Enhanced Learning Experiences Based on Regulatory Fit Theory Using Affective State Detection

Author(s):  
Karthika R. ◽  
Jegatha Deborah L.

Predicting learners' affective states through the internet has great impact on their learning experiences. Hence, it is important for an intelligent tutoring system (ITS) to consider the learners' affective state in their learning models. This research work focuses on finding learners' frustration levels during learning. Motivating the learners appropriately can enhance their learning experiences. Therefore, the authors also bring in a strategy to respond to learners' affective states in order to motivate them. This work uses Behavioral theory for goal generation, and frustration index is calculated. Based on the frustration level of the learner, motivational messages are displayed to the learners using Regulatory fit theory. The authors evaluated the model using t-test by collecting learners' data from MoodleCloud. The results of the evaluation demonstrate that 80% of the learners' performance significantly increases statistically as an impact of motivational messages provided in response to the learners' frustration.

2021 ◽  
Author(s):  
Valentin Holzwarth ◽  
Johannes Schneider ◽  
Joshua Handali ◽  
Joy Gisler ◽  
Christian Hirt ◽  
...  

AbstractInferring users’ perceptions of Virtual Environments (VEs) is essential for Virtual Reality (VR) research. Traditionally, this is achieved through assessing users’ affective states before and after being exposed to a VE, based on standardized, self-assessment questionnaires. The main disadvantage of questionnaires is their sequential administration, i.e., a user’s affective state is measured asynchronously to its generation within the VE. A synchronous measurement of users’ affective states would be highly favorable, e.g., in the context of adaptive systems. Drawing from nonverbal behavior research, we argue that behavioral measures could be a powerful approach to assess users’ affective states in VR. In this paper, we contribute by providing methods and measures evaluated in a user study involving 42 participants to assess a users’ affective states by measuring head movements during VR exposure. We show that head yaw significantly correlates with presence, mental and physical demand, perceived performance, and system usability. We also exploit the identified relationships for two practical tasks that are based on head yaw: (1) predicting a user’s affective state, and (2) detecting manipulated questionnaire answers, i.e., answers that are possibly non-truthful. We found that affective states can be predicted significantly better than a naive estimate for mental demand, physical demand, perceived performance, and usability. Further, manipulated or non-truthful answers can also be estimated significantly better than by a naive approach. These findings mark an initial step in the development of novel methods to assess user perception of VEs.


Vision ◽  
2021 ◽  
Vol 5 (2) ◽  
pp. 17
Author(s):  
Maria Elisa Della-Torre ◽  
Daniele Zavagno ◽  
Rossana Actis-Grosso

E-motions are defined as those affective states the expressions of which—conveyed either by static faces or body posture—embody a dynamic component and, consequently, convey a higher sense of dynamicity than other emotional expressions. An experiment is presented, aimed at testing whether e-motions are perceived as such also by individuals with autism spectrum disorders (ASDs), which have been associated with impairments in emotion recognition and in motion perception. To this aim we replicate with ASD individuals a study, originally conducted with typically developed individuals (TDs), in which we showed to both ASD and TD participants 14 bodiless heads and 14 headless bodies taken from eleven static artworks and four drawings. The Experiment was divided into two sessions. In Session 1 participants were asked to freely associate each stimulus to an emotion or an affective state (Task 1, option A); if they were unable to find a specific emotion, the experimenter showed them a list of eight possible emotions (words) and asked them to choose one from such list, that best described the affective state portrayed in the image (Task 1, option B). After their choice, they were asked to rate the intensity of the perceived emotion on a seven point Likert scale (Task 2). In Session 2 participants were requested to evaluate the degree of dynamicity conveyed by each stimulus on a 7 point Likert scale. Results showed that ASDs and TDs shared a similar range of verbal expressions defining emotions; however, ASDs (i) showed an impairment in the ability to spontaneously assign an emotion to a headless body, and (ii) they more frequently used terms denoting negative emotions (for both faces and bodies) as compared to neutral emotions, which in turn were more frequently used by TDs. No difference emerged between the two groups for positive emotions, with happiness being the emotion better recognized in both faces and in bodies. Although overall there are no significant differences between the two groups with respect to the emotions assigned to the images and the degree of perceived dynamicity, the interaction Artwork x Group showed that for some images ASDs assigned a different value than TDs to perceived dynamicity. Moreover, two images were interpreted by ASDs as conveying completely different emotions than those perceived by TDs. Results are discussed in light of the ability of ASDs to resolve ambiguity, and of possible different cognitive styles characterizing the aesthetical/emotional experience.


2014 ◽  
Vol 644-650 ◽  
pp. 6289-6292
Author(s):  
Li Chen

Regulatory fit theory is based on regulatory focus theory which was from hedonism and decision-making motives, explaining individual consumer’s decisions making processes from both psychological and mental point of views. Regulatory fit theory proposed consumers in the face of different forms of information representation will lead to match or mismatch of consumer wants. And the effect of adjusting the matching value will affect the perception of the product or service, thereby affecting the consumer’s buying wish.Framing effect is originated from prospect theory indicate that people will make different choices when they face the same, but different forms of expression scheme. This article tries to explore the inherent nature of impulsive buying behavior mechanisms, drawing on regulatory fit theory and framing effect theory.


