Internet Safety

Author(s):  
Andrea Peach ◽  
Susan Bell ◽  
Alexandru Spatariu

Preschool and young school-aged children use the internet at high rates, and with this access, parents and educators worry about safety issues. Reports of cyberbullying, child predators, inappropriate internet content, and violations of privacy, such as identity theft saturate the media (Dowell, Burgess, & Cavanaugh, 2009). This chapter will explore the roots of cyberbullying, including relational aggression and bullying in early childhood, will examine issues in internet safety that pertain to young children, and will differentiate the issues with young children from those that plague older children. Resources for working with children, parents, and educators will be reviewed, and future safety issues of internet and other mobile technology will be discussed.

2021 ◽  
pp. 1476718X2110149
Author(s):  
Susan Edwards

Young children aged birth to 5 years are known users of the internet, both unsupervised and in collaboration with adults. Adults also use the internet to share details of children’s lives with others, via sharenting and educational apps. During COVID-19 internet use by children and families rose significantly during periods of enforced stay-home. Internet use by children, and by adults on behalf exposes children to conduct, contact and content risks online. These risks mean that cyber-safety in the early years is increasingly necessary, especially concerning increased internet usage during COVID-19. While cyber-safety is well developed for primary and secondary-school aged children this is not the case for young children, their families and educators. This paper proposes a research agenda for cyber-safety in the early years, using critical constructivism and internet studies to define the internet as a non-unitary technology. Three main objects of study concerning cyber-safety in the early years, including the reference to COVID-19 are identified for targeted research, including: technologies, context and policy.


Author(s):  
Yuni Sitorus

The background of the problem in this study is the ability to recognize Latin letters in early childhood in Raudhatul Atfhal Annajamissa'adah clay field and the teacher has not used an effective and efficient media in learning to recognize Latin letters. This study aims to process learning activities in the form of activities of teachers, students and parents in the ability to recognize Latin letters in early childhood in Raudhatul Atfhal Annajamissa'adah clay field through the process of learning the introduction of Latin letters in early childhood. The results showed that there were some weaknesses and strengths in learning Latin letters recognition. Because children lack enthusiasm in learning because the media conducted by teachers is less effective. Therefore there must be cooperation between parents of students and teachers so that students also study at home not only studying at Raudhatul Atfhal Annajamissa'adah clay field but at home must also be taught by parents so that the ability to recognize Latin letters can die. Because so far researchers see the lack of cooperation between teachers and parents in working together in educating young children in Raudhatul Atfhal Annajamissa'adah so the level of children's ability to recognize Latin letters is different.


Author(s):  
Timothy B. Jay

This chapter investigates the emergence of English-speaking children’s taboo lexicon (taboo words, swear words, insults, and offensive words) between one and twelve years of age. It describes how the lexicon of taboo words children use shift over time to become more adult-like by age twelve. Less is reported regarding the question of what these taboo words mean to the children who say them. Judgments of ‘good’ words versus ‘bad’ words demonstrate that young children are more likely to judge mild words as bad than older children and adults. The methodological and ethical problems related to research on children’s use of taboo words are outlined as well as suggestions for conducting meaningful research with children in the future.


2003 ◽  
Vol 4 (2) ◽  
pp. 172-187 ◽  
Author(s):  
Ofra Nir-Gal ◽  
Talia Nur

The present study focuses on the Internet activity of young children in order to examine how these children utilized the Internet and their potential in the uses of the Internet. The study sample consisted of 20 children, from both compulsory and pre-compulsory kindergarten. Two Internet learning environments were examined: (1) the ‘universal’ environment of the Web, where a search engine was used for navigation; and (2) the ‘modified’ Web environment, which was created in accordance with the abilities and level of young children. It was shown that young children who operated in a ‘modified’ Internet environment manifested better control of the uses of Internet interfaces and were better oriented in the Internet environment when compared with their activity in the ‘universal’ Internet environment. Another finding was that not all of the Internet uses constitute a meaningful learning environment for young children. In order for the environment to be advantageous for children, Internet uses must be structured in accordance with the children's levels of development and needs, with the emphasis on the use of the Internet as a source of information in parallel with concrete activity and teacher/adult mediation in the children's Internet activity.


2019 ◽  
Vol 120 (7/8) ◽  
pp. 505-518 ◽  
Author(s):  
Jody Clarke-Midura ◽  
Victor R. Lee ◽  
Jessica F. Shumway ◽  
Megan M. Hamilton

Purpose This paper aims to be a think piece that promotes discussion around the design of coding toys for children. In particular, the authors examine three different toys that have some sort of block-based coding interface. The authors juxtapose three different design features and the demands they place on young children learning to code. To examine the toys, the authors apply a framework developed based on Gibson’s theory of affordances and Palmer’s external representations. The authors look specifically at the toys: interface design, intended play scenario and representational conventions for computational ideas. Design/methodology/approach As a research team, the authors have been playing with toys, observing their own children play with the toys and using them in kindergarten classrooms. In this paper, the authors reflect specifically on the design of the toys and the demands they place on children. Findings The authors make no claims about whether one toy/design approach is superior to another. However, the differences that the authors articulate should serve as a provocation for researchers and designers to be mindful about what demands and expectations they place on young children as they learn to code and use code to learn in any given system. Research limitations/implications As mentioned above, the authors want to start a discussion about design of these toys and how they shape children's experience with coding. Originality/value There is a push to get coding and computational thinking into K-12, but there is not enough research on what this looks like in early childhood. Further, while research is starting to emerge on block-based programming vs text-based for older children and adults, little research has been done on the representational form of code for young children. The authors hope to start a discussion on design of coding toys for children.


