scholarly journals Landmarks in Romanian History of Anti-Aircraft Artillery

2021 ◽  
Vol 7 (2) ◽  
pp. 144-157
Author(s):  
Laurian Gherman ◽  
Cosmina Roman ◽  
Małgorzata Żmigrodzka

The main purpose of this article is to present the decisive contribution that Brigadier General Ion Bungescu had to the development of anti-aircraft artillery in Romania. To achieve this objective we describe in the paper the evolution of the anti-aircraft gun director computer he invented, as well as its modus operandi. The adopted methods include  quantitative and qualitative analyses of documents, manuals and albums published during the considered period, and some published by Brigadier General Ion Bungescu. The results of the article are presented in the context of the accelerated development of military aviation between the two world wars. This development put terrible pressure on the development of anti-aircraft artillery that started with land guns adapted for anti-aircraft firing in 1916 and reached anti-aircraft guns controlled by Gun Director Computer in 1945. We can compare the development of military aviation during that time with the development of information technology over the last 30 years, from connecting computers in the network to the use of artificial intelligence.

2020 ◽  
Vol 7 (10) ◽  
Author(s):  
Ma Yan ◽  
Wang Feng

<p>With its rapid development in recent years, artificial intelligence has been widely used in all aspects of our life, including language teaching and learning. After a review of the history of artificial intelligence technology and a discussion of the development of artificial intelligent translation at home and abroad, the article summarizes the characteristics of translation teaching at Chinese regional universities in the era of artificial intelligent and puts forward pedagogical suggestions for</p><p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0695/a.php" alt="Hit counter" /></p><p>the reform and innovation in translation teaching.</p>


Author(s):  
Mykola Tsiutsiura ◽  
Andrii Yerukaiev ◽  
Mykola Prystailo ◽  
Mykola Kuleba

Today, information technology is used in all spheres of human activity, it can greatly simplify the processes that require routine, physical, computational tasks in people’s everyday life and in their production activities. Models and methods that form the basis of information technology impacted by continuous improvement, and this gives more and more new opportunities where they could be applied in practice. Particularly in such areas as artificial intelligence, because each person, for example, uses such indisputable and simply necessary assistants as large electrical appliances that have an intellectual component (refrigerators, washing machines, etc.). And the evolution of artificial intelligence does not stop there, and here we must mention such an important area of human life as recreation. This type of pastime means its classic manifestation, without the use of expensive gadgets, watching various programs on TV or the Internet and even not doing sports at home or outdoors. We mean an intellectual holiday, based on the usual favorite art book, which is read with the sounds of a pleasant melody, with beautiful illustrations, and now, by the way, for some time in scientific circles there is talk of using models and methods to create a creative product. by which is meant a written poem, a literary prose work, a painted picture, and so on. That is, the performance of those tasks that are traditionally attributed only to geniuses, artists throughout the history of human existence. In this article it is offered to consider directions in which researches in creation of a creative product by computers (machines) at use of methods of artificial intelligence take place today. Also briefly described approaches that describe the most advanced ideas for realizing the creative potential of computer machines.


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Nguyen Duy Dung

Characteristics of the industrial revolution 4.0 is the wide application of high-tech achievements, especially information technology, digitalization, artificial intelligence, network connections for management to create sudden changes in socio-economic development of many countries. Therefore, to reach the high-tech time, many magazines in Vietnam have changed dramatically, striving to reach the international scientific journal system of ISI, Scopus. The publication of international standard scientific journal will meet the demand of publishing research results of local scientists, on the other hand contribute to strengthening exchange, cooperation, international integration in science and technology.


Author(s):  
Stephen R. Barley

The four chapters of this book summarize the results of thirty-five years dedicated to studying how technologies change work and organizations. The first chapter places current developments in artificial intelligence into the historical context of previous technological revolutions by drawing on William Faunce’s argument that the history of technology is one of progressive automation of the four components of any production system: energy, transformation, and transfer and control technologies. The second chapter lays out a role-based theory of how technologies occasion changes in organizations. The third chapter tackles the issue of how to conceptualize a more thorough approach to assessing how intelligent technologies, such as artificial intelligence, can shape work and employment. The fourth chapter discusses what has been learned over the years about the fears that arise when one sets out to study technical work and technical workers and methods for controlling those fears.


