scholarly journals The Influence of Parenting Style and Time Management Tendency on Internet Gaming Disorder among Adolescents

Author(s):  
I-Hua Chen ◽  
Zeng-Han Lee ◽  
Xiao-Yu Dong ◽  
Jeffrey Hugh Gamble ◽  
Hung-Wei Feng

The problem of adolescent online gaming addiction is related to individual-level characteristics and the influence of the family environment. The present study explores the potential role of adolescents’ time management tendency in mediating the relationship between parenting style and adolescent internet gaming disorder (IGD). Responses from a total of 357 Chinese high school students were collected for a Pathological Video-Game Use Questionnaire, Simplified Parenting Styles Scale, and Time Management Tendency Scale. Overall, participants reported moderate use of online games (Mean = 1.41; SD = 0.41), lower than the median value of 2 on a three-point scale. In terms of the mediating role of adolescents’ time management tendency, full meditation was observed for the relationship between the parenting style factor of “parents’ emotional warmth” for both mothers and fathers and internet gaming disorder. The results highlight the benefits of emotional warmth in supporting self-efficacy, self-control, and autonomy through the promotion of time management, which is an important protective factor for IGD and can serve as a mediating personality variable. Although non-significant in the complete model, over-protection and rejection by parents should also be cautiously considered as potential risk factors related to addiction.

2021 ◽  
Vol 46 ◽  
Author(s):  
Roberta Biolcati ◽  
Stefano Passini ◽  
Virginia Pupi

The main aim of this study is to improve our knowledge on Internet Gaming Disorder (IGD), contributing to a common discourse concerning its risk profiles. Specifically, the study aims to assess the prevalence of addicted gamers among Italian online and offline gamers, accounting for gender and to investigate the mediation role of gaming motives on the relationship between personality risk traits and IGD. A total of 627 videogame players (55% women; mean age 27 years) recruited from social networking sites took part in the study and filled a questionnaire including gaming characteristics, the Internet Gaming Disorder Scale (IGDS9-SF), the Substance Use Risk Profile Scale (SURPS) and the Motives for Online Gaming Questionnaire (MOGQ). The prevalence rate of Internet gaming disorder was 5.3%. Hopelessness was the personality dimension that most differentiates gaming addicts from non-addicts. Results of the mediation model suggested that Hopelessness was both directly and indirectly (via escape, fantasy and recreational motives) associated with IGD. The motivations Escape and Fantasy also mediate between Anxiety sensitivity and IGD while Competition mediate between Sensation seeking trait and IGD. The evidence suggests that IGD is motivated by psychological mechanisms similar to those compelling substance abuse, but with its own unique features.RésuméCette étude a pour but d’améliorer notre connaissance de la dépendance au jeu sur Internet (DJI) afin d’enrichir le discours sur ses profils de risque. Elle vise plus précisément à évaluer la prévalence des joueurs dépendants parmi les joueurs italiens en ligne et hors ligne, en tenant compte du genre et en examinant le rôle de médiation des raisons qui motivent la pratique des jeux dans la relation entre les traits de personnalité présentant des risques et la DJI. En tout, 627 joueurs de jeux vidéo (55 % de femmes d’une moyenne d’âge de 27 ans) recrutés sur des sites de réseaux sociaux ont participé à l’étude et rempli un questionnaire comprenant des caractéristiques liées au jeu, l’échelle de la dépendance au jeu sur Internet (IGDS9-SF), l’échelle de profil de risque de consommation de substances psychoactives (SURPS) et le questionnaire sur les raisons de jouer en ligne (MOGQ). Le taux de prévalence de la dépendance au jeu sur Internet s’établissait à 5,3 %. Le désespoir constituait l’aspect de la personnalité qui distinguait le plus les personnes dépendantes au jeu des personnes non dépendantes. Les résultats du modèle de médiation donnaient à penser que le désespoir était associé directement et indirectement (raisons liées à la fuite, à l’imaginaire et aux loisirs) à la DJI. Les raisons Fuite et Imaginaire assurent la médiation entre la sensibilité à l’anxiété et la DJI, tandis que la concurrence assure la médiation entre la recherche de sensations et la DJI. Tout indique que la DJI est motivée par des mécanismes psychologiques similaires à ceux qui incitent à la toxicomanie, mais possède ses propres caractéristiques.


