scholarly journals MENINGKATKAN HASIL BELAJAR SEJARAH DENGAN MENERAPKAN MODEL PEMBELAJARAN KOOPERATIF TIPE PERMAINAN KARTU DOMINO PADA SISWA KELAS XI IPS4 SMA NEGERI I KABAWO

2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Fajarudin Munando ◽  
Anwar Anwar

ABSTRAK: Fokus penelitian ini adalah: 1) Untuk meningkatkan aktivitas belajar siswa pada mata pelajaram sejarah di kelas XI IPS4 SMA Negri I Kabawo Kabupaten Muna. 2)Untuk meningkatkan keefektivitas mengajar guru pada mata pelajaran sejarah pada siswa kelas XI IPS4 SMA Negri I Kabawo Kabupaten Muna. 3) Untuk meningkatkan hasil belajara siswa pada mata pelajaran sejarah pada siswa kelas XI IPS4 SMA Negri I Kabawo Kabupaten Muna. Penelitian ini termasuk penelitian tidakan kelas (PTK) yang dilakukan dengan prosedur pelaksanaannya beberapa tahap, yaitu: perencanaan, pelaksanaan tindakan, pengamatan, serta refleksi. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah dengan memberikan tes tertulis dalam bentuk uraian pada tiap akhir siklus pembelajaran. Sesudah itu juga dengan dilakukan pengamatan terhadap efektivitas mengajar guru dan aktivitas belajar siswa. Teknik analisis data yang digunakan adalah analisis statistic sederhanan yaitu analisis deksripsi untuk mencari rata-rata persentase. Teknik analisis ini digunakan untuk mengetahui peningkatan hasil belajar siswa sesudah melakukan kegiatan pembelajaran dengan meenerapan model pembelajaran kooperatif tipe permainan kartu domino. Hasil penelitian ini menujukan bahwa: 1) persentase pelaksanaan efektifitas mengajar guru berdasarkan skenario penelitian yang dilaksanakan mengalami peningkatan setiap siklusnya. Persentase yang diperoleh pada siklus I sebesar 72,73% pada siklus II meningkatan mencapai 90,01%. 2) Aktivitas belajar siswa dengan menerapan model pembelajaran koopereatif tipe permainan kartu domino sudah menujukan peningkatan efektif. Perensentase yang diperoleh yaitu pada siklus I sebesr 25% dan pada siklus II mencapai persentase 90%. 3) Hasil belajar siswa meningkat dengan model pembelajaran kooperatif tipe permainan kartu domino dengan pesentase ketuntasan 89%. Dengan hasil tes siklus I yaitu sebesar 55,22% dengan nilai rat-rata 73. Pada siklus II mengalami peningkatan menjadi 86,96% dengan nilai rata-rata 82 dengan demikian penelitian tindakan kelas ini telah berhasil. Kata Kunci: Kooperatif, Model, Permainan Kartu Domino,ABSTRACT: The focus of this study are: 1) To improve student learning activities in the history of history in class XI IPS4 SMA Negeri 1 Kabawo, Muna Regency. 2) To improve the effectiveness of teaching teachers on history subjects in class XI IPS4 students of SMA Negri I Kabawo, Muna Regency. 3) To improve student learning outcomes in history subjects in class XI IPS4 students at SMA Negri I Kabawo, Muna Regency. This research includes classroom action research (CAR) which is carried out with several stages of implementation procedures, namely: planning, implementing actions, observing, and reflecting. The data collection technique used in this study is to provide a written test in the form of a description at the end of each learning cycle. After that also the observation of the effectiveness of teacher teaching and student learning activities was carried out. The data analysis technique used is a simple statistical analysis that is descriptive analysis to find the average percentage. This analysis technique is used to find out the increase in student learning outcomes after conducting learning activities by applying cooperative learning models to the type of domino card game. The results of this study show that: 1) the percentage of the implementation of the effectiveness of teaching teachers based on research scenarios carried out has increased each cycle. The percentage obtained in the first cycle of 72.73% in the second cycle increased to reach 90.01%. 2) Student learning activities by applying the cooperative learning model of the type of domino card game have been aimed at effective improvement. The percentage obtained is 25% in the first cycle and 90% in the second cycle. 3) Student learning outcomes increase with the type of domino card cooperative learning model with a percentage of completeness 89%. With the results of the first cycle test that is equal to 55.22% with an average value of 73. In the second cycle increased to 86.96% with an average value of 82 thus this class action research has been successful. Keywords: Cooperative, Model, Domino Card Game