This book is the first to examine the history of imaginative thinking about intelligent machines. As real artificial intelligence (AI) begins to touch on all aspects of our lives, this long narrative history shapes how the technology is developed, deployed, and regulated. It is therefore a crucial social and ethical issue. Part I of this book provides a historical overview from ancient Greece to the start of modernity. These chapters explore the revealing prehistory of key concerns of contemporary AI discourse, from the nature of mind and creativity to issues of power and rights, from the tension between fascination and ambivalence to investigations into artificial voices and technophobia. Part II focuses on the twentieth and twenty-first centuries in which a greater density of narratives emerged alongside rapid developments in AI technology. These chapters reveal not only how AI narratives have consistently been entangled with the emergence of real robotics and AI, but also how they offer a rich source of insight into how we might live with these revolutionary machines. Through their close textual engagements, these chapters explore the relationship between imaginative narratives and contemporary debates about AI’s social, ethical, and philosophical consequences, including questions of dehumanization, automation, anthropomorphization, cybernetics, cyberpunk, immortality, slavery, and governance. The contributions, from leading humanities and social science scholars, show that narratives about AI offer a crucial epistemic site for exploring contemporary debates about these powerful new technologies.


2021 ◽  
Vol 5 (5) ◽  
pp. 23
Author(s):  
Robert Rowe

The history of algorithmic composition using a digital computer has undergone many representations—data structures that encode some aspects of the outside world, or processes and entities within the program itself. Parallel histories in cognitive science and artificial intelligence have (of necessity) confronted their own notions of representations, including the ecological perception view of J.J. Gibson, who claims that mental representations are redundant to the affordances apparent in the world, its objects, and their relations. This review tracks these parallel histories and how the orientations and designs of multimodal interactive systems give rise to their own affordances: the representations and models used expose parameters and controls to a creator that determine how a system can be used and, thus, what it can mean.


2019 ◽  
pp. jramc-2018-001055
Author(s):  
Debraj Sen ◽  
R Chakrabarti ◽  
S Chatterjee ◽  
D S Grewal ◽  
K Manrai

Artificial intelligence (AI) involves computational networks (neural networks) that simulate human intelligence. The incorporation of AI in radiology will help in dealing with the tedious, repetitive, time-consuming job of detecting relevant findings in diagnostic imaging and segmenting the detected images into smaller data. It would also help in identifying details that are oblivious to the human eye. AI will have an immense impact in populations with deficiency of radiologists and in screening programmes. By correlating imaging data from millions of patients and their clinico-demographic-therapy-morbidity-mortality profiles, AI could lead to identification of new imaging biomarkers. This would change therapy and direct new research. However, issues of standardisation, transparency, ethics, regulations, training, accreditation and safety are the challenges ahead. The Armed Forces Medical Services has widely dispersed units, medical echelons and roles ranging from small field units to large static tertiary care centres. They can incorporate AI-enabled radiological services to subserve small remotely located hospitals and detachments without posted radiologists and ease the load of radiologists in larger hospitals. Early widespread incorporation of information technology and enabled services in our hospitals, adequate funding, regular upgradation of software and hardware, dedicated trained manpower to manage the information technology services and train staff, and cyber security are issues that need to be addressed.


1992 ◽  
Vol 36 (14) ◽  
pp. 1049-1049 ◽  
Author(s):  
Maxwell J. Wells

Cyberspace is the environment created during the experience of virtual reality. Therefore, to assert that there is nothing new in cyberspace alludes to there being nothing new about virtual reality. Is this assertion correct? Is virtual reality an exciting development in human-computer interaction, or is it simply another example of effective simulation? Does current media interest herald a major advance in information technology, or will virtual reality go the way of artificial intelligence, cold fusion and junk bonds? Is virtual reality the best thing since sliced bread, or is it last week's buns in a new wrapper?


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