scholarly journals MODEL QUANTUM WRITING BERBASIS KECERDASAN INTERPERSONAL DALAM PEMBELAJARAN MENULIS ARTIKEL (EKSPERIMEN KUASI PADA SISWA SMA TALENTA BANDUNG)

2021 ◽  
Vol 7 (01) ◽  
pp. 49-58
Author(s):  
Rendy Triandy ◽  
Aries Setia Nugraha ◽  
Adi Rustandi

The aim of this research was to determine the profile of learning, the learning process and the effectiveness of the application of quantum writing model based of interpersonal intelligence in teaching high school students write articles on subjects Talenta Bandung High School. The reseach design used is Nonequivalen (pretest-posttest) Control Group Design, which is a quasi-experimental research using all subjects in the study group (intac group) for treatment, instead of using subjects drawn randomly. Data collection instruments used were a matter of a test to measure the ability to write articles and guides observation and interviews. Analysis data technique used was Statistic Descrivtif, t test (paired-sample t-test) and independent sample t-test using SPSS version 22. The results showed that the learning profile is still using the curriculum KTSP, while directing students to the learning process easier to develop ideas into writing through the application of quantum writing model based of interpersonal intelligence. Hypothesis test results mean gain score on the test t-table  is 0, 001 is smaller than the real level of testing (α) of 0.05, which means that Ho refused and Ha is received, there is a significant difference between the results of the experimental class learning with learning outcomes in control class. This shows that the quantum writing model of based interpersonal intelligence can improve students' ability to write articles in Indonesian subjects in Talenta Bandung high school.

BIO-PEDAGOGI ◽  
2016 ◽  
Vol 5 (1) ◽  
pp. 43
Author(s):  
EKA RAKHMAWATI ◽  
MURNI RAMLI ◽  
MUZZAYYINAH MUZZAYYINAH ◽  
RADEN RARA SAPARTINI

The research aims to know the effect of Assessment for Learning (AfL) to argumentative skill of high school students. The  research used a quasi experimental design with nonequivalent control group design. The design consists of  control class and experiment class. Two clasess was randomly selected from 9 classes. The participants were 67 students from  grade 10 of one high school in Surakarta. Data of argumentative skill was a pre-post test of AfL. The hypothesis test using t test and paired sample t test. The results of hypothesis testing showed that the significant value gained 0.000 &lt;0.05, therefore H<sub>0</sub> is rejected or H<sub>1</sub> is accepted. The effect of Assessment for Learning (AfL) to argumentative skill of high school students is the significantly different between control and experimental class


2020 ◽  
Vol 15 (3) ◽  
Author(s):  
Yusriani Yusriani ◽  
Joel Rey U. Acob

Teenagers, who are considerably susceptible to smoking, must be educated to prevent smoking behavior that can cause health problems and even death. The aim of this study was to assess the effect of education through social media such as WhatsApp in the modification of smoking behaviors among senior high school students in Pangkep District, Indonesia. It employed a quasi-experimental, pretest-posttest-only control group design. The experimental group received education in the use of WhatsApp social media, while the control group was provided with leaflets. Data were collected through observation and interviews with a total of 180 students in both groups, with 90 students in each. Data analysis used a paired sample t-test and an independent sample t-test. The study suggested that disseminating health information through WhatsApp media about the dangers of teenage smoking was more effective than leaflets in changing student behavior.