2021 ◽  
Vol 36 (3) ◽  
pp. 451-471
Author(s):  
Amna Rasheed ◽  
Sadaf Ahsan ◽  
Sadaf Zaheer

The objective of the current study was to assess the impact of internet gaming disorder on self-appraisal. Moreover, role of gender as a moderator on the relationship between internet gaming disorder and self-appraisal among university students was also explored. A sample of 300 students was collected through purposive sampling technique, from different universities of Islamabad and Rawalpindi. The participant’s age range was 18-28 years. Self-report measures i.e., Internet Gaming Disorder Scale-short form (Pontes & Griffiths, 2015) and Core Self Evaluation Scale (Judge, Erez, Bono, & Thoresen, 2003) were administered. Results yielded that internet gaming disorder negatively predicted self-appraisal among university students. Moreover, gender worked as a significant moderator on the relationship between internet gaming disorder and self-appraisal. The independent sample t-test showed that males reported a higher level of internet gaming disorder as compared to females. Males showed less self-appraisal as compared to females. This study will help to identify the effects of internet gaming disorder on self-appraisal among university students. Furthermore, intervention plans can also be developed for students by decreasing their gaming activity and increasing their self-appraisal and bringing them back to their normal life.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Hossein Namdar Areshtanab ◽  
Fatemeh Fathollahpour ◽  
Mohammad Arshadi Bostanabad ◽  
Hossein Ebrahimi ◽  
Mina Hosseinzadeh ◽  
...  

Abstract Background The problem of students’ gaming addiction has been related to the individual student’s characteristics and the influence of family environment. Researchers aimed to investigate if and how internet gaming disorder (IGD) of the elementary school boys and girls is related to behavioral disorder and their mother’s parenting style in Iran. Methods This is a descriptive correlational study, involving 657 fifth and sixth-grade elementary school students in 2019. Researchers used a multistage stratified random sampling of students, their parents and their teachers. Data were collected using internet gaming disorder questionnaire (IGD 20), Rutter teacher behavioral disorder questionnaire and Baumrind Parenting Styles questionnaire (PSI). Obtained data were analyzed using SPSS version16 for descriptive statistics and Pearson correlation coefficient test. Results Findings showed that IGD prevalence was 5.9% among primary school students with significant relationship between IGD and behavioral disorder among all participants (r = 0.23, p = 0.04); although it was insignificant among boys (r = 0.13, p = 0.11). Also the relationship between IGD and mother’s parenting style was significant in the total sample (r = 0.12, p = 0.03), in particular for girls and their mothers (r = 0.2, p = 0.001). Conclusions The results of this study indicate the importance of family and parental involvement in prevention and management of IGD chiefly among girls. Healthcare professionals will benefit from knowing the problematic consequences of online gaming among school-age children and try to promote safe and healthy online behavior supported by a supervised family environment.


2020 ◽  
Vol 9 (3) ◽  
pp. 617-628
Author(s):  
Claudia Marino ◽  
Natale Canale ◽  
Alessio Vieno ◽  
Gabriele Caselli ◽  
Luca Scacchi ◽  
...  

AbstractBackground and aimsIn recent years, Internet Gaming Disorder (IGD) has been recognized as a mental health problem. Although research has found that social anxiety, motives, the preference for online social interactions (POSI), and metacognitions about online gaming are independent predictors of IGD, less is known about their relative contribution to IGD. The aim of the current study was to model the relationship between social anxiety, motives, POSI, metacognitions about online gaming, and IGD.MethodsFive hundred and forty three Italian gamers who play more than 7 h a week (mean age = 23.9 years; SD = 6.15 years; 82.5% males) were included in the study. The pattern of relationships specified by the theoretical model was examined through path analysis.ResultsResults showed that social anxiety was directly associated with four motives (escape, coping, fantasy, and recreation), POSI, and positive and negative metacognitions about online gaming, and IGD. The Sobel test showed that negative metacognitions about online gaming played the strongest mediating role in the relationship between social anxiety and IGD followed by escape, POSI, and positive metacognitions. The model accounted for 54% of the variance for IGD.Discussion and conclusionsOverall, our findings show that, along with motives and POSI, metacognitions about online gaming may play an important role in the association between social anxiety and IGD. The clinical and preventive implications of these findings are discussed.


Psihologija ◽  
2020 ◽  
Vol 53 (3) ◽  
pp. 307-318
Author(s):  
Alexandra Maftei ◽  
Violeta Enea

Online video gaming has been endorsed as a potential addictive behavior with negative psychological and functional consequences and has been extensively studied among adolescents and young individuals. The aim of this cross-sectional study was to estimate the prevalence of symptoms of the Internet Gaming Disorder (IGD) in a sample of 278 Romanian early adolescents (aged 10 to 14, 52.5% females) and their parents, and to examine the role of parental styles of parents in predicting the symptoms of IGD in their children. Statistical analyses showed that 31 (22%) adolescents had clinically relevant symptoms of IGD. A logistic regression model revealed that a dominant permissive style of parents was substantially related to symptoms of IGD in their children. Findings highlight a strong correlation between parenting styles and symptoms of IGD, emphasizing the importance of parental involvement in both the prevention and development of IGD in early adolescence.


