motion learning
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2021 ◽  
Vol 5 (S3) ◽  
Author(s):  
H. Widyaningsih ◽  
Eva Yulianti ◽  
Iwan Setiawan

There was a revolution in the learning process in schools during the Covid-19 pandemic. At this time, the digital era plays a very important role in replacing human interaction in carrying out all life activities in almost all fields. Currently the teaching and learning process is carried out online. However, for the field of motion learning in physical education, students still have to be able to practice the sports movements that have been arranged in the curriculum. This study aims to determine what learning models are used in providing motion learning materials during this pandemic. Methods: This study used is a survey method with descriptive analysis. The sample in this study were physical education teachers in Junior High Schools in Jakarta. Results: This study showed that the online physical education learning model that is most widely mastered and used in the teaching and learning process. Conclusion:  The most widely used media in learning physical education are live youtube and motion learning videos.



2021 ◽  
Vol 3 (7) ◽  
pp. 543-555
Author(s):  
Yofandre Putra Wintoro ◽  
Lokananta Teguh Hari Wiguno ◽  
Ari Wibowo Kurniawan ◽  
Mu’arifin Mu’arifin

Abstract: The purpose of research and development is to develop a basic motion learning tool of throwing in the form of an application articulate storyline for the PJOK Primary School Teacher Working Group (KKG) in Wajak District, Malang Regency so that it becomes one of the new knowledge in developing learning media. The method used is approach Research and Development with a development model that has been developed from the product development. The results obtained in small group trials 86 percent research is stated to help in learning and large group trials 84 percent research is stated to help in learning, so it is concluded that the product development of volleyball learning materials based on the application articulate storyline has very valid criteria and is suitable for use in learning activities. Abstrak: Tujuan dari penelitian dan pengembangan untuk mengembangkan perangkat pembelajaran gerak dasar lempar berbentuk aplikasi articulate storyline untuk Kelompok Kerja Guru (KKG) PJOK Sekolah Dasar di Kecamatan Wajak Kabupaten Malang sehingga menjadi salah satu pengetahuan baru dalam mengembangkan media pembelajaran. Metode yang digunakan yaitu pendekatan Research and Development dengan model pengembangan yang telah dilakukan dari pengembangan. Produk tersebut memperoleh hasil pada uji coba kelompok kecil 86 persen penelitian dinyatakan membantu dalam pembelajaran dan uji coba kelompok besar 84 persen penelitian dinyatakan membantu dalam pembelajaran, sehingga disimpulkan bahwa produk pengembangan perangkat pembelajaran materi gerak dasar lempar berbasis aplikasi articulate storyline memiliki kriteria sangat valid serta layak dipakai pada kegiatan pembelajaran.





2021 ◽  
Author(s):  
Chenxu Luo ◽  
Xiaodong Yang ◽  
Alan Yuille


2021 ◽  
Author(s):  
Ziyuan Huang ◽  
Shiwei Zhang ◽  
Jianwen Jiang ◽  
Mingqian Tang ◽  
Rong Jin ◽  
...  


2021 ◽  
Vol 3 (4) ◽  
pp. 180-191
Author(s):  
Achmad Rizal Yuliansyah ◽  
Lokananta Teguh Hari Wiguno ◽  
Ari Wibowo Kurniawan ◽  
Mu’arifin Mu’arifin