2020 ◽  
Vol 3 (1) ◽  
Author(s):  
La Sudi ◽  
H. Jamiludin

ABSTRAK: Tujuan utama penelitian adalah meningkatkan efektivitas mengajar guru, meningkatkan aktivitas belajar siswa dan meningkatkan hasil belajar siswa kelas XII IPS di MAS Al-Munawarah Tomia. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang dilakukan dengan prosedur pelaksanaannya pada beberapa tahap, yaitu: perencanaan, Pelaksanaan Tindakan, observasi dan evaluasi, Serta Refleksi. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah dengan memberikan tes tertulis dalam bentuk uraian pada tiap akhir siklus pembelajaran. Sesudah itu juga dengan dilakukan pengamatan terhadap efektifitas guru dan aktivitas belajar siswa. Teknik analisis data yang digunakan adalah analisis statistik sederhana yaitu analisis deskripsi untuk mencari rata-rata presentase. Teknik analisis ini digunakan untuk mengetahui peningkatan hasil belajar siswa sesudah melakukan kegiatan pembelajaran dengan penerapan model pembelajaran kooperatif tipe Group Investigation. Hasil penelitian ini menunjukan bahwa: 1) presentase pelaksanaan aktivitas mengajar guru berdasarka skenario penelitian dilaksanakan atau terlaksana mengalami peningkatan disetiap siklusnya. Dimana presentase yang diperoleh pada pada siklus I sebesar 66,67% dan pada siklus II meningkat mencapai presentase sebesar 93,33%. 2) Aktivitas belajar siswa dengan menggunakan penerapan model pembelajaran kooperatif tipe Group Investigation sudah menunjukan peningkatan yang signifikan. Presentase yang diperoleh yaitu pada pembelajar siklus I sebesar 40,38% dan pada siklus II presentase sebesar 94,23%. 3) selain itu juga hasil belajar siswa meningkat dengan menggunakan model pembelajaran kooperatif tipe Group Investigation dengan presesntase ketuntasan secara kalsikal telah tercapai85%. Dengan hasil tes pada siklus I presentasenya sebesar 60% dengan rata-rata 74,2. Dan pada siklus II tes mengalami peningkatan menjadi 93,33% dengan nilai rat-rata 80,66 dengan demikian penelitian tindakan kelas ini telah berhasil dilaksanakan karena pada tiap siklusnya mengalami peningkatan. Kata Kunci: Evektivitas, Aktivitas, Hasil Belajar ABSTRACT: The main objective of research is to improve the effectiveness of teaching teachers, increase student learning activities and improve student learning outcomes in class XII IPS at MAS Al-Munawarah Tomia. This research is a class action research (CAR) carried out with the procedure of its implementation at several stages, namely: planning, implementing actions, observing and evaluating, and reflecting. The data collection technique used in this study is to provide a written test in the form of a description at the end of each learning cycle. After that also by observing the effectiveness of teachers and student learning activities. The data analysis technique used is a simple statistical analysis of the description analysis to find the average percentage. This analysis technique is used to determine the increase in student learning outcomes after conducting learning activities with the application of the Group Investigation cooperative learning model. The results of this study indicate that: 1) the percentage of implementation of teacher teaching activities based on research scenarios carried out or implemented has increased in each cycle. Where the percentage obtained in the first cycle was 66.67% and in the second cycle increased it reached a percentage of 93.33%. 2) Student learning activities using the application of the Group Investigation cooperative learning model have shown significant improvements. The percentage obtained is 40.38% for cycle I learners and 94.23% for cycle II. 3) in addition, student learning outcomes have also improved by using the Group Investigation type cooperative learning model with a calcical percentage of completeness reached 85%. With the test results in the first cycle the percentage of 60% with an average of 74.2. And in the second cycle the test has increased to 93.33% with an average value of 80.66 thus this class action research has been successfully carried out because in each cycle has increased. Keywords: Evectivity, Activities, Learning Outcomes 


