Challenges and Opportunities in the Study of Innovation Ecosystems in the COVID-19 Pandemic Context

2022 ◽  
pp. 104-124
Author(s):  
Hugo Garcia Tonioli Defendi ◽  
Vanessa de Arruda Jorge ◽  
Ana Paula da Silva Carvalho ◽  
Luciana da Silva Madeira ◽  
Suzana Borschiver

The process of knowledge construction, widely discussed in the literature, follows a common structure that encompasses transformation of data into information and then into knowledge, which converges social, technological, organizational, and strategic aspects. The advancement of information technologies and growing global research efforts in the health field has dynamically generated large datasets, thus providing potential innovative solutions to health problems, posing important challenges in selection and interpretation of useful information and possibilities. COVID-19 pandemic has intensified this data generation as results of global efforts, and cooperation has promoted a level of scientific production never experienced before concerning the overcoming of the pandemic. In this context, the search for an effective and safe vaccine that can prevent the spread of this virus has become a common goal of societies, governments, institutions, and companies. These collaborative efforts have contributed to speed up the development of these vaccines at an unprecedented pace in history.

It has been a long history of Information Technology innovations within the Cultural Heritage areas. The Performing arts has also been enforced with a number of new innovations which unveil a range of synergies and possibilities. Most of the technologies and innovations produced for digital libraries, media entertainment and education can be exploited in the field of performing arts, with adaptation and repurposing. Performing arts offer many interesting challenges and opportunities for research and innovations and exploitation of cutting edge research results from interdisciplinary areas. For these reasons, the ECLAP 2012 can be regarded as a continuation of past conferences such as AXMEDIS and WEDELMUSIC (both pressed by IEEE and FUP). ECLAP is an European Commission project to create a social network and media access service for performing arts institutions in Europe, to create the e-library of performing arts, exploiting innovative solutions coming from the ICT.


2019 ◽  
Vol 6 (1) ◽  
Author(s):  
Sumedh Yadav ◽  
Mathis Bode

Abstract A scalable graphical method is presented for selecting and partitioning datasets for the training phase of a classification task. For the heuristic, a clustering algorithm is required to get its computation cost in a reasonable proportion to the task itself. This step is succeeded by construction of an information graph of the underlying classification patterns using approximate nearest neighbor methods. The presented method consists of two approaches, one for reducing a given training set, and another for partitioning the selected/reduced set. The heuristic targets large datasets, since the primary goal is a significant reduction in training computation run-time without compromising prediction accuracy. Test results show that both approaches significantly speed-up the training task when compared against that of state-of-the-art shrinking heuristics available in LIBSVM. Furthermore, the approaches closely follow or even outperform in prediction accuracy. A network design is also presented for a partitioning based distributed training formulation. Added speed-up in training run-time is observed when compared to that of serial implementation of the approaches.


2021 ◽  
Vol 2 (28) ◽  
pp. 85-96
Author(s):  
A. E. Evtushenko ◽  
◽  
M. A. Kropaneva ◽  

This article offers a prototype of an application for smartphones, aimed at improving services and increasing the speed of passenger service on the example of Pulkovo Airport. The software helps to improve the information and multimedia and technical support of the airport. The existing information technologies and the experience of their application in various airports of the world are considered. Key words: air transport, airport, passenger service, air passenger transport, St. Petersburg, application, information technology.


2008 ◽  
pp. 1008-1021
Author(s):  
G. K. Mostefaoui

The abstract should be changed to this new abstract: Research on mobile multimedia mainly focuses on improving wireless protocols in order to improve the quality of services. In this chapter, we argue that another perspective should be investigated in more depth in order to boost the mobile multimedia industry. This perspective is software engineering which we believe it will speed up the development of mobile multimedia applications by enforcing reusability, maintenance, and testability. Without any pretense of being comprehensive in its coverage, this chapter identifies important software engineering implications of this technological wave and puts forth the main challenges and opportunities for the software engineering community.


Author(s):  
Ghita Kouadri Mostéfaoui

The abstract should be changed to this new abstract: Research on mobile multimedia mainly focuses on improving wireless protocols in order to improve the quality of services. In this chapter, we argue that another perspective should be investigated in more depth in order to boost the mobile multimedia industry. This perspective is software engineering which we believe it will speed up the development of mobile multimedia applications by enforcing reusability, maintenance, and testability. Without any pretense of being comprehensive in its coverage, this chapter identifies important software engineering implications of this technological wave and puts forth the main challenges and opportunities for the software engineering community.


