Research on Distance Opening Experiment Teaching Platform

2010 ◽  
Vol 108-111 ◽  
pp. 33-38
Author(s):  
E Ming Jie ◽  
Zhou Jin Shu

The application of technologies of virtual reality, network and sensors makes the construction of Distance Opening Experiment Teaching Platform (DOETP) become reality, which fully utilizes the experimental resources of institutions, institutes and enterprises. Based on the analysis on characteristics of virtual experiment and distance control experiment, the paper designed the basic infracture of DOETP. The logical structure of distance education platform was brought out, which integrates DOETP and Distance Opening Teaching Management Platform (DOTMP). The detail funcions design of distance education platform were also provided, which is of significance for the realization of the education platform.

2013 ◽  
Vol 760-762 ◽  
pp. 1728-1732 ◽  
Author(s):  
Xiao Ping Li ◽  
Feng Liu ◽  
Xiao Jun Wang ◽  
Feng Nian Zhao

Intelligent distance education platform needs to construct an open distance education support service system, which is in close contact with network curriculum development and teaching management system, can support various teaching organization forms and teaching methods, can be applied to each link of the network teaching, has good humancomputer interaction function, can provide various services. Proceeding from the hardware topological structure required by the platform, this article elaborates the Intelligent distance education platform design and implementation process comprehensively.


2014 ◽  
Vol 608-609 ◽  
pp. 621-625
Author(s):  
Fu Na Li ◽  
Lin Wei Yang ◽  
Chu Yun Chen

This paper proposes to realize interaction technology based on Flash, establish mechanical method with virtual scene, interactive virtual laboratory, open, combined with 3D and 2D. So it can effectively solve the problem of inadequate funding and limitations in time and space for students. The paper analyze the development of virtual experiment at home and abroad, by the various studies comparing and virtual reality technology theory and comparison, according to the characteristics of Flash mechanical science and technology, developed a set of virtual experiment teaching platform that student will self-observation, self-assembly of equipment, independent programming connection, 3D simulation and analysis of integrated technology. It has visual, interactive, extensible many development advantages.


2021 ◽  
Vol 5 (11) ◽  
pp. 192-196
Author(s):  
Jiang Li

In the new era of knowledge and information, knowledge, as the support of management and power development, increasingly reflects its own value. As the advanced platform for knowledge dissemination, research, and cultivation of knowledge talents, colleges and universities need to cultivate compound and multi-functional talents. This is becoming more and more important in the reality of social, economic, and cultural development. They also need to be protected and supported by rules, decisions, and systems that are relatively wise, rational, and conform to the development laws of education and teaching. Educational administration institutions in colleges and universities should not only assume traditional responsibilities such as teaching management and resource allocation, but also establish their own rational decision-making mechanism and framework driven by development trends to form similar think tank functions or think tank attributes as well as gradually promote the construction of such management system in various teaching institutions, organizations, and departments to ensure that the teaching platform can become a new management and decision-making center.


2021 ◽  
Vol 10 (11) ◽  
pp. 2486
Author(s):  
Jung-Hee Ryu ◽  
Jin-Woo Park ◽  
Sang Il Choi ◽  
Ji Young Kim ◽  
Hyunju Lee ◽  
...  

Virtual reality (VR), which offers an immersive experience, has been implemented into the education of pediatric patients to reduce peri-procedural anxiety. This randomized clinical trial evaluated the effect of VR, compared with standard video, on reducing anxiety and distress in pediatric patients undergoing chest radiography. A total of 120 children aged 4 to 8 years with scheduled chest radiography appointments were randomized into either the tablet or the VR group. Children in the tablet group experienced chest radiography indirectly with a 3 min tablet video, whereas those in the VR group received the same content via a VR experience. The distress of children was measured using the Observational Scale of Behavioral Distress (OSBD) scale. Parental presence and procedural outcomes were also recorded. The number of less distressed children (OSBD score < 5) was significantly higher in the VR group than in the tablet group (49 [81.7%]) vs. 32 [53.3%]) (p = 0.001). The OSBD scores, the need for parental presence, the procedure time, and the number of repeated procedures were all lower in the VR group. The immersive VR experience appears to decrease the degree of anxiety in children and increase the efficiency of the procedures compared with the tablet video with the same content.


2011 ◽  
Vol 121-126 ◽  
pp. 1120-1124
Author(s):  
Yan Shang ◽  
Hong Sheng Ding ◽  
Chun Yan Wang ◽  
Long Jiang Su ◽  
Yu Can Zhao

In order to improve the automatic level of teaching management in experiment and training base, a teaching management system is designed and implemented. The teaching process such as checking on work attendance, logging on school reports and equipments’ management can be carried automatically. The efficiency and the management level can be increased, and the resource sharing can be realized. to meet this demand. The use of numerical control experiment and training management system will improve the level of teaching and management of our training base.


Author(s):  
Huiping Guo ◽  
Lin Zhu ◽  
Fengxin Yan

The web teaching platform based on virtual reality technique is a challenge to the traditional teaching mode and a necessity with the development and maturity of information technologies. Based on the easily made and operated VR techniques with its immersion and interactivity, this paper combined resources about the enginery knowledge and information to build the overall platform. It significantly improves users’ feeling about and understanding of the part models. It can be visually perceived and is flexible and convenient, providing users with operating experience which makes virtual reality and the real world consistent with each other. Eventually, both people and models can dynamically interact and perceptively communicate with each other.


Author(s):  
Mei Zou

with continuous development of computer technology, online learning also becomes a new trend. MOOC-based distance education mode can meet students’ demand for superior teaching resources and offers help for students to carry out independent study and for teachers to change classroom teaching mode. This paper started from development status of MOOC and distance education to construct MOOC platform and design MOOC-based distance education mode. Then, control experiment was adopted to explore the application effect of such mode in Digital Illustration and analyze teaching effect differences of MOOC platform, and existing online learning platforms. The conclusion offers certain reference for further promoting MOOC-based distance education mode.


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