scholarly journals Design and Validation of an Augmented Reality Teaching System for Primary Logic Programming Education

Sensors ◽  
2022 ◽  
Vol 22 (1) ◽  
pp. 389
Author(s):  
Chi-Yi Tsai ◽  
Yu-Cheng Lai

Programming is a skill that requires high levels of logical thinking and problem-solving abilities. According to the Curriculum Guidelines for the 12-Year Basic Education currently implemented in Taiwan, programming has been included in the mandatory courses of middle and high schools. Nevertheless, the guidelines simply recommend that elementary schools conduct fundamental instructions in related fields during alternative learning periods. This may result in the problem of a rough transition in programming learning for middle school freshmen. To alleviate this problem, this study proposes an augmented reality (AR) logic programming teaching system that combines AR technologies and game-based teaching material designs on the basis of the fundamental concepts for seventh-grade structured programming. This system can serve as an articulation curriculum for logic programming in primary education. Thus, students are able to develop basic programming logic concepts through AR technologies by performing simple command programming. This study conducted an experiment using the factor-based quasi-experimental research design and questionnaire survey method, with 42 fifth and sixth graders enrolled as the experimental subjects. The statistical analysis showed the following results: In terms of learning effectiveness, both AR-based and traditional learning groups displayed a significant performance. However, of the two groups, the former achieved more significant effectiveness in the posttest results. Regarding learning motivation, according to the evaluation results of the Attention, Relevance, Confidence, and Satisfaction (ARCS) motivation model, the AR-based learning group manifested significantly higher levels of learning motivation than the traditional learning group, with particularly significant differences observed in the dimension of Attention. Therefore, the experimental results validate that the proposed AR-based logic programming teaching system has significant positive effects on enhancing students’ learning effectiveness and motivation.

2020 ◽  
Vol 4 (11) ◽  
Author(s):  
Yinying Xu

This study investigates the positive and negative effects of online teaching on EFL students’ learning motivation. There are 26 English majors in a Chinese university participant in this study. Data were collected from multiple sources: semi-structured interview and direct observation. The result shows that in the course aspect, it has a positive effect. In the teacher aspect, it has both negative and positive effects. But in the learning group aspect, it has a negative effect, because of losing of students’ interaction.


2016 ◽  
Vol 23 (2) ◽  
pp. 111
Author(s):  
Acu Sutisna ◽  
M Bruri Triyono

This study aims to identify the effect of the teacher professionalism and the students' learning motivation on the learning effectiveness of the students in Vocational High School (SMK) Negeri 2 Wonosari. The study used a survey method with ex post facto approach. The population consists of 420 students of SMK 2 Wonosari from the Program of Civil Engineering, Electronic Engineering, Electrical Engineering, Mechanical Engineering, and Automotive Engineering. The sample was selected using random sampling technique. The data is analyzed using Multiple Linear Regression analysis. The results point out that most students’ perceptions on the level of teacher professionalism on productive subjects belongs to medium category, student learning motivation is in medium category, and the student learning effectiveness on productive is categorized into medium category. Teacher professionalism and student motivation have positive impact or is significant on the learning effectiveness of the students.


2021 ◽  
Vol 73 ◽  
pp. 276-287
Author(s):  
Cheng-Hsun HUANG ◽  
Luke H.C. HSIAO ◽  
Shin-Lin KO

Corruption does not simply occur in developing countries, but is often heard in developed countries. Several domestic government officials and enterprise executives involving in corruption in past years reveals that the corruption style is different from public employees with public power changing money with power in the past, and the method of operation is updating to challenge the case handling ability of prosecutors. Corruption prevention refers to developing the functions of deterrence and warning through related procedures and systems. Anti-corruption, on the other hand, induces public awareness of anti-corruption through education and promotion to have people realize the badness of corruption and appeal citizens to collaboratively strike corruption and shape the complete anti-corruption network. With experimental design model to precede the quasi-experimental study, total 202 college students in central and southern Taiwan, as the research subjects, are preceded the 16-week (3 hours per week for total 48 hours) anti-corruption education with case method. The research results show that case method would affect learning motivation, case method would affect learning effectiveness, learning motivation presents significantly positive effects on learning effect in learning effectiveness, and learning motivation reveals remarkably positive effects on positive gain in learning effectiveness. According to the results to propose suggestions, it is expected to deliver certain social value and concept to the public and that the civil society, from bottom-up, could play the role for supervision and accountability, stress on the seriousness and destruction of the negative effect of corruption on the nation and society, and further cultivate the social value to affirm integrity but despise corruption so that people genuinely anticipate integrity.


