scholarly journals PENGEMBANGAN MODEL CONTEXTUAL TEACHING AND LEARNING DENGAN KOMPONEN MULTIMEDIA PADA MATA PELAJARAN PAI

Edupedia ◽  
2020 ◽  
Vol 4 (2) ◽  
pp. 81-92
Author(s):  
St. Shofiyah

The background of this research is processing of Islam religion Lesson’s learning with done by using the model training contextual teaching and learning that during this time had not been maximal. The purposes of this research are: first, to describe the application of model of training CTL with component multimedia at Islam Religion lesson’s educating in SMP Negeri 1 Banyuputih. Second, to describe the design of development model of training CTL with component multimedia at Islam Religion lesson’s educating in SMP Negeri 1 Banyuputih. Third, to describe the level of design applying in development model of training CTL with component multimedia at Islam Religion lesson’s educating in SMP Negeri 1 Banyuputih. Fouth, to describe the effect of applying development model of training CTL with component multimedia at Islam Religion lesson’s educating in SMP Negeri 1 Banyuputih. Generally the time of this research are research and development which are done by four step. Study preface, planning, first product development, evaluation.

Author(s):  
Muhammad Yulfiakar Akmal ◽  
R Mursid ◽  
Abdul Munir

Abstrak: Studi ini bertujuan untuk: (1) membantu siswa dalam belajar dengan menggunakan media pembelajaran interaktif berbasis CTL (2) mengetahui media pembelajaran interaktif berbasis CTL layak digunakan pada mata pelajaran PKn. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model pengembangan produk pembelajaran ini merupakan model yang disusun secara terprogram dengan urutan yang sistematis dan memenuhi karakteristik siswa dalam belajar. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir.Subyek uji coba terdiri dari dua ahli materi mata pelajaran Pendidikan Kewarganegaraan, dua ahli desain pembelajaran, dua ahli rekayasa perangkat lunak dan desain grafis, tiga siswa untuk uji perorangan, sembilan siswa untuk uji kelompok kecil, dan tiga puluh empat siswa untuk uji lapangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis deskriptif kualitatif. Hasil pengembangan media interaktif menunjukan validasi ahli menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik” dan uji kelayakan menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik”. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif Macromedia Flash dengan hasil belajar siswa yang dibelajarkan dengan pembelajaran konvensional.  Kata Kunci: Media Contextual Teaching and Learning, Hasil Belajar Abstract: This study aims to: (1) help students learn by using Interactive Learning Media Based CTL. (2) know that Interactive Learning Media Based CTL feasible to use on civics lesson. This type of research is the development of research that uses models Borg and Gall product development combined with learning development model of Dick and Carey. This learning product development model is a model that is prepared in a programmed sequence of systematic and meet the characteristics of the students in learning. This model includes six stages, namely: literature studies, planning or design development, product development, validation expert, testing, revision, the final product. The subject of the trial consists of two subject matter experts Subjects Engineering Energy Conversion, two expert instructional design, two expert software engineering and graphic design, three students for the test individuals, nine students for small group test, and fifty-eight students for field testing. Data about the quality of the products of this development are collected by questionnaire. The data collected were analyzed using qualitative descriptive analysis techniques. The results of development of Interactive Learning Media by Experts’ validation indicate that the overall average categorized "Very Good" And the Feasibility test indicate that the overall average categorized "Very Good". Hypothesis testing results show that there are significant differences between the students learning outcome that to be learned by using Macromedia Flash Interactive Learning Media and Students learn outcome to be learned by conventional learning.  Keywords: Media, Contextual Teaching and Learning, Learning Outcomes


2022 ◽  
Vol 5 (1) ◽  
pp. 112-120
Author(s):  
Fuji Pratami ◽  
Muhammad Ikbal ◽  
Nabila Ade Rahmi

