Does Technology Uptake Convert to Effectiveness

Author(s):  
Monika Mital

In this paper, the author focuses on learner perceptions of the characteristics of learning technology as explanatory variables for acceptance behavior. The author presents an empirical study examining the effects of these perceptions on two outcomes: uptake of an e-learning technology and effectiveness of such technologies that results in the intention to continue to use. The effectiveness of e-learning programs are dependent on the fulfillment of the leaner expectations in terms of the suitability of the learning to the present task, applicability of the learning, and the right incentives and measures to encourage and motivate employees.

Author(s):  
Monika Mital

In this paper, the author focuses on learner perceptions of the characteristics of learning technology as explanatory variables for acceptance behavior. The author presents an empirical study examining the effects of these perceptions on two outcomes: uptake of an e-learning technology and effectiveness of such technologies that results in the intention to continue to use. The effectiveness of e-learning programs are dependent on the fulfillment of the leaner expectations in terms of the suitability of the learning to the present task, applicability of the learning, and the right incentives and measures to encourage and motivate employees.


2005 ◽  
Vol 2 (9) ◽  
Author(s):  
Tov Assogbavi ◽  
Maurice Grzeda

Although more than a dozen methods for developing and offering courses through distance education have been utilized over the years, the offering of on-line courses through the “World Wide Web” is still in its infancy. The number of failures in managing such on-line offerings calls for substantial research to explore why some programs are successful while others fail.  A few years ago, dozens of business schools in the US were trying to position themselves in what was promised to be a lucrative market for on-line education and training.  While some institutions have successfully established internet-based programs, many others have scrapped their on-line projects.  Many reasons account for these failures.  Among these are misinterpretations of the market, problems faced by traditional schools, start-up costs, choice of development/delivery model and faculty skepticism.  While all these reasons have a great impact on the results of the first decade of on-line education experience, this paper focuses on what seems to be the major factor: finding the right on-line model.  The paper suggests that an on-line higher education model based on a partnership between the institution, the content experts and the e-learning technology providers is the most functional.  This model helps each partner clearly determine an appropriate role, increasing the likelihood of a successful outcome.


2018 ◽  
Vol 7 (4.33) ◽  
pp. 157
Author(s):  
Ervina Dika Tria Puspitasari ◽  
Herman Dwi Surjono ◽  
Asnul Dahar Minghat

This study examines the development of information technology that focuses on the use of web based learning as a learning medium in the world of vocational education. Web-based learning provides convenience for students in learning activities such as increasing productivity, flexible and interactive. The results obtained from several literature studies from journal articles, opinion papers, conceptual papers, etc. were analyzed for content related to the use of web based learning in the world of vocational education. The result of the literature review in this paper is that E-learning is a learning process that is poured through internet technology, with the principle of simple, personal, and fast need to be considered. Therefore, the principles and communication of learning need to be designed like conventional learning. The need for developing the right e-learning learning model according to needs. Web base learning is a learning model that requires technological tools, especially information technology such as computers and internet access. In practice, web base learning utilizes internet facilities as a medium for delivering information (material) learning such as websites, e-mail, mailing lists, and news groups. The planned use of web-based learning technology has proven to provide a significant contribution to the world of education, especially for vocational education that requires students to think critically. In implementing web based learning, there are several factors that need to be considered such as supporting facilities and infrastructure, users (students as users and teachers/lecturers/experts as material presenter), readiness of online materials and costs.   


