases for simulator-based testing and practical sea-trials are derived for autonomous ships. The case study shows that the proposed method is feasible as a way of generating a holistic safety verification program for autonomous ships.


2021 ◽  
Vol 13 (4) ◽  
pp. 2323
Author(s):  
Paz Fernández ◽  
Matías Ceacero-Moreno

The United Nations Agenda for 2030 lists Sustainable Development Goals which include quality education, which we have pursued in the Undergraduate Final Project of the Environmental Sciences Degree at the University of Granada (Spain). This entailed designing sustainable cities, including the management of natural hazards. We created an innovative didactic model using gamification, in which the student adopted the researcher role using the computer game Cities: Skylines as a simulation tool. Using a design-based method, we conducted a qualitative single-case study in which the professor observed the process and guided the student’s self-learning in a fun way. Under this guidance, the student made decisions alone in order to simulate a sustainable city, and afterwards to analyse the findings. Three variables were considered in order to evaluate the results concerning the quality of the student’s learning: (1) the experiment using the game, (2) motivation, and (3) the skills acquired. In all three, the student earned a high score. Of the 12 skills established as the specific goals of the teaching plan, the student reached a very high level in 10, and a high level in two, implying the overall success of the learning process. The study achieved its main goal, as an innovative didactic methodology was established based on student’s research, using gamification and simulation with a technological tool. Moreover, the case study gave positive results, with the student proving capable of developing scientific and professional competencies at an optimal level.


Author(s):  
Benjamin Chesluk ◽  
Laura Tollen ◽  
Joy Lewis ◽  
Samantha DuPont ◽  
Marc H. Klau

Payers are demanding that US health care become more accountable and integrated, posing new demands for physicians and the organizations that partner with them. We conducted focus groups with 30 physicians in a large integrated delivery system who had previous experience practicing in less integrated settings and asked about skills they need to succeed in this environment. Physicians identified 3 primary skills: orienting to teams and systems, engaging patients as individuals and as a panel, and integrating cost awareness into practice. Physicians also expressed a high level of trust that the system was designed to help them provide better care. This belief appeared to make the new demands and mental shifts tolerable, even welcome, standing in contrast to research showing widespread physician distrust of their institutional settings. Physicians’ new skills and the system features that promote trust are described in the article and should be a focus for systems transitioning to a more integrated, accountable model.


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