2021 ◽  
Vol 74 ◽  
pp. 33-47
Author(s):  
Xiuyu TONG

The cultivation of intellectual property right talents who bear the mission of blockchain era becomes the key in the new breakthrough of integrating blockchain and intellectual property rights to form new sources of economic growth in the new/old kinetic energy conversion. Higher education is the major way to cultivate talents. Nevertheless, blockchain law courses currently offered by international colleges and universities are developed from technology fields of technology finance, distributed systems, and cryptocurrency, but not the instruction from legal perspectives. The experimental design model is applied in this study to the experimental research of students majoring in intellectual property rights in the same grade from same-level schools in Guangxi. Total 170 students are preceded the 16-week blockchain law knowledge on-campus experimental teaching. The research results show significant correlations between blockchain law course integrated multimedia dynamic teaching and learning motivation, remarkable correlations between blockchain law course integrated multimedia dynamic teaching and learning effectiveness, notably positive effects of learning motivation on learning effect in learning effectiveness, and significantly positive effects of learning motivation on learning gain in learning effectiveness. According to the results, suggestions are proposed, expecting to cultivate domestic students majoring in intellectual property rights, from legal vision, establishing the systematic way of thinking and knowledge system from know-why, to practical application, and then to legal regulations to enhance the learning effect of blockchain law knowledge and core skills to solve blockchain law issues of students majoring in intellectual property rights.


Author(s):  
Murtaza Cicioğlu ◽  
Şenay Sezgin Nartgün ◽  
Salih Yılmaz

This study aimed to compare and contrast educational presentations prepared with the help of PowerPoint (PPT) program and augmented reality (AR) and to explore teacher candidates' presentation experiences in terms of impact on learning, motivation, usability/employability, and positive and negative aspects. In this context, a qualitative study with a phenomenological design was conducted. The study group was composed of teacher candidates attending the Department of Computer Education. Study data were collected via the interview form developed by the researchers. Research results show that AR applications are superior to PPT presentations in many respects, and while both AR and PPT presentations have positive and negative aspects, traditional learning environments with PPT presentations are no longer sufficient to attract the attention and interest of today's students and meet current demands. Moreover, there is a need to increase educational content and infrastructure to improve the use of AR in addition to providing training to teacher candidates and teachers.


2021 ◽  
Vol 104 (3_suppl) ◽  
pp. 003685042110590
Author(s):  
Chun-An Chen ◽  
Hsin-I Lai

Technology advancement has led to the successful and broad application of augmented reality approach in museums. Several literature works have supported the influence of augmented reality in education. However, relatively few studies have been carried out on augmented reality in museum and relevant educational influence. Thus, this study aims to identify educational effectiveness by employing augmented reality in museum and conducting research and analysis on related theories and empirical evidence. In this context, the research is based on the theoretical and conceptual frameworks of relevant literature. Further, integrate them into a functional research prototype and framework to acknowledge the positive influence between the visitors’ acceptance, employ augmented reality in museum, and increase learning motivation. Also, the mutual positive relationship between learning motivation and learning effectiveness will be realized. The consequences of mutual effect among all the variables in this study have convinced the relationship of intermediary influence between augmented reality in museum and learning effectiveness.


2020 ◽  
pp. 073563312095206
Author(s):  
Jiaqi Yin ◽  
Tiong-Thye Goh ◽  
Bing Yang ◽  
Yang Xiaobin

This study investigated the impact of a chatbot-based micro-learning system on students’ learning motivation and performance. A quasi-experiment was conducted with 99 first-year students taking part in a basic computer course on number system conversion. The students were assigned to a traditional learning group or a chatbot-based micro-learning group. After the experiment, both groups achieved a comparable performance, suggesting that students are sufficiently competent to learn independently in the chatbot-based learning environment without the need for continuous face-to-face delivery. Moreover, students in the chatbot learning group attained significantly higher intrinsic motivation than the traditional learning group with perceived choice and perceived value as core predictors of intrinsic motivation. Further analysis with the Johnson-Neyman procedure revealed differences on interaction between the perceived choice and the learning environments. For students with a high initial perceived choice (>=5.1), chatbot-based learning further enhances their post choice motivation whereas for students with a low initial perceived choice (<=3.0), the traditional classroom is more suitable to enhance their post choice motivation. The implications of the findings can help instructors to incorporate chatbot-based learning in the classroom.


