THE GAME AS A PHENOMENON OF PHILOSOPHICAL ANTHROPOLOGY IN THE CONTEXT OF THE SOCIAL RELATIONS VIRTUALIZATION
2018 ◽
pp. 21-31
Keyword(s):
Due to the digital technologies and the possibilities of modern means of communication, the functioning of virtual space as a new symbolic environment is a specific form of human being that forms new needs, phobias, cultural markers, new faces of the image of one's own «I» and others. The lack of personal communication, in the context of transfer to the virtual area, opens up unlimited possibilities for a person, allows you to undertake any role, blurs socio-cultural boundaries, forms new personal qualities and the like. A person, while in a virtual space, perceives it as a parallel reality, and himself - as a game character with the corresponding rules.
2021 ◽
Vol 102
(2)
◽
pp. 26-31
Keyword(s):
2021 ◽
pp. 413-422
Keyword(s):
2020 ◽
pp. 27-37
Keyword(s):
Keyword(s):
1989 ◽
Vol 15
◽
pp. 205-230
Keyword(s):
Keyword(s):
Keyword(s):