Audio for Multi-Media Presentations in E-Learning

Author(s):  
Hattie Wiley

Although many advances have changed the way we are able record, distribute, and consume audio enhanced or audio based learning materials, audio can still be either a critical driver or an impeding detriment to learner comprehension and retention. Consequently, this chapter reviews the instructional design implications of audio prior to exploring the impacts advances in audio technology, software, and equipment have on the creation of audio enhanced or audio based multimedia presentations for learning, training, or education.

Author(s):  
Richard E. Mayer

E-learning refers to computer-delivered instruction including multimedia presentations, interactive simulations, educational games, and virtual classrooms. This chapter shows how e-learning can play an important role in lifelong learning to the extent that it is informed by research-based principles of instructional design and consistent with how people learn. The chapter provides an introduction to applying the science of learning to e-learning, summarizes a research-based theory of e-learning, summarizes research-based principles for the design of e-learning, and suggests future directions for research on e-learning.


Author(s):  
Tanko Ishaya

Developments in the Internet and the World Wide Web (WWW) technologies have led to an evolving trend in Electronic learning (e-learning). E-learning is now one of the most fast growing trends in computing and higher education (Ishaya & Wood, 2005) and certainly becoming a dominant way of learning in workplace settings across other organizations (Mungania, 2003). From its initial roots as an information-sharing tool, the Web has seen an exponential growth into a myriad of applications, ranging from very serious e-business to pure leisure environments. Likewise, research into technology support for education has quickly recognized the potential and possibilities for using the Web as a learning tool (Ishaya, Jenkins, & Goussios, 2002). Thus, the Web technology is now an established medium for promoting student learning, and today there are a great many online learning materials, tutorials, and courses supported by different learning tools with varying levels of complexity. It can be observed that there are many colleges and universities, each of which teaches certain concepts based on defined principles that remain constant from institution to institution. This results in thousands of similar descriptions of the same concept. This means that institutions spend a lot of resources producing multiple versions of the same learning objects that could be shared at much lower cost. The Internet is a ubiquitous supporting environment for sharing of learning materials. As a consequence, many institutions take advantage of the Internet to provide online courses (Ishaya et al., 2002; Jack, Bonk, & Jacobs, 2002; Manouselis, Panagiotou, Psichidou, & Sampson, 2002). Many other agencies have started offering smaller and more portable learning materials defined as learning objects (Harris, 1999; POMETEUS, 2002). Common standards for metadata, learning objects, and services are mandatory for the success of Web-based learning, which is why the creation of such standards for learning objects and related standards has being one of focus for research and development within the past few years. This includes the creation of accredited standards from the IEEE Learning Technology Standards Committee (LTSC) for Learning Object Metadata (LOM), Sharable Content Object Reference Model (SCORM), Instructional Management System (IMS), and so on. All these metadata models define how learning materials can be described in an interoperable way. There have also been intensive developments in the area of e-learning technology and the wide variety of learning environments from many different vendors (e.g., Sakai, Moodle, and Blackboard). While most of these approaches provide a means for describing, sharing, and reusing resources, the concept of interoperability and heterogeneous access to content chunks is yet to be fully achieved. This results in thousands of similar descriptions of the same concept, even within the same learning management system (LMS), and because these concepts may have been defined using different standards, they are not interoperable. What is required therefore is a mechanism and infrastructure for supporting a interoperable system of individual components that can be assembled by mixing and matching content from multiple sources to satisfy individual learner’s requirements. See Wood and Ishaya (2005) for a personality-based approach for building learner profiles.


2021 ◽  
Vol 25 (3) ◽  
pp. 372-386
Author(s):  
Nataliya A. Kasimovskaya ◽  
Carol Chabrera ◽  
Saara Laaksonen ◽  
Tiina Pelander ◽  
Gregor Štiglic ◽  
...  

Introduction. The active integration of digital technologies into the modern educational process is an urgent task for the global education ecosystem. In this paper, within the framework of the joint international educational project “Digital Toolbox for Innovation in Nursing Education (I-BOX)”, conducted under the Erasmus+ Programme of the European Union, we present a new instructional design of the educational process using digital technologies on an electronic platform, based on the ASSURE model. The aim of the study is to design digital educational process using the ASSURE model with a view of its integration into electronic platforms. Materials and Methods. The development of the ASSURE model for instructional design was based on three stages. The first stage involved the analysis of available instructional models in order to determine the feasibility of application for the project. The second stage included the adaptation of the ASSURE model for instructional design as consistent with the project objectives. The third stage covered the definition and integration of modern digital technologies in the process of instructional design following the ASSURE model. Results. Based on the results of the study, the participants of the I-BOX Strategic Partnership Consortium developed an ASSURE model that can be applied for the instructional design in educational process when the use of digital technologies (video, audio, podcasts) and the placement of learning materials on an electronic platform are required. Project participants developed a guide “ASSURE MODEL: Conceptual Structure of the Project and Assessment” based on the results of the study with a step-by-step description of the ASSURE model for the e-learning process. The developed educational and audiovisual e-learning materials based on the ASSURE model will be available on the electronic platform. Discussion and Conclusion. The materials of the paper will be useful when designing the educational process on an electronic platform or in an online format. The presented ASSURE model will increase the possibilities and effectiveness of teaching students from different countries using digital technologies on electronic platforms.