Author(s):  
Ghita Kouadri Mostefaoui

Research on mobile multimedia mainly focuses on improving wireless protocols in order to improve the quality of services. In this chapter, we argue that another perspective should be investigated in more depth in order to boost the mobile multimedia industry. This perspective is software engineering which we believe it will speed up the development of mobile multimedia applications by enforcing reusability, maintenance, and testability. Without any pretense of being comprehensive in its coverage, this chapter identifies important software engineering implications of this technological wave and puts forth the main challenges and opportunities for the software engineering community.


2019 ◽  
Vol 23 (9) ◽  
pp. 13-17 ◽  
Author(s):  
T.Yu. Khashirova ◽  
Z.G. Lamerdonov ◽  
S.A. Zhaboev ◽  
M.A. Enaldieva ◽  
M.M. Thabisimova ◽  
...  

The proposed methodology for the selection of the optimal design solution of the coastal protection structure, adapted to the specific hydrological, hydraulic and morphological conditions of the river according to an integral indicator, including the reliability of the structure; economic and environmental indicators. Innovative solutions to protect the banks of rivers from erosion, patented in the Russian Federation, decision-making modeling algorithms are presented. The developed theory and methodology for choosing the optimal solution can be implemented on other subsystems.


Author(s):  
Wing Ki Wong ◽  
Sarah A. Robinson ◽  
Alexander Bujotzek ◽  
Guy Georges ◽  
Alan P. Lewis ◽  
...  

AbstractSolving the structure of an antibody-antigen complex gives atomic level information of the interactions between an antibody and its antigen, but such structures are expensive and hard to obtain. Alternative experimental sources include epitope mapping and binning experiments which can be used as a surrogate to identify key interacting residues. However, their resolution is usually not sufficient to identify if two antibodies have identical interactions. Computational approaches to this problem have so far been based on the premise that antibodies with similar sequences behave similarly. Such approaches will fail to identify sequence-distant antibodies that target the same epitope.We present Ab-Ligity, a structure-based similarity measure tailored to antibody-antigen interfaces. Using predicted paratopes on model antibody structures, we assessed its ability to identify those antibodies that target highly similar epitopes. Most antibodies adopting similar binding modes can be identified from sequence similarity alone, using methods such as clonotyping. In the challenging subset of antibodies whose sequences differ significantly, Ab-Ligity is still able to predict antibodies that would bind to highly similar epitopes (precision of 0.95 and recall of 0.69). We compared Ab-Ligity’s performance to an existing tool for comparing general protein interfaces, InterComp, and showed improved performance on antibody cases alongside a significant speed-up. These results suggest that Ab-Ligity will allow the identification of diverse (sequence-dissimilar) antibodies that bind to the same epitopes from large datasets such as immune repertoires. The tool is available at http://opig.stats.ox.ac.uk/resources.


2020 ◽  
Vol 13 (4) ◽  
pp. 88-101
Author(s):  
G.U. Soldatova ◽  
E.I. Rasskazova

The transformation of the problem of multitasking as an object of experimental cognitive psychology into a General psychological problem of constant combination of several activities, provoked by information technologies and which has become a social criterion for a successful person, requires a comparison of different approaches to definition, modeling and diagnostics. The aim of this study is to compare the features of media multitasking as simultaneous task completion and switching between them in schoolchildren. 57 primary school students, 54 teenagers aged 11—13 and 46 teenagers aged 14—16 solved a series of tasks presented simultaneously in windows on a computer and sequentially in the form of SMS messages to a mobile phone. According to the results, multitasking as simultaneous task completion was observed in only 4.5% of children and adolescents and was not associated with multitasking as switching between tasks. Multitasking as delaying and returning to tasks was typical for every second child and increased with age, but it was also not associated with the speed and efficiency of task completion. By the age of 11—13, children are characterized by attempts to speed up and optimize activities in a multitasking environment through various, often ineffective strategies. Attempts to speed up and optimize tasks are more typical and, according to our data, are formed earlier among boys. The results are discussed in the context of the hypothesis that the development of multitasking in children and adolescents should be considered as the formation of strategies for solving problems in a multitasking environment.


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