Sensors ◽  
2019 ◽  
Vol 20 (1) ◽  
pp. 105 ◽  
Author(s):  
Yuh-Shihng Chang ◽  
Kuo-Jui Hu ◽  
Cheng-Wei Chiang ◽  
Artur Lugmayr

In this paper we present a mobile augmented reality (MAR) application supporting teaching activities in interior design. The application supports students in learning interior layout design, interior design symbols, and the effects of different design layout decisions. Utilizing the latest AR technology, users can place 3D models of virtual objects as e.g., chairs or tables on top of a design layout plan and interact with these on their mobile devices. Students can experience alternative design decision in real-time and increases the special perception of interior designs. Our system fully supports the import of interior deployment layouts and the generation of 3D models based on design artefacts based on typical design layout plan design symbols and allows the user to investigate different design alternatives. We applied John Keller’s Attention, Relevance, Confidence, and Satisfaction (ARCS) learning motivation model to validate our solution to examine the students’ willingness and verify the ability of students to improve learning through MAR technology. We compared a sample experimental group of N = 52 test-subjects with a sample of N = 48 candidates in a control group. Learning indicators as learning interest, confidence, satisfaction and effective have been utilized to assess the students’ learning motivation through the use of MAR technology. The learning results have been determined by the independent sample t testing. The significance of the post-test had a p-value < 0.05 difference. The result of the study clearly shows that the reference group utilizing MAR technology as a learning aid show a higher learning effectiveness as the control group. Thus, we conclude that MAR technology does enhance students’ learning ability for interior design and making appropriate design decisions.


2021 ◽  
Vol 73 ◽  
pp. 57-68
Author(s):  
Shenghua DUAN ◽  
Ruoyi ZHAO

Natural ecology is the basis of social development. The destruction of natural ecological environment would limit the development of society. Environmental issues have become the commonly concerned problems internationally and globally. Promoting the public knowledge and awareness of environmental problems as well as understanding of the correlations among living environment, resources, and humans through education would absolutely be urgent for educators. Campus environment is the best place for students’ ecological education and learning; therefore, a campus with good ecological environment would to-some-degree assist in the overall campus ecology. To maintain the overall balance between campus ecological environment and biological conservation, build natural landscape, and create aquatic and terrestrial habitats, traditional ecological environment engineering should be regulated to suit the sustainable development of ecological campus environment with biological conservation and ecological restoration environment. With college students in Guangxi as the research objects, total 288 students from two classes each in universities, as the experimental research objects, are preceded the 16-week (3 hours per week for total 48 hours) experimental teaching research. The research results conclude that 1.campus ecological environment integrated art education would affect learning motivation, 2.campus ecological environment integrated art education would affect learning effectiveness, 3.learning motivation presents significantly positive effects on learning effect in learning effectiveness, and 4.learning motivation shows remarkably positive effects on learning gain in learning effectiveness. According to the results to propose suggestions, it is expected to establish students’ identification and the successive belongingness through environmental integrated art education to assist students in overcoming the personality development stage for the positive psychological development.


Author(s):  
Novi Satria Pradja ◽  
Nina Tresnawati

ABSTRACTThis Study examined of students� achievement of economic at senior higt school in Darma, during instruction with low achievement. So that teacher has to do remedial to help students� achievement of economic.The purpose of this study is to know that : 1) The influence of learning motivation and the students� discipline toward the students� achievement at senior higt school in Darma. 2)� The influence of learning motivation toward the students� achievement at senior higt school in Darma. 3) The influence of learning discipline toward the students� achievement at senior higt school in Darma.This study is descriptive correlation, with survey method gave for 112 respondent.�The result of this research showed that learning motivation and the students� discipline influential positively as much as (71.5%) and significant toward the students� achievement. Learning motivation influential positively as much as (18.3%) and significant toward the students� achievement. Whit, the students� discipline influential positively as much as (71.9%) and significant toward the students� achievement.The result of this study showed that : Students must study hard in order to get a high score. The teacher should explain that each subject is very important for the future, as well as economic subjects is very beneficial for students. Students must learn every day better every exam or no exam. Students must do the work / homework given by the teacher well.Keyword: Learning Motivation, Students� Discipline Students� Achievement.


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