scholarly journals Exploring Feedback and Gamification in a Data Modeling Learning Tool

2021 ◽  
Vol 19 (6) ◽  
pp. pp559-574
Author(s):  
Olav Dæhli ◽  
Bjørn Kristoffersen ◽  
Per Lauvås jr ◽  
Tomas Sandnes

Data modeling is an essential part of IT studies. Learning how to design and structure a database is important when storing data in a relational database and is common practice in the IT industry. Most students need much practice and tutoring to master the skill of data modeling and database design. When a student is in a learning process, feedback is important. As class sizes grow and teaching is no longer campus based only, providing feedback to each individual student may be difficult. Our study proposes a tool to use when introducing database modeling to students. We have developed a web-based tool named LearnER to teach basic data modeling skills, in a collaborative project between the University of South-Eastern Norway (USN) and Kristiania University College (KUC). The tool has been used in six different courses over a period of four academic years. In LearnER, the student solves modeling assignments with different levels of difficulty. When they are done, or they need help, they receive automated feedback including visual cues. To increase the motivation for solving many assignments, LearnER also includes gamifying elements. Each assignment has a maximum score. When students ask for help, points are deducted from the score. When students manage to solve many assignments with little help, they may end up at a leaderboard. This paper tries to summarize how the students use and experience LearnER. We look to see if the students find the exercises interesting, useful and of reasonable difficulty. Further, we investigate if the automated feedback is valuable, and if the gamifying elements contribute to their learning. As we have made additions and refinements to LearnER over several years, we also compare student responses on surveys and interviews during these years. In addition, we analyze usage data extracted from the application to learn more about student activity. The results are promising. We find that student activity increases in newer versions of LearnER. Most students report that the received feedback helps them to correct mistakes when solving modeling assignments. The gamifying elements are also well received. Based on LearnER usage data, we find and describe typical errors the students do and what types of assignments they prefer to solve.

2019 ◽  
Vol 53 (1) ◽  
pp. 125-146
Author(s):  
Viktoriia V. Tkachuk ◽  
Yuliia V. Yechkalo ◽  
Serhiy O. Semerikov

The study is aimed at theoretical substantiation, development and experimental testing of methods of applying mobile technologies by university students. The objectives of the study imply adapting mobile testing systems and mobile means of multimedia development for using in the classroom environment at universities. The research object is application of mobile ICT to the educational process. The research subject is methods of applying mobile testing systems and mobile means to conduct practical classes at the University. The studies of Ukrainian and foreign researchers dedicated to the question of using mobile ICT for the university educational process were analyzed. Mobile testing systems are defined as a variety of mobile software support aimed firstly to measure students’ academic results, which enables to automatize the process of both current and final control through applying modern testing means, and secondly to intensify the educational process comprehensively. It is found that mobile means of multimedia development are to fulfill the principles of multimedia, space vicinity, time contiguity, coherence, modality, excessiveness, personalization, interactivity signalization and individual distinctions. The authors have developed the methods of applying mobile testing systems by taking Plickers system, as the one providing the opportunity to arrange a rapid feedback between a lecturer and both an academic group and an individual student. The system also allows conducting mobile surveys, in- class general questioning and instant control of students’ attendance. The authors have developed methods of applying mobile tools of multimedia development through using augmented reality. The comparative assessment of functionality of mobile testing systems and mobile means of developing augmented reality multimedia was held. Efficiency of the developed technology was experimentally tested and confirmed.