Tujuan penelitian ini untuk untuk mengembangkan LKPD pada Pembelajaran Akidah Akhlak Berbasis Contextual Teaching and Learning yang valid dan praktis untuk Kelas IV SD IT Al Munawwar Panyabungan pada materi indahnya berperilaku terpuji. Metode yang digunakan pada penelitian ini adalah penelitian dan pengembangan (research and development), Model yang digunakan adalah ADDIE (Analysis-Design-Develop-Implement-Evaluate). Data yang terkumpul pada penelitan ini diperoleh melalui instrumen analisis kebutuhan, instrumen validitas dan instrumen praktikalitas. Penelitian ini dilakukan sampai pada tahap praktikalitas. Berdasarkan penelitian dan pengembangan diperoleh hasil bahwa LKPD berbasis CTL yang dikembangkan dapat dinyatakan sangat valid dan sangat praktis. Proses validasi LKPD divalidasi oleh 2 validator. Rata-rata total hasil validasi 93% dengan kategori “Sangat Valid”. Sementara praktikalitas berdasarkan angket yang diberikan diperoleh hasil dengan nilai sebesar 94% dengan kategori “sangat praktis”. LKPD hasil pengembangan dapat digunakan sebagai bahan ajar untuk peserta didik kelas IV SD IT Al Munawwar Panyabungan.


2018 ◽  
Vol 6 (2) ◽  
pp. 93
Author(s):  
Lia Angela ◽  
Riko Aprianto

<p>Modul adalah salah satu bahan ajar yang dapat digunakan peserta didik dalam proses pembelajaran. Untuk meningkatkan hasil belajarnya, peserta didik membutuhkan modul pembelajaran biologi yang berbasis <em>contextual Taeching Learning</em> (CTL). Tujuan penelitian ini adalah untuk menghasilkan modul yang valid dan praktis. Penelitian ini merupakan penelitian <em>Research and development </em>(R&amp;D) dengan menggunakan model pengembanan 4-D (<em>four D</em>) terdiri dari tahap define, design dan develop, sedangkan tahap dessiminate tidak dilakukan. Hasil penelitian ini menunjukkan modul yang dikembangkan memiliki nilai rata-rata kevalidan yaitu 3,51 dengan kriteria sangat valid. Nilai rata-rata kepraktisan modul oleh peserta didik yaitu 3,49 dengan kategori praktis.</p><p> </p><p>Modules are one of the teaching materials that students can use in the learning process. Students need a biology learning module based on contextual learning (CTL) to increase their learning achievement. The purpose of this study was to produce a valid and practical module. This research was a Research and development (R&amp;D) study using the 4-D (four-D) development model consisting of define, design and development stages, while the disseminate stage was not carried out. The results of this study indicate that the module developed has an average value of validity 3.51 or on very valid criteria. The average value of the practicality of the module was 3.49 or on the practical category</p>


2021 ◽  
Vol 1 (5) ◽  
pp. 628-638
Author(s):  
Fawaz Sani R ◽  
Djoko Soelistijo ◽  
Satti Wagistina

The purpose of this development is to produce learning media based on GEO-SEARCH. The resulting geo-search learning media is used to support learning in geography subjects. The material chosen for geography is the distribution and utilization of natural resources for class XI high school 1 Tumpang. This research uses the Research and Development (R&D) method of the ADDIE development model. ADDIE development procedures consisting of 5 steps of development, namely: (1) Analysis (Analyze), (2) Design (Design), (3) Product Development (Development), (4) Product Implementation (Implementation), (5) Evaluation (Evaluation). Tujuan dari pengembangan ini adalah menghasilkan media pembelajaran berbasis GEO-SEARCH. Media pembelajaran geo-search yang dihasilkan digunakan untuk menunjang pembelajaran pada mata pelajaran geografi. Materi yang dipilih pada mata pelajaran geografi adalah materi Sebaran dan Pemanfaatan Sumber Daya Alam untuk kelas XI SMAN 1 Tumpang. Penelitian ini menggunakan metode penelitian dan pengembangan (R&D) dari model pengembangan ADDIE. Prosedur pengembangan ADDIE yang terdiri dari 5 langkah pengembangan yaitu: (1) Analisis (Analyze), (2) Desain (Design), (3) Pengembangan Produk (Development), (4) Implementasi Produk (Implementation), (5) Evaluasi (Evaluation).


