Maximizing Web Accessibility Through User-Centered Interface Design

Author(s):  
Soonhwa Seok

Digital inclusion and Web accessibility are integral parts of modern culture and, as such, have implications for social accountability. The World Wide Web Consortium (W3C) has suggested standards and guidelines regarding the inclusion of people with special needs, with an emphasis on higher accessibility and adaptability as the main goal of Web design. The user interface is the place where users can interact with the information by using their minds. Users with special needs can acquire information by using a human centered user interface. This article highlights the need to investigate the relationship between cognition and user interface.

2009 ◽  
pp. 2542-2555
Author(s):  
Soonhwa Seok

Digital inclusion and Web accessibility are integral parts of modern culture and, as such, have implications for social accountability. The World Wide Web Consortium (W3C) has suggested standards and guidelines regarding the inclusion of people with special needs, with an emphasis on higher accessibility and adaptability as the main goal of Web design. The user interface is the place where users can interact with the information by using their minds. Users with special needs can acquire information by using a human centered user interface. This article highlights the need to investigate the relationship between cognition and user interface.


Author(s):  
T. Saravanan ◽  
N. Nagadeepa

The aim of this research paper is to study the user interface design of web learning system. This paper also analyzes the opinion of the users to improve the current web learning system. There are many web learning portals are available to the learners with and without pay and learn option. But the user interface design of the web learning system has no specific standards. There are many possibilities to improve the current system. User generated content is a new area to explore and study. The users of the system can give an opinion and also able to modify some design aspects according to their preferences and likes. In this research paper, we have studied two different web learning systems and its design aspects. Cognitive aspects and the flexibility of the design plays a very important role in learning. Cloud sharing and downloading time play a very vital role in learners’ preferences. Many free course learners withdraw learning modules due to the pure connectivity from the cloud learning environment. Web design principles, color principles, basic design principles and user interface design considerations should be studied and applied to create a well-constructed user-friendly environment.User generated and user participated design plays a very important role in the effectiveness of learning.


Author(s):  
Agnes Kukulska-Hulme

This chapter summarizes the main points of the communicative approach to user interface and documentation design. The term “designer” is used here to refer to anyone who designs and develops a user interface or writes user documentation. As stated at the beginning, the main ambition of this book is to further our understanding of the nature of the problems observed and to establish the language concepts (rather than guidelines) that will help designers when thinking about solutions to problems. Of course, the practical side is very important and must be further developed by those whose job it is to create design methodologies, standards, and guidelines. The present chapter highlights elements of practical advice given in earlier chapters and states the implications of what has been said. Accordingly, the style of presentation is different: everything is contained in bullet lists. It is assumed that previous chapters have been read, or will be read, as the supporting arguments are not developed here. The view expressed by Smith (1990) seems fitting: . . . Guidelines cannot replace task analysis. Indeed many guidelines, when considered along with their associated commentary, imply the need for careful task analysis to determine design requirements. Guidelines will not necessarily save work in user interface design, but in fact may entail extra work, at least in the initial stage of establishing design rules. If that initial work is well done, however, then subsequent software design should be more efficient and, of course, should produce a better user interface. . . . What needs to be added is that the initial stage that comprises audience and task analysis [e.g., as described by Bradford (1988) and Brockmann (1986)] must include language requirements analysis if successful communication with users is envisaged in the interface. • The concept of computer literacy creates a barrier to effective communication— people literacy and language literacy are much better concepts to work with. • Communication is language in action: Both spoken and written language must be seen in this light. • Communication involves people, which means that its cultural, social, and psychological contexts must be considered.