2020 ◽  
Vol 13 (1) ◽  
pp. 57
Author(s):  
Rosmarintan Sihombing

Abstrak: Tujuan penelitian ini adalah untuk mengetahui peningkatan hasil belajar siswa pada mata pelajaran produktif OTKP materi menerapkan prosedur kegiatan rapat di kelas XI OTKP 2 SMK Negeri 1 Sidikalang. Melalui penerapan model pembelajaran kooperatif Giving Question anda Getting Answer. Model pembelajaran kooperatif Giving Question and Getting Answer merupakan salah satu strategi pembelajaran aktif. Penelitian ini dilaksanakan di SMK Negeri 1 Sidikalang pada siswa Kelas XI OTKP   Semester II T.P. 2018/2019 yang berjumlah 36 orang. Hasil penelitian diperoleh: (1) Penerapan model pembelajaran kooperatif Giving Question and Getting Answer dapat meningkatkan aktivitas belajar siswa. Hasil obsevasi siklus I diperoleh data bahwa terdapat 30 orang (83,33%) siswa untuk kriteria cukup aktif, dan 6 orang (16,66%) siswa yang aktif. Sementara pada siklus II peningkatan data hasil obsevasi aktivitas siswa menunjukkan 6 orang (16,66%) siswa untuk kriteria cukup aktif, 27 orang (75%) siswa untuk kriteria aktif, dan 3 orang (8,33%) siswa untuk kriteria sangat aktif. (2) Model pembelajaran kooperatif Giving Question and Getting Answer dapat meningkatkan hasil belajar siswa. Pada siklus I diperoleh nilai rata-rata 70,27 dan persentase ketuntasan belajar siswa sebesar 36,11% selanjutnya pada siklus II diperoleh nilai rata-rata 81,38 dan persentase ketuntasan siswa sebesar 88,88% dari jumlah siswa yang telah mencapai standar kriteria ketuntasan minimal.  Kata Kunci: model pembelajaran, kooperatif giving question, getting answer, aktivitas belajar, hasil belajar, menerapkan prosedur kegiatan rapat. Abstract: The purpose of this study was to determine the increase in student learning outcomes in productive subjects OTKP material to implement the procedure of meeting activities in class XI OTKP 2 Vocational High School 1 Sidikalang. Through the application of your Giving Question cooperative learning model Getting Answer. The Giving Question and Getting Answer cooperative learning model is one of the active learning strategies. This research was conducted at Vocational High School 1 Sidikalang on Class XI students of OTKP Semester II T.P. 2018/2019 of 36 people. The results are obtained: (1) The application of the Giving Question and Getting Answer cooperative learning model can improve student learning activities. The results of observing the first cycle obtained data that there were 30 people (83.33%) students for the criteria of being quite active, and 6 people (16.66%) students who were active. While in the second cycle the increase in data on the results of observations of student activity showed 6 people (16.66%) students for the moderately active criteria, 27 people (75%) students for the active criteria, and 3 people (8.33%) students for the very active criteria . (2) The Giving Question and Getting Answer cooperative learning model can improve student learning outcomes. In the first cycle obtained an average value of 70.27 and the percentage of students learning completeness of 36.11% then in the second cycle obtained an average value of 81.38 and the percentage of students completeness of 88.88% of the number of students who have reached the criteria standard minimal completeness. Keywords: learning models, cooperative giving questions, getting answers, learning activities, learning outcomes, implementing meeting activities procedures.