2014 ◽  
Vol 608-609 ◽  
pp. 265-268
Author(s):  
Kang Zhou

This paper attempts to take industrial design as the breakthrough point, research and development of industrial design method and application in small household electrical product, and with the deeply research on this theory, the new design method are analyzed after the understanding of basic existing development model, and find the problems and proposed solutions, finally we wish to take industrial design as oriented to product development.


2020 ◽  
Vol 6 (3) ◽  
pp. 344-354
Author(s):  
Dewi Lestari ◽  
Komarudin Komarudin ◽  
Mujib Mujib ◽  
Mardiyah Mardiyah

Tujuan penelitian ini adalah mengembangkan modul matematika berbasis nilai-nilai keislaman dan CTL pada materi himpunan. Jenis penelitian yang dipakai yaitu jenis penelitian dan pengembangan (Research and Development/R&D) menurut Borg and Gall dalam Sugiyono. Teknik pengumpulan data yang digunakan adalah: interviu, kuesioner dan tes. Instrumen yang digunakan peneliti adalah: Instrumen Wawancara, Instrumen Angket, Instrumen Angket Respon Peserta Didik. Adapun teknik analisis data pada penelitian ini adalah analisis data kualitatif dan kuantitatif deskriptif.  Kelayakan/kevalidan meraih poin rerata 3,6 sesuai kategori “Valid” oleh para validator ahli materi, Validasi oleh para ahli media meraih poin rerata 3,7 sesuai kategori “Valid", serta validasi ahli agama Islam meraih poin rerata 3,5 sesuai kategori “Valid”.  Hasil respon peserta didik pada modul yang dikembangkan meraih kriteria “Sangat Menarik”. Sehingga disimpulkan modul matematika yang dikembangkan meraih kategori layak/valid serta menarik untuk dijadikan sebagai sumber belajar pada proses belajar mengajar matematika.


Biosfer ◽  
2018 ◽  
Vol 10 (1) ◽  
pp. 32-44 ◽  
Author(s):  
Astri Lestari ◽  
Evi Amelia ◽  
Pipit Marianingsih

Penelitian ini bertujuan untuk menghasilkan LKS (lembar kerja siswa) berbasis  CTL (Contextual Teaching and Learning) sebagai bahan ajar siswa SMA/MA kelas XII subkonsep teknik kultur in vitro.  Metode penelitian yang digunakan adalah metode penelitian dan pengembangan (Research and Development) dengan model 3D yang terdiri dari pendefinisian (define), perancangan (design), dan pengembangan (develop). Lembar kerja siswa teknik kultur in vitro berbasis CTL ini dikembangkan berdasarkan penelitian pendahuluan terkait pengamatan pertumbuhan tanaman cocor bebek terhadap berbagai media kultur alternatif, yang dijadikan konten (isi) LKS, serta menerapkan tujuh komponen CTL yaitu constructivisme, inquiry, questioning, learning community, modelling, reflection, dan authentic assesment yang digunakan untuk meningkatkan aktivitas dan keterlibatan siswa dalam proses pembelajaran. Teknik pengumpulan data dalam penelitian menggunakan angket penilaian untuk uji kelayakan LKS. Instrumen penilaian LKS menggunakan skala penilaian 1 sampai 5 yang didalamnya terdapat 8 kriteria. Uji kualitas LKS dilakukan oleh 2 orang dosen jurusan Pendidikan Biologi Untirta dan 3 orang guru Biologi SMA. Berdasarkan hasil uji kelayakan LKS berbasis  CTL (Contextual Teaching and Learning) sebagai bahan ajar siswa SMA/MA kelas XII subkonsep kultur in vitro memperoleh nilai rata-rata 4,3 (skala likert) yang termasuk kedalam katagori sangat layak.


