Comprehensive Internet Youth Protection Policies by Private Organizations and Effectiveness Verification

Author(s):  
Nagayuki Saito ◽  
Ema Tanaka ◽  
Eri Yatsuzuka ◽  
Madoka Aragaki

Seeking a safer internet environment for minors, the Japanese government enacted a new law in 2008 to promote both protective measures and empowerment activities. Under the law, many entities—including newly established non-profit organizations (NPOs)—are working to bring a safer internet environment to Japan. The Japan Internet Safety Promotion Association (JISPA), one such NPO established in February 2007, has been promoting a safer internet environment for minors by providing non-formal learning opportunities through educational materials and events. Efforts to improve children's online safety have evolved from offering e-learning content and guidelines to holding workshops in the real world. This chapter presents various measures taken by JISPA for the protection of children using the internet and verifies the effectiveness of these measures based on evidence. Measures to be verified are e-learning contents, workshop programs, and internet literacies among young people and parents.

2013 ◽  
Vol 15 (4) ◽  
pp. 21-44
Author(s):  
Nagayuki Saito ◽  
Ema Tanaka ◽  
Eri Yatsuzuka

Seeking a safer Internet environment for minors, the Japanese government enacted a new law in 2008 to promote both protective measures and empowerment activities. Under the act, many entities, including newly established non-profit organizations (NPOs), are working to bring a safer Internet environment to Japan. The Japan Internet Safety Promotion Association (JISPA), one such NPO established in February 2007, has worked to promote a safer Internet environment for minors by providing non-formal learning opportunities through educational materials and events. Efforts to improve children’s online safety have evolved from offering e-learning content and guidelines to holding workshops in the real world. JISPA’s activities are characterized by its evolving process, in which changes are made based on feedback and assessments of their activities, such as e-learning content from “Mobami” and discussion workshops for high school students. Furthermore, JISPA has become a hub among the concerned parties including telecom carriers, information technology (IT) companies, and individuals; it has 186 members as of November 2013.


2018 ◽  
Vol 16 (2) ◽  
pp. 1-17 ◽  
Author(s):  
Hsuan-Pu Chang ◽  
Jason C. Hung

E-books nowadays have greatly evolved in its presentation and functions, however its features for education need to be investigated and inspired because people who are accustomed to using printed books may consider and approach it in the same way as they do printed ones. Therefore, the authors compared the EPUB e-book content model with the SCORM e-learning content model from the respects of their content presentation, metadata and package structures. Drs. Chang and Hung found that 1) EPUB has the possibility to implement the advantage of content sharing and reusing. 2) EPUB e-books can present educational materials with multimedia and interactive components based on web technology. However, content creators should beware of the limited supported media types 3) EPUB lacks dedicated educational metadata. 4) EPUB e-books have a content reflow mechanism to adjust layouts to fit small screen devices and are able to use all resources offline. Finally, they determined the research issues and strategies that are worthy of further investigation and development for EPUB e-books in education based on our findings.


Author(s):  
Nagayuki Saito ◽  
Ema Tanaka ◽  
Eri Yatsuzuka

Seeking a safer Internet environment for minors, the Japanese government enacted a new law in 2008 to promote both protective measures and empowerment activities. “Mobami,” one of the e-learning programs developed under the act, is an outcome of a public-private partnership. The program seeks to enhance the mobile literacy and information morals of children and parents. Mobami is a free online interactive program composed of three parts: self-learning materials and quizzes for children, a self-check program for assessing parents’ information literacy, and a rulemaking support tool for children and parents. The access data analysis shows that using events to promote Mobami had a positive effect on expanding its usage. The rulemaking data analysis indicates that Mobami is used as a supportive tool for setting basic rules. The linkage and feedback between formal and non-formal learning programs is necessary for the realization of a safer Internet environment.