Author(s):  
Punitha Turumugon ◽  
Aslina Baharum

User interface design plays an important role in web design. Designing a user interface that satisfies the emotional needs of the users is essential as the user interface plays a crucial role in generating remarkable user experiences for websites. A poorly designed user interface leads to bad user interaction while raising the users’ arousal and a displeasing user experience with a website elicits dissatisfaction emotion where consecutively results in avoidance and prevents revisit to the website. A standard emotional based user interface web design would enhance user experience which will lead to success of a website. Kansei engineering which is a popular technique in transforming users’ feelings into product design is used in this research. This study tries to convert the feelings and emotions of users into design elements with the use of Kansei engineering technology in order to design an appropriate higher learning institution website by  identifying a standard web design that cultivates emotional engagement. A standard user interface web design guideline for the development of the higher learning institutions’ website has been proposed in this research.


2019 ◽  
Vol 26 (2) ◽  
pp. 963-980
Author(s):  
Tsai-Hsuan Tsai ◽  
Kevin C Tseng ◽  
Alice MK Wong ◽  
Hsien-Jui Chang

This study proposes a structural usability model to identify the relationship between the user interface design and the usability of an exergame system that includes a software system and a separate hardware device. The model consisted of two dimensions: the interface design, which was evaluated using Nielsen’s heuristic evaluation method, and the usability, as defined by ISO 9241-11. An empirical study used the iFit exergame system to test the physical fitness of 101 seniors in order to evaluate the model’s validity. The results showed a strong correlation between the interface design and the usability of the exergame system. An improved interface enabled users to interact with the system better, and the usability of the whole system was enhanced, including the device and the system itself. The results show that the proposed usability model can be used to evaluate other exergame systems.


2015 ◽  
pp. 1-34
Author(s):  
Rüdiger Heimgärtner

This chapter starts with an introduction illuminating the theoretical background necessary for taking culture into account in Human Computer Interaction (HCI) design. Definitions of concepts used are provided followed by a historical overview on taking culture into account in HCI design. Subsequently, a glimpse of the current state of research in culture-centered HCI design is derived from secondary literature providing the gist of the structures, processes, methods, models, and theoretic approaches concerning the relationship between culture and HCI design. Controversies and challenges are also mentioned. A short discussion of results from empirical studies and design recommendations for culture-centered HCI design lead to implications and trends in future intercultural user interface design research.


Author(s):  
Rowena Li

This chapter serves as an introduction to apply seven indicators in examining democracy on web interface design. It introduces a new measuring instrument to assist in determining a nation's democracy level so that democracy can be measured not only by traditional methods (surveys, case studies, questionnaires, interviews, and observations) but also through the study of web interface design. As a result, it extends cultural and political studies into the fields of human-computer interaction and user interface design.


Author(s):  
Vincent Cho ◽  
Humphry Hung

In models to study technology acceptance, the empirically validated path from perceived ease of use (PEOU) to perceived usefulness (PU) is usually rationalized by the argument that the less effort it is required to use a technology, the more useful the technology is. This argument is rather generic to fully account for the relationship between PEOU and PU. In this study we examine the effects of the common antecedents of PEOU and PU on their relationship. We first extensively reviewed the literature to identify the common antecedents of PEOU and PU. We then conducted a survey of users’ acceptance of some common e-learning forums such as ICQ, WebCT, and MSN. Based on variance analysis we found that user-interface design (UID) explains 43% of the relationship between PEOU and PU, and that learners consider UID very important in deciding whether to accept an e-learning forum for their learning and communication. This chapter contributes to research by identifying the factors that account for the relationship between PEOU and PU, and provides e-learning developers with managerial insights on how to leverage UID for business success.


2014 ◽  
Vol 998-999 ◽  
pp. 1257-1260
Author(s):  
Feng Yun Liu ◽  
Shu Sen Bai ◽  
Yun Xia Gao

With the development of the Science and Technology, How to deal with the information by using computer and irrternet has been very important, the process of the human and computer interaction, the use of the visualization of information makes human and computer consistent, and also makes the transmission and access of the information intuitive and vivid. The paper firstly discusses the development process of the visualization of information, and analysis of the importance of the visualization of information in web design, and finally issues the application in web design of the user interface from three aspects that are graphical text, graphical data, and graphical structure.


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