Abstract: The purpose of this research is to develop basic motion learning tools for running based on the articulate storyline application. In the analysis technique carried out in this study using quantitative descriptive analysis using percentages. test results by learning experts get a percentage of 94%, elementary school game expert test results get a percentage of 96%, validation tests by Physical Education, Sports and Health experts get a percentage of 90%, media expert test results get a percentage of 96 %, the athletic expert test results get a percentage of 93%, the test results in the small group get a percentage of 89% and the large group test results get a percentage of 86%, and that means the overall test results by several experts as well as product tests for small groups and large groups in the product development of basic motion learning tools for running based on the articulate storyline application has very valid criteria and is suitable for use. It can be concluded that the product of developing basic motion learning tools for running based on the articulate storyline application is feasible to use and can be used as a learning support for the subject of Physical Education, Sports and Health in grade IV SD for basic motion learning material for running.   Abstrak: Tujuan dari penelitian ini yaitu untuk mengembangkan perangkat pembelajaran gerak dasar lari berbasis aplikasi articulate storyline. Pada teknik analisis yang dilakukan dalam penelitian ini menggunakan analisis deskriptif kuantitatif menggunakan persentase. hasil uji oleh ahli pembelajaran mendapatkan hasil persentase sebesar 94%, hasil uji ahli permainan Sekolah Dasar mendapatkan hasil persentase sebesar 96%, uji validasi oleh ahli Pendidikan Jasmani, Olahraga dan Kesehatan diperoleh hasil persentase sebesar 90%, hasil uji ahli media mendapatkan hasil persentase 96%, hasil uji ahli atletik mendapatkan hasil persentase 93%, Hasil uji pada kelompok kecil diperoleh persentase 89% dan hasil uji  kelompok besar diperoleh persentase sebesar 86%, dan artinya keseluruhan hasil uji oleh beberapa ahli serta uji produk untuk kelompok kecil dan kelompok besar pada produk pengembangan perangkat pembelajaran gerak dasar lari berbasis aplikasi articulate storyline mendapatkan kriteria sangat valid dan layak digunakan. Maka dapat disimpulkan bahwa produk pengembangan perangkat pembelajaran gerak dasar lari berbasis aplikasi articulate storyline ini layak digunakan dan dapat dijadikan sebagai penunjang pembelajaran pada mata pelajaran Pendidikan Jasmani Olahraga dan Kesehatan kelas IV SD untuk materi pembelajaran gerak dasar lari.



2021 ◽  
Vol 5 (2) ◽  
pp. 95
Author(s):  
Gunawan Setiawan ◽  
Syamsuramel Syamsuramel ◽  
Silvi Aryanti

This study aims to develop a small game-based basic motion learning model at Elementary School Number 65 Rejang Lebong. The research method used is research and development (R&D) using ten stages from Borg and Gall. The research instruments used were locomotor, non-locomotor tests, and manipulative basic movement skills tests. The treatment in this study was in the form of a basic motion learning model based on small games given for 4 weeks. The subjects in this study were students in grades 4 and 5 of Elementary School Number 65 Rejang Lebong. Subjects in this study were 30 people. The validation results obtained in small-scale trials regarding the quality of the learning model have entered into the validation criteria filled by the validator with a percentage of 63% and the results of large group trials are declared valid with a percentage of 81.25% which means very feasible. Furthermore, the effectiveness test was carried out using the t-test. In the significance test of the difference using the SPSS tool, the mean value = 0.8666 which shows the difference between the pre-test and post-test results, the results of T-count = 13.730, df = 29, and P-Value = 0.000 <0.05, which means that there are There is a significant difference between before and after being treated with the small game-based learning model of throwing basic motion learning. Where the post-test results have positive results with a significant difference compared to the pre-test results. So that the learning model of the basic motion of throwing based on small games can be used in learning physical education and health in elementary schools. The implication of this research is that the basic motion learning model of throwing based on small games can be used as a form of learning the basic motion of throwing in elementary school children.



2021 ◽  
Vol 11 (9) ◽  
pp. 4079
Author(s):  
Dandan Chen ◽  
Min Liu ◽  
Sebastian Klich ◽  
Lina Zhu ◽  
Xiaoxiao Dong ◽  
...  

To establish the characteristics of spontaneous neural activity during learning football juggling. We used fMRI to see which parts of the brain were changed by learning football juggling. Through recruitment, 111 college students (37 females and 74 males) were selected and randomly divided into football juggling (FJ) (n = 68, 23 females and 45 males) and a control group (CON) (n = 43, 14 females and 29 males). The FJ group learned football juggling 70 times, while CON had regular study sessions at the same time. Static functional magnetic resonance imaging (fMRI) was used to measure the dynamic changes of spontaneous nerve activity during learning football juggling. The result shows that the ALFF value in the right cerebellum 8 area was significantly higher than that before the 70 times of learning football juggling. The present study provides initial evidence that learning football juggling 70 times effectively increased the level of spontaneous neural activity in the cerebellum region. These promising findings provide new evidence to fully reveal the relationship between motion learning and brain plasticity.



2021 ◽  
Vol 1816 (1) ◽  
pp. 012077
Author(s):  
T A N Azhar ◽  
N N Mulyaningsih ◽  
D L Saraswati ◽  
N Nurhayati ◽  
N Marliani ◽  
...  


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