2020 ◽  
Vol 5 (1) ◽  
Author(s):  
S Sucipto

The purpose of this study was to implement the tactical approach in developing junior high school students’ understanding and games performance in football. The method used in this research was experimental method with pre-test post-test control group design. The research involved two groups, including experimental group with tactical approach intervention and a group with technical approach intervention for developing understanding and skills in playing football of junior high school students. Two instruments were used in this study, namely (1) cognition instrument, multiple choice type, with C1 to C3 difficulty levels to measure students’ understanding in football games learning and (2) Game Performance Assessment Instrumen (GPAI) for measuring football games performance. The reseach involved junior high school students in Bandung. The data collected were analysed by using one-way MANOVA to see the relationship between the groups related to the development of uderstanding and enjoyment. The result of the analysis showed that the t value of understanding variable was -1.64 and significant at the level 0,05 (0,05≤ 0,05) with mean differences -1.32. It showed that there was a significant difference between the tactical and technical group in understanding aspect. Meanwhile, in football games performancevariable, the t value was -5.71 and significant at the level 0,00 (0,00 ≤ 0,05) with mean difference -3.97. It showed that there was a significant difference between the tactical and technical group in football playing skills. According to the result of analysis, it concludes that (1) The implementation of the tactical approach had an effect on students’ understanding in football games learning, (2) The implementation of tactical approach had an effect on games performance of the students in football games learning. AbstrakTujuan utama penelitian ini adalah mengimplementasikan pendekatan taktis terhadap pengembangan pemahaman dan keterampilan bermain sepak bola siswa SMP. Metode yang akan digunakan dalam penelitian ini adalah eksperimen dengan rancangan pretest posttest control group design. Melibatkan  dua kelompok, yaitu satu kelompok eksperimen dengan intervensi pendekatan taktis dan satu kelompok dengan intervensi pendekatan teknis (tradisional) terhadap pengembangan  pemahaman  dan keterampilan bermain sepakbola siswa SMP. Terdapat dua instrument yang akan digunakan dalam penelitian ini yaitu (1) instrument kognisi jenis multiple choise pada tingkat kesukaran C1 sampai dengan C3 yang akan digunakan untuk mengukur pemahaman siswa dalam permbelajaran bermain sepak bola, (2) instrument tes keterampilan bermain sepakbola dengan menggunakan Game Permomance Assessment Instrumen (GPAI). Penelitian akan dilakukan pada siswa-siswi SMP dilingkungan kota Bandung. Semua data yang diperoleh akan analisis dengan menggunakan teknik manova satu jalur yang bertujuan untuk melihat pengaruh antar kelompok baik pada pengembangan pemahaman dan kesenangan secara bersama-sama maupun masing-masing variabel. Hasil analisis menunjukan bahwa pada variable pemahaman diperoleh nilai t sebesar -1.64 dan signifikan pada 0,05 (0,05 ≤ 0,05) dengan mean difference sebesar -1.32. Hal tersebut menunjukan bahwa terdapat perbedaan yang signifikan antara kelompok taktis dan teknis terhadap pemahaman Sedangkan pada variable keterampilan bermain sepak bola diperoleh nilai t sebesar -5.71 dan signifikan pada 0,00 (0,00 ≤ 0,05) dengan mean difference sebesar -3.97. Hal tersebut menunjukan bahwa terdapat perbedaan yang signifikan antara kelompok taktis dan teknis terhadap keterampilan bermain sepak bola. Berdasarkan hasil analisis tersebut dapat disimpulkan bahwa (1) Implementasi pendekatan taktis memberikan pengaruh terhadap pemahaman siswa dalam pembalajaran sepak bola, (2) Implementasi pendekatan taktis memberikan pengaruh terhadap keterampilan dasar bermain sepak bola siswa dalam pembalajaran sepak bola.


2018 ◽  
Vol 1 (1) ◽  
pp. 8
Author(s):  
Anita Nurlela Dinata ◽  
Yusuf Hilmi Adisendjaja ◽  
Amprasto Amprasto

The aim of this research is to know the influence of field trip on scientific literacy and attitude towards science of senior high school students before and after the field trip implemetation in ecosystem learning. The research was conducted in SMAN I Pangalengan. The method which was used in this research is Quasi Experimental with Nonequivalent Control Group Design as the design. The result shows that there are significant difference in scientific literacy between the control class where discussion was applied and the experimental class where field trip was applied, with t = 0.003 and α = 0.05. The result also shows that there is a significant attitude between the control and experimental class, with t = 0.003 and α = 0.05. Those results show that field trip gives significant effect on high school student's scientific literacy and attitude towards science in ecosystem concept.


2018 ◽  
Vol 7 (1) ◽  
pp. 85-95 ◽  
Author(s):  
I. B. Yuliastini ◽  
S. Rahayu ◽  
F. Fajaroh ◽  
N. Mansour

This study aimed to examine the difference of Vocational High School students’ learning motivation after they were taught the topic of the electrolyte solution and redox reaction using POGIL model with SSI context, POGIL, and conventional learning. The research design used was quasi-experiment with the model of pre-test and post-test control group design. The research subjects were three classes with the similar initial ability. The data were obtained using SMTSL motivation questionnaire (r = 0.824) and analyzed using ANCOVA. The research results showed a significant difference in learning motivation between students taught using POGIL with SSI context, POGIL, and conventional learning. The students who were taught using POGIL with SSI context had the highest learning motivation compared to those taught using POGIL and conventional learning.


Ta dib ◽  
2020 ◽  
Vol 25 (1) ◽  
pp. 71-82
Author(s):  
Muhamad Holandyah ◽  
Nova Lingga Pitaloka ◽  
Wahyudiyanto Wahyudiyanto

The objectives of this study were to find out whether or not there was a significant improvement before and after the treatment on the eleventh grade students’ reading comprehension scores at one Islamic senior high school in Palembang by using Subtext strategy and to find out whether or not there was a significant difference on the eleventh grade students’ reading comprehension scores between the students who were taught by using Subtext Strategy and those who were not. In this study, Quasi Experimental Design using pretest-posttest nonequivalent groups design was used. There were 60 students taken as sample. Each class consisted of 30 students from class XI IPS 2 as control group and class XI IPS 3 as experimental group. In collecting the data, reading comprehension test was used. The test was given twice to both experimental and control groups, as a pretest and posttest. To verify the hypotheses, the data of pretest and posttest were analyzed by using independent sample t-test and paired sample t-test in SPSS program. The findings showed that the p-output from paired sample t-test (sig2-tailed) was 0.000 which was lower than 0.05 and t-value 11.399 was higher than t-table with df=29 (2.0452).  The result of p-output from independent sample t-test was 0.001 which was lower than 0.05, and the t-value 3.465 was higher than t-table with df=58 (2.0017). It means that teaching reading narrative text by using Subtext strategy had significant effect on the students’ reading comprehension scores.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Dyah Aniza Kismiati