2020 ◽  
Vol 1 (1) ◽  
pp. 31-38
Author(s):  
Ponidi

Abstrak Berdasarkan kenyataan bahwa rendahnya hasil belajar siswa maka penulis mengadakan penelitian tindakan kelas dengan maksud untuk meningkatkan hasil belajar siswa. Berkolaborasi bersama teman sejawat penulis mencoba menggunakan model belajar cooperative learning dalam pembelajaran yang dilaksanakan pada siklus I, siklus II, untuk meningkatkan prestasi belajar siswa kelas IV SD N 2 Sinar Ogan Kecamatan Tanjungbintang Kabupaten Lampung Selatan. Rencana perbaikan pembelajaran melalui penelitian ini ternyata dengan menggunakan model belajar coopertive learning dapat meningkatkan hasil belajar siswa. Dari hasil evaluasi dapat terlihat kenaikan prosentase hasil belajar siswa yang dapat mencapai KKM dengan perolehan hasil prosentase pada prasiklus 32,15%, siklus I 42,86%, siklus II 89,28% . Dengan demikian penulis merasa perlu untuk menguasai dan menggunakan berbagai model belajar dalam setiap kegiatan belajar di Sekolah. Abstract Based on the fact that the low level of student learning outcomes, the authors conduct action research with a view to improve student learning outcomes. In collaboration with colleagues authors try to use cooperative learning model of learning in the learning carried out in the first cycle, the second cycle, to improve student achievement fourth grade N 2 Sinar Ogan Tanjung bintang District of South Lampung regency. Plans for improving learning through this research turned out by using the model of learning coopertive learning can improve student learning outcomes. From the evaluation results can be seen increase in the percentage of student learning outcomes that can be reached KKM with the acquisition results in prasiklus percentage of 32.15%, 42.86% the first cycle, second cycle 89.28%. Thus the author felt the need to master and use different models of learning in every learning activities in schools. Kata kunci: Hasil Belajar, cooperative learning, Metode.


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Alfera Bekti Susanti

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dalam pembelajaran daring melalui media game edukasi Quizizz. Penelitian ini merupakan penelitian tindakan kelas dengan subyek penelitian siswa kelas VI SD Negeri Kesongo 01 sebanyak 22 siswa. Penelitian ini dilaksanakan 2 siklus, masing-masing siklus 1 kali pertemuan. Setiap pertemuan terdisi dari 4 tahap yaitu perencanaan, pelaksanaan, observasi dan refleksi. Pelaksanaan tahap-tahap penelitian sedikit berbeda dari pembelajaran dalam kelas karena pembelajaran dilakukan secara terpisah atau siswa berada dirumah masing-masing. Berdasarkan hasil penelitian, pada siklus I diperoleh nilai rata-rata hasil belajar siswa 51,36 dengan katagori cukup. Sedangkan pada siklus II diperoleh nilai rata-rata hasil belajar siswa 93,45 dengan katagori tinggi. Jadi dari siklus I dan siklus II terjadi peningkatan hasil belajar siswa sebanyak 42,09. Dengan demikian penelitian dapat disimpulkan bahwa media belajar berbasis game edukasi quizizz dapat meningkatkan hasil belajar siswa dalam pembelajaran daring pada tema Globalisasi.Kata Kunci: Hasil  Belajar, Pembelajaran Daring, Game Edukasi This study aims to determine the increase in learning outcomes in online learning through quizizz educational game media. This research is a classroom action research with 22 students of grade VI SD Negeri Kesongo 01 as subjects. This research was conducted in 2 cycles, each cycle 1 meeting. Each meeting consists of 4 stages, namely planning, implementing, observing and reflecting. The implementation of the stages of research is slightly different from classroom learning because learning is carried out separately or students are at home. Based on the results of the study, in the first cycle the average value of student learning outcomes was 51.36 with a sufficient category. Whereas in the second cycle the average value of student learning outcomes was 93.45 with a high category. So from cycle I and cycle II there was an increase in student learning outcomes as much as 42.09. Thus the study can be concluded that learning media based on educational games quizizz can improve student learning outcomes in online learning on the theme of globalization. Keywords: Learning Outcomes, Online Learning, Education Game


2019 ◽  
Vol 2 (1) ◽  
pp. 48-60
Author(s):  
Yustina Upik ◽  
Avelius Dominggus Sore