2021 ◽  
Vol 11 ◽  
Author(s):  
Hui Xiang ◽  
Xiaolin Tian ◽  
Yu Zhou ◽  
Jieyu Chen ◽  
Marc N. Potenza ◽  
...  

Background and Aims: Internet Gaming Disorder (IGD), which is an underlying symptom classified as a behavioral addiction disorder, has many related social problems that have garnered the bulk of attention in recent research. However, its psychological/behavioral mechanism is still unclear. The purpose of the current study was to explore the relationship between IGD and impulsivity which is regulated by behavioral inhibition and activation among different age groups.Methods: A total of 1,525 students completed Young's Internet Addiction Test (IAT), Online Game Addiction Questionnaire, the Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) scales, and the Barratt Impulsiveness Scale-11 (BIS-11).Results: (1) The prevalence of IGD in different ages students was 10.3%. (2) BIS, BAS-Fun seeking (BAS-F), and BIS-11 scores indicated that there were significant differences between IGD and non-IGD individuals. (3) BIS showed significant differences in different grades (i.e., between undergraduates and middle school students with IGD; F = 3.10, p < 0.05). (4) The IAT scores demonstrated a significant positive correlation with BIS scores (r = 0.375, p < 0.05) among undergraduates with IGD; IAT scores of high school students with IGD were negatively correlated with BAS-Reward (BAS-R) (r = −0.28, p < 0.05).5)BIS and BIS-11 together could explain 14.9% variance of IGD among the college group; BAS-R and BAS-F together could explain 16.7% variance of IGD among the high school group (p < 0.05).Conclusions: The relationships between IGD and BIS, BAS-F, BAS-D, BIS-11 scores differed due to the age group of individuals tested.


2020 ◽  
Vol 11 (2) ◽  
pp. 93-109
Author(s):  
Maria Popescu

This study examined the moderating role of personality in the relationship between perceived parenting type and personal coping style. One hundred and fourteen women and 30 men, aged between 16 and 71 years old, participated in the present study. The instruments used were the Parenting Style Inventory-II (PSI-II), the COPE inventory, and Big-Five IPIP-50. Results showed that social coping was the only coping style that was significantly predicted by parenting dimensions. It was found that extraversion negatively moderates the relationship between mothers’ and, respectively, fathers’ parenting styles and social coping. Emotional stability also negatively moderates the link between parenting and social coping, but only for the mother’s parenting. When analysed the separate dimensions of the parenting styles, it was found that emotional stability also negatively moderates the relationship between mother’s, respectively father’s warmth and social coping. Agreeableness was found to moderate the positive link between maternal parenting style and social coping, more specifically, maternal control. Openness to experience negatively moderated the relationship between maternal warmth and social coping. No significant relationships were found for conscientiousness. The present study can contribute to clinical practice by the insight it provides on the interaction between personality and environmental factors in the development of coping styles. This information can be used in tailoring the psychological interventions so that they can best suit each personality type.


2019 ◽  
Vol 7 (16) ◽  
pp. 2638-2642 ◽  
Author(s):  
Bayu Ariatama ◽  
Elmeida Effendy ◽  
Mustafa M. Amin

BACKGROUND: Internet game playing is experiencing rapid growth in both youth and adult populations. The excess playing this game cause negative consequences, including game addiction. Internet Gaming Disorder is an increasingly prevalent disorder, which can have severe consequences in affected young people and their life. AIM: To observe the depressive syndrome and dopamine transporter condition (DAT) to find out the severity of internet gaming disorder. METHODS: To analyse the relationship between IGD and Depressive Syndrome and to analyse the relationship between IGD and DAT in online games player by using Spearman Rank Correlation Analysis. Depression testing is done by using the Patient Health Questionnaire-9 method (PHQ-9). The sample of the experiments of this research was 48 online games players in the internet cafe at Medan Area sub-district, which ages between 20 – 40 years old and have been playing games for at least 12 months RESULTS: It was found that there was strong one-way relation (0.625) between IGD and PHQ-9 significantly (p < 0.01), however, it was found that strong enough (-0.465) relation between IGD and DAT (p < 0.01) and strong opposite relation (-0.680) between PHQ-9 and DAT (p < 0.01). CONCLUSION: There was a relationship between Internet Gaming Disorder (IGD) with depressive symptoms and Dopamine Transporter (DAT) level. PHQ-9 score was higher in people with a higher score of IGDS9-SF. As well as DAT level, there was opposite strong enough correlation between IGD and DAT that indicating the higher IGD score, the lower DAT level.


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