2021 ◽  
Author(s):  
Daniel Cabrera ◽  
Christopher P. Nickson ◽  
Damian Roland ◽  
Elissa Hall ◽  
Felix Ankel

UNSTRUCTURED Health Professions Education institutions are hierarchical structures designed to educate professionals using a fixed time, location, and curricular paradigm. Technologies such as the internet and blockchain changed the way knowledge is managed and allows the creation of a new open, decentralized, and automatic instructional framework called Distributed Autonomous Organization of Learning (DAOL). The DAOL offers the opportunity to change the nature of training and credential by allowing an unbounded curriculum and certification, while providing the ability to dynamically adapt the instructional design to the needs of learners and communities. Among the advances DAOL create are creation of curriculums created with input from all stakeholders and that are focused on the primacy of the competence instead of the primacy of the identity. Also, they can simplify credential and licensing processes while leveling the information asymmetry of the job marking.


Every year the interest in the study of the Uzbek language and Uzbek literature is increased in the world. Nowadays, e-learning materials containing a multimedia textbook, a multilingual dictionary, audio of conversational phrasebooks and a glossary of the non-equivalent nationalcultural vocabulary of the modern literary Uzbek language are needed for students of the Uzbek language outside Uzbekistan. The authors propose new approaches to the creation of this electronic educational complex.


Author(s):  
Jamie Costley ◽  
Christopher Henry Lange

An important aspect of MOOCs is the way students interact with video lectures. Instruction provided through video lectures should focus on ways to increase germane cognitive load, which directly contributes to learning. One approach that may lead to an increase of germane load may be to use video lectures with diverse forms of media, including both auditory and visual aspects of multimedia. This study surveyed a group of students (n = 1602) who participated in MOOC-like courses in South Korea to investigate the relationship between delivery diversity and germane cognitive load. Additionally, the relationships between individual indicators of both audio and visual aspects of multimedia and germane load were examined. Results show a positive relationship between diverse media delivery (auditory, visual, and total media) and germane cognitive load. The implication of these results are important for instructors who wish to promote a better understanding of e-learning materials through the delivery of content by using diverse forms of media.


2020 ◽  
Vol 17 (6) ◽  
pp. 460-481
Author(s):  
June Patrick Bigirwa ◽  
Stephen Ndawula ◽  
Esther Frances Naluwemba

E-learning has become an integral part of mainstream society and hence revolutionizing distance education endeavours. A number of change agents and bureaucrats in Uganda have embraced this pedagogy constructing it as an alternative to the traditional brick and mortar educational systems, which have become difficult to develop and maintain. However, despite the high level of investment on e-learning programs, there is a slow adoption of this new pedagogy amongst students and faculty, and those who do start to use the system opt out later. This trend of slow adoption is likely to constrain government’s efforts of improving the skill mix, competencies and numbers of midwives in the country. This research intended to ascertain whether instructional design was an influencer of e-learning adoption and profile the salient instructional design traits relevant to e-learning adoption in midwifery schools in Uganda. Ten schools were sampled with 224 participants. Data collection was conducted in two phases, the first entailed quantitative data collection and analysis to ascertain whether instructional design played a significant role in e-learning adoption and the second embraced a qualitative data collection and analysis to ascertain the salient traits of instructional design to be relied on by midwifery schools. Simple linear regression analysis established that instructional design had a significant influence on e-learning adoption with p value of (p = 0.016), and it accounted for 38.7% of the variance in e-learning adoption, with a moderate positive relationship and its key salient traits includes: choosing an appropriate instructional design model to guide the entire e-learning process, interactivity of e-learning materials, collaborative working in developing and updating e-learning materials, eliciting feedback on instructional materials, and engaging in more than one e-learning activity. Midwifery schools therefore have to focus on these six traits if they are to improve e-learning adoption.


2018 ◽  
pp. 49-57
Author(s):  
N. A. Gluzman

In the modern educational space regarding the realities of the information society special importance is attached to issues related to the provision of a high level of informatization of education, which implies teachers’ mastering the necessary competencies and the ability to introduce e-learning resources into educational and training practice. Adobe Flash as one of the platforms for creating web applications and multimedia presentations enjoys greatest popularity with users including teachers. However, in connection with the announcement of discontinuing Adobe Flash support in 2020, the issue of choosing an analog to create web applications and presentations for use in teaching purposes is becoming particularly relevant. The article provides a comprehensive analysis of developing electronic educational resources by teachers using Adobe Flash and HTML5 for teaching math in primary school.


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