THE DESIGN OF THE PROTOTYPE MOBILE MUSIC APPLICATION
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The article analyses the UI and UX concepts of popular music platforms and streaming services in terms of usability and functionality. Popular analogues of music apps are analysed – Apple music, YouTube music, Yandex music, Boom. The results of a design study devoted to the problem of promoting young performers to the music market are presented. Topicality of the problem is confirmed by the growing popularity of music services and applications among users. The stages of developing a prototype of a music application using the Figma programme are presented. The process of team work on a prototype of a mobile application with planning of project stages and distribution of tasks between team members, using scrum technology is shown.
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2012 ◽
Vol 21
(03)
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pp. 199-220
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2009 ◽
Vol 53
(12)
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pp. 804-808
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2014 ◽
Vol 4
(4)
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pp. 157-168
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2020 ◽
Vol 27
(4)
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pp. 108-117
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2019 ◽
Vol 13
◽
pp. 25-46
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