2020 ◽  
Vol 77 ◽  
pp. 01001
Author(s):  
Alfian Akbar Gozali ◽  
Shigeru Fujimura

The University Course Timetabling Problem (UCTP) is a scheduling problem of assigning teaching event in certain time and room by considering the constraints of university stakeholders such as students, lecturers, and departments. The constraints could be hard (encouraged to be satisfied) or soft (better to be fulfilled). This problem becomes complicated for universities which have an immense number of students and lecturers. Moreover, several universities are implementing student sectioning which is a problem of assigning students to classes of a subject while respecting individual student requests along with additional constraints. Such implementation enables students to choose a set of preference classes first then the system will create a timetable depend on their preferences. Subsequently, student sectioning significantly increases the problem complexity. As a result, the number of search spaces grows hugely multiplied by the expansion of students, other variables, and involvement of their constraints. However, current and generic solvers failed to meet scalability requirement for student sectioning UCTP. In this paper, we introduce the Multi-Depth Genetic Algorithm (MDGA) to solve student sectioning UCTP. MDGA uses the multiple stages of GA computation including multi-level mutation and multi-depth constraint consideration. Our research shows that MDGA could produce a feasible timetable for student sectioning problem and get better results than previous works and current UCTP solver. Furthermore, our experiment also shows that MDGA could compete with other UCTP solvers albeit not the best one for the ITC-2007 benchmark dataset.


1994 ◽  
Vol 24 (3) ◽  
pp. 293-308
Author(s):  
Dave Goodwin

Designing a good quick reference guide is a complex rhetorical act. To motivate software users to read a quick reference guide, writers must “prove” to readers that it is not just an abbreviated user's manual in disguise, but a different rhetorical form entirely, one visually structured to allow readers to move about the text easily and effectively. Such a structure provides readers with a sense of progress: as they need fewer visual cues to find pertinent information, they demonstrate an “advance” in their skill and knowledge as users. Professional writers from Bell Northern Research, enrolled in the University of Waterloo's Language and Professional Writing Program, successfully attempted to meet this rhetorical challenge. They designed a quick reference guide for in-house use, and then provided a theoretical framework to ground and explain their visual design choices. This article is a teaching case: it offers a summary of the students' quick reference project, as well as the instructor's theoretical reflections on how visual design can motivate readers to read and use documentation.


2008 ◽  
pp. 129-133
Author(s):  
Péter Lengyel

We use Moodle at the University of Debrecen, Business- and Agricultural Department since January 2007. Moodle is an open source Learning Management System.Learning Management System (or LMS) is a software package that enables the management and delivery of learning content and resources to students. Most LMS systems are web-based to facilitate "anytime, anywhere" access to learning content and administration. LMS tracks student progress in a course and indicates completions. At the least, learning management systems track individual student progress, record scores of quizzes and tests within an online learning program, and track course completions.Moodle has more and more function at our Department in education. At present, we work to introduce Moodle in our Faculty. Therefore, we took lessons for the tutors about the usage of the Moodle. Our aim to develop such a learning system, which is an integral part of educational process.


Author(s):  
Rami Rashkovits ◽  
Ilana Lavy

The present study examines the difficulties novice data modelers face when asked to provide a data model addressing a given problem. In order to map these difficulties and their causes, two short data modeling problems were given to 82 students who had completed an introductory course in database modeling. Both problems involve three entity sets with relationships between them, either ternary or binary. The students' solutions were classified according to the types of errors they committed. More than half of the students provided faulty solutions. After an analysis of these results, open interviews were conducted with a selected group of students in order to figure out the reasons underlying the students' erroneous decisions regarding the data model. Among the reasons for their erroneous solutions were insufficient experience, lack of reflection on their solution, and lack of immediate feedback. In addition, the authors suggest instructional modifications derived from the research results.


Author(s):  
R. Shepherd

In February 1960 the University of Canterbury Engineering School moved to its new buildings at Ilam, thereby gaining
 greatly improved facilities for research work. Subsequently the implementation of a very successful post-graduate scholarship scheme gave much needed encouragernent to graduate student activity.


2020 ◽  
Vol 36 (4) ◽  
pp. 9-13
Author(s):  
Sh. B. Magomedov ◽  
◽  
R.A. Abdusalamov ◽  
L.V. Magdilova ◽  
◽  
...  

