Mechanical Industrial Design in Product Development

2014 ◽  
Vol 608-609 ◽  
pp. 265-268
Author(s):  
Kang Zhou

This paper attempts to take industrial design as the breakthrough point, research and development of industrial design method and application in small household electrical product, and with the deeply research on this theory, the new design method are analyzed after the understanding of basic existing development model, and find the problems and proposed solutions, finally we wish to take industrial design as oriented to product development.

2021 ◽  
Vol 1 (5) ◽  
pp. 628-638
Author(s):  
Fawaz Sani R ◽  
Djoko Soelistijo ◽  
Satti Wagistina

The purpose of this development is to produce learning media based on GEO-SEARCH. The resulting geo-search learning media is used to support learning in geography subjects. The material chosen for geography is the distribution and utilization of natural resources for class XI high school 1 Tumpang. This research uses the Research and Development (R&D) method of the ADDIE development model. ADDIE development procedures consisting of 5 steps of development, namely: (1) Analysis (Analyze), (2) Design (Design), (3) Product Development (Development), (4) Product Implementation (Implementation), (5) Evaluation (Evaluation). Tujuan dari pengembangan ini adalah menghasilkan media pembelajaran berbasis GEO-SEARCH. Media pembelajaran geo-search yang dihasilkan digunakan untuk menunjang pembelajaran pada mata pelajaran geografi. Materi yang dipilih pada mata pelajaran geografi adalah materi Sebaran dan Pemanfaatan Sumber Daya Alam untuk kelas XI SMAN 1 Tumpang. Penelitian ini menggunakan metode penelitian dan pengembangan (R&D) dari model pengembangan ADDIE. Prosedur pengembangan ADDIE yang terdiri dari 5 langkah pengembangan yaitu: (1) Analisis (Analyze), (2) Desain (Design), (3) Pengembangan Produk (Development), (4) Implementasi Produk (Implementation), (5) Evaluasi (Evaluation).


Edupedia ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 81-92
Author(s):  
St. Shofiyah

The background of this research is processing of Islam religion Lesson’s learning with done by using the model training contextual teaching and learning that during this time had not been maximal. The purposes of this research are: first, to describe the application of model of training CTL with component multimedia at Islam Religion lesson’s educating in SMP Negeri 1 Banyuputih. Second, to describe the design of development model of training CTL with component multimedia at Islam Religion lesson’s educating in SMP Negeri 1 Banyuputih. Third, to describe the level of design applying in development model of training CTL with component multimedia at Islam Religion lesson’s educating in SMP Negeri 1 Banyuputih. Fouth, to describe the effect of applying development model of training CTL with component multimedia at Islam Religion lesson’s educating in SMP Negeri 1 Banyuputih. Generally the time of this research are research and development which are done by four step. Study preface, planning, first product development, evaluation.


Author(s):  
Asep Suharta ◽  
Amir Supriadi ◽  
Nurkadri Nurkadri

This study aims to design a digital-based volleyball basic technical skill test instrument using internet technology as its application. This study uses a research and development design method (Research and Development) used in this study is the Borg and Gall development model with 7 steps of potential problems, data collection, product design, product validation, design revision, product trial, product revision, trial usage, product revision, and production. This learning product was developed in the design of a digital-based volleyball basic technique test instrument. The products of this research are 1) produce a basic volleyball technical test instrument application product used in smartphones, 2) produce a villi ball basic technical instrument product that is easily accessible via the internet


Author(s):  
M. S. Hundal

Abstract The systematic design method calls for the preparation of a requirements list for the design problem, followed by development of a function structure. The functional description of a product is a description at an abstract level, in solution-neutral terms. At the functional stage different design possibilities can be explored by developing functional variants. Two major avenues for this are (a) subdividing functions (divergence), and (b) combining and eliminating functions (convergence). The latter can lead to simpler and cheaper designs through function integration and reduction, respectively. It is discussed with the help of industrial design examples.


2019 ◽  
Vol 5 (2) ◽  
Author(s):  
Candra Kurniawan ◽  
Hidayati Hidayati

This study aims to determine the characteristics of the process and product, development of water cycle and to determine the quality criteria for the feasibility of water cycle diorama media on the theme of events in the life of fifth grade SD Negeri Jetis 2. This research is a research and development study with the aim of producing new products. This media uses a 3D development model developed by Thiagarajan, Summel. This study has four stages, namely Define, Design, Develop. The results of this study indicate that the media developed in SD Negeri Jetis 2 in the good category. Based on the assessment of material experts, the good category with a score of 3.84. Based on media experts included in the good category with a score of 3.41. Based on the results of field trials with 8 students, this media was included in the good category, with an average score of 4.03.


2017 ◽  
Vol 6 (2) ◽  
pp. 187 ◽  
Author(s):  
Ismu Wahyudi

E-learning gives alternative solution for some educational problems, with the function which can adjust as necessary, as a supplement, complement, and substitution teaching-learning.  The learning process by online used e-learning can make the students learn will independently so that teaching-learning can change the students centered learning. This research was conducted to develop teaching-learning in physics senior high school, based e-learning on technology in Lampung. The research design used to research and development model started with doing need assessment, identification of resources, identification product specification, product development, internally tested to see validation of product, external tested to see the use of the product, and the last stage production. The result of the tested the product showed that had validated by an expert, proper to used and interested (3,25); easy to use (3,24); and useful (3,31). The product was effectively tested to use in teaching learning with percentage 88,82%.E-Learning memberikan solusi alternatif bagi permasalahan pendidikan, dengan fungsi yang dapat disesuaikan dengan kebutuhan, baik sebagai suplemen, komplemen, serta substitusi kegiatan pembelajaran. Proses pembelajaran secara online menggunakan E-Learning dapat melatih peserta didik untuk belajar secara mandiri, sehingga pembelajaran dapat beralih kepada pembelajaran yang berpusat pada siswa. Penelitian ini dilakukan untuk  mengembangkan program pembelajaran fisika SMA berbasis e-learning dengan schoology di Lampung. Desain penelitian  menggunakan model penelitian dan pengembangan, yang dimulai dengan melakukan analisis kebutuhan, identifikasi sumber daya, identifikasi spesifikasi produk, pengembangan produk, uji internal untuk melihat kelayakan produk, uji eksternal untuk melihat kebermanfaatan produk, dan tahap terakhir produksi. Hasil dari uji produk menunjukkan bahwa produk tervalidasi ahli, layak digunakan dan menarik (3,25); mudah digunakan (3,24); dan bermanfaat (3,31). Produk teruji efektif digunakan dalam pembelajaran dengan persentase mencapai 88,82%.