2020 ◽  
Author(s):  
Susan L. Benear ◽  
Chi Ngo ◽  
Ingrid R. Olson ◽  
Nora Newcombe

Episodic memory consists of distinctive experiences, with specific spatiotemporal information about what happened maintained over time. These memories typically share overlapping elements in distinctive combinations. In this study, we evaluated: (1) whether overlapping elements pose a differential challenge for younger children; and (2) whether a sleep-filled delay stabilizes or even improves children’s episodic memories, and if so, whether effects vary by age. We compared memory for unique and overlapping pairs of visual stimuli, presented once to 4- and 6-year-old children, tested immediately and after a 24-hour delay. As expected, older children outperformed younger children, and both age groups performed worse on overlapping pairs. However, overlapping elements were not differentially problematic for young children, and a sleep-filled delay in testing resulted in decrements in memory performance, for both age groups on both pair types. Despite overall differences in accuracy, important aspects of episodic memory are similar across this key developmental period.


2001 ◽  
Vol 7 (9) ◽  
pp. 522-526
Author(s):  
Karen C. Fuson ◽  
Laura Grandau ◽  
Patricia A. Sugiyama

Young children aged 3 to 7 can learn a great deal about numbers. In a home or daycare environment, this learning can occur as children experience daily routines. Young children will learn to count, match, see, and compare numbers if caregivers or older children count, show objects, and point out small numbers of things. Such informal teaching can be done while children play, eat, get dressed, go up and down stairs, jump, and otherwise move through the day. These activities are engaging and fun but need to be encouraged and modeled by adults or more advanced children in the group. In larger day-care or school settings, numerical understanding results from similar informal learning opportunities combined with more structured experiences that enable all children to engage in supported learning activities with adult and peer modeling and help.


2014 ◽  
Vol 9 (1) ◽  
pp. 41-58 ◽  
Author(s):  
Elizabeth R. Kazakoff

Though young children are frequent users of digital technology, there is no comprehensive definition of early childhood digital literacy. Currently, digital literacy and related terms are defined with much older children and adults in mind. This paper aims to lay groundwork for redefining digital literacy in an early childhood context. Taking into account the unique developmental needs of early childhood when discussing digital literacy can provide a gateway to developing technological tools and curricula to prepare children in kindergarten through second grade to be more effective users of digital technologies throughout their lives.


2019 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Yayu Rahayu ◽  
Yeni Heryani

Creativity has a very important role in the lives of children. Through kerativitas, children can be creative in accordance with the talent or ability, the child can solve a problem and can improve the quality of life in the future. Therefore, stimulation is needed that can develop the creativity of children, one of them through mengguanaan media playdough. In early childhood creativity has not developed well, early childhood has not been smooth in expressing idea idea idea. The purpose of this assessment is to describe the level of early childhood creativity by applying playdough media, differences in early childhood creativity levels before and after applying media playdough. Methods used in this study are classroom action research methods (PTK). The subjects of this study were children aged 4-5 years kober miftahul falah which amounted to 14 children consisting of 9 women and 5 men. The results of this study indicate a positive impact in improving creativity of children by 25.83% based on evaluation results from cycle I and cycle II.Dengan, it can be concluded that the media playdough provide a significant influence. So that can be recommended for teachers to use media playdough can be used as an alternative to develop creativity in children effectively. For schools to be able to facilitate by providing other learning media that can enhance the creativity of young children.


2016 ◽  
Vol 3 (1) ◽  
pp. 48 ◽  
Author(s):  
Ivonne Hafidlatil Kiromi ◽  
Puji Yanti Fauziah

Penelitian ini bertujuan untuk membantu guru dalam mengembangkan media pembelajaran khususnya media pembelajaran dalam pembentukan karakter anak usia dini di PAUD Bakti Baitussalam Bantul. Penelitian ini menggunakan metode Research & Development (R&D). Media pembelajaran yang dihasilkan berupa media pembelajaran big book. Data diperoleh melalui teknik wawancara, lembar penilaian dari ahli media dan materi. Subjek penelitian ini adalah anak kelompok bermain yang berjumlah 28 anak. Berdasarkan hasil analisis data dan pembahasan dapat disimpulkan bahwa media pembelajran big book dapat membantu guru dalam mengembangkan media pembelajaran, khususnya pengembangan untuk pembentukan karakter anak usia dini. Penggunaan big book berdampak positive terhadap pembentukan karakter anak, dengan rata-rata kelas eksperimen lebih tinggi yaitu 43 dan kelas kontrol dengan rata-rata  39,14.Kata kunci: media pembelajaran big book, pembentukan karakter, anak usia dini Developing Teaching Media Through Big Book for Early Childhood Character Building AbstractThis study aims to assist teachers in developing instructional media particularly instructional media in shaping the character of young children in early childhood Bakti Baitussalam Bantul. This study uses research and development (R & D). The media that has been resulted is the big book media. Data obtained through interview techniques, expert assessment sheets of media and materials. This research subject is child play groups totaling 28 children. Based on the results of the data analysis and discussion, it can be concluded that learning media can be assist teachers in developing instructional media particularly instructional media in shaping the character of young children. The results show that use big book positively effect on the child character building, the experimental class is to gain a higher score is 43 and the control class to obtain a score of 39,14.Keywords: learning media big book, character building, early childhood


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