Abstract: The problem in this study is the lack of student activeness in learning causes low learning outcome percentage 52,94%. The form of research I use is classroom action research (PTK). Data were collected through observation, questionnaires, interviews, and test sheets, and the research phase was conducted in 2 cycles. The result of the research shows that the study of cooperative type listening team in the implementation of cycle 1 turns out that the students have not maximized their opinions so that the achievement of the value has not been maximized. It is seen from the students' learning result in cycle 1, the highest score is 80, the lowest score is 50, average 66 and the percentage of mastery of 58.82%. However, in cycle 2 students have been able to express the answers in groups well, and in cycle 2 ended the teacher's efforts to improve the learning outcomes with the highest score of students obtained by 90, with an average of 76, and the percentage of mastery of 94.11%. To improve student learning outcomes, teachers use the appropriate learning model and in accordance with the material that is taught, and critical thinking patterns and responsiveness of students can be honed by expressing opinions in front of the class.Keyword: Cooperative Learning Model Type Listening Team Improves Learning OutcomesAbstrak: Masalah dalam penelitian ini adalah kurangnya keaktifan siswa dalam belajar menyebabkan hasil belajar yang rendah persentasenya 52,94%. Bentuk penelitian yang saya gunakan adalah penelitian tindakan kelas (PTK). Data dikumpulkan melalui  observasi, angket, wawancara, dan lembar tes, serta tahap penelitian ini dilakukan dalam 2 siklus. Hasil penelitian menunjukan pengkajian terhadap hasil belajar menggunakan cooperative tipe listening team dalam pelaksanaan siklus 1 ternyata siswa belum maksimal  mengemukakan pendapat sehinga menyebabkan pencapaian nilai belum maksimal hal tersebut dilihat dari hasil belajar siswa pada siklus 1, nilai tertinggi 80, nilai terendah 50, nilai rata-rata 66 serta persentase ketuntasan sebesar 58,82%. Namun pada siklus 2 siswa telah mampu mengungkapkan jawaban dalam kelompok dengan baik, dan pada siklus 2 berakhirlah upaya guru untuk meningkatkan hasil belajar dengan nilai tertinggi siswa di peroleh sebesar 90, dengan rata-rata 76, serta persentase ketuntasan sebesar 94,11%. Untuk meningkatkan hasil belajar siswa, guru menggunakan model pembelajaran yang tepat dan sesuai dengan materi yang di ajarkan, dan pola berpikir kritis dan tanggap dari siswa dapat diasah dengan mengemukakan pendapat didepan kelas.Kata kunci: Model Cooperative Learning Tipe Listening Team meningkatkan Hasil Belajar


2020 ◽  
Vol 16 (2) ◽  
pp. 241
Author(s):  
Afnan Mochammad Najmudin ◽  
N Hani Herlina ◽  
Diki Najib Fuadi

The preliminary study through preliminary observations found the fact that the learning outcomes of students in the mathematics subjects in grade 3 of SD Plus Al-Mu'aawanah were still low. This is because there are still many students who experience difficulties in working on math problems. Thus, it seems that one of them is needed for geoboard media to improve student learning outcomes on the subject of the concept of flat building. The purpose of this class action research implementation is to improve student learning outcomes in mathematics subjects the subject of the concept of flat building using geoboard media. This research method uses Classroom Action Research (CAR) in the subject of Grade 3 SD Plus Al-Mu'aawanah, amounting to 35 students. This study consisted of 3 cycles, data collection techniques with observation, tests and interviews. Data analysis uses analysis techniques of individual completeness and classical completeness. After conducting research in grade 3 of SD Plus Al-Mu'aawanah, the results showed that: 1) The teacher experienced an increase in the ability to develop RPP using geoboard media with an average value in the first cycle 87.75, cycle II 90.05, and cycle III 92.45. 2) The performance of teachers in the process of implementing learning using media geoboard has increased with an average value in the first cycle 89.72, cycle II 91.47, and cycle III 92.26. 3) Student learning outcomes using geoboard media have increased, with an average value in the first cycle 66.42, cycle II 72.28 and cycle III 81.42. Thus, if the preparation of the RPP and the implementation of learning using geoboard media optimally it will improve student learning outcomes.