2010 ◽  
Vol 14 (3) ◽  
Author(s):  
Xin Bai ◽  
Michael B. Smith

Educational technology is developing rapidly, making education more accessible, affordable, adaptable, and equitable. Students now have the option to choose a campus that can provide excellent blended learning curriculum with minimal geographical restraints. We proactively explore ways to maximize the power of educational technologies to increase enrollment, reduce failure rates, improve teaching efficiency, and cut costs without sacrificing high quality or placing extra burden on faculty. This mission is accomplished through open source learning content design and development. We developed scalable, shareable, and sustainable e-learning modules as book chapters that can be distributed through both computers and mobile devices. The resulting e-learning building blocks can automate the assessment processes, provide just-in-time feedback, and adjust the teaching material dynamically based upon each student’s strengths and weaknesses. Once built, these self-contained learning modules can be easily maintained, shared, and re-purposed, thus cutting costs in the long run. This will encourage faculty from different disciplines to share their best teaching practices online. The end result of the project is a sustainable knowledge base that can grow over time, benefit all the discipline, and promote learning.


2018 ◽  
Vol 9 (1) ◽  
pp. 119-124 ◽  
Author(s):  
Todorka Terzieva ◽  
◽  
Asen Rahnev ◽  
Anatoli Karabov ◽  
◽  
...  

2021 ◽  
Author(s):  
S.C.M. de S Sirisuriya ◽  
L. Ranathunge ◽  
S.P. Karunanayake ◽  
N. A. Abdullah

2020 ◽  
Vol 20 (1) ◽  
pp. 9-17
Author(s):  
Aizhan Ibirayim kyzy ◽  
◽  
Askerbүbү Solpubashova ◽  
Salidin Kaldybaev ◽  
◽  
...  

In the system of school education of the Kyrgyz Republic, the problem of developing electronic educational material and introducing it into the educational process of schools is becoming urgent. This goal allows the further implementation of the issue of computerization of school education. This article focuses on the quality of education. To achieve high-quality modern training, the use of electronic materials is required. Electronic materials must be designed in accordance with the rules. Therefore, the content of this article is aimed at revealing the importance of e-learning, at developing electronic materials, at characterizing the requirements for compiling electronic materials and the requirements for using electronic educational materials.


Sensors ◽  
2021 ◽  
Vol 21 (23) ◽  
pp. 8042
Author(s):  
Wolfgang Kremser ◽  
Stefan Kranzinger ◽  
Severin Bernhart

In gesture-aided learning (GAL), learners perform specific body gestures while rehearsing the associated learning content. Although this form of embodiment has been shown to benefit learning outcomes, it has not yet been incorporated into e-learning. This work presents a generic system design for an online GAL platform. It is comprised of five modules for planning, administering, and monitoring remote GAL lessons. To validate the proposed design, a reference implementation for word learning was demonstrated in a field test. 19 participants independently took a predefined online GAL lesson and rated their experience on the System Usability Scale and a supplemental questionnaire. To monitor the correct gesture execution, the reference implementation recorded the participants’ webcam feeds and uploaded them to the instructor for review. The results from the field test show that the reference implementation is capable of delivering an e-learning experience with GAL elements. Designers of e-learning platforms may use the proposed design to include GAL in their applications. Beyond its original purpose in education, the platform is also useful to collect and annotate gesture data.


2021 ◽  
Vol 113 ◽  
pp. 00045
Author(s):  
O.A. Kalimullina ◽  
A.N. Afzalova ◽  
Y.N. Kuznetsova

The article indicates the importance of the principles of pedagogical design and pedagogical design in ensuring the effectiveness of e-learning. The author considers the features and advantages of blended learning for both students and university teachers in general, shows the possibilities of using the electronic environment within the framework of full-time and distance learning. The practical aspect of these problems is considered, which is associated with the fact that few teachers are ready to master the latest technologies, design the content and organizational aspects of the digital educational space, adapt the educational process to the requirements of an innovative society, since there are no ideas about the digital educational space as a whole.


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