2017 ◽  
Vol 10 (1) ◽  
pp. 63-78 ◽  
Author(s):  
Hermann Maurer

Purpose The idea to use computers for teaching and learning is over 50 years old. Numerous attempts to use computers for knowledge dissemination under a variety of names have failed in many cases, and have become successful in others. The essence of this paper can be summarized in two sentences. One, in some niches, applications tend to be successful. Second, attempts to fully eliminate humans from the educational process are bound to fail, yet if a large number of aspects is handled well, the role of teachers can indeed be much reduced. The paper aims to discuss these issues. Design/methodology/approach Report on experimental results. Findings In some niches, applications of e-Learning technology tend to be successful. However, attempts to fully eliminate humans from the educational process are bound to fail, yet if a large number of aspects is handled well, the role of teachers can indeed be much reduced. Research limitations/implications A number of features that seemed essential in earlier e-Learning systems turn out to be superfluous. Practical implications New e-Learning systems have to concentrate on quality of content, not complex technology. Social implications E-Learning the right way helps learners, teachers and institutions. Originality/value Experiments reported verify or do the opposite of often loosely stated opinions.


Author(s):  
Faisal Saleh Freah Aljarrah

The aim of this research is to identify the reality of e-learning in the distance learning program in light of the emerging Corona pandemic "Covid 19" from the viewpoint of students in Jordan between theory and practice. To achieve the goal of the study, the researcher prepared an electronic questionnaire that included (20) items distributed to the research sample electronically. It was confirmed its sincerity and consistency, and it was applied to a random sample from the study community consisting of (1200) students, and the descriptive analytical method was used. An analytical descriptive approach was used, The study concluded the following results: The importance of using e-learning in distance learning programs, the extent of using e-learning in distance learning programs. There are difficulties preventing the use of e-learning in distance learning programs. There were no statistically significant differences at (05.0 ≤ α) between the responses of the sample members of students about the reality of e-learning in distance learning programs due to gender variables. In light of these results, the study recommended encouraging and educating students to take advantage of the e-learning technology in order to facilitate and improve educational learning practice under the current circumstances. And strengthening the positive trend towards employing e-learning technology and benefiting from Arab and international experiences and expertise in the field of employing e-learning technology in distance learning programs.


2018 ◽  
Vol 24 (4) ◽  
pp. 215-219
Author(s):  
Carol Cox

School nurses provide routine formal vision and hearing health screenings to school children. However, time available during the school day for nurses to visit elementary classrooms and conduct pre-screening education and orientation is limited. A group of school nurses in Missouri needed an age-appropriate and time-saving method to introduce and orient children to the equipment, materials, and procedures that will be used on screening day. The school nurses collaborated with a health education specialist at a state university to develop two e-learning edutainment programs (one for vision screening and one for hearing screening) following best practices for educational design of e-learning programs. Edutainment is an e-learning technology that mixes education and entertainment using sound, video, and pictures. Edutainment is used to attract student attention through an enjoyable computer-based interaction to encourage focus on lesson content. The edutainment programs developed can be used by students at their own pace on their school-provided or personal devices, and/or the teacher can play the program module to the entire class as a group activity.


2020 ◽  
Vol 1 (1) ◽  
pp. 20-27
Author(s):  
E. V. Karmanova ◽  
V. A. Shelemetyeva

The article is devoted to the implementation of gamification methods in the educational process. The characteristic features of light and hard gamification are presented. The appropriateness of using gamification when applying e-learning technology is considered. Classification of courses based on hard gamification taking into account the technological features of development is proposed: courses-presentations, courses — computer games, VR/AR courses. The article also illustrates the use of various game elements of easy gamification using the example of the module “Level up! — Gamification” of the Moodle LMS. The capabilities of this module can be used in an electronic course by any teacher who has the skills of working with the Moodle.The authors present the analysis of the development of a training course in sales techniques using hard and light gamification technologies, where the course development was assessed for its complexity, manufacturability, and resource requirements. The results of the analysis showed that the development of courses using hard gamification requires much more financial and time-consuming than the development of courses using light gamification.The article evaluates the results of the educational intensiveness intense “Island 10–22”, held in July 2019 in Skolkovo, in which 100 university teams, teams of research and educational centers, teams of schoolchildren — winners of competitions, olympiads, hackathons (“Young Talents”) participated. The results of the intense confirmed the effectiveness of the use of light gamification methods in adult training. Thus, the conclusions presented in the article reveal a number of advantages that light gamification has in comparison with hard gamification.


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