2021 ◽  
Vol 5 (5) ◽  
pp. 3043-3049
Author(s):  
Sepriandison Saragih

This study aims to increase the motivation and learning outcomes of Civics in class X-4 SMA Negeri 3 Pematangsiantar by applying the STAD type cooperative learning model. This research is a classroom action research conducted at SMA Negeri 3 Pematangsiantar, the subjects of this research are students of class X-4 with a total of 30 students. The results showed that student learning outcomes at the basic score of the average value of 48.61 increased by 16.95 points to 65.56 in the first cycle. In the second cycle the average score was 71.67 increase from the first cycle of 6.11 points. Classical completeness on a base score of 33% (13 students). In the first cycle test, the completeness increased to 72.5% (19 students). In the second cycle, classical completeness increased to 87.5% (25 students). From the results of the study, it can be concluded that the application of the cooperative learning model of the student teams achievement division (STAD) type can increase the motivation and learning outcomes of Civics in class X-4 SMA Negeri 3 Pematangsiantar


2021 ◽  
Vol 13 (2) ◽  
pp. 394-399
Author(s):  
Ahmad Susanto ◽  
Lativa Qurrotaini ◽  
Is wan ◽  
Fari hen

Research with the title Application of Cooperative Learning Models and Interaction Patterns in an effort to improve student learning outcomes in the Junior High School XVIII, South Tangerang Indonesia, in social studies subjects. This research was conducted on seventh grade students of Junior Hight School XVIII, South Tangerang. Indonesia. This research method uses a descriptive quantitative approach, while the research instrument used in this study is a questionnaire. The data analysis technique in this research is descriptive statistical test. The results of the study are the results of the application of cooperative learning models and interaction patterns in an effort to improve student learning outcomes, in social studies subjects, as evidenced by the results of statistical tests obtained based on the level of satisfaction, the average value obtained is strongly agree at 31%, agree at 50%, disagree by 18%, answers that strongly disagree obtained a value of 1%. Meanwhile, based on the answers according to the percentage of peer group interaction pattern variables, the average value obtained was 31% strongly agree, 41% agree, 24% disagree and 3% strongly disagree. The results of the answer test based on student achievement in social studies obtained the average value of those who answered strongly agree amounted to 29%, san who answered agreed 47%, and disagreed 22%, and strongly disagreed by 2%.


2017 ◽  
Vol 1 (2) ◽  
pp. 159-164
Author(s):  
Molani Paulina Hasibuan ◽  
Ramlan Silaban

Abstrak. Penelitian ini bertujuan menganalisis kualitas buku ajar kimia di SMA/MA Kelas XI Semester 1 yang dihasilkan dalam penelitian ini sehingga memenuhi standar kualitas seperti yang dipersyaratkan oleh BSNP dan sesuai dengan kurikulum 2013. Populasi dari penelitian ini adalah guru-guru kimia  di SMA/MA yang ada di Kota Medan, Propinsi Sumatera Utara. Sampel penelitian diambil secara purposive. Pendekatan yang digunakan untuk mencapai tujuan yang telah dirumuskan adalah penelitian deskriptif kualitatif dan kuantitatif. Data berupa penilaian kualitas buku diperoleh dari angket yang diberikan pada responden yaitu guru-guru kimia SMA/MA di Kota Medan. Teknik analisis data menggunakan independent sample t-test dengan SPSS 20 for windows pada taraf signifikansi α = 0,05. Hasil penelitian menunjukkan bahwa model pembelajaran kooperatif berbasis masalah dapat meningkatkan hasil belajar siswa. Hal ini ditunjukkan dari hasil penelitian yang menunjukkan rata-rata nilai hasil belajar siswa dengan model pembelajaran kooperatif berbasis masalah lebih tinggi dibandingkan rata-rata nilai hasil belajar siswa dengan model pembelajaran kooperatif. Kata Kunci: buku ajar, kurikulum 2013  Abstract. This study aims to analyze the quality of chemistry textbooks in SMA/MA Class XI Semester 1 which is produced in this research so as to meet the quality standards as required by BSNP and in accordance with the curriculum 2013. The population of this research is chemistry teachers in SMA/MA is in the city of Medan, North Sumatra Province. The sample was taken purposively. The approach used to achieve the objectives that have been formulated is qualitative and quantitative descriptive research. Data in the form of book quality assessment obtained from questionnaires given to respondents ie high school chemistry teachers MA in Medan City. Data analysis technique using independent sample t-test with SPSS 20 for windows at significance level α=0,05. The results showed that the problem-based cooperative learning model can improve student learning outcomes. This is shown from the results of research that shows the average value of student learning outcomes with model-based cooperative learning is higher than the average value of student learning outcomes with cooperative learning model.Keyword: textbooks, curriculum 2013


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