This study aims to determine the effect of the use of enrichment e-modules in increasing the learning independence of high school students. This research is a quasi experimental study with nonequivalent pretest posttest control group design. The sample of the study is Jetis 1 High School students Bantul consisting of 2 classes. This sample was taken based on purposive sampling technique, class X MIPA 5 as a control class and class X MIPA 1 as an experimental class. The instruments used were questionnaires and observation sheets for students' learning independence. Data were analyzed through Independent Sample T-Test and Normalized Gain Score (NGain Score). The results showed that the enrichment E-module that was developed had a significant effect with a significance value of 0,000 < 0.005 and the increase was categorized as moderate with the results of the calculation of the N-Gain Score of 0.307. Penelitian ini bertujuan untuk mengetahui pengaruh implementasi e-modul pengayaan dalam meningkatkan kemandirian belajar siswa SMA. Penelitian ini merupakan penelitian quasi eksperimen dengan desain nonequivalent pretest posttest control group. Sampel penelitian yaitu siswa SMA N 1 Jetis Bantul yang terdiri atas 2 kelas . Sampel ini diambil berdasarkan teknik purposive sampling, kelas X MIPA 5 sebagai kelas kontrol dan kelas X MIPA 1 sebagai kelas eksperimen. Instrumen yang digunakan berupa angket dan lembar observasi kemandirian belajar siswa. Data dianalisis melalui Independent Sample T-Test dan Normalized Gain Score (N-Gain Score). Hasil penelitian menunjukkan bahwa E-modul pengayaan yang dikembangkan berpengaruh secara signifikan dengan nilai signifikansi 0,000 < 0,005 dan peningkatannya terkategori sedang dengan hasil penghitungan N-Gain Score sebesar 0.307.Kata kunci: E-modul, pengayaan, bakteri, kemandirian belajar.


2019 ◽  
Vol 15 (2) ◽  
pp. 118
Author(s):  
Risnawati Risnawati ◽  
Ari Wibowo ◽  
Bahar Bahar

This study aims to determine the use of dakon media on the learning outcomes of high school students in Gowa Regency then to find out the significant effect of using media dakon on the mathematics learning outcomes of high school students in Gowa Regency. The approach used is a quantitative approach. The type of research conducted is True-Experimental Design, which is a sample used for experiments and control groups taken randomly from certain populations. The research variables consist of two, namely the dakon Media as the independent variable (X) and Learning Outcomes as the dependent variable (Y). The research design used in this study was the Design Matching Pretest-Posttest Control Group Design. random sample research (Therandomized pretest-posttest control grouf design. The population in this study were all high school students in Gowa Regency, totaling 836 elementary schools. Data analysis technique used was to test hypotheses using t-test with independent samples test t test The results of the study showed that the learning process using the mathematics media was effective, it was seen that there was a significant influence of the use of mathematics media media to the mathematics learning outcomes of high school students in Gowa Regency.


2021 ◽  
Vol 4 (1) ◽  
pp. 78-88
Author(s):  
Ardian Asyhari ◽  
Muhammad Sifa’i

This study aimed to determine the effectiveness of the problem based learning model on the problem solving ability of high school students. This research is a quasy experimental research with the matching only pretest-posttest control group design. The subjects in this study were students of class XI IPA SMA Negeri 1 Ulubelu. The effect size hypothesis test is used to obtain the results of the effectiveness of the PBL model on students’ problem solving abilities. The result of the effect size hypothesis test showed the value of 0.68 in the moderate category. So it can be concluded that the problem-based learning model is effective for improving the problem-solving ability of high school students.


2020 ◽  
Vol 8 (2) ◽  
pp. 91
Author(s):  
Imam Sudarmaji ◽  
Agus Mulyana ◽  
Karsiyah Karsiyah

This study investigated the use of digital storytelling in improving students� visual memory and writing skill of tenth grade students in one of senior high school in Tangerang, Indonesia. A total of 72 students are taken as the sample in the current study. The randomized pretest - posttest control group design was used in the study. Using quasi experimental research-non-equivalent control group design, the students in the experimental groups completed the process through digital storytelling. The students� test and questionnaires were used to collect the data. In order to test whether there was an improvement within groups and to see if there were differences between groups, the hypotheses were tested using the t-test and obtaining gain scores. The result showed that the visual memory and writing skill of students undergoing digital storytelling technique and of those undergoing conventional teaching but no significant differences were found between the two conditions. They had same proficiency, focused and same concentration during the learning process, and the students had many opinions in experimental class. Based on the percentages, students� post-test showed that students� visual memory was more dominant than students� writing skill after applying digital storytelling. Moreover, this research also found that students� learning motivation was very good and created a good of class atmosphere in experimental class during the learning process by using digital storytelling.


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