2016 ◽  
Vol 6 (2) ◽  
pp. 1 ◽  
Author(s):  
Michael Fartoukh ◽  
Lucile Chanquoy

<p>We analysed the influence of classroom activities on children’s affective states. Children perform many different activities in the course of an ordinary school day, some of which may trigger changes in their affective state and thus in the availability of their cognitive resources and their degree of motivation. To observe the effects of two such activities (listening to a text and performing a dictation) on affective state, according to grade, we asked 39 third graders and 40 fifth graders to specify their affective state at several points in the day. Results showed that this state varied from one activity to another, and was also dependent on grade level. Third graders differed from fifth graders in the feelings elicited by the activities. The possible implications of these findings for the field of educational psychology and children’s academic performance are discussed.</p>


2022 ◽  
pp. 0258042X2110695
Author(s):  
Utpala Das

The COVID-19 pandemic led to an expansion and increase in the demand for online teaching and learning across the globe. Online teaching and learning is attracting a large number of students for enhanced learning experiences. However, there are many challenges and hindrances that pose a problem in the smooth learning. The impediments in the learning process are suppressing the advantages that may aid the learners with augmented learning sessions. The article presents some challenges faced by teachers and learners, supplemented with the recommendations to remove them. JEL Code: A20


Author(s):  
Stavros Tsetsos ◽  
Jim Prentzas

Web 2.0 tools are frequently integrated in education. The main goal of this integration is to provide enhanced learning experiences to students. Among other Web 2.0 tools, blogs are often used. Many approaches have been presented that successfully exploited blogs in all levels of education. An aspect of interest is to outline main directions of the corresponding research work that will provide insight to researchers, teachers, students, developers, and policymakers. This chapter provides a brief survey of approaches integrating blogs in primary and secondary education. Initially, main concepts regarding blogs as Web 2.0 tools and educational blogs are briefly discussed. Then, 16 approaches concerning the use of blogs in primary and secondary education are surveyed. The results derived from these approaches are analyzed. The analysis shows that the results are positive, and blogs turn out to be useful tools for school education. It is likely that more such approaches will be presented in the future. The chapter also outlines future research directions.


Proceedings ◽  
2018 ◽  
Vol 2 (19) ◽  
pp. 1202 ◽  
Author(s):  
Carlos Bailon ◽  
Miguel Damas ◽  
Hector Pomares ◽  
Daniel Sanabria ◽  
Pandelis Perakakis ◽  
...  

The fluctuation of affective states is a contributing factor to sport performance variability. The context surrounding athletes during their daily life and the evolution of their physiological variables beyond sport events are relevant factors, as they modulate the affective state of the subject over time. However, traditional procedures to assess the affective state are limited to self-reported questionnaires within controlled settings, thus removing the impact of the context. This work proposes a multimodal, context-aware platform that combines the data acquired through smartphones and wearable sensors to assess the affective state of the athlete. The platform is aimed at ubiquitously monitoring the fluctuations of affective states during longitudinal studies within naturalistic environments, overcoming the limitations of previous studies and allowing for the complete evaluation of the factors that could modulate the affective state. This system will also facilitate and expedite the analysis of the relationship between affective states and sport performance.


2020 ◽  
Vol 375 (1800) ◽  
pp. 20190267 ◽  
Author(s):  
Jitka Fialová ◽  
Vít Třebický ◽  
Radim Kuba ◽  
David Stella ◽  
Jakub Binter ◽  
...  

Dominance hierarchy is often established via repeated agonistic encounters where consistent winners are considered dominant. Human body odour contains cues to psychological dominance and competition, but it is not known whether competition outcome (a marker of a change in dominance hierarchy) affects the hedonic quality of human axillary odour. Therefore, we investigated the effect of winning and losing on odour quality. We collected odour samples from Mixed Martial Arts fighters approximately 1 h before and immediately after a match. Raters then assessed samples for pleasantness, attractiveness, masculinity and intensity. We also obtained data on donors' affective state and cortisol and testosterone levels, since these are known to be associated with competition and body odour quality. Perceived body odour pleasantness, attractiveness and intensity significantly decreased while masculinity increased after a match irrespective of the outcome. Nonetheless, losing a match affected the pleasantness of body odour more profoundly, though bordering formal level of significance. Moreover, a path analysis revealed that match loss led to a decrease in odour attractiveness, which was mediated by participants’ negative affective states. Our study suggests that physical competition and to some extent also its outcome affect the perceived quality of human body odour in specific real-life settings, thus providing cues to dominance-related characteristics. This article is part of the Theo Murphy meeting issue ‘Olfactory communication in humans’.


2019 ◽  
Vol 24 (04) ◽  
pp. 2050033
Author(s):  
TOBIAS ROETH ◽  
PATRICK SPIETH ◽  
VERENA JOACHIM

Decision-makers often struggle to terminate unsuccessful new product development (NPD) projects, so that escalating commitment occurs. Although research shows that rational and intuitive decision-making styles (DMS) as well as a decision-maker’s affective state determines the performance of NPD decisions, little is known about their influences on escalating commitment. By applying the affect infusion model in an experimental study, we investigate how a decision-maker’s affective state influence their escalating commitment by focusing on their use of a rational and an intuitive DMS. Our findings, based on 366 respondents, show that a rational DMS is unable to reduce commitment escalation. Surprisingly, an intuitive DMS is able to reduce a decision-maker’s commitment in the case of a positive affect, whereas a rational DMS increases their commitment in the case of a negative affect. Thus, our interdisciplinary research on affect and decision-making extends and contributes to research into decision-making during the NPD process as well as into escalating commitment.


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