2018 ◽  
Vol 1 (3) ◽  
Author(s):  
Novia Margarita

This study aims to develop interactive multimedia as a tool for improving the results of learning mathematics of grade 4 elementary school (SD). Research method with Research and Development (RnD) with ASSURE development model with 6 stages: 1) analyze learners characteristic, 2) state objectives, 3) select modify or design method, media or materials, 4) utilize media and materials, 5) learners participation, 6) evaluate and revise. The validity and interactive multimedia materials and products are tested by expert tests using the validation sheet instrument. Validate material experts with an 86% percent score with criteria indicating very high category. Media validation with 88% percentage score with very good category. The practicality of interactive multimedia products was tested with limited trials, 2 SDs did not use media and 2 SDs using media with PBL models during the learning process. The results of the limited trial results shown on 2 SDs that did not use media resulted in average pretest values of 72.56 and posttest 80.12 and sig. (2-tailed) 0.004. Furthermore, in the 2 SDs using media, the average pretest 75.74 and posttest 83.62 and sig. (2-tailed) 0.000 were generated. Based on the interactive multimedia developed and valid material contained in interactive multimedia can bring learners to learn indirectly and can learn independently. Keywords: Research and Development (RnD), Interactive Multimedia, PBL Model, Mathematics


2021 ◽  
Vol 3 (7) ◽  
pp. 543-555
Author(s):  
Yofandre Putra Wintoro ◽  
Lokananta Teguh Hari Wiguno ◽  
Ari Wibowo Kurniawan ◽  
Mu’arifin Mu’arifin

Abstract: The purpose of research and development is to develop a basic motion learning tool of throwing in the form of an application articulate storyline for the PJOK Primary School Teacher Working Group (KKG) in Wajak District, Malang Regency so that it becomes one of the new knowledge in developing learning media. The method used is approach Research and Development with a development model that has been developed from the product development. The results obtained in small group trials 86 percent research is stated to help in learning and large group trials 84 percent research is stated to help in learning, so it is concluded that the product development of volleyball learning materials based on the application articulate storyline has very valid criteria and is suitable for use in learning activities. Abstrak: Tujuan dari penelitian dan pengembangan untuk mengembangkan perangkat pembelajaran gerak dasar lempar berbentuk aplikasi articulate storyline untuk Kelompok Kerja Guru (KKG) PJOK Sekolah Dasar di Kecamatan Wajak Kabupaten Malang sehingga menjadi salah satu pengetahuan baru dalam mengembangkan media pembelajaran. Metode yang digunakan yaitu pendekatan Research and Development dengan model pengembangan yang telah dilakukan dari pengembangan. Produk tersebut memperoleh hasil pada uji coba kelompok kecil 86 persen penelitian dinyatakan membantu dalam pembelajaran dan uji coba kelompok besar 84 persen penelitian dinyatakan membantu dalam pembelajaran, sehingga disimpulkan bahwa produk pengembangan perangkat pembelajaran materi gerak dasar lempar berbasis aplikasi articulate storyline memiliki kriteria sangat valid serta layak dipakai pada kegiatan pembelajaran.


2017 ◽  
Vol 1 (02) ◽  
pp. 104-111
Author(s):  
Afrahamiryano Afrahamiryano ◽  
Dewi Ariani

E-learning is designed to develop the skills of audio, visual and kinetic student. The development of e-learning is done through a research and development (Research and Development) using a modified model of the development of the development model Borg & Gall. The procedure of the study include: needs analysis, setting goals, product development, revision, validation, product testing, revision and final products. Products made using Camtasia software 7. The research has reached the stage develop. The purpose is to make the development of e-learning products that can optimize the ability of audio, visual and kinetic student. Furthermore, e-learning products tested and validated by a validator (expert). Based on the results of the validation and testing of products in the lecture note that the e-learning products is valid and effective for Educational Research Methods lecture.


2019 ◽  
Author(s):  
Fariha Azalea

This research aims to promote the development of the character of learning community at Madrasah Tsanawiyah of Bantul Regency Yogyakarta, and two problems posed to be addressed: why the character of community learning pattern does not realize as it has been expected, and how does the development of the character of learning community at MTs of Bantul look like? The research uses the Research and Development model that is consisted of four stages: exploration, development, tests, and dissemination. The data were collected by means of observatiosn, interviews, questionaire, and review of documentation. The results show: (1) the character of learning community at the MTs in Bantul Regency has not been fully established because the teachers were not active in preparing their lesson study, and they did not benefit from it. Also, they were too busy in fulfilling their obligations as teachers; (2) the development of the character of learning community at MTs in Bantul could be implemented through Classroom Action Research-based lesson study plans which are consisted of five stages: consolidation of lesson study concepts, explanation of Classroom Action Research as a form of scientific publication, planning, implementation of action, and reflection.


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