Author(s):  
Lidia Aprileny Hutahaean ◽  
Siswandari Siswandari ◽  
Harini Harini

This study was aimed to conduct need analysis towards the development of interactive e-module based on Contextual Teaching and Learning (CTL) for the students of class X of SMA. This study was an initial research included in the development model of Four-D by Thiagarajan, et al. This study was limited at the define stage (need assessment) coming from the results of the observation, the interview, and the documentation. The define stage was conducted with: a) curriculum analysis, b) analysis of students’ characteristics, c) material analysis, and d) specifying instructional objectives. The data analysis was conducted descriptively and interpretatively. The subjects of the research were the economics teachers and the students of class X of SMA Negeri 6 Pematangsiantar. The result of the analysis showed that the curriculum used in SMA Negeri 6 Pematangsiantar was the 2013 curriculum in which the implementation emphasized on the use of the innovative learning media and strategy. From the characteristic of the cognitive development, the students of class X of SMA could study using Contextual Teaching and Learning. Besides, the students and the teachers were enthusiastic with the development of more interactive learning model. The material that was taught was the material of the Basic Concepts of Economicsby referring to the syllabus used by the school. The final objective that was achieved in this development research was to improve the economics learning outcomes of the students of SMA Negeri 6 Pematangsiantar. This study was the part of the development research of the interactive e-module based on CTL as the learning media of the students of class X of SMA to improve the economics learning outcomes of the students.


2018 ◽  
Vol 2 (1) ◽  
pp. 7
Author(s):  
Endah Fitria ◽  
Buyung Buyung ◽  
Aisyah Aisyah

Abstract: This research is motivated by the existence of problems in the preparation of LKS being used in SMA Negeri 9 Kota Jambi. LKS is a teaching material that also plays an important role in improving the quality of learning. Preparation of the appropriate LKS and in accordance with the curriculum used is expected to achieve the learning objectives, so it needs continuous LKS development activities. The purpose of this research is to develop LKS based on Contextual Teaching and Learning (CTL) on linear equation system material three valid, practical and effective variables.This type of research development is Research and Development (R & D) with the ADDIE development model. Stages of the ADDIE development model consist of analysis, Design, Development, Implementation, Evaluation. The research instrument consists of Questionnaire and question instrument. Questionnaires consist of validation sheet by the material expert, validation assessment sheet by design expert, validation assessment sheet by media expert, individualized trial evaluation sheet, small group trial evaluation sheet, and evaluation field test sheet. while the question instrument consists of a pre-test and post-test questions. LKS developed, then validated by the validator. Validation results obtained LKS with revisions based on suggestions and comments validator. Validity is illustrated by the percentage of material expert, designer and media experts in 82,61% in "highly valid" category, 76,16% in "valid" category, 90% in "very valid" category. LKS was then piloted into three stages: individual trials with 3 medium and low-skilled students, small group trials with 6 students, and field trials conducted in the real classroom of class X MIA 2 with 34 students. Judging from the comparison of pre-test and post-test values obtained tcount of 15.37 and ttable of 2.03 then tcount > ttable stated there are significant differences. Based on the results of validation, test and test results of learning then obtained the results of research that shows the feasibility of LKS with CTL approach pertained in categories valid, practical and effective.Keywords: Student Worksheet, Contextual Teaching and Learning, the development model of ADDIE


2020 ◽  
Vol 6 (02) ◽  
pp. 01-10
Author(s):  
Fakhri Fajrin Kurniawan

The goal of this research and development is to produce development model training ball handling basketball for basketball athlete Senior High School. This research and development also done to find out in depth about: increased mobility in basketball athlete Senior High School and know the success rate development model training ball handling basketball reviewed from : effective, efficient, traction, productivity of the athlete in doing ball handling basketball for basketball athlete Senior High School. This research and development uses qualitative and uses development research methods Research and Development (R & D) Borg W. R and Gall. M. D. which uses 10 stages of development. The steps in this development research start from the following : (1) Research and information collecting, (2) Planning, (3) Develop preliminary form of product, (4) Preliminary field testing, (5) Main product revision, (6) Main field testing, (7) Operational product revision, (8) Operational field testing, (9) Final product revision, (10) Dissemination and implementation. Subjects in research and development is basketball athlete Senior High School. The results of this effectiveness test model training are uses statistical test with formula before-after (pre-test and post-test). The result of the pre-test calculation resulted in 781 with average 50,39 while the post-test resulted in 818 with average 52,77. Thus it can be concluded that the use of development model training ball handling basketball athlete Senior High School is effective in improving the individual skills of basketball athlete Senior High School.


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