The article discusses the problems of organizational, legal and software and technical implementation of distance and blended learning based on the creation of an educational platform of the university, implemented using cloud computing. The combination of new approaches to the organization of training and educational solutions allows you to create effective digital resources for a more visual presentation of educational material, work in small groups, using the technology of the inverted classroom, gamification, and building individual student learning paths. The analysis of the possibilities of educational platforms for the creation and placement of multimedia digital content, journals of student activities, testing, scientific research is presented. As a result, it was concluded that existing digital technologies, including cloud computing, make it possible to form a system of electronic, distance and blended learning, based on the requirements of educational standards for the content of courses and disciplines, planning students' activities, monitoring and correcting their activities, assessing and the formation of assignments for self-study.


2020 ◽  
Vol 3 (1) ◽  
pp. 17-22
Author(s):  
Vaughn-Xavier Jameer ◽  
Ambika Mallian ◽  
Trina Halfhide

Littering is a rampant problem and rooted in human behaviour. This study aims to record, categorise, and examine spatial patterns between pieces of litter and trash and recycling bins across the University of the West Indies, St. Augustine Campus. The geographic location of pieces of litter and bins (trash and recycling) were recorded and georeferenced to a campus base-map. A total of 10, 889 pieces of litter were recorded over the 7-day survey. The majority of litter was plastic (47.6%) and cigarettes (24.1%). The litter on campus was not evenly distributed. The kernel density estimation demonstrated that there was an obvious hotspot in the south-east of campus at the student activity centre (SAC), where there were more than 5 pieces of litter per sq. meter. The total of 182 bins was recorded and the mean distance between bins was 13.0 meters. Most of the bins were clustered in the southwest end of the hotspot, near the SAC. In addition, there were no recycling bins placed in this location. A recycling bin should be located in the SAC, as there are the most littering offenses, and recycling success with plastic items can be improved. Using a uniform colour for trash bins may increase proper solid waste disposal and reduce littering.


2015 ◽  
Vol 6 (1) ◽  
Author(s):  
Marijoy Yaun ◽  
Clyde Harold Paronda

Information technology graduates of colleges and universities have increased rapidly while continuously facing stiff employment competition.  The study traced the employability of the Bachelor of Science in Information Technology (BSIT) graduates of a university. It also described the profile of the BSIT graduates; assessed graduates’ employment conditions; and determined the academic competencies utilized by the BSIT graduates in their current jobs.  Using descriptive research design, the study employed standardized tool from Commission on Higher Education (CHED), and a sample of 87 BSIT graduates as respondents. The findings revealed that majority of the respondents were dominantly male, single, and from the Visayas region. Majority of them were regular or permanent in their current job and were locally employed and worked as an IT professionals in their present occupation. The graduates found their first job through advertisement. They utilized advanced information technology competencies in their jobs. Hence, their work matched to their tertiary degrees.   The study provided information that the BSIT graduates of the University of Cebu – Banilad Campus are highly employable.  After months of linkages for possible employers and career mapping of graduates, the school will be able to increase graduates assistance on job placements. After two hours of seminar on career mapping, the college will be able to assess the skills of the graduates to suggest possible areas of work to engage.  The colleges will also be able to establish linkages with possible employers. The conduct of an IT industry forum can be of vital help for the educational institution to be updated with the changing job requirements and standards


1985 ◽  
Vol 22 ◽  
pp. 156-165
Author(s):  
A.G. Sciarone ◽  
F. Montens

The Delft Method is a so-called 'natural' method: the material corresponds as much as possible to the way in which people learn their first language. Characteristic properties of the material are: 1) integral presentation of the basic grammar at the beginning of the course, 2) presentation of a large and well-selected vocabulary, 3) complex lexical and grammatical exercises, 4) constant feedback, 5) absence of grammatical terminology. The Delft Method, as used at Delft University of Technology, is meant for students aged about 18, has a very high tempo and presupposes a lot of independent student activity. The course material is also used by students outside the university, coming from a much younger age category, having a considerably lower level of education and proceeding at a slower rate. A first comparison of the results shows that the method is natural enough to be successfully used by very heterogenous groups. Differences in the time used can be explained partly by differences in experience in studying: in this view people trained in studying learn a second language faster than could be expected ?by nature'.


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